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* objmgr -> sObjectMgr * spellmgr -> sSpellMgr * WaypointMgr -> sWaypointMgr * poolhandler -> sPoolMgr * objaccessor -> sObjectAccessor * mapmgr -> sMapMgr * sInstanceSaveManager -> sInstanceSaveMgr * ticketmgr -> sTicketMgr * CreatureEAI_Mgr -> sEventAIMgr * auctionmgr -> sAuctionMgr * achievementmgr -> sAchievementMgr
612 lines
20 KiB
C++
612 lines
20 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "Opcodes.h"
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#include "ObjectMgr.h"
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#include "Chat.h"
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#include "Database/DatabaseEnv.h"
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#include "ChannelMgr.h"
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#include "Group.h"
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#include "Guild.h"
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#include "ObjectAccessor.h"
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#include "ScriptCalls.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "Language.h"
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#include "Util.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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bool WorldSession::processChatmessageFurtherAfterSecurityChecks(std::string& msg, uint32 lang)
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{
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if (lang != LANG_ADDON)
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{
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// strip invisible characters for non-addon messages
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if(sWorld.getConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
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stripLineInvisibleChars(msg);
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if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && GetSecurity() < SEC_MODERATOR
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&& !ChatHandler(this).isValidChatMessage(msg.c_str()))
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{
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sLog.outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName(),
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GetPlayer()->GetGUIDLow(), msg.c_str());
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if (sWorld.getConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
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KickPlayer();
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return false;
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}
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}
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return true;
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}
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void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
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{
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uint32 type;
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uint32 lang;
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recv_data >> type;
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recv_data >> lang;
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if(type >= MAX_CHAT_MSG_TYPE)
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{
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sLog.outError("CHAT: Wrong message type received: %u", type);
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return;
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}
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//sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );
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// prevent talking at unknown language (cheating)
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LanguageDesc const* langDesc = GetLanguageDescByID(lang);
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if(!langDesc)
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{
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SendNotification(LANG_UNKNOWN_LANGUAGE);
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return;
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}
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if(langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
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{
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// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
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Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
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bool foundAura = false;
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for(Unit::AuraList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i)
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{
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if((*i)->GetModifier()->m_miscvalue == int32(lang))
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{
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foundAura = true;
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break;
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}
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}
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if(!foundAura)
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{
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SendNotification(LANG_NOT_LEARNED_LANGUAGE);
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return;
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}
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}
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if(lang == LANG_ADDON)
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{
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// Disabled addon channel?
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if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
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return;
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}
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// LANG_ADDON should not be changed nor be affected by flood control
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else
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{
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// send in universal language if player in .gmon mode (ignore spell effects)
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if (_player->isGameMaster())
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lang = LANG_UNIVERSAL;
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else
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{
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// send in universal language in two side iteration allowed mode
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if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
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lang = LANG_UNIVERSAL;
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else
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{
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switch(type)
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{
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case CHAT_MSG_PARTY:
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case CHAT_MSG_RAID:
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case CHAT_MSG_RAID_LEADER:
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case CHAT_MSG_RAID_WARNING:
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// allow two side chat at group channel if two side group allowed
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if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
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lang = LANG_UNIVERSAL;
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break;
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case CHAT_MSG_GUILD:
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case CHAT_MSG_OFFICER:
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// allow two side chat at guild channel if two side guild allowed
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if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
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lang = LANG_UNIVERSAL;
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break;
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}
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}
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// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
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Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
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if(!ModLangAuras.empty())
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lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
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}
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if (!_player->CanSpeak())
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{
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std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
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SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
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return;
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}
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if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
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GetPlayer()->UpdateSpeakTime();
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}
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switch(type)
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{
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case CHAT_MSG_SAY:
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case CHAT_MSG_EMOTE:
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case CHAT_MSG_YELL:
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{
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std::string msg = "";
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recv_data >> msg;
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if(msg.empty())
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break;
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if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
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break;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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if(type == CHAT_MSG_SAY)
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GetPlayer()->Say(msg, lang);
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else if(type == CHAT_MSG_EMOTE)
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GetPlayer()->TextEmote(msg);
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else if(type == CHAT_MSG_YELL)
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GetPlayer()->Yell(msg, lang);
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} break;
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case CHAT_MSG_WHISPER:
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{
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std::string to, msg;
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recv_data >> to;
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recv_data >> msg;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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if(!normalizePlayerName(to))
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{
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WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
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data<<to;
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SendPacket(&data);
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break;
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}
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Player *player = sObjectMgr.GetPlayer(to.c_str());
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uint32 tSecurity = GetSecurity();
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uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
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if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
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{
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WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
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data<<to;
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SendPacket(&data);
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return;
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}
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if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
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{
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uint32 sidea = GetPlayer()->GetTeam();
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uint32 sideb = player->GetTeam();
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if( sidea != sideb )
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{
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WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
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data<<to;
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SendPacket(&data);
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return;
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}
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}
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GetPlayer()->Whisper(msg, lang,player->GetGUID());
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} break;
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case CHAT_MSG_PARTY:
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{
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std::string msg = "";
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recv_data >> msg;
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if(msg.empty())
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break;
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if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
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break;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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// if player is in battleground, he cannot say to battleground members by /p
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Group *group = GetPlayer()->GetOriginalGroup();
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// so if player hasn't OriginalGroup and his player->GetGroup() is BG raid, then return
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if( !group && (!(group = GetPlayer()->GetGroup()) || group->isBGGroup()) )
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return;
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL);
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group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
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}
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break;
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case CHAT_MSG_GUILD:
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{
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std::string msg = "";
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recv_data >> msg;
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if(msg.empty())
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break;
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if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
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break;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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if (GetPlayer()->GetGuildId())
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{
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Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
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if (guild)
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guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
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}
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break;
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}
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case CHAT_MSG_OFFICER:
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{
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std::string msg = "";
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recv_data >> msg;
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if(msg.empty())
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break;
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if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
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break;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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if (GetPlayer()->GetGuildId())
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{
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Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
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if (guild)
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guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
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}
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break;
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}
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case CHAT_MSG_RAID:
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{
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std::string msg="";
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recv_data >> msg;
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if(msg.empty())
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break;
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if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
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break;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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// if player is in battleground, he cannot say to battleground members by /ra
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Group *group = GetPlayer()->GetOriginalGroup();
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// so if player hasn't OriginalGroup and his player->GetGroup() is BG raid or his group isn't raid, then return
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if ((!group && !(group = GetPlayer()->GetGroup())) || group->isBGGroup() || !group->isRaidGroup())
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return;
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_RAID_LEADER:
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{
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std::string msg="";
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recv_data >> msg;
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if(msg.empty())
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break;
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if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
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break;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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// if player is in battleground, he cannot say to battleground members by /ra
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Group *group = GetPlayer()->GetOriginalGroup();
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if ((!group && !(group = GetPlayer()->GetGroup())) || group->isBGGroup() || !group->isRaidGroup())
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return;
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_RAID_WARNING:
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{
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std::string msg="";
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recv_data >> msg;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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Group *group = GetPlayer()->GetGroup();
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if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())))
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return;
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WorldPacket data;
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//in battleground, raid warning is sent only to players in battleground - code is ok
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_BATTLEGROUND:
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{
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std::string msg="";
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recv_data >> msg;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
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Group *group = GetPlayer()->GetGroup();
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if(!group || !group->isBGGroup())
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return;
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_BATTLEGROUND_LEADER:
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{
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std::string msg="";
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recv_data >> msg;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
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Group *group = GetPlayer()->GetGroup();
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if(!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
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return;
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WorldPacket data;
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ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL);
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group->BroadcastPacket(&data, false);
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} break;
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case CHAT_MSG_CHANNEL:
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{
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std::string channel = "", msg = "";
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recv_data >> channel;
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recv_data >> msg;
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if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
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return;
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if(msg.empty())
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break;
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if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
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{
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if(Channel *chn = cMgr->GetChannel(channel,_player))
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chn->Say(_player->GetGUID(),msg.c_str(),lang);
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}
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} break;
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case CHAT_MSG_AFK:
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{
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std::string msg;
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recv_data >> msg;
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if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() )
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{
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if(!_player->isAFK())
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{
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if(msg.empty())
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msg = GetMangosString(LANG_PLAYER_AFK_DEFAULT);
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_player->afkMsg = msg;
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}
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_player->ToggleAFK();
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if(_player->isAFK() && _player->isDND())
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_player->ToggleDND();
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}
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} break;
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case CHAT_MSG_DND:
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{
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std::string msg;
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recv_data >> msg;
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if(msg.empty() || !_player->isDND())
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{
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if(!_player->isDND())
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{
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if(msg.empty())
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msg = GetMangosString(LANG_PLAYER_DND_DEFAULT);
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_player->dndMsg = msg;
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}
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_player->ToggleDND();
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if(_player->isDND() && _player->isAFK())
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_player->ToggleAFK();
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}
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} break;
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default:
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sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
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break;
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}
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}
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void WorldSession::HandleEmoteOpcode( WorldPacket & recv_data )
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{
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if(!GetPlayer()->isAlive())
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return;
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uint32 emote;
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recv_data >> emote;
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GetPlayer()->HandleEmoteCommand(emote);
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}
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namespace MaNGOS
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{
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class EmoteChatBuilder
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{
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public:
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EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target)
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: i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
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void operator()(WorldPacket& data, int32 loc_idx)
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{
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char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL;
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uint32 namlen = (nam ? strlen(nam) : 0) + 1;
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data.Initialize(SMSG_TEXT_EMOTE, (20+namlen));
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data << i_player.GetGUID();
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data << (uint32)i_text_emote;
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data << i_emote_num;
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data << (uint32)namlen;
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if( namlen > 1 )
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data.append(nam, namlen);
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else
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data << (uint8)0x00;
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}
|
|
|
|
private:
|
|
Player const& i_player;
|
|
uint32 i_text_emote;
|
|
uint32 i_emote_num;
|
|
Unit const* i_target;
|
|
};
|
|
} // namespace MaNGOS
|
|
|
|
void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
|
|
{
|
|
if(!GetPlayer()->isAlive())
|
|
return;
|
|
|
|
if (!GetPlayer()->CanSpeak())
|
|
{
|
|
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
|
|
SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
|
|
return;
|
|
}
|
|
|
|
uint32 text_emote, emoteNum;
|
|
uint64 guid;
|
|
|
|
recv_data >> text_emote;
|
|
recv_data >> emoteNum;
|
|
recv_data >> guid;
|
|
|
|
EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote);
|
|
if (!em)
|
|
return;
|
|
|
|
uint32 emote_anim = em->textid;
|
|
|
|
switch(emote_anim)
|
|
{
|
|
case EMOTE_STATE_SLEEP:
|
|
case EMOTE_STATE_SIT:
|
|
case EMOTE_STATE_KNEEL:
|
|
case EMOTE_ONESHOT_NONE:
|
|
break;
|
|
default:
|
|
GetPlayer()->HandleEmoteCommand(emote_anim);
|
|
break;
|
|
}
|
|
|
|
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
|
|
|
|
CellPair p = MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
|
|
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
MaNGOS::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
|
|
MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > emote_do(emote_builder);
|
|
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > > emote_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),emote_do);
|
|
TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > >, WorldTypeMapContainer > message(emote_worker);
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
|
|
|
|
GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
|
|
|
|
//Send scripted event call
|
|
if (unit && unit->GetTypeId()==TYPEID_UNIT && ((Creature*)unit)->AI())
|
|
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(),text_emote);
|
|
}
|
|
|
|
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data )
|
|
{
|
|
uint64 iguid;
|
|
uint8 unk;
|
|
//sLog.outDebug("WORLD: Received CMSG_CHAT_IGNORED");
|
|
|
|
recv_data >> iguid;
|
|
recv_data >> unk; // probably related to spam reporting
|
|
|
|
Player *player = sObjectMgr.GetPlayer(iguid);
|
|
if(!player || !player->GetSession())
|
|
return;
|
|
|
|
WorldPacket data;
|
|
ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName(),NULL);
|
|
player->GetSession()->SendPacket(&data);
|
|
}
|