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Problem related to implicit get map id from player in Group::GetBoundInstance when in some cases check done before player mapid update.
455 lines
18 KiB
C++
455 lines
18 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_GROUP_H
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#define MANGOSSERVER_GROUP_H
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#include "GroupReference.h"
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#include "GroupRefManager.h"
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#include "BattleGround.h"
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#include "LootMgr.h"
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#include "DBCEnums.h"
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#include <map>
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#include <vector>
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#define MAX_GROUP_SIZE 5
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#define MAX_RAID_SIZE 40
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#define MAX_RAID_SUBGROUPS (MAX_RAID_SIZE / MAX_GROUP_SIZE)
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#define TARGET_ICON_COUNT 8
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enum LootMethod
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{
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FREE_FOR_ALL = 0,
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ROUND_ROBIN = 1,
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MASTER_LOOT = 2,
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GROUP_LOOT = 3,
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NEED_BEFORE_GREED = 4
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};
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#define ALL_ROLL_VOTE_MASK 0x0F // set what votes allowed
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enum RollVote
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{
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ROLL_PASS = 0,
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ROLL_NEED = 1,
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ROLL_GREED = 2,
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ROLL_DISENCHANT = 3,
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// other not send by client
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MAX_ROLL_FROM_CLIENT = 4,
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ROLL_NOT_EMITED_YET = 4, // send to client
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ROLL_NOT_VALID = 5 // not send to client
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};
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enum GroupMemberOnlineStatus
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{
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MEMBER_STATUS_OFFLINE = 0x0000,
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MEMBER_STATUS_ONLINE = 0x0001,
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MEMBER_STATUS_PVP = 0x0002,
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MEMBER_STATUS_UNK0 = 0x0004, // dead? (health=0)
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MEMBER_STATUS_UNK1 = 0x0008, // ghost? (health=1)
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MEMBER_STATUS_UNK2 = 0x0010, // never seen
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MEMBER_STATUS_UNK3 = 0x0020, // never seen
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MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags
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MEMBER_STATUS_UNK5 = 0x0080, // never seen
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};
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enum GroupType // group type flags?
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{
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GROUPTYPE_NORMAL = 0x00,
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GROUPTYPE_BG = 0x01,
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GROUPTYPE_RAID = 0x02,
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GROUPTYPE_BGRAID = GROUPTYPE_BG | GROUPTYPE_RAID, // mask
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// 0x04?
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GROUPTYPE_LFD = 0x08,
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// 0x10, leave/change group?, I saw this flag when leaving group and after leaving BG while in group
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};
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enum GroupFlagMask
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{
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GROUP_ASSISTANT = 0x01,
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GROUP_MAIN_ASSISTANT = 0x02,
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GROUP_MAIN_TANK = 0x04,
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};
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class BattleGround;
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enum GroupUpdateFlags
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{
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GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
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GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
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GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
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GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
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GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
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GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
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GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
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GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
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GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
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GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
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GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
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GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
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GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
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GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
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GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
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GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
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GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
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GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
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GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
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GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
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GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc)
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GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
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GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
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};
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#define GROUP_UPDATE_FLAGS_COUNT 20
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// 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
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static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
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class InstanceSave;
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class Roll : public LootValidatorRef
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{
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public:
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Roll(ObjectGuid _lootedTragetGuid, LootItem const& li)
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: lootedTargetGUID(_lootedTragetGuid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix),
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itemCount(li.count), totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
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~Roll() { }
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void setLoot(Loot *pLoot) { link(pLoot, this); }
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Loot *getLoot() { return getTarget(); }
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void targetObjectBuildLink();
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ObjectGuid lootedTargetGUID;
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uint32 itemid;
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int32 itemRandomPropId;
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uint32 itemRandomSuffix;
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uint8 itemCount;
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typedef std::map<uint64, RollVote> PlayerVote;
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PlayerVote playerVote; //vote position correspond with player position (in group)
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uint8 totalPlayersRolling;
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uint8 totalNeed;
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uint8 totalGreed;
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uint8 totalPass;
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uint8 itemSlot;
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};
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struct InstanceGroupBind
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{
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InstanceSave *save;
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bool perm;
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/* permanent InstanceGroupBinds exist iff the leader has a permanent
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PlayerInstanceBind for the same instance. */
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InstanceGroupBind() : save(NULL), perm(false) {}
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};
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/** request member stats checken **/
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/** todo: uninvite people that not accepted invite **/
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class MANGOS_DLL_SPEC Group
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{
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public:
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struct MemberSlot
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{
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uint64 guid;
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std::string name;
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uint8 group;
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bool assistant;
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};
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typedef std::list<MemberSlot> MemberSlotList;
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typedef MemberSlotList::const_iterator member_citerator;
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typedef UNORDERED_MAP< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
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protected:
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typedef MemberSlotList::iterator member_witerator;
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typedef std::set<Player*> InvitesList;
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typedef std::vector<Roll*> Rolls;
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public:
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Group();
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~Group();
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// group manipulation methods
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bool Create(const uint64 &guid, const char * name);
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bool LoadGroupFromDB(Field *fields);
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bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
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bool AddInvite(Player *player);
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uint32 RemoveInvite(Player *player);
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void RemoveAllInvites();
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bool AddLeaderInvite(Player *player);
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bool AddMember(const uint64 &guid, const char* name);
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// method: 0=just remove, 1=kick
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uint32 RemoveMember(const uint64 &guid, const uint8 &method);
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void ChangeLeader(const uint64 &guid);
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void SetLootMethod(LootMethod method) { m_lootMethod = method; }
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void SetLooterGuid(const uint64 &guid) { m_looterGuid = guid; }
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void UpdateLooterGuid( Creature* creature, bool ifneed = false );
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void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
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void Disband(bool hideDestroy=false);
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// properties accessories
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uint32 GetId() const { return m_Id; }
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bool IsFull() const { return (m_groupType == GROUPTYPE_NORMAL) ? (m_memberSlots.size() >= MAX_GROUP_SIZE) : (m_memberSlots.size() >= MAX_RAID_SIZE); }
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bool isRaidGroup() const { return m_groupType & GROUPTYPE_RAID; }
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bool isBGGroup() const { return m_bgGroup != NULL; }
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bool IsCreated() const { return GetMembersCount() > 0; }
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const uint64& GetLeaderGUID() const { return m_leaderGuid; }
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const char * GetLeaderName() const { return m_leaderName.c_str(); }
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LootMethod GetLootMethod() const { return m_lootMethod; }
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const uint64& GetLooterGuid() const { return m_looterGuid; }
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ItemQualities GetLootThreshold() const { return m_lootThreshold; }
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// member manipulation methods
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bool IsMember(const uint64& guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
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bool IsLeader(const uint64& guid) const { return (GetLeaderGUID() == guid); }
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uint64 GetMemberGUID(const std::string& name)
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{
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for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
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{
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if(itr->name == name)
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{
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return itr->guid;
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}
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}
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return 0;
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}
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bool IsAssistant(uint64 guid) const
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{
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member_citerator mslot = _getMemberCSlot(guid);
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if(mslot==m_memberSlots.end())
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return false;
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return mslot->assistant;
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}
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Player* GetInvited(const uint64& guid) const;
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Player* GetInvited(const std::string& name) const;
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bool SameSubGroup(uint64 guid1,const uint64& guid2) const
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{
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member_citerator mslot2 = _getMemberCSlot(guid2);
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if(mslot2==m_memberSlots.end())
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return false;
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return SameSubGroup(guid1,&*mslot2);
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}
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bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
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{
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member_citerator mslot1 = _getMemberCSlot(guid1);
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if(mslot1==m_memberSlots.end() || !slot2)
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return false;
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return (mslot1->group==slot2->group);
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}
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bool HasFreeSlotSubGroup(uint8 subgroup) const
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{
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return (m_subGroupsCounts && m_subGroupsCounts[subgroup] < MAX_GROUP_SIZE);
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}
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bool SameSubGroup(Player const* member1, Player const* member2) const;
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MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
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GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
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uint32 GetMembersCount() const { return m_memberSlots.size(); }
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void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level, Player* additional = NULL);
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uint8 GetMemberGroup(uint64 guid) const
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{
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member_citerator mslot = _getMemberCSlot(guid);
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if(mslot==m_memberSlots.end())
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return MAX_RAID_SUBGROUPS + 1;
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return mslot->group;
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}
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// some additional raid methods
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void ConvertToRaid();
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void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
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GroupJoinBattlegroundResult CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot);
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void ChangeMembersGroup(const uint64 &guid, uint8 group);
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void ChangeMembersGroup(Player *player, uint8 group);
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uint64 const& GetMainTank() const { return m_mainTank; }
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uint64 const& GetMainAssistant() const { return m_mainAssistant; }
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void SetAssistant(uint64 guid, bool state)
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{
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if(!isRaidGroup())
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return;
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if(_setAssistantFlag(guid, state))
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SendUpdate();
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}
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void SetMainTank(uint64 guid)
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{
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if(!isRaidGroup())
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return;
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if(_setMainTank(guid))
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SendUpdate();
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}
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void SetMainAssistant(uint64 guid)
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{
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if(!isRaidGroup())
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return;
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if(_setMainAssistant(guid))
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SendUpdate();
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}
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void SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid);
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Difficulty GetDifficulty(bool isRaid) const { return isRaid ? m_raidDifficulty : m_dungeonDifficulty; }
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Difficulty GetDungeonDifficulty() const { return m_dungeonDifficulty; }
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Difficulty GetRaidDifficulty() const { return m_raidDifficulty; }
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void SetDungeonDifficulty(Difficulty difficulty);
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void SetRaidDifficulty(Difficulty difficulty);
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uint16 InInstance();
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bool InCombatToInstance(uint32 instanceId);
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void ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo);
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void SendTargetIconList(WorldSession *session);
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void SendUpdate();
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void UpdatePlayerOutOfRange(Player* pPlayer);
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// ignore: GUID of player that will be ignored
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void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
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void BroadcastReadyCheck(WorldPacket *packet);
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void OfflineReadyCheck();
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void RewardGroupAtKill(Unit* pVictim, Player* player_tap);
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/*********************************************************/
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/*** LOOT SYSTEM ***/
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/*********************************************************/
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void SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r);
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void SendLootRoll(ObjectGuid const& targetGuid, uint8 rollNumber, uint8 rollType, const Roll &r);
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void SendLootRollWon(ObjectGuid const& targetGuid, uint8 rollNumber, RollVote rollType, const Roll &r);
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void SendLootAllPassed(const Roll &r);
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void GroupLoot(Creature *creature, Loot *loot);
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void NeedBeforeGreed(Creature *creature, Loot *loot);
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void MasterLoot(Creature *creature, Loot *loot);
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void CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote choise);
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void StartLootRool(Creature* lootTarget, Loot* loot, uint8 itemSlot, bool skipIfCanNotUse);
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void EndRoll();
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void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
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void DelinkMember(GroupReference* /*pRef*/ ) { }
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InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
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void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
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InstanceGroupBind* GetBoundInstance(uint32 mapId, Player* player);
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InstanceGroupBind* GetBoundInstance(Map* aMap, Difficulty difficulty);
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BoundInstancesMap& GetBoundInstances(Difficulty difficulty) { return m_boundInstances[difficulty]; }
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protected:
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bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
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bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
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bool _removeMember(const uint64 &guid); // returns true if leader has changed
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void _setLeader(const uint64 &guid);
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void _removeRolls(const uint64 &guid);
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bool _setMembersGroup(const uint64 &guid, uint8 group);
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bool _setAssistantFlag(const uint64 &guid, const bool &state);
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bool _setMainTank(const uint64 &guid);
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bool _setMainAssistant(const uint64 &guid);
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void _homebindIfInstance(Player *player);
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void _initRaidSubGroupsCounter()
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{
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// Sub group counters initialization
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if (!m_subGroupsCounts)
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m_subGroupsCounts = new uint8[MAX_RAID_SUBGROUPS];
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memset((void*)m_subGroupsCounts, 0, MAX_RAID_SUBGROUPS * sizeof(uint8));
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for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
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++m_subGroupsCounts[itr->group];
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}
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member_citerator _getMemberCSlot(uint64 Guid) const
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{
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for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
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{
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if (itr->guid == Guid)
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return itr;
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}
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return m_memberSlots.end();
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}
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member_witerator _getMemberWSlot(uint64 Guid)
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{
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for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
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{
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if (itr->guid == Guid)
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return itr;
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}
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return m_memberSlots.end();
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}
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void SubGroupCounterIncrease(uint8 subgroup)
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{
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if (m_subGroupsCounts)
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++m_subGroupsCounts[subgroup];
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}
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void SubGroupCounterDecrease(uint8 subgroup)
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{
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if (m_subGroupsCounts)
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--m_subGroupsCounts[subgroup];
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}
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void CountTheRoll(Rolls::iterator& roll); // iterator update to next, in CountRollVote if true
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bool CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& roll, RollVote choise);
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GroupFlagMask GetFlags(MemberSlot const& slot) const
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{
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uint8 flags = 0;
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if (slot.assistant)
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flags |= GROUP_ASSISTANT;
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if (slot.guid == m_mainAssistant)
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flags |= GROUP_MAIN_ASSISTANT;
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if (slot.guid == m_mainTank)
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flags |= GROUP_MAIN_TANK;
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return GroupFlagMask(flags);
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}
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uint32 m_Id; // 0 for not created or BG groups
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MemberSlotList m_memberSlots;
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GroupRefManager m_memberMgr;
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InvitesList m_invitees;
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uint64 m_leaderGuid;
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std::string m_leaderName;
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uint64 m_mainTank;
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uint64 m_mainAssistant;
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GroupType m_groupType;
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Difficulty m_dungeonDifficulty;
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Difficulty m_raidDifficulty;
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BattleGround* m_bgGroup;
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uint64 m_targetIcons[TARGET_ICON_COUNT];
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LootMethod m_lootMethod;
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ItemQualities m_lootThreshold;
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uint64 m_looterGuid;
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Rolls RollId;
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BoundInstancesMap m_boundInstances[MAX_DIFFICULTY];
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uint8* m_subGroupsCounts;
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};
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#endif
|