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337 lines
10 KiB
C++
337 lines
10 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "WorldSession.h"
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#include "Log.h"
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#include "Database/DatabaseEnv.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "ObjectMgr.h"
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#include "World.h"
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static void AttemptJoin(Player* _player)
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{
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// skip not can autojoin cases and player group case
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if(!_player->m_lookingForGroup.canAutoJoin() || _player->GetGroup())
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return;
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//TODO: Guard Player Map
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HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
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for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
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{
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Player *plr = iter->second;
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// skip enemies and self
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if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
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continue;
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// skip not auto add, not group leader cases
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if(!plr->GetSession()->LookingForGroup_auto_add || plr->GetGroup() && plr->GetGroup()->GetLeaderGUID()!=plr->GetGUID())
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continue;
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// skip non auto-join or empty slots, or non compatible slots
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if(!plr->m_lookingForGroup.more.canAutoJoin() || !_player->m_lookingForGroup.HaveInSlot(plr->m_lookingForGroup.more))
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continue;
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// attempt create group, or skip
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if(!plr->GetGroup())
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{
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Group* group = new Group;
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if(!group->Create(plr->GetGUID(), plr->GetName()))
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{
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delete group;
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continue;
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}
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objmgr.AddGroup(group);
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}
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// stop at success join
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if(plr->GetGroup()->AddMember(_player->GetGUID(), _player->GetName()))
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{
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if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
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_player->LeaveLFGChannel();
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break;
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}
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// full
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else
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{
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if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
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plr->LeaveLFGChannel();
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}
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}
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}
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static void AttemptAddMore(Player* _player)
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{
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// skip not group leader case
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if(_player->GetGroup() && _player->GetGroup()->GetLeaderGUID()!=_player->GetGUID())
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return;
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if(!_player->m_lookingForGroup.more.canAutoJoin())
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return;
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//TODO: Guard Player map
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HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
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for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
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{
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Player *plr = iter->second;
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// skip enemies and self
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if(!plr || plr==_player || plr->GetTeam() != _player->GetTeam())
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continue;
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// skip not auto join or in group
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if(!plr->GetSession()->LookingForGroup_auto_join || plr->GetGroup() )
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continue;
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if(!plr->m_lookingForGroup.HaveInSlot(_player->m_lookingForGroup.more))
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continue;
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// attempt create group if need, or stop attempts
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if(!_player->GetGroup())
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{
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Group* group = new Group;
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if(!group->Create(_player->GetGUID(), _player->GetName()))
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{
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delete group;
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return; // can't create group (??)
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}
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objmgr.AddGroup(group);
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}
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// stop at join fail (full)
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if(!_player->GetGroup()->AddMember(plr->GetGUID(), plr->GetName()) )
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{
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if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
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_player->LeaveLFGChannel();
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break;
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}
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// joined
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if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER )
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plr->LeaveLFGChannel();
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// and group full
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if(_player->GetGroup()->IsFull() )
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{
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if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
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_player->LeaveLFGChannel();
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break;
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}
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}
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}
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void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug("CMSG_SET_LFG_AUTO_JOIN");
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LookingForGroup_auto_join = true;
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if(!_player) // needed because STATUS_AUTHED
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return;
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AttemptJoin(_player);
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}
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void WorldSession::HandleLfgCancelAutoJoinOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug("CMSG_UNSET_LFG_AUTO_JOIN");
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LookingForGroup_auto_join = false;
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}
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void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug("CMSG_SET_LFM_AUTOADD");
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LookingForGroup_auto_add = true;
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if(!_player) // needed because STATUS_AUTHED
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return;
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AttemptAddMore(_player);
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}
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void WorldSession::HandleLfmCancelAutoAddmembersOpcode( WorldPacket & /*recv_data*/ )
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{
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sLog.outDebug("CMSG_UNSET_LFM_AUTOADD");
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LookingForGroup_auto_add = false;
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}
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void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
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{
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sLog.outDebug("CMSG_LOOKING_FOR_GROUP_CLEAR");
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for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
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_player->m_lookingForGroup.slots[i].Clear();
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if( sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && _player->GetSession()->GetSecurity() == SEC_PLAYER )
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_player->LeaveLFGChannel();
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}
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void WorldSession::HandleLfmSetNoneOpcode( WorldPacket & /*recv_data */)
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{
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sLog.outDebug("CMSG_SET_LOOKING_FOR_NONE");
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_player->m_lookingForGroup.more.Clear();
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}
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void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4);
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sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE");
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//recv_data.hexlike();
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uint32 temp, entry, type;
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recv_data >> temp;
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entry = ( temp & 0xFFFF);
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type = ( (temp >> 24) & 0xFFFF);
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_player->m_lookingForGroup.more.Set(entry,type);
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sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type);
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if(LookingForGroup_auto_add)
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AttemptAddMore(_player);
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SendLfgResult(type, entry, 1);
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}
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void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,1);
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sLog.outDebug("CMSG_SET_COMMENTARY");
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//recv_data.hexlike();
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std::string comment;
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recv_data >> comment;
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sLog.outDebug("LFG comment %s", comment.c_str());
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_player->m_lookingForGroup.comment = comment;
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}
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void WorldSession::HandleLookingForGroup(WorldPacket& recv_data)
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{
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CHECK_PACKET_SIZE(recv_data,4+4+4);
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sLog.outDebug("MSG_LOOKING_FOR_GROUP");
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//recv_data.hexlike();
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uint32 type, entry, unk;
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recv_data >> type >> entry >> unk;
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sLog.outDebug("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk);
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if(LookingForGroup_auto_add)
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AttemptAddMore(_player);
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if(LookingForGroup_auto_join)
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AttemptJoin(_player);
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SendLfgResult(type, entry, 0);
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}
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void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
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{
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uint32 number = 0;
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// start prepare packet;
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WorldPacket data(MSG_LOOKING_FOR_GROUP);
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data << uint32(type); // type
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data << uint32(entry); // entry from LFGDungeons.dbc
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data << uint32(0); // count, placeholder
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data << uint32(0); // count again, strange, placeholder
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//TODO: Guard Player map
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HashMapHolder<Player>::MapType const& players = ObjectAccessor::Instance().GetPlayers();
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for(HashMapHolder<Player>::MapType::const_iterator iter = players.begin(); iter != players.end(); ++iter)
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{
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Player *plr = iter->second;
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if(!plr || plr->GetTeam() != _player->GetTeam())
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continue;
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if(!plr->m_lookingForGroup.HaveInSlot(entry,type))
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continue;
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++number;
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data.append(plr->GetPackGUID()); // packed guid
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data << plr->getLevel(); // level
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data << plr->GetZoneId(); // current zone
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data << lfg_type; // 0x00 - LFG, 0x01 - LFM
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for(uint8 j = 0; j < MAX_LOOKING_FOR_GROUP_SLOT; ++j)
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{
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data << uint32( plr->m_lookingForGroup.slots[j].entry | (plr->m_lookingForGroup.slots[j].type << 24) );
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}
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data << plr->m_lookingForGroup.comment;
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Group *group = plr->GetGroup();
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if(group)
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{
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data << group->GetMembersCount()-1; // count of group members without group leader
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for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player *member = itr->getSource();
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if(member && member->GetGUID() != plr->GetGUID())
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{
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data.append(member->GetPackGUID()); // packed guid
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data << member->getLevel(); // player level
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}
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}
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}
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else
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{
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data << uint32(0x00);
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}
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}
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// fill count placeholders
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data.put<uint32>(4+4, number);
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data.put<uint32>(4+4+4,number);
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SendPacket(&data);
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}
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void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
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{
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CHECK_PACKET_SIZE(recv_data,4+4);
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sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP");
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//recv_data.hexlike();
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uint32 slot, temp, entry, type;
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recv_data >> slot >> temp;
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entry = ( temp & 0xFFFF);
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type = ( (temp >> 24) & 0xFFFF);
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if(slot >= MAX_LOOKING_FOR_GROUP_SLOT)
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return;
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_player->m_lookingForGroup.slots[slot].Set(entry,type);
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sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry);
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if(LookingForGroup_auto_join)
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AttemptJoin(_player);
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SendLfgResult(type, entry, 0);
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}
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