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* Propertly work with uint32 spell ids in player action bar * Fix in same time bug with not save equipment set button with id==0 * Merge misc field in character_action and playercreateinfo_action to action field as 3 byte * Propertly load uint32 spell ids from character_spell * Fixed types for some pet/creature related structure for spell id storing.
10 lines
351 B
SQL
10 lines
351 B
SQL
ALTER TABLE character_db_version CHANGE COLUMN required_8072_02_characters_characters required_8098_01_characters_character_action bit;
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ALTER TABLE character_action
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CHANGE COLUMN action action int(11) unsigned NOT NULL default '0';
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UPDATE character_action
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SET action = action | ( misc < 16 );
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ALTER TABLE character_action
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DROP COLUMN misc;
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