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* This commit also restores compilability under some platforms and gcc combinations. Signed-off-by: ApoC <apoc@nymfe.net>
171 lines
5.5 KiB
C++
171 lines
5.5 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_OBJECTACCESSOR_H
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#define MANGOS_OBJECTACCESSOR_H
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#include "Platform/Define.h"
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#include "Policies/Singleton.h"
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#include <ace/Thread_Mutex.h>
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#include "Utilities/UnorderedMap.h"
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#include "Policies/ThreadingModel.h"
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#include "UpdateData.h"
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#include "GridDefines.h"
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#include "Object.h"
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#include "Player.h"
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#include "Corpse.h"
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#include <set>
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#include <list>
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class Creature;
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class Unit;
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class GameObject;
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class WorldObject;
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class Map;
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template <class T>
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class HashMapHolder
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{
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public:
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typedef UNORDERED_MAP< uint64, T* > MapType;
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typedef ACE_Thread_Mutex LockType;
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typedef MaNGOS::GeneralLock<LockType > Guard;
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static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; }
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static void Remove(T* o)
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{
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Guard guard(i_lock);
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m_objectMap.erase(o->GetGUID());
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}
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static T* Find(uint64 guid)
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{
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typename MapType::iterator itr = m_objectMap.find(guid);
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return (itr != m_objectMap.end()) ? itr->second : NULL;
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}
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static MapType& GetContainer() { return m_objectMap; }
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static LockType* GetLock() { return &i_lock; }
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private:
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//Non instanceable only static
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HashMapHolder() {}
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static LockType i_lock;
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static MapType m_objectMap;
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};
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class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor, MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
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{
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friend class MaNGOS::OperatorNew<ObjectAccessor>;
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ObjectAccessor();
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~ObjectAccessor();
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ObjectAccessor(const ObjectAccessor &);
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ObjectAccessor& operator=(const ObjectAccessor &);
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public:
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typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType;
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// global (obj used for map only location local guid objects (pets currently)
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static Unit* GetUnitInWorld(WorldObject const& obj, uint64 guid);
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// FIXME: map local object with global search
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static Creature* GetCreatureInWorld(uint64 guid) { return FindHelper<Creature>(guid); }
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static GameObject* GetGameObjectInWorld(uint64 guid) { return FindHelper<GameObject>(guid); }
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// possible local search for specific object map
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static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
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static Unit* GetUnit(WorldObject const &, uint64);
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// Player access
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static Player* FindPlayer(uint64 guid);
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static Player* FindPlayerByName(const char *name);
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static void KickPlayer(uint64 guid);
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HashMapHolder<Player>::MapType& GetPlayers()
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{
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return HashMapHolder<Player>::GetContainer();
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}
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void SaveAllPlayers();
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// Corpse access
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Corpse* GetCorpseForPlayerGUID(uint64 guid);
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static Corpse* GetCorpseInMap(uint64 guid, uint32 mapid);
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void RemoveCorpse(Corpse *corpse);
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void AddCorpse(Corpse* corpse);
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void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
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Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
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// For call from Player/Corpse AddToWorld/RemoveFromWorld only
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void AddObject(Corpse *object) { HashMapHolder<Corpse>::Insert(object); }
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void AddObject(Player *object) { HashMapHolder<Player>::Insert(object); }
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void RemoveObject(Corpse *object) { HashMapHolder<Corpse>::Remove(object); }
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void RemoveObject(Player *object) { HashMapHolder<Player>::Remove(object); }
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// TODO: This methods will need lock in MT environment
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static void LinkMap(Map* map) { i_mapList.push_back(map); }
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static void DelinkMap(Map* map) { i_mapList.remove(map); }
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private:
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// TODO: This methods will need lock in MT environment
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// Theoreticaly multiple threads can enter and search in this method but
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// in that case linking/delinking other map should be guarded
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template <class OBJECT> static OBJECT* FindHelper(uint64 guid)
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{
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for (std::list<Map*>::const_iterator i = i_mapList.begin() ; i != i_mapList.end(); ++i)
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{
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if (OBJECT* ret = (*i)->GetObjectsStore().find(guid, (OBJECT*)NULL))
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return ret;
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}
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return NULL;
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}
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static std::list<Map*> i_mapList;
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Player2CorpsesMapType i_player2corpse;
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typedef ACE_Thread_Mutex LockType;
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typedef MaNGOS::GeneralLock<LockType > Guard;
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LockType i_playerGuard;
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LockType i_corpseGuard;
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};
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inline Unit* ObjectAccessor::GetUnitInWorld(WorldObject const& obj, uint64 guid)
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{
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if(!guid)
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return NULL;
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if (IS_PLAYER_GUID(guid))
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return FindPlayer(guid);
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if (IS_PET_GUID(guid))
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return obj.IsInWorld() ? obj.GetMap()->GetPet(guid) : NULL;
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return GetCreatureInWorld(guid);
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}
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#endif
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