server/src/game
2009-07-17 17:01:47 +04:00
..
AccountMgr.cpp [8103] More wide use IsInWorld checks and delayed at teleport operations. 2009-07-02 09:18:43 +04:00
AccountMgr.h
AchievementMgr.cpp Merge commit 'origin/master' into 320 2009-07-11 07:55:53 +04:00
AchievementMgr.h [8067] Fixed tabs and trailing whitespaces in code. 2009-06-22 15:43:47 +04:00
AggressorAI.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
AggressorAI.h
AnimalRandomMovementGenerator.h
ArenaTeam.cpp Replaced some hardcoded values with enum. 2009-07-11 12:09:42 +04:00
ArenaTeam.h Replaced some hardcoded values with enum. 2009-07-11 12:09:42 +04:00
ArenaTeamHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseHandler.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseMgr.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
AuctionHouseMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Bag.h
BattleGround.cpp [8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete 2009-07-02 09:18:42 +04:00
BattleGround.h Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundAA.cpp
BattleGroundAA.h
BattleGroundAB.cpp
BattleGroundAB.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundABG.cpp Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundABG.h Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundAV.cpp
BattleGroundAV.h
BattleGroundBE.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundBE.h
BattleGroundDS.cpp
BattleGroundDS.h
BattleGroundEY.cpp [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
BattleGroundEY.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundHandler.cpp Replaced some hardcoded values with enum. 2009-07-11 12:09:42 +04:00
BattleGroundIC.cpp Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundIC.h Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundMgr.cpp Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
BattleGroundMgr.h Merge commit 'origin/master' into 310 2009-04-29 11:51:15 +04:00
BattleGroundNA.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundNA.h
BattleGroundRL.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundRL.h
BattleGroundRV.cpp
BattleGroundRV.h
BattleGroundSA.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
BattleGroundSA.h
BattleGroundWS.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
BattleGroundWS.h
Calendar.cpp
Calendar.h
CalendarHandler.cpp Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
Cell.h
CellImpl.h
Channel.cpp [8185] Allow set visible gm level for in gm list and in who list checks. 2009-07-16 02:54:57 +04:00
Channel.h
ChannelHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
ChannelMgr.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
CharacterHandler.cpp Replaced some hardcoded values with enum. 2009-07-11 12:09:42 +04:00
Chat.cpp [8191] Drop code related to use long time empty spell_affect table. 2009-07-17 04:29:33 +04:00
Chat.h [8191] Drop code related to use long time empty spell_affect table. 2009-07-17 04:29:33 +04:00
ChatHandler.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CombatHandler.cpp [7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state. 2009-05-29 01:05:39 +04:00
ConfusedMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-07-02 09:18:24 +04:00
ConfusedMovementGenerator.h
Corpse.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Corpse.h
Creature.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Creature.h Merge commit 'origin/master' into 320 2009-07-17 13:26:56 +04:00
CreatureAI.cpp
CreatureAI.h [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAIImpl.h
CreatureAIRegistry.cpp
CreatureAIRegistry.h
CreatureAISelector.cpp [7731] Some code cleanups, warrning fixes. 2009-04-29 04:03:59 +04:00
CreatureAISelector.h
CreatureEventAI.cpp [8146] Fixed handling of eventchance for CreatureEventAI. 2009-07-07 23:01:28 +02:00
CreatureEventAI.h [8057] Move code from Event AI to class Creature function for reuse in other scripting cases. 2009-06-21 03:39:43 +04:00
CreatureEventAIMgr.cpp [8134] Fixed typo in ACTION_T_MORPH_TO_ENTRY_OR_MODEL check. 2009-07-06 11:26:06 +04:00
CreatureEventAIMgr.h
DBCEnums.h [7825] Fixed typo in comment and var. name. 2009-05-14 12:36:14 +04:00
DBCfmt.h Updated to 10116 client build. 2009-07-17 17:01:47 +04:00
DBCStores.cpp [8151] Fixed some format warnings and typos. 2009-07-09 01:09:12 +04:00
DBCStores.h [7995] Check display id correctness for creature and gameobjects. 2009-06-11 22:43:18 +04:00
DBCStructure.h Updated to 10116 client build. 2009-07-17 17:01:47 +04:00
debugcmds.cpp [8169] Implement new optional table spell_check and console command .debug spellcheck 2009-07-12 22:15:56 +04:00
DestinationHolder.cpp
DestinationHolder.h [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. 2009-06-16 12:47:02 +04:00
DestinationHolderImp.h [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. 2009-06-16 12:47:02 +04:00
DuelHandler.cpp Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
DynamicObject.cpp Merge commit 'origin/master' into 320 2009-07-15 09:40:13 +04:00
DynamicObject.h [7967] Removed unused field. (cherry picked from commit acb3e8402f08aa0c2073bc78607f76c8d7098105) 2009-06-06 06:40:06 +04:00
FleeingMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-07-02 09:18:24 +04:00
FleeingMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
FollowerReference.cpp
FollowerReference.h
FollowerRefManager.h
Formulas.h
GameEventMgr.cpp [8151] Fixed some format warnings and typos. 2009-07-09 01:09:12 +04:00
GameEventMgr.h
GameObject.cpp [8183] Some gameobject despanw related fixes 2009-07-15 06:32:08 +04:00
GameObject.h Merge commit 'origin/master' into 320 2009-07-15 09:40:13 +04:00
GlobalEvents.cpp
GlobalEvents.h
GMTicketHandler.cpp [8013] Fixed SMSG_RAID_INSTANCE_INFO opcode, some other fixes. 2009-06-14 19:24:56 +04:00
GMTicketMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
GMTicketMgr.h
GossipDef.cpp Merge commit 'origin/master' into 310 2009-06-02 15:01:26 +04:00
GossipDef.h
GridDefines.h [8149] Use formula instead hardcoded value for CENTER_GRID_CELL_ID calculation. 2009-07-08 23:25:32 +04:00
GridNotifiers.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
GridNotifiers.h [7957] Implemented for AnyAoETargetUnitInObjectRangeCheck possibility to allow/disallow selecting hidden units. 2009-06-05 03:01:20 +02:00
GridNotifiersImpl.h [7836] Fixes for distance range checks. 2009-05-16 10:25:11 +04:00
GridStates.cpp
GridStates.h
Group.cpp Merge commit 'origin/master' into 320 2009-07-05 13:19:54 +04:00
Group.h Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
GroupHandler.cpp [7926] Implement loot roll achievement criteria types used in statistics 2009-05-31 10:05:25 +04:00
GroupReference.cpp
GroupReference.h
GroupRefManager.h
GuardAI.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
GuardAI.h
Guild.cpp [8151] Fixed some format warnings and typos. 2009-07-09 01:09:12 +04:00
Guild.h [7762] Fixed build in *nix. 2009-05-04 21:58:29 +04:00
GuildHandler.cpp [8072] First step to get rid of data blob. 2009-06-23 17:51:48 +02:00
HomeMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-07-02 09:18:24 +04:00
HomeMovementGenerator.h
HostilRefManager.cpp
HostilRefManager.h
IdleMovementGenerator.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
IdleMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
InstanceData.cpp
InstanceData.h [7871] Drop unused second arg in InstanceData::OnCreatureCreate. 2009-05-22 06:33:08 +04:00
InstanceSaveMgr.cpp [8106] Revert "Fixed instance heroic/raid reset cooldown at switch normal/heroic difficalty." 2009-07-02 09:20:45 +04:00
InstanceSaveMgr.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
Item.cpp [8094] Overwrite max durability for item at item loading from prototype. 2009-07-02 09:18:37 +04:00
Item.h Merge commit 'origin/master' into 310 2009-06-09 09:51:34 +04:00
ItemEnchantmentMgr.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
ItemEnchantmentMgr.h
ItemHandler.cpp Updated to 10116 client build. 2009-07-17 17:01:47 +04:00
ItemPrototype.h Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
Language.h [7839] Rafactoring player targeting code in chat command and related cleanups/improvments. 2009-05-17 14:29:55 +04:00
Level0.cpp [8189] Fixed: not include player in GM online list output. 2009-07-17 02:14:42 +04:00
Level1.cpp Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
Level2.cpp [8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete 2009-07-02 09:18:42 +04:00
Level3.cpp Merge commit 'origin/master' into 320 2009-07-17 13:26:56 +04:00
LFGHandler.cpp [8103] More wide use IsInWorld checks and delayed at teleport operations. 2009-07-02 09:18:43 +04:00
LootHandler.cpp [8131] Some anti-cheating server side checks. 2009-07-05 23:06:58 +04:00
LootMgr.cpp [8183] Some gameobject despanw related fixes 2009-07-15 06:32:08 +04:00
LootMgr.h [7737] Implement ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE. 2009-04-30 03:07:05 +04:00
Mail.cpp [8156] Some mail show flags use. 2009-07-10 06:38:23 +04:00
Mail.h [7898] Improve client error output at different mail send errors, cleanup code. 2009-05-27 01:14:17 +04:00
Makefile.am Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
Map.cpp Merge commit 'origin/master' into 320 2009-07-15 09:40:13 +04:00
Map.h Merge commit 'origin/master' into 320 2009-07-15 09:40:13 +04:00
MapInstanced.cpp Merge commit 'origin/master' into 320 2009-07-15 09:40:13 +04:00
MapInstanced.h [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
MapManager.cpp Merge commit 'origin/master' into 320 2009-07-15 09:40:13 +04:00
MapManager.h [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
MapReference.h
MapRefManager.h
MiscHandler.cpp Merge commit 'origin/master' into 320 2009-07-16 13:23:03 +04:00
MotionMaster.cpp Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MotionMaster.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
MovementGenerator.cpp
MovementGenerator.h
MovementGeneratorImpl.h
MovementHandler.cpp Updated to 10116 client build. 2009-07-17 17:01:47 +04:00
NPCHandler.cpp [8103] More wide use IsInWorld checks and delayed at teleport operations. 2009-07-02 09:18:43 +04:00
NPCHandler.h
NullCreatureAI.cpp
NullCreatureAI.h
Object.cpp Merge commit 'origin/master' into 320 2009-07-17 13:26:56 +04:00
Object.h Merge commit 'origin/master' into 320 2009-07-15 09:40:13 +04:00
ObjectAccessor.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
ObjectAccessor.h [8103] More wide use IsInWorld checks and delayed at teleport operations. 2009-07-02 09:18:43 +04:00
ObjectDefines.h [7918] Improve portability in work with uint64 string format specifiers and in code literals. 2009-05-30 22:44:20 +04:00
ObjectGridLoader.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
ObjectGridLoader.h
ObjectMgr.cpp Merge commit 'origin/master' into 320 2009-07-17 13:26:56 +04:00
ObjectMgr.h [8176] Forbid using some monster movement flags (that can crash client) in creature*_addon tables.moveflag tables field. 2009-07-13 23:38:27 +04:00
ObjectPosSelector.cpp
ObjectPosSelector.h
Opcodes.cpp Updated auras enum, dbc comments. 2009-07-11 10:36:56 +04:00
Opcodes.h Updated to 10116 client build. 2009-07-17 17:01:47 +04:00
Path.h
pchdef.cpp [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
pchdef.h [7744] Use Precompiled Headers for fast build in win. 2009-05-03 18:07:55 +04:00
Pet.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Pet.h [8126] Improvemets in player/pet/charter name checks. 2009-07-05 20:30:33 +04:00
PetAI.cpp [8147] Some fixes and cleanups in mind control and charmed code. Mind control stil not finished. 2009-07-08 20:09:33 +04:00
PetAI.h [7745] Fixed gcc warnings. 2009-05-03 20:25:27 +04:00
PetHandler.cpp [8126] Improvemets in player/pet/charter name checks. 2009-07-05 20:30:33 +04:00
PetitionsHandler.cpp [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Player.cpp Updated to 10116 client build. 2009-07-17 17:01:47 +04:00
Player.h Updated to 10116 client build. 2009-07-17 17:01:47 +04:00
PlayerDump.cpp [8157] Fixes and some tables support finish for pleays pdumps. 2009-07-10 06:39:38 +04:00
PlayerDump.h
PointMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-07-02 09:18:24 +04:00
PointMovementGenerator.h Mobs fleeing and getting assistance feature implementaion. 2009-05-21 01:33:28 +04:00
PoolHandler.cpp [8102] Simplify code base at new root method WorldObject::CleanupsBeforeDelete 2009-07-02 09:18:42 +04:00
PoolHandler.h
QueryHandler.cpp Merge commit 'origin/master' into 320 2009-07-17 13:26:56 +04:00
QuestDef.cpp [7945] Implement support quest data for DetailsEmoteDelay and OfferRewardEmoteDelay value for set time ordering details and reward emotes. 2009-06-02 14:47:13 +04:00
QuestDef.h Merge commit 'origin/master' into 310 2009-06-02 15:01:26 +04:00
QuestHandler.cpp [8087] Cleanup code. 2009-07-02 09:18:32 +04:00
RandomMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-07-02 09:18:24 +04:00
RandomMovementGenerator.h
ReactorAI.cpp
ReactorAI.h
ReputationMgr.cpp
ReputationMgr.h
ScriptCalls.cpp
ScriptCalls.h
SharedDefines.h [8082] Update Diminishing Returns. 2009-07-02 09:18:28 +04:00
SkillDiscovery.cpp [8188] Cleanups in #includes for SpellMgr.h 2009-07-17 00:45:47 +04:00
SkillDiscovery.h
SkillExtraItems.cpp
SkillExtraItems.h
SkillHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
SocialMgr.cpp [8185] Allow set visible gm level for in gm list and in who list checks. 2009-07-16 02:54:57 +04:00
SocialMgr.h
Spell.cpp Added comments for better code readability. 2009-07-15 23:44:28 +02:00
Spell.h [8142] Remade precast spell system to be more similar to trigger spell system. 2009-07-07 16:15:30 +02:00
SpellAuraDefines.h Updated auras enum, dbc comments. 2009-07-11 10:36:56 +04:00
SpellAuras.cpp Merge commit 'origin/master' into 320 2009-07-17 13:26:56 +04:00
SpellAuras.h [8139] Implemented aura SPELL_AURA_ABILITY_PERIODIC_CRIT(286). 2009-07-06 22:48:34 +02:00
SpellEffects.cpp Merge commit 'origin/master' into 320 2009-07-16 13:23:03 +04:00
SpellHandler.cpp Allow cancel mind control spells while control target. 2009-07-07 00:12:18 +04:00
SpellMgr.cpp [8192] Some other spell mechanics affected by diminishing returns. 2009-07-17 06:24:29 +04:00
SpellMgr.h [8191] Drop code related to use long time empty spell_affect table. 2009-07-17 04:29:33 +04:00
StatSystem.cpp [8024] Implement SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR(285). 2009-06-16 12:13:06 +04:00
TargetedMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-07-02 09:18:24 +04:00
TargetedMovementGenerator.h
TaxiHandler.cpp [8015] More dislpay id selection fixes... 2009-06-14 21:57:56 +04:00
TemporarySummon.cpp [8177] Fixed calling SummonedCreatureDespawn from TemporarySummon::UnSummon 2009-07-13 22:16:06 +02:00
TemporarySummon.h [8154] Export only needed method from TemporarySummon class instead of whole class. 2009-07-09 13:11:52 +02:00
ThreatManager.cpp [8163] Fixed typo and wrong check affecting threat calculation. 2009-07-12 00:18:28 +04:00
ThreatManager.h
Totem.cpp Merge commit 'origin/master' into 320 2009-07-15 09:40:13 +04:00
Totem.h
TotemAI.cpp
TotemAI.h
TradeHandler.cpp [7826] Avoid use GetDistance* that used slow sqrt call where possible, other related speedups. 2009-05-14 18:51:13 +04:00
Transports.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Transports.h [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Traveller.h [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-07-02 09:18:24 +04:00
Unit.cpp Merge commit 'origin/master' into 320 2009-07-17 13:26:56 +04:00
Unit.h [8147] Some fixes and cleanups in mind control and charmed code. Mind control stil not finished. 2009-07-08 20:09:33 +04:00
UnitEvents.h
UpdateData.cpp Fixed typos, merge errors. 2009-06-07 22:04:45 +04:00
UpdateData.h Fixed typos, merge errors. 2009-06-07 22:04:45 +04:00
UpdateFields.h Updated to 10116 client build. 2009-07-17 17:01:47 +04:00
UpdateMask.h [7730] Some optimizantion and code style. 2009-04-29 01:05:21 +04:00
Vehicle.cpp [8182] Store and use Map* pointer in WorldObject instead map ids for speedup 2009-07-15 02:13:52 +04:00
Vehicle.h
VoiceChatHandler.cpp [7911] Applied coding style. 2009-05-29 19:07:28 +04:00
WaypointManager.cpp [8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. 2009-06-16 12:47:02 +04:00
WaypointManager.h
WaypointMovementGenerator.cpp [8077] Resolve mixed store and use 2 different flags values types in single field. 2009-07-02 09:18:24 +04:00
WaypointMovementGenerator.h
Weather.cpp
Weather.h
World.cpp [8191] Drop code related to use long time empty spell_affect table. 2009-07-17 04:29:33 +04:00
World.h [8185] Allow set visible gm level for in gm list and in who list checks. 2009-07-16 02:54:57 +04:00
WorldLog.cpp [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
WorldLog.h [7810] Moved ZThread related code on ACE framework. 2009-05-11 12:14:22 +04:00
WorldSession.cpp Updated to 10116 client build. 2009-07-17 17:01:47 +04:00
WorldSession.h Added placeholders for new battlegrounds, some other stuff. 2009-06-25 19:08:53 +04:00
WorldSocket.cpp Merge commit 'origin/master' into 310 2009-05-24 10:11:26 +04:00
WorldSocket.h
WorldSocketMgr.cpp [7733] Fixed compile error on VC2005ee. 2009-04-29 15:30:19 +04:00
WorldSocketMgr.h