mirror of
https://github.com/mangosfour/server.git
synced 2025-12-30 10:37:12 +00:00
use an extra function for setfeigndeath() like it's done with setfeared already.. allow to apply feigndeath on creatures too avoid moving of creatures with feign death applied and start attacking last victim when feigndeath disappears
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
/*
|
|
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "HomeMovementGenerator.h"
|
|
#include "Creature.h"
|
|
#include "CreatureAI.h"
|
|
#include "Traveller.h"
|
|
#include "DestinationHolderImp.h"
|
|
#include "ObjectMgr.h"
|
|
#include "WorldPacket.h"
|
|
|
|
void
|
|
HomeMovementGenerator<Creature>::Initialize(Creature & owner)
|
|
{
|
|
owner.RemoveMonsterMoveFlag(MONSTER_MOVE_WALK);
|
|
_setTargetLocation(owner);
|
|
}
|
|
|
|
void
|
|
HomeMovementGenerator<Creature>::Reset(Creature &)
|
|
{
|
|
}
|
|
|
|
void
|
|
HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
|
|
{
|
|
if( !&owner )
|
|
return;
|
|
|
|
if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED | UNIT_STAT_DIED) )
|
|
return;
|
|
|
|
float x, y, z;
|
|
owner.GetRespawnCoord(x, y, z);
|
|
|
|
CreatureTraveller traveller(owner);
|
|
|
|
uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
|
|
modifyTravelTime(travel_time);
|
|
owner.clearUnitState(UNIT_STAT_ALL_STATE);
|
|
}
|
|
|
|
bool
|
|
HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff)
|
|
{
|
|
CreatureTraveller traveller( owner);
|
|
i_destinationHolder.UpdateTraveller(traveller, time_diff, false);
|
|
|
|
if (time_diff > i_travel_timer)
|
|
{
|
|
owner.AddMonsterMoveFlag(MONSTER_MOVE_WALK);
|
|
|
|
// restore orientation of not moving creature at returning to home
|
|
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
|
|
{
|
|
if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow()))
|
|
{
|
|
owner.SetOrientation(data->orientation);
|
|
WorldPacket packet;
|
|
owner.BuildHeartBeatMsg(&packet);
|
|
owner.SendMessageToSet(&packet, false);
|
|
}
|
|
}
|
|
|
|
owner.AI()->JustReachedHome();
|
|
return false;
|
|
}
|
|
|
|
i_travel_timer -= time_diff;
|
|
|
|
return true;
|
|
}
|