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920 lines
34 KiB
C++
920 lines
34 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _SPELLMGR_H
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#define _SPELLMGR_H
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// For static or at-server-startup loaded spell data
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// For more high level function for sSpellStore data
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#include "SharedDefines.h"
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#include "DBCStructure.h"
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#include "Database/SQLStorage.h"
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#include "Utilities/UnorderedMap.h"
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#include "Player.h"
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#include <map>
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class Player;
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class Spell;
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extern SQLStorage sSpellThreatStore;
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// only used in code
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enum SpellCategories
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{
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SPELLCATEGORY_HEALTH_MANA_POTIONS = 4,
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SPELLCATEGORY_DEVOUR_MAGIC = 12
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};
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enum SpellFamilyNames
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{
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SPELLFAMILY_GENERIC = 0,
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SPELLFAMILY_UNK1 = 1, // events, holidays
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// 2 - unused
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SPELLFAMILY_MAGE = 3,
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SPELLFAMILY_WARRIOR = 4,
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SPELLFAMILY_WARLOCK = 5,
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SPELLFAMILY_PRIEST = 6,
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SPELLFAMILY_DRUID = 7,
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SPELLFAMILY_ROGUE = 8,
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SPELLFAMILY_HUNTER = 9,
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SPELLFAMILY_PALADIN = 10,
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SPELLFAMILY_SHAMAN = 11,
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SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance)
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SPELLFAMILY_POTION = 13,
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// 14 - unused
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SPELLFAMILY_DEATHKNIGHT = 15,
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// 16 - unused
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SPELLFAMILY_PET = 17
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};
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//Some SpellFamilyFlags
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#define SPELLFAMILYFLAG_ROGUE_VANISH UI64LIT(0x000000800)
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#define SPELLFAMILYFLAG_ROGUE_STEALTH UI64LIT(0x000400000)
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#define SPELLFAMILYFLAG_ROGUE_BACKSTAB UI64LIT(0x000800004)
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#define SPELLFAMILYFLAG_ROGUE_SAP UI64LIT(0x000000080)
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#define SPELLFAMILYFLAG_ROGUE_FEINT UI64LIT(0x008000000)
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#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT UI64LIT(0x000200000)
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#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE UI64LIT(0x9003E0000)
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#define SPELLFAMILYFLAG_PALADIN_SEALS UI64LIT(0x26000C000A000000)
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// Spell clasification
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enum SpellSpecific
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{
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SPELL_NORMAL = 0,
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SPELL_SEAL = 1,
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SPELL_BLESSING = 2,
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SPELL_AURA = 3,
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SPELL_STING = 4,
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SPELL_CURSE = 5,
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SPELL_ASPECT = 6,
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SPELL_TRACKER = 7,
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SPELL_WARLOCK_ARMOR = 8,
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SPELL_MAGE_ARMOR = 9,
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SPELL_ELEMENTAL_SHIELD = 10,
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SPELL_MAGE_POLYMORPH = 11,
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SPELL_POSITIVE_SHOUT = 12,
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SPELL_JUDGEMENT = 13,
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SPELL_BATTLE_ELIXIR = 14,
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SPELL_GUARDIAN_ELIXIR = 15,
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SPELL_FLASK_ELIXIR = 16,
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SPELL_PRESENCE = 17
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};
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SpellSpecific GetSpellSpecific(uint32 spellId);
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// Different spell properties
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inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
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uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
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inline float GetSpellMinRange(SpellRangeEntry const *range, bool friendly = false)
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{
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if(!range)
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return 0;
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return (friendly ? range->minRangeFriendly : range->minRange);
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}
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inline float GetSpellMaxRange(SpellRangeEntry const *range, bool friendly = false)
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{
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if(!range)
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return 0;
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return (friendly ? range->maxRangeFriendly : range->maxRange);
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}
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inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
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int32 GetSpellDuration(SpellEntry const *spellInfo);
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int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
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inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
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{
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for(int i= 0; i < 3; ++i)
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if(SpellEffects(spellInfo->Effect[i])==effect)
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return true;
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return false;
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}
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bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
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inline bool IsSealSpell(SpellEntry const *spellInfo)
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{
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//Collection of all the seal family flags. No other paladin spell has any of those.
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return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
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( spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_PALADIN_SEALS );
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}
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inline bool IsElementalShield(SpellEntry const *spellInfo)
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{
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// family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
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return (spellInfo->SpellFamilyFlags & UI64LIT(0x42000000400)) || spellInfo->Id == 23552;
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}
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inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
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{
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return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT;
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}
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inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
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{
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return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && (
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spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT || // see IsExplicitDiscoverySpell
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!spellInfo->EffectItemType[0] || // result item not provided
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spellInfo->TotemCategory[0] == 121); // different random cards from Inscription (121==Virtuoso Inking Set category)
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}
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int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
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bool IsSingleFromSpellSpecificPerCaster(SpellSpecific spellSpec1,SpellSpecific spellSpec2);
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bool IsSingleFromSpellSpecificRanksPerTarget(SpellSpecific spellId_spec, SpellSpecific i_spellId_spec);
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bool IsPassiveSpell(uint32 spellId);
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inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto)
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{
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if(!IsPassiveSpell(spellProto->Id))
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return false;
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return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA);
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}
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inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
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{
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return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
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}
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inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
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{
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return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
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}
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bool IsPositiveSpell(uint32 spellId);
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bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
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bool IsPositiveTarget(uint32 targetA, uint32 targetB);
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bool IsSingleTargetSpell(SpellEntry const *spellInfo);
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bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
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bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId);
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inline bool IsAreaEffectTarget( Targets target )
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{
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switch (target )
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{
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case TARGET_AREAEFFECT_INSTANT:
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case TARGET_AREAEFFECT_CUSTOM:
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case TARGET_ALL_ENEMY_IN_AREA:
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case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
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case TARGET_ALL_PARTY_AROUND_CASTER:
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case TARGET_IN_FRONT_OF_CASTER:
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case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
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case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
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case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
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case TARGET_ALL_PARTY:
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case TARGET_ALL_PARTY_AROUND_CASTER_2:
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case TARGET_AREAEFFECT_PARTY:
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case TARGET_AREAEFFECT_CUSTOM_2:
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case TARGET_ALL_RAID_AROUND_CASTER:
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case TARGET_AREAEFFECT_PARTY_AND_CLASS:
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return true;
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default:
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break;
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}
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return false;
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}
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inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
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{
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if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0])))
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return true;
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if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1])))
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return true;
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if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2])))
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return true;
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return false;
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}
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inline bool IsAreaAuraEffect(uint32 effect)
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{
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if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
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effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID ||
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effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
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effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
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effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
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effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
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return true;
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return false;
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}
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inline bool IsDispelSpell(SpellEntry const *spellInfo)
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{
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if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL ||
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spellInfo->Effect[1] == SPELL_EFFECT_DISPEL ||
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spellInfo->Effect[2] == SPELL_EFFECT_DISPEL )
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return true;
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return false;
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}
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inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
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{
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return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
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}
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inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
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{
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return (spellInfo->Attributes & SPELL_ATTR_RANGED) && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG);
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}
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SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
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inline bool IsChanneledSpell(SpellEntry const* spellInfo)
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{
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return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
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}
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inline bool NeedsComboPoints(SpellEntry const* spellInfo)
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{
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return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
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}
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inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
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{
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return SpellSchoolMask(spellInfo->SchoolMask);
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}
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inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
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{
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uint32 mask = 0;
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if (spellInfo->Mechanic)
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mask |= 1<<spellInfo->Mechanic;
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if (spellInfo->EffectMechanic[effect])
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mask |= 1<<spellInfo->EffectMechanic[effect];
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return mask;
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}
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inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo)
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{
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uint32 mask = 0;
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if (spellInfo->Mechanic)
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mask |= 1<<spellInfo->Mechanic;
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for (int i=0; i< 3; ++i)
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if (spellInfo->EffectMechanic[i])
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mask |= 1<<spellInfo->EffectMechanic[i];
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return mask;
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}
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inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
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{
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if (spellInfo->EffectMechanic[effect])
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return Mechanics(spellInfo->EffectMechanic[effect]);
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if (spellInfo->Mechanic)
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return Mechanics(spellInfo->Mechanic);
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return MECHANIC_NONE;
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}
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inline uint32 GetDispellMask(DispelType dispel)
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{
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// If dispell all
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if (dispel == DISPEL_ALL)
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return DISPEL_ALL_MASK;
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else
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return (1 << dispel);
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}
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// Diminishing Returns interaction with spells
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DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
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bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
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DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
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// Spell affects related declarations (accessed using SpellMgr functions)
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struct SpellAffectEntry
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{
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uint32 SpellClassMask[3];
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};
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typedef UNORDERED_MAP<uint32, SpellAffectEntry> SpellAffectMap;
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// Spell proc event related declarations (accessed using SpellMgr functions)
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enum ProcFlags
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{
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PROC_FLAG_NONE = 0x00000000,
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PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor
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PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
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PROC_FLAG_SUCCESSFUL_MILEE_HIT = 0x00000004, // 02 Successful melee auto attack
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PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit
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PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon
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PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon
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PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack
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PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack
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PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
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PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon
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PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT = 0x00000400, // 10 Successful AoE (not 100% shure unused)
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PROC_FLAG_TAKEN_POSITIVE_AOE = 0x00000800, // 11 Taken AoE (not 100% shure unused)
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PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT = 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
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PROC_FLAG_TAKEN_AOE_SPELL_HIT = 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
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PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL = 0x00004000, // 14 Successful cast positive spell (by default only on healing)
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PROC_FLAG_TAKEN_POSITIVE_SPELL = 0x00008000, // 15 Taken positive spell hit (by default only on healing)
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PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT = 0x00010000, // 16 Successful negative spell cast (by default only on damage)
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PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT = 0x00020000, // 17 Taken negative spell (by default only on damage)
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PROC_FLAG_ON_DO_PERIODIC = 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
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PROC_FLAG_ON_TAKE_PERIODIC = 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
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PROC_FLAG_TAKEN_ANY_DAMAGE = 0x00100000, // 20 Taken any damage
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PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation
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PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks(not used)
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PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000 // 23 Successful off-hand melee attacks
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};
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#define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MILEE_HIT | \
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PROC_FLAG_TAKEN_MELEE_HIT | \
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PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
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PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
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PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
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PROC_FLAG_TAKEN_RANGED_HIT | \
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PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
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PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
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enum ProcFlagsEx
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{
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PROC_EX_NONE = 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
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PROC_EX_NORMAL_HIT = 0x0000001, // If set only from normal hit (only damage spells)
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PROC_EX_CRITICAL_HIT = 0x0000002,
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PROC_EX_MISS = 0x0000004,
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PROC_EX_RESIST = 0x0000008,
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PROC_EX_DODGE = 0x0000010,
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PROC_EX_PARRY = 0x0000020,
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PROC_EX_BLOCK = 0x0000040,
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PROC_EX_EVADE = 0x0000080,
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PROC_EX_IMMUNE = 0x0000100,
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PROC_EX_DEFLECT = 0x0000200,
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PROC_EX_ABSORB = 0x0000400,
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PROC_EX_REFLECT = 0x0000800,
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PROC_EX_INTERRUPT = 0x0001000, // Melee hit result can be Interrupt (not used)
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PROC_EX_RESERVED1 = 0x0002000,
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PROC_EX_RESERVED2 = 0x0004000,
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PROC_EX_RESERVED3 = 0x0008000,
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PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
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PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000 // If set trigger always but only one time (not used)
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};
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struct SpellProcEventEntry
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{
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uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
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uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
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uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
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uint32 spellFamilyMask2; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do)
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uint32 procFlags; // bitmask for matching proc event
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uint32 procEx; // proc Extend info (see ProcFlagsEx)
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float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
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float customChance; // Owerride chance (in most cases for debug only)
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uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
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};
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struct SpellBonusEntry
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|
{
|
|
float direct_damage;
|
|
float dot_damage;
|
|
float ap_bonus;
|
|
};
|
|
|
|
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
|
|
typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
|
|
|
|
#define ELIXIR_BATTLE_MASK 0x1
|
|
#define ELIXIR_GUARDIAN_MASK 0x2
|
|
#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
|
|
#define ELIXIR_UNSTABLE_MASK 0x4
|
|
#define ELIXIR_SHATTRATH_MASK 0x8
|
|
|
|
typedef std::map<uint32, uint8> SpellElixirMap;
|
|
|
|
// Spell script target related declarations (accessed using SpellMgr functions)
|
|
enum SpellTargetType
|
|
{
|
|
SPELL_TARGET_TYPE_GAMEOBJECT = 0,
|
|
SPELL_TARGET_TYPE_CREATURE = 1,
|
|
SPELL_TARGET_TYPE_DEAD = 2
|
|
};
|
|
|
|
#define MAX_SPELL_TARGET_TYPE 3
|
|
|
|
struct SpellTargetEntry
|
|
{
|
|
SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
|
|
SpellTargetType type;
|
|
uint32 targetEntry;
|
|
};
|
|
|
|
typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
|
|
|
|
// coordinates for spells (accessed using SpellMgr functions)
|
|
struct SpellTargetPosition
|
|
{
|
|
uint32 target_mapId;
|
|
float target_X;
|
|
float target_Y;
|
|
float target_Z;
|
|
float target_Orientation;
|
|
};
|
|
|
|
typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
|
|
|
|
// Spell pet auras
|
|
class PetAura
|
|
{
|
|
public:
|
|
PetAura()
|
|
{
|
|
auras.clear();
|
|
}
|
|
|
|
PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) :
|
|
removeOnChangePet(_removeOnChangePet), damage(_damage)
|
|
{
|
|
auras[petEntry] = aura;
|
|
}
|
|
|
|
uint16 GetAura(uint16 petEntry) const
|
|
{
|
|
std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry);
|
|
if(itr != auras.end())
|
|
return itr->second;
|
|
else
|
|
{
|
|
std::map<uint16, uint16>::const_iterator itr2 = auras.find(0);
|
|
if(itr2 != auras.end())
|
|
return itr2->second;
|
|
else
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void AddAura(uint16 petEntry, uint16 aura)
|
|
{
|
|
auras[petEntry] = aura;
|
|
}
|
|
|
|
bool IsRemovedOnChangePet() const
|
|
{
|
|
return removeOnChangePet;
|
|
}
|
|
|
|
int32 GetDamage() const
|
|
{
|
|
return damage;
|
|
}
|
|
|
|
private:
|
|
std::map<uint16, uint16> auras;
|
|
bool removeOnChangePet;
|
|
int32 damage;
|
|
};
|
|
typedef std::map<uint16, PetAura> SpellPetAuraMap;
|
|
|
|
struct SpellArea
|
|
{
|
|
uint32 spellId;
|
|
uint32 areaId; // zone/subzone/or 0 is not limited to zone
|
|
uint32 questStart; // quest start (quest must be active or rewarded for spell apply)
|
|
uint32 questEnd; // quest end (quest don't must be rewarded for spell apply)
|
|
int32 auraSpell; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case
|
|
uint32 raceMask; // can be applied only to races
|
|
Gender gender; // can be applied only to gender
|
|
bool questStartCanActive; // if true then quest start can be active (not only rewarded)
|
|
bool autocast; // if true then auto applied at area enter, in other case just allowed to cast
|
|
|
|
// helpers
|
|
bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const;
|
|
};
|
|
|
|
typedef std::multimap<uint32,SpellArea> SpellAreaMap;
|
|
typedef std::multimap<uint32,SpellArea const*> SpellAreaForQuestMap;
|
|
typedef std::multimap<uint32,SpellArea const*> SpellAreaForAuraMap;
|
|
typedef std::multimap<uint32,SpellArea const*> SpellAreaForAreaMap;
|
|
typedef std::pair<SpellAreaMap::const_iterator,SpellAreaMap::const_iterator> SpellAreaMapBounds;
|
|
typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::const_iterator> SpellAreaForQuestMapBounds;
|
|
typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds;
|
|
typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds;
|
|
|
|
|
|
// Spell rank chain (accessed using SpellMgr functions)
|
|
struct SpellChainNode
|
|
{
|
|
uint32 prev;
|
|
uint32 first;
|
|
uint32 req;
|
|
uint8 rank;
|
|
};
|
|
|
|
typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
|
|
typedef std::multimap<uint32, uint32> SpellChainMapNext;
|
|
|
|
// Spell learning properties (accessed using SpellMgr functions)
|
|
struct SpellLearnSkillNode
|
|
{
|
|
uint32 skill;
|
|
uint32 value; // 0 - max skill value for player level
|
|
uint32 maxvalue; // 0 - max skill value for player level
|
|
};
|
|
|
|
typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
|
|
|
|
struct SpellLearnSpellNode
|
|
{
|
|
uint32 spell;
|
|
bool active; // show in spellbook or not
|
|
bool autoLearned;
|
|
};
|
|
|
|
typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
|
|
|
|
typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
|
|
|
|
typedef std::multimap<uint32, uint32> PetLevelupSpellSet;
|
|
typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap;
|
|
|
|
struct PetDefaultSpellsEntry
|
|
{
|
|
uint32 spellid[MAX_CREATURE_SPELL_DATA_SLOT];
|
|
};
|
|
|
|
// < 0 for petspelldata id, > 0 for creature_id
|
|
typedef std::map<int32, PetDefaultSpellsEntry> PetDefaultSpellsMap;
|
|
|
|
|
|
inline bool IsPrimaryProfessionSkill(uint32 skill)
|
|
{
|
|
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
|
|
if(!pSkill)
|
|
return false;
|
|
|
|
if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
inline bool IsProfessionSkill(uint32 skill)
|
|
{
|
|
return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
|
|
}
|
|
|
|
inline bool IsProfessionOrRidingSkill(uint32 skill)
|
|
{
|
|
return IsProfessionSkill(skill) || skill == SKILL_RIDING;
|
|
}
|
|
|
|
class SpellMgr
|
|
{
|
|
// Constructors
|
|
public:
|
|
SpellMgr();
|
|
~SpellMgr();
|
|
|
|
// Accessors (const or static functions)
|
|
public:
|
|
// Spell affects
|
|
SpellAffectEntry const*GetSpellAffect(uint16 spellId, uint8 effectId) const
|
|
{
|
|
SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId);
|
|
if( itr != mSpellAffectMap.end( ) )
|
|
return &itr->second;
|
|
return 0;
|
|
}
|
|
|
|
bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const;
|
|
|
|
SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
|
|
|
|
uint32 GetSpellElixirMask(uint32 spellid) const
|
|
{
|
|
SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
|
|
if(itr==mSpellElixirs.end())
|
|
return 0x0;
|
|
|
|
return itr->second;
|
|
}
|
|
|
|
SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
|
|
{
|
|
uint32 mask = GetSpellElixirMask(spellid);
|
|
if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
|
|
return SPELL_FLASK_ELIXIR;
|
|
else if(mask & ELIXIR_BATTLE_MASK)
|
|
return SPELL_BATTLE_ELIXIR;
|
|
else if(mask & ELIXIR_GUARDIAN_MASK)
|
|
return SPELL_GUARDIAN_ELIXIR;
|
|
else
|
|
return SPELL_NORMAL;
|
|
}
|
|
|
|
// Spell proc events
|
|
SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
|
|
{
|
|
SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
|
|
if( itr != mSpellProcEventMap.end( ) )
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
|
|
|
|
// Spell bonus data
|
|
SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const
|
|
{
|
|
// Lookup data
|
|
SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
|
|
if( itr != mSpellBonusMap.end( ) )
|
|
return &itr->second;
|
|
// Not found, try lookup for 1 spell rank if exist
|
|
if (uint32 rank_1 = GetFirstSpellInChain(spellId))
|
|
{
|
|
SpellBonusMap::const_iterator itr2 = mSpellBonusMap.find(rank_1);
|
|
if( itr2 != mSpellBonusMap.end( ) )
|
|
return &itr2->second;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
// Spell target coordinates
|
|
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
|
|
{
|
|
SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
|
|
if( itr != mSpellTargetPositions.end( ) )
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
// Spell ranks chains
|
|
SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
|
|
{
|
|
SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
|
|
if(itr == mSpellChains.end())
|
|
return NULL;
|
|
|
|
return &itr->second;
|
|
}
|
|
|
|
uint32 GetFirstSpellInChain(uint32 spell_id) const
|
|
{
|
|
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
return node->first;
|
|
|
|
return spell_id;
|
|
}
|
|
|
|
uint32 GetPrevSpellInChain(uint32 spell_id) const
|
|
{
|
|
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
return node->prev;
|
|
|
|
return 0;
|
|
}
|
|
|
|
SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
|
|
|
|
// Note: not use rank for compare to spell ranks: spell chains isn't linear order
|
|
// Use IsHighRankOfSpell instead
|
|
uint8 GetSpellRank(uint32 spell_id) const
|
|
{
|
|
if(SpellChainNode const* node = GetSpellChainNode(spell_id))
|
|
return node->rank;
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
|
|
{
|
|
SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
|
|
|
|
uint32 rank2 = GetSpellRank(spell2);
|
|
|
|
// not ordered correctly by rank value
|
|
if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
|
|
return false;
|
|
|
|
// check present in same rank chain
|
|
for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
|
|
if(itr->second.prev==spell2)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
|
|
static bool canStackSpellRanks(SpellEntry const *spellInfo);
|
|
bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const;
|
|
|
|
SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;
|
|
|
|
// Spell learning
|
|
SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
|
|
{
|
|
SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
|
|
if(itr != mSpellLearnSkills.end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
bool IsSpellLearnSpell(uint32 spell_id) const
|
|
{
|
|
return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end();
|
|
}
|
|
|
|
SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const
|
|
{
|
|
return mSpellLearnSpells.lower_bound(spell_id);
|
|
}
|
|
|
|
SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const
|
|
{
|
|
return mSpellLearnSpells.upper_bound(spell_id);
|
|
}
|
|
|
|
bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
|
|
{
|
|
SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1);
|
|
SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1);
|
|
for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i)
|
|
if(i->second.spell==spell_id2)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
static bool IsProfessionOrRidingSpell(uint32 spellId);
|
|
static bool IsProfessionSpell(uint32 spellId);
|
|
static bool IsPrimaryProfessionSpell(uint32 spellId);
|
|
bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
|
|
|
|
bool IsSkillBonusSpell(uint32 spellId) const;
|
|
|
|
|
|
// Spell script targets
|
|
SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const
|
|
{
|
|
return mSpellScriptTarget.lower_bound(spell_id);
|
|
}
|
|
|
|
SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const
|
|
{
|
|
return mSpellScriptTarget.upper_bound(spell_id);
|
|
}
|
|
|
|
// Spell correctess for client using
|
|
static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
|
|
|
|
SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const
|
|
{
|
|
return mSkillLineAbilityMap.lower_bound(spell_id);
|
|
}
|
|
|
|
SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const
|
|
{
|
|
return mSkillLineAbilityMap.upper_bound(spell_id);
|
|
}
|
|
|
|
PetAura const* GetPetAura(uint16 spell_id)
|
|
{
|
|
SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id);
|
|
if(itr != mSpellPetAuraMap.end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const
|
|
{
|
|
PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily);
|
|
if(itr != mPetLevelupSpellMap.end())
|
|
return &itr->second;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
// < 0 for petspelldata id, > 0 for creature_id
|
|
PetDefaultSpellsEntry const* GetPetDefaultSpellsEntry(int32 id) const
|
|
{
|
|
PetDefaultSpellsMap::const_iterator itr = mPetDefaultSpellsMap.find(id);
|
|
if(itr != mPetDefaultSpellsMap.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
SpellCastResult GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL);
|
|
|
|
SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const
|
|
{
|
|
return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id),mSpellAreaMap.upper_bound(spell_id));
|
|
}
|
|
|
|
SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const
|
|
{
|
|
if(active)
|
|
return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap.lower_bound(quest_id),mSpellAreaForActiveQuestMap.upper_bound(quest_id));
|
|
else
|
|
return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id),mSpellAreaForQuestMap.upper_bound(quest_id));
|
|
}
|
|
|
|
SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const
|
|
{
|
|
return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id),mSpellAreaForQuestEndMap.upper_bound(quest_id));
|
|
}
|
|
|
|
SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const
|
|
{
|
|
return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id),mSpellAreaForAuraMap.upper_bound(spell_id));
|
|
}
|
|
|
|
SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const
|
|
{
|
|
return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id),mSpellAreaForAreaMap.upper_bound(area_id));
|
|
}
|
|
|
|
// Modifiers
|
|
public:
|
|
static SpellMgr& Instance();
|
|
|
|
// Loading data at server startup
|
|
void LoadSpellChains();
|
|
void LoadSpellLearnSkills();
|
|
void LoadSpellLearnSpells();
|
|
void LoadSpellScriptTarget();
|
|
void LoadSpellAffects();
|
|
void LoadSpellElixirs();
|
|
void LoadSpellProcEvents();
|
|
void LoadSpellBonusess();
|
|
void LoadSpellTargetPositions();
|
|
void LoadSpellThreats();
|
|
void LoadSkillLineAbilityMap();
|
|
void LoadSpellPetAuras();
|
|
void LoadPetLevelupSpellMap();
|
|
void LoadPetDefaultSpells();
|
|
void LoadSpellAreas();
|
|
|
|
private:
|
|
SpellScriptTarget mSpellScriptTarget;
|
|
SpellChainMap mSpellChains;
|
|
SpellChainMapNext mSpellChainsNext;
|
|
SpellLearnSkillMap mSpellLearnSkills;
|
|
SpellLearnSpellMap mSpellLearnSpells;
|
|
SpellTargetPositionMap mSpellTargetPositions;
|
|
SpellAffectMap mSpellAffectMap;
|
|
SpellElixirMap mSpellElixirs;
|
|
SpellProcEventMap mSpellProcEventMap;
|
|
SpellBonusMap mSpellBonusMap;
|
|
SkillLineAbilityMap mSkillLineAbilityMap;
|
|
SpellPetAuraMap mSpellPetAuraMap;
|
|
PetLevelupSpellMap mPetLevelupSpellMap;
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PetDefaultSpellsMap mPetDefaultSpellsMap; // only spells not listed in related mPetLevelupSpellMap entry
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SpellAreaMap mSpellAreaMap;
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SpellAreaForQuestMap mSpellAreaForQuestMap;
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SpellAreaForQuestMap mSpellAreaForActiveQuestMap;
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SpellAreaForQuestMap mSpellAreaForQuestEndMap;
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SpellAreaForAuraMap mSpellAreaForAuraMap;
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SpellAreaForAreaMap mSpellAreaForAreaMap;
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};
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#define spellmgr SpellMgr::Instance()
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#endif
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