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Okay, so game designers CAN fool gravity...I bet they can tilt their cup without spilling the coffee IRL too :p Only way to do it precisely would be to generate a polygon mesh from the height map and resort to (much slower) raytracing. |
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|---|---|---|
| .. | ||
| BIH.cpp | ||
| BIH.h | ||
| IVMapManager.h | ||
| Makefile.am | ||
| MapTree.cpp | ||
| MapTree.h | ||
| ModelInstance.cpp | ||
| ModelInstance.h | ||
| TileAssembler.cpp | ||
| TileAssembler.h | ||
| VMapDefinitions.h | ||
| VMapFactory.cpp | ||
| VMapFactory.h | ||
| VMapManager2.cpp | ||
| VMapManager2.h | ||
| VMapTools.h | ||
| WorldModel.cpp | ||
| WorldModel.h | ||