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597 lines
20 KiB
C++
597 lines
20 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/** \file
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\ingroup u2w
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*/
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#include "WorldSocket.h"
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldSocket.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "Group.h"
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#include "Guild.h"
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#include "World.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "BattleGroundMgr.h"
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#include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler
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#include "Chat.h"
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#include "SocialMgr.h"
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/// WorldSession constructor
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WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expansion, time_t mute_time, LocaleConstant locale) :
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LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
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_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
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m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
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_logoutTime(0), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_latency(0)
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{
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if (sock)
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{
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m_Address = sock->GetRemoteAddress ();
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sock->AddReference ();
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}
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}
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/// WorldSession destructor
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WorldSession::~WorldSession()
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{
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///- unload player if not unloaded
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if (_player)
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LogoutPlayer (true);
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/// - If have unclosed socket, close it
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if (m_Socket)
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{
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m_Socket->CloseSocket ();
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m_Socket->RemoveReference ();
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m_Socket = NULL;
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}
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///- empty incoming packet queue
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while(!_recvQueue.empty())
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{
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WorldPacket *packet = _recvQueue.next ();
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delete packet;
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}
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}
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void WorldSession::SizeError(WorldPacket const& packet, uint32 size) const
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{
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sLog.outError("Client (account %u) send packet %s (%u) with size %u but expected %u (attempt crash server?), skipped",
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GetAccountId(),LookupOpcodeName(packet.GetOpcode()),packet.GetOpcode(),packet.size(),size);
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}
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/// Get the player name
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char const* WorldSession::GetPlayerName() const
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{
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return GetPlayer() ? GetPlayer()->GetName() : "<none>";
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}
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/// Send a packet to the client
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void WorldSession::SendPacket(WorldPacket const* packet)
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{
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if (!m_Socket)
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return;
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#ifdef MANGOS_DEBUG
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// Code for network use statistic
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static uint64 sendPacketCount = 0;
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static uint64 sendPacketBytes = 0;
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static time_t firstTime = time(NULL);
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static time_t lastTime = firstTime; // next 60 secs start time
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static uint64 sendLastPacketCount = 0;
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static uint64 sendLastPacketBytes = 0;
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time_t cur_time = time(NULL);
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if((cur_time - lastTime) < 60)
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{
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sendPacketCount+=1;
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sendPacketBytes+=packet->size();
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sendLastPacketCount+=1;
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sendLastPacketBytes+=packet->size();
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}
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else
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{
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uint64 minTime = uint64(cur_time - lastTime);
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uint64 fullTime = uint64(lastTime - firstTime);
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sLog.outDetail("Send all time packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u",sendPacketCount,sendPacketBytes,float(sendPacketCount)/fullTime,float(sendPacketBytes)/fullTime,uint32(fullTime));
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sLog.outDetail("Send last min packets count: " I64FMTD " bytes: " I64FMTD " avr.count/sec: %f avr.bytes/sec: %f",sendLastPacketCount,sendLastPacketBytes,float(sendLastPacketCount)/minTime,float(sendLastPacketBytes)/minTime);
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lastTime = cur_time;
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sendLastPacketCount = 1;
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sendLastPacketBytes = packet->wpos(); // wpos is real written size
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}
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#endif // !MANGOS_DEBUG
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if (m_Socket->SendPacket (*packet) == -1)
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m_Socket->CloseSocket ();
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}
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/// Add an incoming packet to the queue
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void WorldSession::QueuePacket(WorldPacket* new_packet)
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{
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_recvQueue.add(new_packet);
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}
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/// Logging helper for unexpected opcodes
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void WorldSession::logUnexpectedOpcode(WorldPacket* packet, const char *reason)
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{
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sLog.outError( "SESSION: received unexpected opcode %s (0x%.4X) %s",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode(),
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reason);
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}
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/// Update the WorldSession (triggered by World update)
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bool WorldSession::Update(uint32 /*diff*/)
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{
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if (m_Socket && m_Socket->IsClosed ())
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{
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m_Socket->RemoveReference ();
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m_Socket = NULL;
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}
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WorldPacket *packet;
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///- Retrieve packets from the receive queue and call the appropriate handlers
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/// \todo Is there a way to consolidate the OpcondeHandlerTable and the g_worldOpcodeNames to only maintain 1 list?
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/// answer : there is a way, but this is better, because it would use redundant RAM
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while (!_recvQueue.empty())
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{
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packet = _recvQueue.next();
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/*#if 1
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sLog.outError( "MOEP: %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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#endif*/
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if(packet->GetOpcode() >= NUM_MSG_TYPES)
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{
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sLog.outError( "SESSION: received non-existed opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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}
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else
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{
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OpcodeHandler& opHandle = opcodeTable[packet->GetOpcode()];
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switch (opHandle.status)
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{
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case STATUS_LOGGEDIN:
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if(!_player)
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{
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// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
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if(!m_playerRecentlyLogout)
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logUnexpectedOpcode(packet, "the player has not logged in yet");
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}
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else if(_player->IsInWorld())
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(this->*opHandle.handler)(*packet);
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// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
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break;
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case STATUS_TRANSFER_PENDING:
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if(!_player)
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logUnexpectedOpcode(packet, "the player has not logged in yet");
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else if(_player->IsInWorld())
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logUnexpectedOpcode(packet, "the player is still in world");
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else
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(this->*opHandle.handler)(*packet);
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break;
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case STATUS_AUTHED:
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m_playerRecentlyLogout = false;
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(this->*opHandle.handler)(*packet);
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break;
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case STATUS_NEVER:
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sLog.outError( "SESSION: received not allowed opcode %s (0x%.4X)",
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LookupOpcodeName(packet->GetOpcode()),
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packet->GetOpcode());
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break;
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}
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}
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delete packet;
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}
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///- If necessary, log the player out
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time_t currTime = time(NULL);
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if (!m_Socket || (ShouldLogOut(currTime) && !m_playerLoading))
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LogoutPlayer(true);
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if (!m_Socket)
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return false; //Will remove this session from the world session map
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return true;
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}
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/// %Log the player out
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void WorldSession::LogoutPlayer(bool Save)
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{
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// finish pending transfers before starting the logout
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while(_player && _player->IsBeingTeleported())
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HandleMoveWorldportAckOpcode();
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m_playerLogout = true;
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if (_player)
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{
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if (uint64 lguid = GetPlayer()->GetLootGUID())
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DoLootRelease(lguid);
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///- If the player just died before logging out, make him appear as a ghost
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//FIXME: logout must be delayed in case lost connection with client in time of combat
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if (_player->GetDeathTimer())
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{
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_player->getHostilRefManager().deleteReferences();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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}
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else if (!_player->getAttackers().empty())
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{
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_player->CombatStop();
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_player->getHostilRefManager().setOnlineOfflineState(false);
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_player->RemoveAllAurasOnDeath();
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// build set of player who attack _player or who have pet attacking of _player
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std::set<Player*> aset;
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for(Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr)
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{
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Unit* owner = (*itr)->GetOwner(); // including player controlled case
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if(owner)
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{
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if(owner->GetTypeId()==TYPEID_PLAYER)
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aset.insert((Player*)owner);
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}
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else
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if((*itr)->GetTypeId()==TYPEID_PLAYER)
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aset.insert((Player*)(*itr));
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}
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_player->SetPvPDeath(!aset.empty());
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_player->KillPlayer();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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// give honor to all attackers from set like group case
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for(std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr)
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(*itr)->RewardHonor(_player,aset.size());
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// give bg rewards and update counters like kill by first from attackers
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// this can't be called for all attackers.
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if(!aset.empty())
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if(BattleGround *bg = _player->GetBattleGround())
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bg->HandleKillPlayer(_player,*aset.begin());
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}
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else if(_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
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{
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// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
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_player->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT);
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//_player->SetDeathPvP(*); set at SPELL_AURA_SPIRIT_OF_REDEMPTION apply time
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_player->KillPlayer();
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_player->BuildPlayerRepop();
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_player->RepopAtGraveyard();
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}
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///- Remove player from battleground (teleport to entrance)
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if(_player->InBattleGround())
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_player->LeaveBattleground();
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for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++)
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{
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if(int32 bgTypeId = _player->GetBattleGroundQueueId(i))
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{
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_player->RemoveBattleGroundQueueId(bgTypeId);
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sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true);
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}
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}
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///- Reset the online field in the account table
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// no point resetting online in character table here as Player::SaveToDB() will set it to 1 since player has not been removed from world at this stage
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//No SQL injection as AccountID is uint32
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loginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = '%u'", GetAccountId());
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///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
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Guild *guild = objmgr.GetGuildById(_player->GetGuildId());
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if(guild)
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{
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guild->LoadPlayerStatsByGuid(_player->GetGUID());
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guild->UpdateLogoutTime(_player->GetGUID());
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WorldPacket data(SMSG_GUILD_EVENT, (1+1+12+8)); // name limited to 12 in character table.
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data<<(uint8)GE_SIGNED_OFF;
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data<<(uint8)1;
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data<<_player->GetName();
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data<<_player->GetGUID();
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guild->BroadcastPacket(&data);
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}
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///- Remove pet
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_player->RemovePet(NULL,PET_SAVE_AS_CURRENT, true);
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///- empty buyback items and save the player in the database
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// some save parts only correctly work in case player present in map/player_lists (pets, etc)
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if(Save)
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{
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uint32 eslot;
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for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; j++)
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{
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eslot = j - BUYBACK_SLOT_START;
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_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1+eslot*2,0);
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_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1+eslot,0);
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_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1+eslot,0);
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}
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_player->SaveToDB();
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}
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///- Leave all channels before player delete...
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_player->CleanupChannels();
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///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
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_player->UninviteFromGroup();
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// remove player from the group if he is:
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// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
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if(_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
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_player->RemoveFromGroup();
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///- Remove the player from the world
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// the player may not be in the world when logging out
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// e.g if he got disconnected during a transfer to another map
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// calls to GetMap in this case may cause crashes
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if(_player->IsInWorld()) _player->GetMap()->Remove(_player, false);
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// RemoveFromWorld does cleanup that requires the player to be in the accessor
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ObjectAccessor::Instance().RemoveObject(_player);
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///- Send update to group
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if(_player->GetGroup())
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_player->GetGroup()->SendUpdate();
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///- Broadcast a logout message to the player's friends
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sSocialMgr.SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
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///- Delete the player object
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_player->CleanupsBeforeDelete(); // do some cleanup before deleting to prevent crash at crossreferences to already deleted data
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sSocialMgr.RemovePlayerSocial (_player->GetGUIDLow ());
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delete _player;
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_player = NULL;
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///- Send the 'logout complete' packet to the client
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WorldPacket data( SMSG_LOGOUT_COMPLETE, 0 );
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SendPacket( &data );
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///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
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//No SQL injection as AccountId is uint32
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CharacterDatabase.PExecute("UPDATE characters SET online = 0 WHERE account = '%u'",
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GetAccountId());
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sLog.outDebug( "SESSION: Sent SMSG_LOGOUT_COMPLETE Message" );
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}
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m_playerLogout = false;
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m_playerRecentlyLogout = true;
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LogoutRequest(0);
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}
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/// Kick a player out of the World
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void WorldSession::KickPlayer()
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{
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if (m_Socket)
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m_Socket->CloseSocket ();
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}
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/// Cancel channeling handler
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void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
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{
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va_list ap;
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char szStr [1024];
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szStr[0] = '\0';
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va_start(ap, Text);
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vsnprintf( szStr, 1024, Text, ap );
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va_end(ap);
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uint32 length = strlen(szStr)+1;
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WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
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data << length;
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data << szStr;
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SendPacket(&data);
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}
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void WorldSession::SendNotification(const char *format,...)
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{
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if(format)
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{
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va_list ap;
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char szStr [1024];
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szStr[0] = '\0';
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va_start(ap, format);
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vsnprintf( szStr, 1024, format, ap );
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va_end(ap);
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WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
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data << szStr;
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SendPacket(&data);
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}
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}
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void WorldSession::SendNotification(int32 string_id,...)
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{
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char const* format = GetMangosString(string_id);
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if(format)
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{
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va_list ap;
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char szStr [1024];
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szStr[0] = '\0';
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va_start(ap, string_id);
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vsnprintf( szStr, 1024, format, ap );
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va_end(ap);
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WorldPacket data(SMSG_NOTIFICATION, (strlen(szStr)+1));
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data << szStr;
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SendPacket(&data);
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}
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}
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const char * WorldSession::GetMangosString( int32 entry ) const
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{
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return objmgr.GetMangosString(entry,GetSessionDbLocaleIndex());
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}
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void WorldSession::Handle_NULL( WorldPacket& recvPacket )
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{
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sLog.outError( "SESSION: received unhandled opcode %s (0x%.4X)",
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LookupOpcodeName(recvPacket.GetOpcode()),
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recvPacket.GetOpcode());
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}
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void WorldSession::Handle_EarlyProccess( WorldPacket& recvPacket )
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{
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sLog.outError( "SESSION: received opcode %s (0x%.4X) that must be processed in WorldSocket::OnRead",
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LookupOpcodeName(recvPacket.GetOpcode()),
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recvPacket.GetOpcode());
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}
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void WorldSession::Handle_ServerSide( WorldPacket& recvPacket )
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{
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sLog.outError( "SESSION: received server-side opcode %s (0x%.4X)",
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LookupOpcodeName(recvPacket.GetOpcode()),
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recvPacket.GetOpcode());
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}
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void WorldSession::Handle_Deprecated( WorldPacket& recvPacket )
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{
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sLog.outError( "SESSION: received deprecated opcode %s (0x%.4X)",
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LookupOpcodeName(recvPacket.GetOpcode()),
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recvPacket.GetOpcode());
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}
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void WorldSession::SendAuthWaitQue(uint32 position)
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{
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if(position == 0)
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{
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WorldPacket packet( SMSG_AUTH_RESPONSE, 1 );
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packet << uint8( AUTH_OK );
|
|
SendPacket(&packet);
|
|
}
|
|
else
|
|
{
|
|
WorldPacket packet( SMSG_AUTH_RESPONSE, 5 );
|
|
packet << uint8( AUTH_WAIT_QUEUE );
|
|
packet << uint32 (position);
|
|
SendPacket(&packet);
|
|
}
|
|
}
|
|
|
|
void WorldSession::LoadAccountData()
|
|
{
|
|
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
|
|
{
|
|
AccountData data;
|
|
m_accountData[i] = data;
|
|
}
|
|
|
|
QueryResult *result = CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId());
|
|
|
|
if(!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 type = fields[0].GetUInt32();
|
|
if(type < NUM_ACCOUNT_DATA_TYPES)
|
|
{
|
|
m_accountData[type].Time = fields[1].GetUInt32();
|
|
m_accountData[type].Data = fields[2].GetCppString();
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
delete result;
|
|
}
|
|
|
|
void WorldSession::SetAccountData(uint32 type, time_t time_, std::string data)
|
|
{
|
|
m_accountData[type].Time = time_;
|
|
m_accountData[type].Data = data;
|
|
|
|
uint32 acc = GetAccountId();
|
|
CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type);
|
|
CharacterDatabase.escape_string(data);
|
|
CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str());
|
|
}
|
|
|
|
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi)
|
|
{
|
|
CHECK_PACKET_SIZE(data, data.rpos()+4+2+4+4+4+4+4);
|
|
data >> mi->flags;
|
|
data >> mi->unk1;
|
|
data >> mi->time;
|
|
data >> mi->x;
|
|
data >> mi->y;
|
|
data >> mi->z;
|
|
data >> mi->o;
|
|
|
|
if(mi->flags & MOVEMENTFLAG_ONTRANSPORT)
|
|
{
|
|
CHECK_PACKET_SIZE(data, data.rpos()+8+4+4+4+4+4+1);
|
|
data >> mi->t_guid;
|
|
data >> mi->t_x;
|
|
data >> mi->t_y;
|
|
data >> mi->t_z;
|
|
data >> mi->t_o;
|
|
data >> mi->t_time;
|
|
data >> mi->t_seat;
|
|
}
|
|
|
|
if((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (mi->unk1 & 0x20))
|
|
{
|
|
CHECK_PACKET_SIZE(data, data.rpos()+4);
|
|
data >> mi->s_pitch;
|
|
}
|
|
|
|
CHECK_PACKET_SIZE(data, data.rpos()+4);
|
|
data >> mi->fallTime;
|
|
|
|
if(mi->flags & MOVEMENTFLAG_JUMPING)
|
|
{
|
|
CHECK_PACKET_SIZE(data, data.rpos()+4+4+4+4);
|
|
data >> mi->j_unk;
|
|
data >> mi->j_sinAngle;
|
|
data >> mi->j_cosAngle;
|
|
data >> mi->j_xyspeed;
|
|
}
|
|
|
|
if(mi->flags & MOVEMENTFLAG_SPLINE)
|
|
{
|
|
CHECK_PACKET_SIZE(data, data.rpos()+4);
|
|
data >> mi->u_unk1;
|
|
}
|
|
}
|