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This patch implements storing guid->object pairs on per map level, this leads to less locking in ObjectAccessor in case of further multithreaded map update. For case of cross map guid looking (auras cases) all maps are linked into ObjectAccessor and can be traversed for this lookup. Signed-off-by: ApoC <apoc@nymfe.net>
12547 lines
464 KiB
C++
12547 lines
464 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "Unit.h"
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#include "QuestDef.h"
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#include "Player.h"
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#include "Creature.h"
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#include "Spell.h"
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#include "Group.h"
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#include "SpellAuras.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "CreatureAI.h"
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#include "Formulas.h"
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#include "Pet.h"
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#include "Util.h"
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#include "Totem.h"
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#include "BattleGround.h"
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#include "InstanceSaveMgr.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "Path.h"
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#include "Traveller.h"
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#include "VMapFactory.h"
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#include <math.h>
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float baseMoveSpeed[MAX_MOVE_TYPE] =
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{
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2.5f, // MOVE_WALK
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7.0f, // MOVE_RUN
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1.25f, // MOVE_RUN_BACK
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4.722222f, // MOVE_SWIM
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4.5f, // MOVE_SWIM_BACK
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3.141594f, // MOVE_TURN_RATE
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7.0f, // MOVE_FLIGHT
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4.5f, // MOVE_FLIGHT_BACK
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3.14f // MOVE_PITCH_RATE
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};
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// Used for prepare can/can`t triggr aura
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static bool InitTriggerAuraData();
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// Define can trigger auras
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static bool isTriggerAura[TOTAL_AURAS];
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// Define can`t trigger auras (need for disable second trigger)
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static bool isNonTriggerAura[TOTAL_AURAS];
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// Prepare lists
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static bool procPrepared = InitTriggerAuraData();
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Unit::Unit()
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: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
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{
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m_objectType |= TYPEMASK_UNIT;
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m_objectTypeId = TYPEID_UNIT;
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m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
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m_attackTimer[BASE_ATTACK] = 0;
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m_attackTimer[OFF_ATTACK] = 0;
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m_attackTimer[RANGED_ATTACK] = 0;
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m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
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m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
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m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
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m_extraAttacks = 0;
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m_state = 0;
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m_form = FORM_NONE;
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m_deathState = ALIVE;
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
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m_currentSpells[i] = NULL;
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m_addDmgOnce = 0;
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for(int i = 0; i < MAX_TOTEM; ++i)
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m_TotemSlot[i] = 0;
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m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
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//m_Aura = NULL;
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//m_AurasCheck = 2000;
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//m_removeAuraTimer = 4;
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m_AurasUpdateIterator = m_Auras.end();
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m_Visibility = VISIBILITY_ON;
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m_detectInvisibilityMask = 0;
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m_invisibilityMask = 0;
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m_transform = 0;
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m_ShapeShiftFormSpellId = 0;
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m_canModifyStats = false;
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for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
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m_spellImmune[i].clear();
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for (int i = 0; i < UNIT_MOD_END; ++i)
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{
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m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
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m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
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m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
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m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
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}
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// implement 50% base damage from offhand
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m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
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for (int i = 0; i < MAX_ATTACK; ++i)
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{
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m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
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m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
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}
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for (int i = 0; i < MAX_STATS; ++i)
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m_createStats[i] = 0.0f;
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m_attacking = NULL;
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m_modMeleeHitChance = 0.0f;
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m_modRangedHitChance = 0.0f;
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m_modSpellHitChance = 0.0f;
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m_baseSpellCritChance = 5;
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m_CombatTimer = 0;
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m_lastManaUseTimer = 0;
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//m_victimThreat = 0.0f;
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for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
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m_threatModifier[i] = 1.0f;
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m_isSorted = true;
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for (int i = 0; i < MAX_MOVE_TYPE; ++i)
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m_speed_rate[i] = 1.0f;
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m_charmInfo = NULL;
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// remove aurastates allowing special moves
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for(int i=0; i < MAX_REACTIVE; ++i)
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m_reactiveTimer[i] = 0;
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}
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Unit::~Unit()
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{
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// set current spells as deletable
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for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
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{
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if (m_currentSpells[i])
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{
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m_currentSpells[i]->SetReferencedFromCurrent(false);
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m_currentSpells[i] = NULL;
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}
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}
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RemoveAllGameObjects();
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RemoveAllDynObjects();
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if(m_charmInfo) delete m_charmInfo;
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}
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void Unit::Update( uint32 p_time )
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{
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if(!IsInWorld())
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return;
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/*if(p_time > m_AurasCheck)
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{
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m_AurasCheck = 2000;
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_UpdateAura();
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}else
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m_AurasCheck -= p_time;*/
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// WARNING! Order of execution here is important, do not change.
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// Spells must be processed with event system BEFORE they go to _UpdateSpells.
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// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
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m_Events.Update( p_time );
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_UpdateSpells( p_time );
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if (m_lastManaUseTimer)
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{
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if (p_time >= m_lastManaUseTimer)
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m_lastManaUseTimer = 0;
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else
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m_lastManaUseTimer -= p_time;
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}
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// really delete auras "deleted" while processing its ApplyModify code
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for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.begin(); ++itr)
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delete *itr;
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m_deletedAuras.clear();
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// update combat timer only for players and pets
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if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
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{
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// Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
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// targets without stopping half way there and running off.
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// These flags are reset after target dies or another command is given.
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if( m_HostileRefManager.isEmpty() )
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{
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// m_CombatTimer set at aura start and it will be freeze until aura removing
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if ( m_CombatTimer <= p_time )
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ClearInCombat();
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else
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m_CombatTimer -= p_time;
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}
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}
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if(uint32 base_att = getAttackTimer(BASE_ATTACK))
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{
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setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
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}
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// update abilities available only for fraction of time
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UpdateReactives( p_time );
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
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ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
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i_motionMaster.UpdateMotion(p_time);
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}
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bool Unit::haveOffhandWeapon() const
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{
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if(GetTypeId() == TYPEID_PLAYER)
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return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
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else
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return false;
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}
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void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, MonsterMovementFlags flags, uint32 Time, Player* player)
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{
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float moveTime = Time;
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WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
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data.append(GetPackGUID());
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data << uint8(0); // new in 3.1
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data << GetPositionX() << GetPositionY() << GetPositionZ();
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data << uint32(getMSTime());
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data << uint8(type); // unknown
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switch(type)
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{
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case 0: // normal packet
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break;
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case 1: // stop packet (raw pos?)
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SendMessageToSet( &data, true );
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return;
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case 2: // facing spot, not used currently
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data << float(0);
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data << float(0);
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data << float(0);
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break;
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case 3: // not used currently
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data << uint64(0); // probably target guid (facing target?)
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break;
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case 4: // not used currently
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data << float(0); // facing angle
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break;
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}
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data << uint32(flags);
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if(flags & MONSTER_MOVE_WALK)
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moveTime *= 1.05f;
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data << uint32(moveTime); // Time in between points
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data << uint32(1); // 1 single waypoint
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data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
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if(player)
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player->GetSession()->SendPacket(&data);
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else
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SendMessageToSet( &data, true );
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}
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void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, MonsterMovementFlags flags)
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{
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uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
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uint32 pathSize = end - start;
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WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
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data.append(GetPackGUID());
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data << uint8(0);
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data << GetPositionX();
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data << GetPositionY();
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data << GetPositionZ();
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data << uint32(getMSTime());
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data << uint8(0);
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data << uint32(flags);
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data << uint32(traveltime);
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data << uint32(pathSize);
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data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
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SendMessageToSet(&data, true);
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}
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void Unit::BuildHeartBeatMsg(WorldPacket *data) const
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{
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MovementFlags move_flags = GetTypeId()==TYPEID_PLAYER
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? ((Player const*)this)->m_movementInfo.GetMovementFlags()
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: MOVEMENTFLAG_NONE;
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data->Initialize(MSG_MOVE_HEARTBEAT, 32);
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data->append(GetPackGUID());
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*data << uint32(move_flags); // movement flags
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*data << uint16(0); // 2.3.0
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*data << uint32(getMSTime()); // time
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*data << float(GetPositionX());
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*data << float(GetPositionY());
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*data << float(GetPositionZ());
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*data << float(GetOrientation());
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*data << uint32(0);
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}
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void Unit::resetAttackTimer(WeaponAttackType type)
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{
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m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
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}
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bool Unit::canReachWithAttack(Unit *pVictim) const
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{
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assert(pVictim);
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float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
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if( reach <= 0.0f )
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reach = 1.0f;
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return IsWithinDistInMap(pVictim, reach);
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}
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void Unit::RemoveSpellsCausingAura(AuraType auraType)
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{
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if (auraType >= TOTAL_AURAS) return;
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AuraList::const_iterator iter, next;
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for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
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{
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next = iter;
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++next;
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if (*iter)
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{
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RemoveAurasDueToSpell((*iter)->GetId());
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if (!m_modAuras[auraType].empty())
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next = m_modAuras[auraType].begin();
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else
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return;
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}
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}
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}
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bool Unit::HasAuraType(AuraType auraType) const
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{
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return (!m_modAuras[auraType].empty());
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}
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/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
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void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
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{
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if(!HasAuraType(auraType))
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return;
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// The chance to dispel an aura depends on the damage taken with respect to the casters level.
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uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
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float chance = float(damage) / max_dmg * 100.0f;
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if (roll_chance_f(chance))
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RemoveSpellsCausingAura(auraType);
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}
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void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
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{
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if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
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{
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if(absorb)
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absorb += damage;
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damage = 0;
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return;
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}
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//You don't lose health from damage taken from another player while in a sanctuary
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//You still see it in the combat log though
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if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
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{
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const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
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if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
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{
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if(absorb)
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absorb += damage;
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damage = 0;
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}
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}
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uint32 originalDamage = damage;
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//Script Event damage Deal
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if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
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((Creature *)this)->AI()->DamageDeal(pVictim, damage);
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//Script Event damage taken
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if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
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((Creature *)pVictim)->AI()->DamageTaken(this, damage);
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if(absorb && originalDamage > damage)
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absorb += (originalDamage - damage);
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}
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uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
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{
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// remove affects from victim (including from 0 damage and DoTs)
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if(pVictim != this)
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pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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// remove affects from attacker at any non-DoT damage (including 0 damage)
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if( damagetype != DOT)
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{
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RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
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RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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if(pVictim != this)
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RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
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if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
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pVictim->SetStandState(UNIT_STAND_STATE_STAND);
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}
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if(!damage)
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{
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// Rage from physical damage received .
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if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
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((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
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return 0;
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}
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if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
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pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
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// root type spells do not dispel the root effect
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if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
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pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
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// no xp,health if type 8 /critters/
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if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
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{
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pVictim->setDeathState(JUST_DIED);
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pVictim->SetHealth(0);
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// allow loot only if has loot_id in creature_template
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CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
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if(cInfo && cInfo->lootid)
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pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
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|
|
// some critters required for quests (need normal entry instead possible heroic in any cases)
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
if(CreatureInfo const* normalInfo = objmgr.GetCreatureTemplate(pVictim->GetEntry()))
|
|
((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
|
|
|
|
return damage;
|
|
}
|
|
|
|
DEBUG_LOG("DealDamageStart");
|
|
|
|
uint32 health = pVictim->GetHealth();
|
|
sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
|
|
|
|
// duel ends when player has 1 or less hp
|
|
bool duel_hasEnded = false;
|
|
if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
|
|
{
|
|
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
|
|
if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
|
|
damage = health-1;
|
|
|
|
duel_hasEnded = true;
|
|
}
|
|
//Get in CombatState
|
|
if(pVictim != this && damagetype != DOT)
|
|
{
|
|
SetInCombatWith(pVictim);
|
|
pVictim->SetInCombatWith(this);
|
|
|
|
if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
SetContestedPvP(attackedPlayer);
|
|
}
|
|
|
|
// Rage from Damage made (only from direct weapon damage)
|
|
if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
|
|
{
|
|
uint32 weaponSpeedHitFactor;
|
|
|
|
switch(cleanDamage->attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
{
|
|
if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
|
|
else
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
|
|
|
|
((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
|
|
|
|
break;
|
|
}
|
|
case OFF_ATTACK:
|
|
{
|
|
if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
|
|
else
|
|
weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
|
|
|
|
((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
|
|
|
|
break;
|
|
}
|
|
case RANGED_ATTACK:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
|
|
{
|
|
Player *killer = ((Player*)this);
|
|
|
|
// in bg, count dmg if victim is also a player
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if (BattleGround *bg = killer->GetBattleGround())
|
|
{
|
|
// FIXME: kept by compatibility. don't know in BG if the restriction apply.
|
|
bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
|
|
}
|
|
}
|
|
|
|
killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
|
|
killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
|
|
}
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
|
|
((Creature*)pVictim)->SetLootRecipient(this);
|
|
|
|
if (health <= damage)
|
|
{
|
|
DEBUG_LOG("DealDamage: victim just died");
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
|
|
|
|
// find player: owner of controlled `this` or `this` itself maybe
|
|
Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
|
|
player = ((Creature*)pVictim)->GetLootRecipient();
|
|
// Reward player, his pets, and group/raid members
|
|
// call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
|
|
if(player && player!=pVictim)
|
|
{
|
|
player->RewardPlayerAndGroupAtKill(pVictim);
|
|
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
|
|
}
|
|
|
|
DEBUG_LOG("DealDamageAttackStop");
|
|
|
|
// stop combat
|
|
pVictim->CombatStop();
|
|
pVictim->getHostileRefManager().deleteReferences();
|
|
|
|
bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
|
|
|
|
// if talent known but not triggered (check priest class for speedup check)
|
|
Aura* spiritOfRedemtionTalentReady = NULL;
|
|
if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
|
|
pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
|
|
{
|
|
AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
|
|
{
|
|
if((*itr)->GetSpellProto()->SpellIconID==1654)
|
|
{
|
|
spiritOfRedemtionTalentReady = *itr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG("SET JUST_DIED");
|
|
if(!spiritOfRedemtionTalentReady)
|
|
pVictim->setDeathState(JUST_DIED);
|
|
|
|
DEBUG_LOG("DealDamageHealth1");
|
|
|
|
if(spiritOfRedemtionTalentReady)
|
|
{
|
|
// save value before aura remove
|
|
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
|
|
if(!ressSpellId)
|
|
ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
|
|
|
|
//Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
|
|
pVictim->RemoveAllAurasOnDeath();
|
|
|
|
// restore for use at real death
|
|
pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
|
|
|
|
// FORM_SPIRITOFREDEMPTION and related auras
|
|
pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
|
|
}
|
|
else
|
|
pVictim->SetHealth(0);
|
|
|
|
// remember victim PvP death for corpse type and corpse reclaim delay
|
|
// at original death (not at SpiritOfRedemtionTalent timeout)
|
|
if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
|
|
((Player*)pVictim)->SetPvPDeath(player!=NULL);
|
|
|
|
// Call KilledUnit for creatures
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->KilledUnit(pVictim);
|
|
|
|
// achievement stuff
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
|
|
else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
|
|
}
|
|
|
|
// 10% durability loss on death
|
|
// clean InHateListOf
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// only if not player and not controlled by player pet. And not at BG
|
|
if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
|
|
{
|
|
DEBUG_LOG("We are dead, loosing 10 percents durability");
|
|
((Player*)pVictim)->DurabilityLossAll(0.10f,false);
|
|
// durability lost message
|
|
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
|
|
((Player*)pVictim)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
else // creature died
|
|
{
|
|
DEBUG_LOG("DealDamageNotPlayer");
|
|
Creature *cVictim = (Creature*)pVictim;
|
|
|
|
if(!cVictim->isPet())
|
|
{
|
|
cVictim->DeleteThreatList();
|
|
// only lootable if it has loot or can drop gold
|
|
if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
|
|
cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
|
|
else
|
|
cVictim->lootForBody = true; // needed for skinning
|
|
}
|
|
// Call creature just died function
|
|
if (cVictim->AI())
|
|
cVictim->AI()->JustDied(this);
|
|
|
|
// Dungeon specific stuff, only applies to players killing creatures
|
|
if(cVictim->GetInstanceId())
|
|
{
|
|
Map *m = cVictim->GetMap();
|
|
Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
// TODO: do instance binding anyway if the charmer/owner is offline
|
|
|
|
if(m->IsDungeon() && creditedPlayer)
|
|
{
|
|
if(m->IsRaid() || m->IsHeroic())
|
|
{
|
|
if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
|
((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
|
|
}
|
|
else
|
|
{
|
|
// the reset time is set but not added to the scheduler
|
|
// until the players leave the instance
|
|
time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
|
|
if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
|
|
if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// last damage from non duel opponent or opponent controlled creature
|
|
if(duel_hasEnded)
|
|
{
|
|
assert(pVictim->GetTypeId()==TYPEID_PLAYER);
|
|
Player *he = (Player*)pVictim;
|
|
|
|
assert(he->duel);
|
|
|
|
he->duel->opponent->CombatStopWithPets(true);
|
|
he->CombatStopWithPets(true);
|
|
|
|
he->DuelComplete(DUEL_INTERUPTED);
|
|
}
|
|
|
|
// battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
|
|
if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
|
|
{
|
|
Player *killed = ((Player*)pVictim);
|
|
if(BattleGround *bg = killed->GetBattleGround())
|
|
if(player)
|
|
bg->HandleKillPlayer(killed, player);
|
|
}
|
|
else if(pVictim->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (player)
|
|
if (BattleGround *bg = player->GetBattleGround())
|
|
bg->HandleKillUnit((Creature*)pVictim, player);
|
|
}
|
|
}
|
|
else // if (health <= damage)
|
|
{
|
|
DEBUG_LOG("DealDamageAlive");
|
|
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
|
|
|
|
pVictim->ModifyHealth(- (int32)damage);
|
|
|
|
if(damagetype != DOT)
|
|
{
|
|
if(!getVictim())
|
|
{
|
|
// if not have main target then attack state with target (including AI call)
|
|
//start melee attacks only after melee hit
|
|
Attack(pVictim,(damagetype == DIRECT_DAMAGE));
|
|
}
|
|
|
|
// if damage pVictim call AI reaction
|
|
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
|
|
((Creature*)pVictim)->AI()->AttackedBy(this);
|
|
}
|
|
|
|
// polymorphed and other negative transformed cases
|
|
if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
|
|
pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
|
|
|
|
if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
|
|
{
|
|
if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
|
|
pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
|
|
}
|
|
if (pVictim->GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
if(spellProto && IsDamageToThreatSpell(spellProto))
|
|
pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
|
|
else
|
|
pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
|
|
}
|
|
else // victim is a player
|
|
{
|
|
// Rage from damage received
|
|
if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
|
|
{
|
|
uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
|
|
((Player*)pVictim)->RewardRage(rage_damage, 0, false);
|
|
}
|
|
|
|
// random durability for items (HIT TAKEN)
|
|
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
|
|
{
|
|
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
|
|
((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
|
|
}
|
|
}
|
|
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// random durability for items (HIT DONE)
|
|
if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
|
|
{
|
|
EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
|
|
((Player*)this)->DurabilityPointLossForEquipSlot(slot);
|
|
}
|
|
}
|
|
|
|
// TODO: Store auras by interrupt flag to speed this up.
|
|
AuraMap& vAuras = pVictim->GetAuras();
|
|
for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
|
|
{
|
|
const SpellEntry *se = i->second->GetSpellProto();
|
|
next = i; ++next;
|
|
if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
|
|
continue;
|
|
if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
|
|
{
|
|
bool remove = true;
|
|
if (se->procFlags & (1<<3))
|
|
{
|
|
if (!roll_chance_i(se->procChance))
|
|
remove = false;
|
|
}
|
|
if (remove)
|
|
{
|
|
pVictim->RemoveAurasDueToSpell(i->second->GetId());
|
|
// FIXME: this may cause the auras with proc chance to be rerolled several times
|
|
next = vAuras.begin();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if( damagetype != DOT )
|
|
{
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
|
|
{
|
|
// skip channeled spell (processed differently below)
|
|
if (i == CURRENT_CHANNELED_SPELL)
|
|
continue;
|
|
|
|
if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
|
|
{
|
|
if(spell->getState() == SPELL_STATE_PREPARING)
|
|
{
|
|
if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
|
|
pVictim->InterruptSpell(CurrentSpellTypes(i));
|
|
else
|
|
spell->Delayed();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
|
|
{
|
|
if (spell->getState() == SPELL_STATE_CASTING)
|
|
{
|
|
uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
|
|
if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
|
|
{
|
|
if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
|
|
spell->DelayedChannel();
|
|
}
|
|
else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
|
|
{
|
|
sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
|
|
pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
}
|
|
else if (spell->getState() == SPELL_STATE_DELAYED)
|
|
// break channeled spell in delayed state on damage
|
|
{
|
|
sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
|
|
pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
}
|
|
}
|
|
|
|
// last damage from duel opponent
|
|
if(duel_hasEnded)
|
|
{
|
|
assert(pVictim->GetTypeId()==TYPEID_PLAYER);
|
|
Player *he = (Player*)pVictim;
|
|
|
|
assert(he->duel);
|
|
|
|
he->SetHealth(1);
|
|
|
|
he->duel->opponent->CombatStopWithPets(true);
|
|
he->CombatStopWithPets(true);
|
|
|
|
he->CastSpell(he, 7267, true); // beg
|
|
he->DuelComplete(DUEL_WON);
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG("DealDamageEnd returned %d damage", damage);
|
|
|
|
return damage;
|
|
}
|
|
|
|
void Unit::CastStop(uint32 except_spellid)
|
|
{
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
|
|
if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
|
|
InterruptSpell(CurrentSpellTypes(i),false);
|
|
}
|
|
|
|
void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
|
|
}
|
|
|
|
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
|
|
if(!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
|
|
|
|
SpellCastTargets targets;
|
|
targets.setUnitTarget( Victim );
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
|
|
return;
|
|
}
|
|
|
|
CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
|
|
}
|
|
|
|
void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastCustomSpell: unknown spell");
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
|
|
if(!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
|
|
|
|
if(bp0)
|
|
spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
|
|
|
|
if(bp1)
|
|
spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
|
|
|
|
if(bp2)
|
|
spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
|
|
|
|
SpellCastTargets targets;
|
|
targets.setUnitTarget( Victim );
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
// used for scripting
|
|
void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
|
|
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
|
|
}
|
|
|
|
// used for scripting
|
|
void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
|
|
{
|
|
if(!spellInfo)
|
|
{
|
|
sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
|
|
return;
|
|
}
|
|
|
|
if (castItem)
|
|
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
|
|
|
|
if(!originalCaster && triggeredByAura)
|
|
originalCaster = triggeredByAura->GetCasterGUID();
|
|
|
|
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
|
|
|
|
SpellCastTargets targets;
|
|
targets.setDestination(x, y, z);
|
|
spell->m_CastItem = castItem;
|
|
spell->prepare(&targets, triggeredByAura);
|
|
}
|
|
|
|
// Obsolete func need remove, here only for comotability vs another patches
|
|
uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
|
|
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
|
|
CalculateSpellDamage(&damageInfo, damage, spellInfo);
|
|
DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
|
|
SendSpellNonMeleeDamageLog(&damageInfo);
|
|
DealSpellDamage(&damageInfo, true);
|
|
return damageInfo.damage;
|
|
}
|
|
|
|
void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
|
|
{
|
|
SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
|
|
Unit *pVictim = damageInfo->target;
|
|
|
|
if (damage < 0)
|
|
return;
|
|
|
|
if(!this || !pVictim)
|
|
return;
|
|
if(!this->isAlive() || !pVictim->isAlive())
|
|
return;
|
|
|
|
uint32 crTypeMask = pVictim->GetCreatureTypeMask();
|
|
// Check spell crit chance
|
|
bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
|
|
bool blocked = false;
|
|
|
|
// damage bonus (per damage class)
|
|
switch (spellInfo->DmgClass)
|
|
{
|
|
// Melee and Ranged Spells
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
{
|
|
//Calculate damage bonus
|
|
damage = MeleeDamageBonus(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
|
|
// Get blocked status
|
|
blocked = isSpellBlocked(pVictim, spellInfo, attackType);
|
|
|
|
// if crit add critical bonus
|
|
if (crit)
|
|
{
|
|
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
|
|
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
|
|
// Resilience - reduce crit damage
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage);
|
|
}
|
|
}
|
|
break;
|
|
// Magical Attacks
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
{
|
|
// Calculate damage bonus
|
|
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
|
|
// If crit add critical bonus
|
|
if (crit)
|
|
{
|
|
damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
|
|
damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
|
|
// Resilience - reduce crit damage
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
damage -= ((Player*)pVictim)->GetSpellDamageReduction(damage);
|
|
|
|
// damage mitigation
|
|
if(damage > 0)
|
|
{
|
|
// physical damage => armor
|
|
if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
|
|
damage = CalcArmorReducedDamage(pVictim, damage);
|
|
|
|
// block (only for damage class ranged and -melee, also non-physical damage possible)
|
|
if (blocked)
|
|
{
|
|
damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
|
|
if (damage < damageInfo->blocked)
|
|
damageInfo->blocked = damage;
|
|
damage-=damageInfo->blocked;
|
|
}
|
|
|
|
// absorb/resist: lookup ignore auras on caster for spell
|
|
bool ignore = false;
|
|
Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
|
|
for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
|
|
if ((*i)->isAffectedOnSpell(spellInfo))
|
|
{
|
|
ignore = true;
|
|
break;
|
|
}
|
|
|
|
if (!ignore)
|
|
{
|
|
CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist);
|
|
damage-= damageInfo->absorb + damageInfo->resist;
|
|
}
|
|
}
|
|
else
|
|
damage = 0;
|
|
damageInfo->damage = damage;
|
|
}
|
|
|
|
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
|
|
{
|
|
if (damageInfo==0)
|
|
return;
|
|
|
|
Unit *pVictim = damageInfo->target;
|
|
|
|
if(!this || !pVictim)
|
|
return;
|
|
|
|
if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return;
|
|
|
|
SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
|
|
if (spellProto == NULL)
|
|
{
|
|
sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
|
|
return;
|
|
}
|
|
|
|
//You don't lose health from damage taken from another player while in a sanctuary
|
|
//You still see it in the combat log though
|
|
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
|
|
if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
|
|
return;
|
|
}
|
|
|
|
// Call default DealDamage
|
|
CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
|
|
}
|
|
|
|
//TODO for melee need create structure as in
|
|
void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
|
|
{
|
|
damageInfo->attacker = this;
|
|
damageInfo->target = pVictim;
|
|
damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
|
|
damageInfo->attackType = attackType;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
damageInfo->absorb = 0;
|
|
damageInfo->resist = 0;
|
|
damageInfo->blocked_amount = 0;
|
|
|
|
damageInfo->TargetState = 0;
|
|
damageInfo->HitInfo = 0;
|
|
damageInfo->procAttacker = PROC_FLAG_NONE;
|
|
damageInfo->procVictim = PROC_FLAG_NONE;
|
|
damageInfo->procEx = PROC_EX_NONE;
|
|
damageInfo->hitOutCome = MELEE_HIT_EVADE;
|
|
|
|
if(!this || !pVictim)
|
|
return;
|
|
if(!this->isAlive() || !pVictim->isAlive())
|
|
return;
|
|
|
|
// Select HitInfo/procAttacker/procVictim flag based on attack type
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
|
|
damageInfo->HitInfo = HITINFO_NORMALSWING2;
|
|
break;
|
|
case OFF_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
|
|
damageInfo->HitInfo = HITINFO_LEFTSWING;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
|
|
damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
|
|
damageInfo->HitInfo = 0x08;// test
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Physical Immune check
|
|
if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_NORMALSWING;
|
|
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
|
|
|
|
damageInfo->procEx |=PROC_EX_IMMUNE;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
return;
|
|
}
|
|
damage += CalculateDamage (damageInfo->attackType, false);
|
|
// Add melee damage bonus
|
|
damage = MeleeDamageBonus(damageInfo->target, damage, damageInfo->attackType);
|
|
// Calculate armor reduction
|
|
damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
|
|
damageInfo->cleanDamage += damage - damageInfo->damage;
|
|
|
|
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
|
|
|
|
// Disable parry or dodge for ranged attack
|
|
if(damageInfo->attackType == RANGED_ATTACK)
|
|
{
|
|
if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
|
|
if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
|
|
}
|
|
|
|
switch(damageInfo->hitOutCome)
|
|
{
|
|
case MELEE_HIT_EVADE:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
|
|
damageInfo->TargetState = VICTIMSTATE_EVADES;
|
|
|
|
damageInfo->procEx|=PROC_EX_EVADE;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
return;
|
|
}
|
|
case MELEE_HIT_MISS:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_MISS;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
|
|
damageInfo->procEx|=PROC_EX_MISS;
|
|
damageInfo->damage = 0;
|
|
damageInfo->cleanDamage = 0;
|
|
break;
|
|
}
|
|
case MELEE_HIT_NORMAL:
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
|
|
break;
|
|
case MELEE_HIT_CRIT:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_CRITICALHIT;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
|
|
damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
|
|
// Crit bonus calc
|
|
damageInfo->damage += damageInfo->damage;
|
|
int32 mod=0;
|
|
// Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
|
|
if(damageInfo->attackType == RANGED_ATTACK)
|
|
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
|
|
else
|
|
{
|
|
mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
|
|
mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
|
|
}
|
|
|
|
uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
|
|
|
|
// Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
|
|
mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
|
|
if (mod!=0)
|
|
damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
|
|
|
|
// Resilience - reduce crit damage
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage);
|
|
damageInfo->damage -= resilienceReduction;
|
|
damageInfo->cleanDamage += resilienceReduction;
|
|
}
|
|
break;
|
|
}
|
|
case MELEE_HIT_PARRY:
|
|
damageInfo->TargetState = VICTIMSTATE_PARRY;
|
|
damageInfo->procEx|=PROC_EX_PARRY;
|
|
damageInfo->cleanDamage += damageInfo->damage;
|
|
damageInfo->damage = 0;
|
|
break;
|
|
|
|
case MELEE_HIT_DODGE:
|
|
damageInfo->TargetState = VICTIMSTATE_DODGE;
|
|
damageInfo->procEx|=PROC_EX_DODGE;
|
|
damageInfo->cleanDamage += damageInfo->damage;
|
|
damageInfo->damage = 0;
|
|
break;
|
|
case MELEE_HIT_BLOCK:
|
|
{
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->HitInfo |= HITINFO_BLOCK;
|
|
damageInfo->procEx|=PROC_EX_BLOCK;
|
|
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
|
|
if (damageInfo->blocked_amount >= damageInfo->damage)
|
|
{
|
|
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
|
|
damageInfo->blocked_amount = damageInfo->damage;
|
|
}
|
|
damageInfo->damage -= damageInfo->blocked_amount;
|
|
damageInfo->cleanDamage += damageInfo->blocked_amount;
|
|
break;
|
|
}
|
|
case MELEE_HIT_GLANCING:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_GLANCING;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
|
|
float reducePercent = 1.0f; //damage factor
|
|
// calculate base values and mods
|
|
float baseLowEnd = 1.3f;
|
|
float baseHighEnd = 1.2f;
|
|
switch(getClass()) // lowering base values for casters
|
|
{
|
|
case CLASS_SHAMAN:
|
|
case CLASS_PRIEST:
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
case CLASS_DRUID:
|
|
baseLowEnd -= 0.7f;
|
|
baseHighEnd -= 0.3f;
|
|
break;
|
|
}
|
|
|
|
float maxLowEnd = 0.6f;
|
|
switch(getClass()) // upper for melee classes
|
|
{
|
|
case CLASS_WARRIOR:
|
|
case CLASS_ROGUE:
|
|
maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
|
|
}
|
|
|
|
// calculate values
|
|
int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
|
|
float lowEnd = baseLowEnd - ( 0.05f * diff );
|
|
float highEnd = baseHighEnd - ( 0.03f * diff );
|
|
|
|
// apply max/min bounds
|
|
if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
|
|
lowEnd = 0.01f;
|
|
else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
|
|
lowEnd = maxLowEnd;
|
|
|
|
if ( highEnd < 0.2f ) //high end limits
|
|
highEnd = 0.2f;
|
|
if ( highEnd > 0.99f )
|
|
highEnd = 0.99f;
|
|
|
|
if(lowEnd > highEnd) // prevent negative range size
|
|
lowEnd = highEnd;
|
|
|
|
reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
|
|
|
|
damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
|
|
damageInfo->damage = uint32(reducePercent * damageInfo->damage);
|
|
break;
|
|
}
|
|
case MELEE_HIT_CRUSHING:
|
|
{
|
|
damageInfo->HitInfo |= HITINFO_CRUSHING;
|
|
damageInfo->TargetState = VICTIMSTATE_NORMAL;
|
|
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
|
|
// 150% normal damage
|
|
damageInfo->damage += (damageInfo->damage / 2);
|
|
break;
|
|
}
|
|
default:
|
|
|
|
break;
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if (attackType != RANGED_ATTACK)
|
|
damage-=((Player*)pVictim)->GetMeleeDamageReduction(damage);
|
|
else
|
|
damage-=((Player*)pVictim)->GetRangedDamageReduction(damage);
|
|
}
|
|
|
|
// Calculate absorb resist
|
|
if(int32(damageInfo->damage) > 0)
|
|
{
|
|
damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
|
|
// Calculate absorb & resists
|
|
CalcAbsorbResist(damageInfo->target, SpellSchoolMask(damageInfo->damageSchoolMask), DIRECT_DAMAGE, damageInfo->damage, &damageInfo->absorb, &damageInfo->resist);
|
|
damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
|
|
if (damageInfo->absorb)
|
|
{
|
|
damageInfo->HitInfo|=HITINFO_ABSORB;
|
|
damageInfo->procEx|=PROC_EX_ABSORB;
|
|
}
|
|
if (damageInfo->resist)
|
|
damageInfo->HitInfo|=HITINFO_RESIST;
|
|
|
|
}
|
|
else // Umpossible get negative result but....
|
|
damageInfo->damage = 0;
|
|
}
|
|
|
|
void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
|
|
{
|
|
if (damageInfo==0) return;
|
|
Unit *pVictim = damageInfo->target;
|
|
|
|
if(!this || !pVictim)
|
|
return;
|
|
|
|
if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return;
|
|
|
|
//You don't lose health from damage taken from another player while in a sanctuary
|
|
//You still see it in the combat log though
|
|
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
|
|
if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
|
|
return;
|
|
}
|
|
|
|
// Hmmmm dont like this emotes client must by self do all animations
|
|
if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
|
|
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
|
|
if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
|
|
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
|
|
|
|
if(damageInfo->TargetState == VICTIMSTATE_PARRY)
|
|
{
|
|
// Get attack timers
|
|
float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
|
|
float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
|
|
// Reduce attack time
|
|
if (pVictim->haveOffhandWeapon() && offtime < basetime)
|
|
{
|
|
float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
|
|
float percent60 = 3.0f * percent20;
|
|
if(offtime > percent20 && offtime <= percent60)
|
|
{
|
|
pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
|
|
}
|
|
else if(offtime > percent60)
|
|
{
|
|
offtime -= 2.0f * percent20;
|
|
pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
|
|
float percent60 = 3.0f * percent20;
|
|
if(basetime > percent20 && basetime <= percent60)
|
|
{
|
|
pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
|
|
}
|
|
else if(basetime > percent60)
|
|
{
|
|
basetime -= 2.0f * percent20;
|
|
pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Call default DealDamage
|
|
CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
|
|
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
|
|
|
|
// If this is a creature and it attacks from behind it has a probability to daze it's victim
|
|
if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
|
|
GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
|
|
{
|
|
// -probability is between 0% and 40%
|
|
// 20% base chance
|
|
float Probability = 20.0f;
|
|
|
|
//there is a newbie protection, at level 10 just 7% base chance; assuming linear function
|
|
if( pVictim->getLevel() < 30 )
|
|
Probability = 0.65f*pVictim->getLevel()+0.5f;
|
|
|
|
uint32 VictimDefense=pVictim->GetDefenseSkillValue();
|
|
uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
|
|
|
|
Probability *= AttackerMeleeSkill/(float)VictimDefense;
|
|
|
|
if(Probability > 40.0f)
|
|
Probability = 40.0f;
|
|
|
|
if(roll_chance_f(Probability))
|
|
CastSpell(pVictim, 1604, true);
|
|
}
|
|
|
|
// If not miss
|
|
if (!(damageInfo->HitInfo & HITINFO_MISS))
|
|
{
|
|
// on weapon hit casts
|
|
if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
|
|
((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
|
|
|
|
// victim's damage shield
|
|
std::set<Aura*> alreadyDone;
|
|
AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
|
|
for(AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
|
|
{
|
|
if (alreadyDone.find(*i) == alreadyDone.end())
|
|
{
|
|
alreadyDone.insert(*i);
|
|
uint32 damage=(*i)->GetModifier()->m_amount;
|
|
SpellEntry const *i_spellProto = (*i)->GetSpellProto();
|
|
//Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
|
|
//uint32 absorb;
|
|
//uint32 resist;
|
|
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
|
|
//damage-=absorb + resist;
|
|
|
|
pVictim->DealDamageMods(this,damage,NULL);
|
|
|
|
WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
|
|
data << uint64(pVictim->GetGUID());
|
|
data << uint64(GetGUID());
|
|
data << uint32(i_spellProto->Id);
|
|
data << uint32(damage); // Damage
|
|
data << uint32(0); // Overkill
|
|
data << uint32(i_spellProto->SchoolMask);
|
|
pVictim->SendMessageToSet(&data, true );
|
|
|
|
pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
|
|
|
|
i = vDamageShields.begin();
|
|
}
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Unit::HandleEmoteCommand(uint32 anim_id)
|
|
{
|
|
WorldPacket data( SMSG_EMOTE, 4 + 8 );
|
|
data << uint32(anim_id);
|
|
data << uint64(GetGUID());
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
|
|
{
|
|
uint32 newdamage = 0;
|
|
float armor = pVictim->GetArmor();
|
|
|
|
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
|
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
|
|
|
|
// Apply Player CR_ARMOR_PENETRATION rating and percent talents
|
|
if (GetTypeId()==TYPEID_PLAYER)
|
|
armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
|
|
|
|
if (armor < 0.0f)
|
|
armor = 0.0f;
|
|
|
|
float levelModifier = getLevel();
|
|
if (levelModifier > 59)
|
|
levelModifier = levelModifier + (4.5f * (levelModifier-59));
|
|
|
|
float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
|
|
tmpvalue = tmpvalue/(1.0f + tmpvalue);
|
|
|
|
if (tmpvalue < 0.0f)
|
|
tmpvalue = 0.0f;
|
|
if (tmpvalue > 0.75f)
|
|
tmpvalue = 0.75f;
|
|
|
|
newdamage = uint32(damage - (damage * tmpvalue));
|
|
|
|
return (newdamage > 1) ? newdamage : 1;
|
|
}
|
|
|
|
void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
|
|
{
|
|
if(!pVictim || !pVictim->isAlive() || !damage)
|
|
return;
|
|
|
|
// Magic damage, check for resists
|
|
if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
|
|
{
|
|
// Get base victim resistance for school
|
|
float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
|
|
// Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
|
|
tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
|
|
|
|
tmpvalue2 *= (float)(0.15f / getLevel());
|
|
if (tmpvalue2 < 0.0f)
|
|
tmpvalue2 = 0.0f;
|
|
if (tmpvalue2 > 0.75f)
|
|
tmpvalue2 = 0.75f;
|
|
uint32 ran = urand(0, 100);
|
|
uint32 faq[4] = {24,6,4,6};
|
|
uint8 m = 0;
|
|
float Binom = 0.0f;
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
{
|
|
Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
|
|
if (ran > Binom )
|
|
++m;
|
|
else
|
|
break;
|
|
}
|
|
if (damagetype == DOT && m == 4)
|
|
*resist += uint32(damage - 1);
|
|
else
|
|
*resist += uint32(damage * m / 4);
|
|
if(*resist > damage)
|
|
*resist = damage;
|
|
}
|
|
else
|
|
*resist = 0;
|
|
|
|
int32 RemainingDamage = damage - *resist;
|
|
|
|
// Get unit state (need for some absorb check)
|
|
uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
|
|
// Reflect damage spells (not cast any damage spell in aura lookup)
|
|
uint32 reflectSpell = 0;
|
|
int32 reflectDamage = 0;
|
|
Aura* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
|
|
// Death Prevention Aura
|
|
SpellEntry const* preventDeathSpell = NULL;
|
|
int32 preventDeathAmount = 0;
|
|
// Need remove expired auras after
|
|
bool existExpired = false;
|
|
// absorb without mana cost
|
|
AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
|
|
for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (!(mod->m_miscvalue & schoolMask))
|
|
continue;
|
|
|
|
SpellEntry const* spellProto = (*i)->GetSpellProto();
|
|
|
|
// Max Amount can be absorbed by this aura
|
|
int32 currentAbsorb = mod->m_amount;
|
|
|
|
// Found empty aura (impossible but..)
|
|
if (currentAbsorb <=0)
|
|
{
|
|
existExpired = true;
|
|
continue;
|
|
}
|
|
// Handle custom absorb auras
|
|
// TODO: try find better way
|
|
switch(spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
// Astral Shift
|
|
if (spellProto->SpellIconID == 3066)
|
|
{
|
|
//reduces all damage taken while stun, fear or silence
|
|
if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
// Nerves of Steel
|
|
if (spellProto->SpellIconID == 2115)
|
|
{
|
|
// while affected by Stun and Fear
|
|
if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
// Spell Deflection
|
|
if (spellProto->SpellIconID == 3006)
|
|
{
|
|
// You have a chance equal to your Parry chance
|
|
if (damagetype == DIRECT_DAMAGE && // Only for direct damage
|
|
roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
// Reflective Shield (Lady Malande boss)
|
|
if (spellProto->Id == 41475)
|
|
{
|
|
if(RemainingDamage < currentAbsorb)
|
|
reflectDamage = RemainingDamage / 2;
|
|
else
|
|
reflectDamage = currentAbsorb / 2;
|
|
reflectSpell = 33619;
|
|
reflectTriggeredBy = *i;
|
|
break;
|
|
}
|
|
if (spellProto->Id == 39228 || // Argussian Compass
|
|
spellProto->Id == 60218) // Essence of Gossamer
|
|
{
|
|
// Max absorb stored in 1 dummy effect
|
|
if (spellProto->EffectBasePoints[1] < currentAbsorb)
|
|
currentAbsorb = spellProto->EffectBasePoints[1];
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Primal Tenacity
|
|
if (spellProto->SpellIconID == 2253)
|
|
{
|
|
//reduces all damage taken while Stunned
|
|
if (unitflag & UNIT_FLAG_STUNNED)
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Cheat Death (make less prio with Guardian Spirit case)
|
|
if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
|
|
pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
|
|
!((Player*)pVictim)->HasSpellCooldown(31231) &&
|
|
// Only if no cooldown
|
|
roll_chance_i((*i)->GetModifier()->m_amount))
|
|
// Only if roll
|
|
{
|
|
preventDeathSpell = (*i)->GetSpellProto();
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Guardian Spirit
|
|
if (spellProto->SpellIconID == 2873)
|
|
{
|
|
preventDeathSpell = (*i)->GetSpellProto();
|
|
preventDeathAmount = (*i)->GetModifier()->m_amount;
|
|
continue;
|
|
}
|
|
|
|
// Reflective Shield
|
|
if (spellProto->SpellFamilyFlags == 0x1)
|
|
{
|
|
if (pVictim == this)
|
|
break;
|
|
Unit* caster = (*i)->GetCaster();
|
|
if (!caster)
|
|
break;
|
|
AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
|
|
{
|
|
switch((*k)->GetModifier()->m_miscvalue)
|
|
{
|
|
case 5065: // Rank 1
|
|
case 5064: // Rank 2
|
|
{
|
|
if(RemainingDamage >= currentAbsorb)
|
|
reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
|
|
else
|
|
reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
|
|
reflectSpell = 33619;
|
|
reflectTriggeredBy = *i;
|
|
} break;
|
|
default: break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Astral Shift
|
|
if (spellProto->SpellIconID == 3066)
|
|
{
|
|
//reduces all damage taken while stun, fear or silence
|
|
if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Shadow of Death
|
|
if (spellProto->SpellIconID == 1958)
|
|
{
|
|
// TODO: absorb only while transform
|
|
continue;
|
|
}
|
|
// Anti-Magic Shell (on self)
|
|
if (spellProto->Id == 48707)
|
|
{
|
|
// damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
|
|
// This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
|
|
int32 absorbed = RemainingDamage * currentAbsorb / 100;
|
|
int32 regen = absorbed * 2 / 10;
|
|
pVictim->CastCustomSpell(pVictim, 49088, ®en, NULL, NULL, true, NULL, *i);
|
|
RemainingDamage -= absorbed;
|
|
continue;
|
|
}
|
|
// Anti-Magic Shell (on single party/raid member)
|
|
if (spellProto->Id == 50462)
|
|
{
|
|
RemainingDamage -= RemainingDamage * currentAbsorb / 100;
|
|
continue;
|
|
}
|
|
// Anti-Magic Zone
|
|
if (spellProto->Id == 50461)
|
|
{
|
|
Unit* caster = (*i)->GetCaster();
|
|
if (!caster)
|
|
continue;
|
|
int32 absorbed = RemainingDamage * currentAbsorb / 100;
|
|
int32 canabsorb = caster->GetHealth();
|
|
if (canabsorb < absorbed)
|
|
absorbed = canabsorb;
|
|
|
|
RemainingDamage -= absorbed;
|
|
|
|
uint32 ab_damage = absorbed;
|
|
DealDamageMods(caster,ab_damage,NULL);
|
|
DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// currentAbsorb - damage can be absorbed by shield
|
|
// If need absorb less damage
|
|
if (RemainingDamage < currentAbsorb)
|
|
currentAbsorb = RemainingDamage;
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
|
|
// Reduce shield amount
|
|
mod->m_amount-=currentAbsorb;
|
|
if((*i)->DropAuraCharge())
|
|
mod->m_amount = 0;
|
|
// Need remove it later
|
|
if (mod->m_amount<=0)
|
|
existExpired = true;
|
|
}
|
|
|
|
// Remove all expired absorb auras
|
|
if (existExpired)
|
|
{
|
|
for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
|
|
{
|
|
if ((*i)->GetModifier()->m_amount<=0)
|
|
{
|
|
pVictim->RemoveAurasDueToSpell((*i)->GetId());
|
|
i = vSchoolAbsorb.begin();
|
|
}
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
// Cast back reflect damage spell
|
|
if (reflectSpell)
|
|
pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
|
|
|
|
// absorb by mana cost
|
|
AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
|
|
for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
|
continue;
|
|
|
|
int32 currentAbsorb;
|
|
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
|
|
currentAbsorb = (*i)->GetModifier()->m_amount;
|
|
else
|
|
currentAbsorb = RemainingDamage;
|
|
|
|
float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
|
|
if(Player *modOwner = pVictim->GetSpellModOwner())
|
|
modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
|
|
|
|
int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
|
|
if (currentAbsorb > maxAbsorb)
|
|
currentAbsorb = maxAbsorb;
|
|
|
|
(*i)->GetModifier()->m_amount -= currentAbsorb;
|
|
if((*i)->GetModifier()->m_amount <= 0)
|
|
{
|
|
pVictim->RemoveAurasDueToSpell((*i)->GetId());
|
|
next = vManaShield.begin();
|
|
}
|
|
|
|
int32 manaReduction = int32(currentAbsorb * manaMultiplier);
|
|
pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
}
|
|
|
|
// only split damage if not damaging yourself
|
|
if(pVictim != this)
|
|
{
|
|
AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
|
|
for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
|
continue;
|
|
|
|
// Damage can be splitted only if aura has an alive caster
|
|
Unit *caster = (*i)->GetCaster();
|
|
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
|
continue;
|
|
|
|
int32 currentAbsorb;
|
|
if (RemainingDamage >= (*i)->GetModifier()->m_amount)
|
|
currentAbsorb = (*i)->GetModifier()->m_amount;
|
|
else
|
|
currentAbsorb = RemainingDamage;
|
|
|
|
RemainingDamage -= currentAbsorb;
|
|
|
|
|
|
uint32 splitted = currentAbsorb;
|
|
uint32 splitted_absorb = 0;
|
|
DealDamageMods(caster,splitted,&splitted_absorb);
|
|
|
|
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
|
}
|
|
|
|
AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
|
|
for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
|
|
{
|
|
next = i; ++next;
|
|
|
|
// check damage school mask
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
|
|
continue;
|
|
|
|
// Damage can be splitted only if aura has an alive caster
|
|
Unit *caster = (*i)->GetCaster();
|
|
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
|
|
continue;
|
|
|
|
uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
|
|
|
|
RemainingDamage -= int32(splitted);
|
|
|
|
uint32 split_absorb = 0;
|
|
DealDamageMods(caster,splitted,&split_absorb);
|
|
|
|
SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
|
|
|
|
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
|
|
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
|
|
}
|
|
}
|
|
|
|
// Apply death prevention spells effects
|
|
if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
|
|
{
|
|
switch(preventDeathSpell->SpellFamilyName)
|
|
{
|
|
// Cheat Death
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
// Cheat Death
|
|
if (preventDeathSpell->SpellIconID == 2109)
|
|
{
|
|
pVictim->CastSpell(pVictim,31231,true);
|
|
((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
|
|
// with health > 10% lost health until health==10%, in other case no losses
|
|
uint32 health10 = pVictim->GetMaxHealth()/10;
|
|
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
|
|
}
|
|
break;
|
|
}
|
|
// Guardian Spirit
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Guardian Spirit
|
|
if (preventDeathSpell->SpellIconID == 2873)
|
|
{
|
|
int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
|
|
pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
|
|
pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
|
|
RemainingDamage = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
*absorb = damage - RemainingDamage - *resist;
|
|
}
|
|
|
|
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
|
|
{
|
|
if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DIED) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
|
|
return;
|
|
|
|
if (!pVictim->isAlive())
|
|
return;
|
|
|
|
if(IsNonMeleeSpellCasted(false))
|
|
return;
|
|
|
|
uint32 hitInfo;
|
|
if (attType == BASE_ATTACK)
|
|
hitInfo = HITINFO_NORMALSWING2;
|
|
else if (attType == OFF_ATTACK)
|
|
hitInfo = HITINFO_LEFTSWING;
|
|
else
|
|
return; // ignore ranged case
|
|
|
|
uint32 extraAttacks = m_extraAttacks;
|
|
|
|
// melee attack spell casted at main hand attack only
|
|
if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
|
|
{
|
|
m_currentSpells[CURRENT_MELEE_SPELL]->cast();
|
|
|
|
// not recent extra attack only at any non extra attack (melee spell case)
|
|
if(!extra && extraAttacks)
|
|
{
|
|
while(m_extraAttacks)
|
|
{
|
|
AttackerStateUpdate(pVictim, BASE_ATTACK, true);
|
|
if(m_extraAttacks > 0)
|
|
--m_extraAttacks;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
// attack can be redirected to another target
|
|
pVictim = SelectMagnetTarget(pVictim);
|
|
|
|
CalcDamageInfo damageInfo;
|
|
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
|
|
// Send log damage message to client
|
|
DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
|
|
SendAttackStateUpdate(&damageInfo);
|
|
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
|
|
DealMeleeDamage(&damageInfo,true);
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
|
|
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
|
|
else
|
|
DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
|
|
GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
|
|
|
|
// if damage pVictim call AI reaction
|
|
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
|
|
((Creature*)pVictim)->AI()->AttackedBy(this);
|
|
|
|
// extra attack only at any non extra attack (normal case)
|
|
if(!extra && extraAttacks)
|
|
{
|
|
while(m_extraAttacks)
|
|
{
|
|
AttackerStateUpdate(pVictim, BASE_ATTACK, true);
|
|
if(m_extraAttacks > 0)
|
|
--m_extraAttacks;
|
|
}
|
|
}
|
|
}
|
|
|
|
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
|
|
{
|
|
// This is only wrapper
|
|
|
|
// Miss chance based on melee
|
|
float miss_chance = MeleeMissChanceCalc(pVictim, attType);
|
|
|
|
// Critical hit chance
|
|
float crit_chance = GetUnitCriticalChance(attType, pVictim);
|
|
|
|
// stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
|
|
float dodge_chance = pVictim->GetUnitDodgeChance();
|
|
float block_chance = pVictim->GetUnitBlockChance();
|
|
float parry_chance = pVictim->GetUnitParryChance();
|
|
|
|
// Useful if want to specify crit & miss chances for melee, else it could be removed
|
|
DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
|
|
|
|
return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
|
|
}
|
|
|
|
MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
|
|
{
|
|
if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return MELEE_HIT_EVADE;
|
|
|
|
int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
|
|
int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
|
|
|
|
int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
|
|
int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
|
|
|
|
// bonus from skills is 0.04%
|
|
int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
|
|
int32 sum = 0, tmp = 0;
|
|
int32 roll = urand (0, 10000);
|
|
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
|
|
roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
|
|
|
|
tmp = miss_chance;
|
|
|
|
if (tmp > 0 && roll < (sum += tmp ))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
|
|
return MELEE_HIT_MISS;
|
|
}
|
|
|
|
// always crit against a sitting target (except 0 crit chance)
|
|
if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
|
|
return MELEE_HIT_CRIT;
|
|
}
|
|
|
|
// Dodge chance
|
|
|
|
// only players can't dodge if attacker is behind
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
|
|
}
|
|
else
|
|
{
|
|
// Reduce dodge chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
|
|
|
|
// Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
|
|
dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
|
|
|
|
tmp = dodge_chance;
|
|
if ( (tmp > 0) // check if unit _can_ dodge
|
|
&& ((tmp -= skillBonus) > 0)
|
|
&& roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_DODGE;
|
|
}
|
|
}
|
|
|
|
// parry & block chances
|
|
|
|
// check if attack comes from behind, nobody can parry or block if attacker is behind
|
|
if (!pVictim->HasInArc(M_PI,this))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
|
|
}
|
|
else
|
|
{
|
|
// Reduce parry chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
|
|
|
|
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
|
|
{
|
|
int32 tmp2 = int32(parry_chance);
|
|
if ( (tmp2 > 0) // check if unit _can_ parry
|
|
&& ((tmp2 -= skillBonus) > 0)
|
|
&& (roll < (sum += tmp2)))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
|
|
return MELEE_HIT_PARRY;
|
|
}
|
|
}
|
|
|
|
if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
|
|
{
|
|
tmp = block_chance;
|
|
if ( (tmp > 0) // check if unit _can_ block
|
|
&& ((tmp -= skillBonus) > 0)
|
|
&& (roll < (sum += tmp)))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_BLOCK;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Critical chance
|
|
tmp = crit_chance;
|
|
|
|
if (tmp > 0 && roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_CRIT;
|
|
}
|
|
|
|
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
|
|
if( attType != RANGED_ATTACK &&
|
|
(GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
|
|
pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
|
|
getLevel() < pVictim->getLevelForTarget(this) )
|
|
{
|
|
// cap possible value (with bonuses > max skill)
|
|
int32 skill = attackerWeaponSkill;
|
|
int32 maxskill = attackerMaxSkillValueForLevel;
|
|
skill = (skill > maxskill) ? maxskill : skill;
|
|
|
|
tmp = (10 + (victimDefenseSkill - skill)) * 100;
|
|
tmp = tmp > 4000 ? 4000 : tmp;
|
|
if (roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
|
|
return MELEE_HIT_GLANCING;
|
|
}
|
|
}
|
|
|
|
// mobs can score crushing blows if they're 4 or more levels above victim
|
|
if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
|
|
// can be from by creature (if can) or from controlled player that considered as creature
|
|
(GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
|
|
!(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
|
|
GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
|
|
{
|
|
// when their weapon skill is 15 or more above victim's defense skill
|
|
tmp = victimDefenseSkill;
|
|
int32 tmpmax = victimMaxSkillValueForLevel;
|
|
// having defense above your maximum (from items, talents etc.) has no effect
|
|
tmp = tmp > tmpmax ? tmpmax : tmp;
|
|
// tmp = mob's level * 5 - player's current defense skill
|
|
tmp = attackerMaxSkillValueForLevel - tmp;
|
|
if(tmp >= 15)
|
|
{
|
|
// add 2% chance per lacking skill point, min. is 15%
|
|
tmp = tmp * 200 - 1500;
|
|
if (roll < (sum += tmp))
|
|
{
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
|
|
return MELEE_HIT_CRUSHING;
|
|
}
|
|
}
|
|
}
|
|
|
|
DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
|
|
return MELEE_HIT_NORMAL;
|
|
}
|
|
|
|
uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
|
|
{
|
|
float min_damage, max_damage;
|
|
|
|
if (normalized && GetTypeId()==TYPEID_PLAYER)
|
|
((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
|
|
else
|
|
{
|
|
switch (attType)
|
|
{
|
|
case RANGED_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
|
|
break;
|
|
case BASE_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
|
|
break;
|
|
case OFF_ATTACK:
|
|
min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
|
|
max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
|
|
break;
|
|
// Just for good manner
|
|
default:
|
|
min_damage = 0.0f;
|
|
max_damage = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (min_damage > max_damage)
|
|
{
|
|
std::swap(min_damage,max_damage);
|
|
}
|
|
|
|
if(max_damage == 0.0f)
|
|
max_damage = 5.0f;
|
|
|
|
return urand((uint32)min_damage, (uint32)max_damage);
|
|
}
|
|
|
|
float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
|
|
{
|
|
if(spellProto->spellLevel <= 0)
|
|
return 1.0f;
|
|
|
|
float LvlPenalty = 0.0f;
|
|
|
|
if(spellProto->spellLevel < 20)
|
|
LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
|
|
float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
|
|
if(LvlFactor > 1.0f)
|
|
LvlFactor = 1.0f;
|
|
|
|
return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
|
|
}
|
|
|
|
void Unit::SendMeleeAttackStart(Unit* pVictim)
|
|
{
|
|
WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
|
|
data << uint64(GetGUID());
|
|
data << uint64(pVictim->GetGUID());
|
|
|
|
SendMessageToSet(&data, true);
|
|
DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
|
|
}
|
|
|
|
void Unit::SendMeleeAttackStop(Unit* victim)
|
|
{
|
|
if(!victim)
|
|
return;
|
|
|
|
WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
|
|
data.append(GetPackGUID());
|
|
data.append(victim->GetPackGUID()); // can be 0x00...
|
|
data << uint32(0); // can be 0x1
|
|
SendMessageToSet(&data, true);
|
|
sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
|
|
|
|
/*if(victim->GetTypeId() == TYPEID_UNIT)
|
|
((Creature*)victim)->AI().EnterEvadeMode(this);*/
|
|
}
|
|
|
|
bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
|
|
{
|
|
if (pVictim->HasInArc(M_PI,this))
|
|
{
|
|
/* Currently not exist spells with ignore block
|
|
// Ignore combat result aura (parry/dodge check on prepare)
|
|
AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
|
|
for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
continue;
|
|
if ((*i)->GetModifier()->m_miscvalue == )
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
// Check creatures flags_extra for disable block
|
|
if(pVictim->GetTypeId()==TYPEID_UNIT &&
|
|
((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
|
|
return false;
|
|
|
|
float blockChance = pVictim->GetUnitBlockChance();
|
|
blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
|
|
if (roll_chance_f(blockChance))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Melee based spells can be miss, parry or dodge on this step
|
|
// Crit or block - determined on damage calculation phase! (and can be both in some time)
|
|
float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
|
|
{
|
|
// Calculate hit chance (more correct for chance mod)
|
|
int32 HitChance;
|
|
|
|
// PvP - PvE melee chances
|
|
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
|
|
int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
|
|
if(leveldif < 3)
|
|
HitChance = 95 - leveldif;
|
|
else
|
|
HitChance = 93 - (leveldif - 2) * lchance;
|
|
|
|
// Hit chance depends from victim auras
|
|
if(attType == RANGED_ATTACK)
|
|
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
|
|
else
|
|
HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
|
|
|
|
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
|
|
if(Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
|
|
|
|
// Miss = 100 - hit
|
|
float miss_chance= 100.0f - HitChance;
|
|
|
|
// Bonuses from attacker aura and ratings
|
|
if (attType == RANGED_ATTACK)
|
|
miss_chance -= m_modRangedHitChance;
|
|
else
|
|
miss_chance -= m_modMeleeHitChance;
|
|
|
|
// bonus from skills is 0.04%
|
|
miss_chance -= skillDiff * 0.04f;
|
|
|
|
// Limit miss chance from 0 to 60%
|
|
if (miss_chance < 0.0f)
|
|
return 0.0f;
|
|
if (miss_chance > 60.0f)
|
|
return 60.0f;
|
|
return miss_chance;
|
|
}
|
|
|
|
// Melee based spells hit result calculations
|
|
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|
{
|
|
WeaponAttackType attType = BASE_ATTACK;
|
|
|
|
if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
|
|
attType = RANGED_ATTACK;
|
|
|
|
// bonus from skills is 0.04% per skill Diff
|
|
int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
|
|
int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
|
|
int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
|
|
|
|
uint32 roll = urand (0, 10000);
|
|
|
|
uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
|
|
// Roll miss
|
|
uint32 tmp = missChance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_MISS;
|
|
|
|
// Chance resist mechanic (select max value from every mechanic spell effect)
|
|
int32 resist_mech = 0;
|
|
// Get effects mechanic and chance
|
|
for(int eff = 0; eff < 3; ++eff)
|
|
{
|
|
int32 effect_mech = GetEffectMechanic(spell, eff);
|
|
if (effect_mech)
|
|
{
|
|
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
|
|
if (resist_mech < temp*100)
|
|
resist_mech = temp*100;
|
|
}
|
|
}
|
|
// Roll chance
|
|
tmp += resist_mech;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_RESIST;
|
|
|
|
bool canDodge = true;
|
|
bool canParry = true;
|
|
|
|
// Same spells cannot be parry/dodge
|
|
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
|
|
return SPELL_MISS_NONE;
|
|
|
|
// Ranged attack cannot be parry/dodge only deflect
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
// only if in front
|
|
if (pVictim->HasInArc(M_PI,this))
|
|
{
|
|
int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
|
|
tmp+=deflect_chance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_DEFLECT;
|
|
}
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// Check for attack from behind
|
|
if (!pVictim->HasInArc(M_PI,this))
|
|
{
|
|
// Can`t dodge from behind in PvP (but its possible in PvE)
|
|
if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
canDodge = false;
|
|
// Can`t parry
|
|
canParry = false;
|
|
}
|
|
// Check creatures flags_extra for disable parry
|
|
if(pVictim->GetTypeId()==TYPEID_UNIT)
|
|
{
|
|
uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
|
|
if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
|
|
canParry = false;
|
|
}
|
|
// Ignore combat result aura
|
|
AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
|
|
for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spell))
|
|
continue;
|
|
switch((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
case MELEE_HIT_DODGE: canDodge = false; break;
|
|
case MELEE_HIT_BLOCK: break; // Block check in hit step
|
|
case MELEE_HIT_PARRY: canParry = false; break;
|
|
default:
|
|
DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (canDodge)
|
|
{
|
|
// Roll dodge
|
|
int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
|
|
// Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
|
|
dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
|
|
// Reduce dodge chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
|
|
if (dodgeChance < 0)
|
|
dodgeChance = 0;
|
|
|
|
tmp += dodgeChance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_DODGE;
|
|
}
|
|
|
|
if (canParry)
|
|
{
|
|
// Roll parry
|
|
int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
|
|
// Reduce parry chance by attacker expertise rating
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
|
|
if (parryChance < 0)
|
|
parryChance = 0;
|
|
|
|
tmp += parryChance;
|
|
if (roll < tmp)
|
|
return SPELL_MISS_PARRY;
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// TODO need use unit spell resistances in calculations
|
|
SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
|
|
{
|
|
// Can`t miss on dead target (on skinning for example)
|
|
if (!pVictim->isAlive())
|
|
return SPELL_MISS_NONE;
|
|
|
|
SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
|
|
// PvP - PvE spell misschances per leveldif > 2
|
|
int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
|
|
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
|
|
|
|
// Base hit chance from attacker and victim levels
|
|
int32 modHitChance;
|
|
if(leveldif < 3)
|
|
modHitChance = 96 - leveldif;
|
|
else
|
|
modHitChance = 94 - (leveldif - 2) * lchance;
|
|
|
|
// Spellmod from SPELLMOD_RESIST_MISS_CHANCE
|
|
if(Player *modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
|
|
// Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
|
|
modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
|
|
// Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
|
|
modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
|
|
// Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
|
|
if (IsAreaOfEffectSpell(spell))
|
|
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
|
|
// Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
|
|
if (IsDispelSpell(spell))
|
|
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
|
|
// Chance resist mechanic (select max value from every mechanic spell effect)
|
|
int32 resist_mech = 0;
|
|
// Get effects mechanic and chance
|
|
for(int eff = 0; eff < 3; ++eff)
|
|
{
|
|
int32 effect_mech = GetEffectMechanic(spell, eff);
|
|
if (effect_mech)
|
|
{
|
|
int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
|
|
if (resist_mech < temp)
|
|
resist_mech = temp;
|
|
}
|
|
}
|
|
// Apply mod
|
|
modHitChance-=resist_mech;
|
|
|
|
// Chance resist debuff
|
|
modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
|
|
|
|
int32 HitChance = modHitChance * 100;
|
|
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
|
|
HitChance += int32(m_modSpellHitChance*100.0f);
|
|
|
|
// Decrease hit chance from victim rating bonus
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
|
|
|
|
if (HitChance < 100) HitChance = 100;
|
|
if (HitChance > 10000) HitChance = 10000;
|
|
|
|
int32 tmp = 10000 - HitChance;
|
|
|
|
uint32 rand = urand(0,10000);
|
|
|
|
if (rand < tmp)
|
|
return SPELL_MISS_RESIST;
|
|
|
|
// cast by caster in front of victim
|
|
if (pVictim->HasInArc(M_PI,this))
|
|
{
|
|
int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
|
|
tmp+=deflect_chance;
|
|
if (rand < tmp)
|
|
return SPELL_MISS_DEFLECT;
|
|
}
|
|
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
// Calculate spell hit result can be:
|
|
// Every spell can: Evade/Immune/Reflect/Sucesful hit
|
|
// For melee based spells:
|
|
// Miss
|
|
// Dodge
|
|
// Parry
|
|
// For spells
|
|
// Resist
|
|
SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
|
|
{
|
|
// Return evade for units in evade mode
|
|
if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
|
|
return SPELL_MISS_EVADE;
|
|
|
|
// Check for immune
|
|
if (pVictim->IsImmunedToSpell(spell))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
// All positive spells can`t miss
|
|
// TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
|
|
if (IsPositiveSpell(spell->Id))
|
|
return SPELL_MISS_NONE;
|
|
|
|
// Check for immune
|
|
if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
|
|
return SPELL_MISS_IMMUNE;
|
|
|
|
// Try victim reflect spell
|
|
if (CanReflect)
|
|
{
|
|
int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
|
|
Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
|
|
for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
|
|
if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
|
|
reflectchance += (*i)->GetModifier()->m_amount;
|
|
if (reflectchance > 0 && roll_chance_i(reflectchance))
|
|
{
|
|
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
|
|
ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
|
|
return SPELL_MISS_REFLECT;
|
|
}
|
|
}
|
|
|
|
switch (spell->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
return MeleeSpellHitResult(pVictim, spell);
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
return MagicSpellHitResult(pVictim, spell);
|
|
}
|
|
return SPELL_MISS_NONE;
|
|
}
|
|
|
|
float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
|
|
{
|
|
if(!pVictim)
|
|
return 0.0f;
|
|
|
|
// Base misschance 5%
|
|
float misschance = 5.0f;
|
|
|
|
// DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
|
|
if (haveOffhandWeapon() && attType != RANGED_ATTACK)
|
|
{
|
|
bool isNormal = false;
|
|
for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
|
|
{
|
|
if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
|
|
{
|
|
isNormal = true;
|
|
break;
|
|
}
|
|
}
|
|
if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
|
|
misschance = 5.0f;
|
|
else
|
|
misschance = 24.0f;
|
|
}
|
|
|
|
// PvP : PvE melee misschances per leveldif > 2
|
|
int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
|
|
|
|
int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
|
|
if(leveldif < 0)
|
|
leveldif = 0;
|
|
|
|
// Hit chance from attacker based on ratings and auras
|
|
float m_modHitChance;
|
|
if (attType == RANGED_ATTACK)
|
|
m_modHitChance = m_modRangedHitChance;
|
|
else
|
|
m_modHitChance = m_modMeleeHitChance;
|
|
|
|
if(leveldif < 3)
|
|
misschance += (leveldif - m_modHitChance);
|
|
else
|
|
misschance += ((leveldif - 2) * chance - m_modHitChance);
|
|
|
|
// Hit chance for victim based on ratings
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if (attType == RANGED_ATTACK)
|
|
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
|
|
else
|
|
misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
|
|
}
|
|
|
|
// Modify miss chance by victim auras
|
|
if(attType == RANGED_ATTACK)
|
|
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
|
|
else
|
|
misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
|
|
|
|
// Modify miss chance from skill difference ( bonus from skills is 0.04% )
|
|
int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
|
|
misschance -= skillBonus * 0.04f;
|
|
|
|
// Limit miss chance from 0 to 60%
|
|
if ( misschance < 0.0f)
|
|
return 0.0f;
|
|
if ( misschance > 60.0f)
|
|
return 60.0f;
|
|
|
|
return misschance;
|
|
}
|
|
|
|
uint32 Unit::GetDefenseSkillValue(Unit const* target) const
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// in PvP use full skill instead current skill value
|
|
uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
|
|
? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
|
|
: ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
|
|
value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
|
|
return value;
|
|
}
|
|
else
|
|
return GetUnitMeleeSkill(target);
|
|
}
|
|
|
|
float Unit::GetUnitDodgeChance() const
|
|
{
|
|
if(hasUnitState(UNIT_STAT_STUNNED))
|
|
return 0.0f;
|
|
if( GetTypeId() == TYPEID_PLAYER )
|
|
return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
|
|
else
|
|
{
|
|
if(((Creature const*)this)->isTotem())
|
|
return 0.0f;
|
|
else
|
|
{
|
|
float dodge = 5.0f;
|
|
dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
|
|
return dodge > 0.0f ? dodge : 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetUnitParryChance() const
|
|
{
|
|
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
|
|
return 0.0f;
|
|
|
|
float chance = 0.0f;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = (Player const*)this;
|
|
if(player->CanParry() )
|
|
{
|
|
Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
|
|
if(!tmpitem)
|
|
tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
|
|
|
|
if(tmpitem)
|
|
chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
|
|
}
|
|
}
|
|
else if(GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
|
|
{
|
|
chance = 5.0f;
|
|
chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
|
|
}
|
|
}
|
|
|
|
return chance > 0.0f ? chance : 0.0f;
|
|
}
|
|
|
|
float Unit::GetUnitBlockChance() const
|
|
{
|
|
if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
|
|
return 0.0f;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player const* player = (Player const*)this;
|
|
if(player->CanBlock() )
|
|
{
|
|
Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
|
|
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
|
|
}
|
|
// is player but has no block ability or no not broken shield equipped
|
|
return 0.0f;
|
|
}
|
|
else
|
|
{
|
|
if(((Creature const*)this)->isTotem())
|
|
return 0.0f;
|
|
else
|
|
{
|
|
float block = 5.0f;
|
|
block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
|
|
return block > 0.0f ? block : 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
|
|
{
|
|
float crit;
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
switch(attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
|
|
break;
|
|
case OFF_ATTACK:
|
|
crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
|
|
break;
|
|
case RANGED_ATTACK:
|
|
crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
|
|
break;
|
|
// Just for good manner
|
|
default:
|
|
crit = 0.0f;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
crit = 5.0f;
|
|
crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
|
|
}
|
|
|
|
// flat aura mods
|
|
if(attackType == RANGED_ATTACK)
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
|
|
else
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
|
|
|
|
crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
|
|
|
|
// reduce crit chance from Rating for players
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if (attackType==RANGED_ATTACK)
|
|
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
|
|
else
|
|
crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
|
|
}
|
|
|
|
// Apply crit chance from defence skill
|
|
crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
|
|
|
|
if (crit < 0.0f)
|
|
crit = 0.0f;
|
|
return crit;
|
|
}
|
|
|
|
uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
|
|
{
|
|
uint32 value = 0;
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
|
|
|
|
// feral or unarmed skill only for base attack
|
|
if(attType != BASE_ATTACK && !item )
|
|
return 0;
|
|
|
|
if(IsInFeralForm())
|
|
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
|
|
|
|
// weapon skill or (unarmed for base attack)
|
|
uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
|
|
|
|
// in PvP use full skill instead current skill value
|
|
value = (target && target->GetTypeId() == TYPEID_PLAYER)
|
|
? ((Player*)this)->GetMaxSkillValue(skill)
|
|
: ((Player*)this)->GetSkillValue(skill);
|
|
// Modify value from ratings
|
|
value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
|
|
case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
|
|
case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
|
|
}
|
|
}
|
|
else
|
|
value = GetUnitMeleeSkill(target);
|
|
return value;
|
|
}
|
|
|
|
void Unit::_UpdateSpells( uint32 time )
|
|
{
|
|
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
|
|
_UpdateAutoRepeatSpell();
|
|
|
|
// remove finished spells from current pointers
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
{
|
|
if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
|
|
{
|
|
m_currentSpells[i]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[i] = NULL; // remove pointer
|
|
}
|
|
}
|
|
|
|
// update auras
|
|
// m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
|
|
for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
|
|
{
|
|
Aura* i_aura = m_AurasUpdateIterator->second;
|
|
++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
|
|
i_aura->UpdateAura(time);
|
|
}
|
|
|
|
// remove expired auras
|
|
for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
|
|
{
|
|
if ((*i).second)
|
|
{
|
|
if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
|
|
RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
else
|
|
++i;
|
|
}
|
|
|
|
if(!m_gameObj.empty())
|
|
{
|
|
GameObjectList::iterator ite1, dnext1;
|
|
for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
|
|
{
|
|
dnext1 = ite1;
|
|
//(*i)->Update( difftime );
|
|
if( !(*ite1)->isSpawned() )
|
|
{
|
|
(*ite1)->SetOwnerGUID(0);
|
|
(*ite1)->SetRespawnTime(0);
|
|
(*ite1)->Delete();
|
|
dnext1 = m_gameObj.erase(ite1);
|
|
}
|
|
else
|
|
++dnext1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::_UpdateAutoRepeatSpell()
|
|
{
|
|
//check "realtime" interrupts
|
|
if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
|
|
{
|
|
// cancel wand shoot
|
|
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
m_AutoRepeatFirstCast = true;
|
|
return;
|
|
}
|
|
|
|
//apply delay
|
|
if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
|
|
setAttackTimer(RANGED_ATTACK,500);
|
|
m_AutoRepeatFirstCast = false;
|
|
|
|
//castroutine
|
|
if (isAttackReady(RANGED_ATTACK))
|
|
{
|
|
// Check if able to cast
|
|
if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
|
|
{
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
return;
|
|
}
|
|
|
|
// we want to shoot
|
|
Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
|
|
spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
|
|
|
|
// all went good, reset attack
|
|
resetAttackTimer(RANGED_ATTACK);
|
|
}
|
|
}
|
|
|
|
void Unit::SetCurrentCastedSpell( Spell * pSpell )
|
|
{
|
|
assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
|
|
|
|
CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
|
|
|
|
if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
|
|
|
|
// break same type spell if it is not delayed
|
|
InterruptSpell(CSpellType,false);
|
|
|
|
// special breakage effects:
|
|
switch (CSpellType)
|
|
{
|
|
case CURRENT_GENERIC_SPELL:
|
|
{
|
|
// generic spells always break channeled not delayed spells
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
|
|
|
|
// autorepeat breaking
|
|
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
|
|
{
|
|
// break autorepeat if not Auto Shot
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
m_AutoRepeatFirstCast = true;
|
|
}
|
|
} break;
|
|
|
|
case CURRENT_CHANNELED_SPELL:
|
|
{
|
|
// channel spells always break generic non-delayed and any channeled spells
|
|
InterruptSpell(CURRENT_GENERIC_SPELL,false);
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
|
|
// it also does break autorepeat if not Auto Shot
|
|
if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
|
|
m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
} break;
|
|
|
|
case CURRENT_AUTOREPEAT_SPELL:
|
|
{
|
|
// only Auto Shoot does not break anything
|
|
if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
|
|
{
|
|
// generic autorepeats break generic non-delayed and channeled non-delayed spells
|
|
InterruptSpell(CURRENT_GENERIC_SPELL,false);
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL,false);
|
|
}
|
|
// special action: set first cast flag
|
|
m_AutoRepeatFirstCast = true;
|
|
} break;
|
|
|
|
default:
|
|
{
|
|
// other spell types don't break anything now
|
|
} break;
|
|
}
|
|
|
|
// current spell (if it is still here) may be safely deleted now
|
|
if (m_currentSpells[CSpellType])
|
|
m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
|
|
|
|
// set new current spell
|
|
m_currentSpells[CSpellType] = pSpell;
|
|
pSpell->SetReferencedFromCurrent(true);
|
|
|
|
pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
|
|
}
|
|
|
|
void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed)
|
|
{
|
|
assert(spellType < CURRENT_MAX_SPELL);
|
|
|
|
if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
|
|
{
|
|
// send autorepeat cancel message for autorepeat spells
|
|
if (spellType == CURRENT_AUTOREPEAT_SPELL)
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->SendAutoRepeatCancel(this);
|
|
}
|
|
|
|
if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
|
|
m_currentSpells[spellType]->cancel();
|
|
|
|
// cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
|
|
if (m_currentSpells[spellType])
|
|
{
|
|
m_currentSpells[spellType]->SetReferencedFromCurrent(false);
|
|
m_currentSpells[spellType] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
|
|
{
|
|
Spell* spell = m_currentSpells[spellType];
|
|
if (!spell)
|
|
return;
|
|
|
|
if (spellType == CURRENT_CHANNELED_SPELL)
|
|
spell->SendChannelUpdate(0);
|
|
|
|
spell->finish(ok);
|
|
}
|
|
|
|
|
|
bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
|
|
{
|
|
// We don't do loop here to explicitly show that melee spell is excluded.
|
|
// Maybe later some special spells will be excluded too.
|
|
|
|
// generic spells are casted when they are not finished and not delayed
|
|
if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
|
|
(m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
|
|
(withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
|
|
return(true);
|
|
|
|
// channeled spells may be delayed, but they are still considered casted
|
|
else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
|
|
(m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
|
|
return(true);
|
|
|
|
// autorepeat spells may be finished or delayed, but they are still considered casted
|
|
else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
|
|
return(true);
|
|
|
|
return(false);
|
|
}
|
|
|
|
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
|
|
{
|
|
// generic spells are interrupted if they are not finished or delayed
|
|
if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
|
|
InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
|
|
|
|
// autorepeat spells are interrupted if they are not finished or delayed
|
|
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
|
|
|
|
// channeled spells are interrupted if they are not finished, even if they are delayed
|
|
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL,true);
|
|
}
|
|
|
|
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
|
|
{
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
|
|
return m_currentSpells[i];
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::SetInFront(Unit const* target)
|
|
{
|
|
SetOrientation(GetAngle(target));
|
|
}
|
|
|
|
void Unit::SetFacingToObject(WorldObject* pObject)
|
|
{
|
|
// update orientation at server
|
|
SetOrientation(GetAngle(pObject));
|
|
|
|
// and client
|
|
WorldPacket data;
|
|
BuildHeartBeatMsg(&data);
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
|
|
bool Unit::isInAccessablePlaceFor(Creature const* c) const
|
|
{
|
|
if(IsInWater())
|
|
return c->canSwim();
|
|
else
|
|
return c->canWalk() || c->canFly();
|
|
}
|
|
|
|
bool Unit::IsInWater() const
|
|
{
|
|
return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
|
|
}
|
|
|
|
bool Unit::IsUnderWater() const
|
|
{
|
|
return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
|
|
}
|
|
|
|
void Unit::DeMorph()
|
|
{
|
|
SetDisplayId(GetNativeDisplayId());
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
modifier += (*i)->GetModifier()->m_amount;
|
|
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplier(AuraType auratype) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
|
|
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
if ((*i)->GetModifier()->m_amount > modifier)
|
|
modifier = (*i)->GetModifier()->m_amount;
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
if ((*i)->GetModifier()->m_amount < modifier)
|
|
modifier = (*i)->GetModifier()->m_amount;
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
if(!misc_mask)
|
|
return 0;
|
|
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask)
|
|
modifier += mod->m_amount;
|
|
}
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
if(!misc_mask)
|
|
return 1.0f;
|
|
|
|
float multiplier = 1.0f;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask)
|
|
multiplier *= (100.0f + mod->m_amount)/100.0f;
|
|
}
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
if(!misc_mask)
|
|
return 0;
|
|
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
|
|
modifier = mod->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
|
|
{
|
|
if(!misc_mask)
|
|
return 0;
|
|
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
|
|
modifier = mod->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value)
|
|
modifier += mod->m_amount;
|
|
}
|
|
return modifier;
|
|
}
|
|
|
|
float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
float multiplier = 1.0f;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value)
|
|
multiplier *= (100.0f + mod->m_amount)/100.0f;
|
|
}
|
|
return multiplier;
|
|
}
|
|
|
|
int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
|
|
modifier = mod->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
|
|
{
|
|
int32 modifier = 0;
|
|
|
|
AuraList const& mTotalAuraList = GetAurasByType(auratype);
|
|
for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
|
|
{
|
|
Modifier* mod = (*i)->GetModifier();
|
|
if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
|
|
modifier = mod->m_amount;
|
|
}
|
|
|
|
return modifier;
|
|
}
|
|
|
|
bool Unit::AddAura(Aura *Aur)
|
|
{
|
|
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
|
|
|
|
// ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
|
|
if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
|
|
!IsDeathOnlySpell(aurSpellInfo) &&
|
|
(GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
|
|
{
|
|
delete Aur;
|
|
return false;
|
|
}
|
|
|
|
if(Aur->GetTarget() != this)
|
|
{
|
|
sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
|
|
Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
|
|
(Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
|
|
delete Aur;
|
|
return false;
|
|
}
|
|
|
|
// m_auraname can be modified to SPELL_AURA_NONE for area auras, this expected for this value
|
|
AuraType aurName = Aur->GetModifier()->m_auraname;
|
|
|
|
spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
|
|
AuraMap::iterator i = m_Auras.find( spair );
|
|
|
|
// take out same spell
|
|
if (i != m_Auras.end())
|
|
{
|
|
// passive and persistent auras can stack with themselves any number of times
|
|
if (!Aur->IsPassive() && !Aur->IsPersistent())
|
|
{
|
|
for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
|
|
{
|
|
if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
|
|
{
|
|
// Aura can stack on self -> Stack it;
|
|
if(aurSpellInfo->StackAmount)
|
|
{
|
|
// can be created with >1 stack by some spell mods
|
|
i2->second->modStackAmount(Aur->GetStackAmount());
|
|
delete Aur;
|
|
return false;
|
|
}
|
|
// can be only single (this check done at _each_ aura add
|
|
RemoveAura(i2,AURA_REMOVE_BY_STACK);
|
|
break;
|
|
}
|
|
|
|
bool stop = false;
|
|
|
|
// m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
|
|
AuraType aurNameReal = AuraType(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]);
|
|
|
|
switch(aurNameReal)
|
|
{
|
|
// DoT/HoT/etc
|
|
case SPELL_AURA_DUMMY: // allow stack
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
case SPELL_AURA_OBS_MOD_MANA:
|
|
case SPELL_AURA_POWER_BURN_MANA:
|
|
break;
|
|
case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
|
|
default: // not allow
|
|
// can be only single (this check done at _each_ aura add
|
|
RemoveAura(i2,AURA_REMOVE_BY_STACK);
|
|
stop = true;
|
|
break;
|
|
}
|
|
|
|
if(stop)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// passive auras not stacable with other ranks
|
|
if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
|
|
{
|
|
if (!RemoveNoStackAurasDueToAura(Aur))
|
|
{
|
|
delete Aur;
|
|
return false; // couldn't remove conflicting aura with higher rank
|
|
}
|
|
}
|
|
|
|
// update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
|
|
if (Aur->IsSingleTarget() && Aur->GetTarget())
|
|
{
|
|
// caster pointer can be deleted in time aura remove, find it by guid at each iteration
|
|
for(;;)
|
|
{
|
|
Unit* caster = Aur->GetCaster();
|
|
if(!caster) // caster deleted and not required adding scAura
|
|
break;
|
|
|
|
bool restart = false;
|
|
AuraList& scAuras = caster->GetSingleCastAuras();
|
|
for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
|
|
{
|
|
if( (*itr)->GetTarget() != Aur->GetTarget() &&
|
|
IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
|
|
{
|
|
if ((*itr)->IsInUse())
|
|
{
|
|
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
|
|
continue;
|
|
}
|
|
(*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
|
|
restart = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!restart)
|
|
{
|
|
// done
|
|
scAuras.push_back(Aur);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// add aura, register in lists and arrays
|
|
Aur->_AddAura();
|
|
m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
|
|
if (aurName < TOTAL_AURAS)
|
|
{
|
|
m_modAuras[aurName].push_back(Aur);
|
|
}
|
|
|
|
Aur->ApplyModifier(true,true);
|
|
sLog.outDebug("Aura %u now is in use", aurName);
|
|
|
|
// if aura deleted before boosts apply ignore
|
|
// this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
|
|
if (Aur->IsDeleted())
|
|
return false;
|
|
|
|
if(IsSpellLastAuraEffect(aurSpellInfo,Aur->GetEffIndex()))
|
|
Aur->HandleSpellSpecificBoosts(true);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
if(!spellInfo)
|
|
return;
|
|
AuraMap::const_iterator i,next;
|
|
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
|
|
{
|
|
next = i;
|
|
++next;
|
|
uint32 i_spellId = (*i).second->GetId();
|
|
if((*i).second && i_spellId && i_spellId != spellId)
|
|
{
|
|
if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
|
|
{
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if( m_Auras.empty() )
|
|
break;
|
|
else
|
|
next = m_Auras.begin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
|
|
{
|
|
if (!Aur)
|
|
return false;
|
|
|
|
SpellEntry const* spellProto = Aur->GetSpellProto();
|
|
if (!spellProto)
|
|
return false;
|
|
|
|
uint32 spellId = Aur->GetId();
|
|
uint32 effIndex = Aur->GetEffIndex();
|
|
|
|
// passive spell special case (only non stackable with ranks)
|
|
if(IsPassiveSpell(spellId))
|
|
{
|
|
if(IsPassiveSpellStackableWithRanks(spellProto))
|
|
return true;
|
|
}
|
|
|
|
SpellSpecific spellId_spec = GetSpellSpecific(spellId);
|
|
|
|
AuraMap::iterator i,next;
|
|
for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
|
|
{
|
|
next = i;
|
|
++next;
|
|
if (!(*i).second) continue;
|
|
|
|
SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
|
|
|
|
if (!i_spellProto)
|
|
continue;
|
|
|
|
uint32 i_spellId = i_spellProto->Id;
|
|
|
|
// early checks that spellId is passive non stackable spell
|
|
if(IsPassiveSpell(i_spellId))
|
|
{
|
|
// passive non-stackable spells not stackable only for same caster
|
|
if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
|
|
continue;
|
|
|
|
// passive non-stackable spells not stackable only with another rank of same spell
|
|
if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
continue;
|
|
}
|
|
|
|
uint32 i_effIndex = (*i).second->GetEffIndex();
|
|
|
|
if(i_spellId == spellId) continue;
|
|
|
|
bool is_triggered_by_spell = false;
|
|
// prevent triggering aura of removing aura that triggered it
|
|
for(int j = 0; j < 3; ++j)
|
|
if (i_spellProto->EffectTriggerSpell[j] == spellId)
|
|
is_triggered_by_spell = true;
|
|
|
|
// prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
|
|
for(int j = 0; j < 3; ++j)
|
|
if (spellProto->EffectTriggerSpell[j] == i_spellId)
|
|
is_triggered_by_spell = true;
|
|
|
|
if (is_triggered_by_spell)
|
|
continue;
|
|
|
|
SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
|
|
|
|
// single allowed spell specific from same caster or from any caster at target
|
|
bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec,i_spellId_spec);
|
|
bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec,i_spellId_spec);
|
|
if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
|
|
{
|
|
// cannot remove higher rank
|
|
if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
|
|
return false;
|
|
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
|
|
continue;
|
|
}
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if( m_Auras.empty() )
|
|
break;
|
|
else
|
|
next = m_Auras.begin();
|
|
|
|
continue;
|
|
}
|
|
|
|
// spell with spell specific that allow single ranks for spell from diff caster
|
|
// same caster case processed or early or later
|
|
bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
|
|
if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
|
|
{
|
|
// cannot remove higher rank
|
|
if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
|
|
return false;
|
|
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
|
|
continue;
|
|
}
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if( m_Auras.empty() )
|
|
break;
|
|
else
|
|
next = m_Auras.begin();
|
|
|
|
continue;
|
|
}
|
|
|
|
// non single (per caster) per target spell specific (possible single spell per target at caster)
|
|
if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
|
|
{
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
|
|
continue;
|
|
}
|
|
RemoveAurasDueToSpell(i_spellId);
|
|
|
|
if( m_Auras.empty() )
|
|
break;
|
|
else
|
|
next = m_Auras.begin();
|
|
|
|
continue;
|
|
}
|
|
|
|
// Potions stack aura by aura (elixirs/flask already checked)
|
|
if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
|
|
{
|
|
if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
|
|
{
|
|
if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
|
|
return false; // cannot remove higher rank
|
|
|
|
// Its a parent aura (create this aura in ApplyModifier)
|
|
if ((*i).second->IsInUse())
|
|
{
|
|
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
|
|
continue;
|
|
}
|
|
RemoveAura(i);
|
|
next = i;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
|
|
{
|
|
spellEffectPair spair = spellEffectPair(spellId, effindex);
|
|
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
|
|
{
|
|
if(iter->second!=except)
|
|
{
|
|
RemoveAura(iter);
|
|
iter = m_Auras.lower_bound(spair);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
Aura *aur = iter->second;
|
|
if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID)
|
|
{
|
|
spellEffectPair spair = spellEffectPair(spellId, effindex);
|
|
for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
|
|
{
|
|
Aura *aur = iter->second;
|
|
if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
|
|
{
|
|
RemoveAura(iter);
|
|
iter = m_Auras.lower_bound(spair);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
Aura *aur = iter->second;
|
|
if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
|
|
{
|
|
// Custom dispel case
|
|
// Unstable Affliction
|
|
if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x010000000000)))
|
|
{
|
|
int32 damage = aur->GetModifier()->m_amount*9;
|
|
uint64 caster_guid = aur->GetCasterGUID();
|
|
|
|
// Remove aura
|
|
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
|
|
|
|
// backfire damage and silence
|
|
dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
|
|
|
|
iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
|
|
}
|
|
else
|
|
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
Aura *aur = iter->second;
|
|
if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
|
|
{
|
|
int32 basePoints = aur->GetBasePoints();
|
|
// construct the new aura for the attacker - will never return NULL, it's just a wrapper for
|
|
// some different constructors
|
|
Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
|
|
|
|
// set its duration and maximum duration
|
|
// max duration 2 minutes (in msecs)
|
|
int32 dur = aur->GetAuraDuration();
|
|
const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
|
|
new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
|
|
new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
|
|
|
|
// Unregister _before_ adding to stealer
|
|
aur->UnregisterSingleCastAura();
|
|
|
|
// strange but intended behaviour: Stolen single target auras won't be treated as single targeted
|
|
new_aur->SetIsSingleTarget(false);
|
|
|
|
// add the new aura to stealer
|
|
stealer->AddAura(new_aur);
|
|
|
|
// Remove aura as dispel
|
|
RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
if (iter->second->GetId() == spellId)
|
|
RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasWithDispelType( DispelType type )
|
|
{
|
|
// Create dispel mask by dispel type
|
|
uint32 dispelMask = GetDispellMask(type);
|
|
// Dispel all existing auras vs current dispel type
|
|
AuraMap& auras = GetAuras();
|
|
for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
|
|
{
|
|
SpellEntry const* spell = itr->second->GetSpellProto();
|
|
if( (1<<spell->Dispel) & dispelMask )
|
|
{
|
|
// Dispel aura
|
|
RemoveAurasDueToSpell(spell->Id);
|
|
itr = auras.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
|
|
{
|
|
AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
|
|
if(iter != m_Auras.end())
|
|
{
|
|
if (iter->second->modStackAmount(-1))
|
|
RemoveAura(iter);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId)
|
|
{
|
|
for (int i=0; i<3; ++i)
|
|
RemoveSingleAuraFromStack(spellId, i);
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
|
|
{
|
|
for (int i = 0; i < 3; ++i)
|
|
RemoveAura(spellId,i,except);
|
|
}
|
|
|
|
void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
|
|
{
|
|
for (int k=0; k < 3; ++k)
|
|
{
|
|
spellEffectPair spair = spellEffectPair(spellId, k);
|
|
for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
|
|
{
|
|
if (iter->second->GetCastItemGUID() == castItem->GetGUID())
|
|
{
|
|
RemoveAura(iter);
|
|
iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
|
|
{
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
|
|
{
|
|
// single target auras from other casters
|
|
for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
|
|
{
|
|
if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
|
|
{
|
|
if(!newPhase)
|
|
RemoveAura(iter);
|
|
else
|
|
{
|
|
Unit* caster = iter->second->GetCaster();
|
|
if(!caster || !caster->InSamePhase(newPhase))
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
// single target auras at other targets
|
|
AuraList& scAuras = GetSingleCastAuras();
|
|
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
|
|
{
|
|
Aura* aura = *iter;
|
|
if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
|
|
{
|
|
scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
|
|
aura->GetTarget()->RemoveAura(aura);
|
|
iter = scAuras.begin();
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
}
|
|
|
|
void Unit::RemoveAura(Aura* aura)
|
|
{
|
|
AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
|
|
AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
|
|
for (; i != upperBound; ++i)
|
|
{
|
|
if (i->second == aura)
|
|
{
|
|
RemoveAura(i);
|
|
return;
|
|
}
|
|
}
|
|
sLog.outDebug("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura->GetId(), aura->GetEffIndex());
|
|
}
|
|
|
|
void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
|
|
{
|
|
Aura* Aur = i->second;
|
|
SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
|
|
|
|
Aur->UnregisterSingleCastAura();
|
|
|
|
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
|
|
if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
|
|
{
|
|
m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
|
|
}
|
|
|
|
// Set remove mode
|
|
Aur->SetRemoveMode(mode);
|
|
|
|
// if unit currently update aura list then make safe update iterator shift to next
|
|
if (m_AurasUpdateIterator == i)
|
|
++m_AurasUpdateIterator;
|
|
|
|
// some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
|
|
// remove aura from list before to prevent deleting it before
|
|
m_Auras.erase(i);
|
|
|
|
// now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
|
|
|
|
// Statue unsummoned at aura remove
|
|
Totem* statue = NULL;
|
|
bool caster_channeled = false;
|
|
if(IsChanneledSpell(AurSpellInfo))
|
|
{
|
|
Unit* caster = Aur->GetCaster();
|
|
|
|
if(caster)
|
|
{
|
|
if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
|
|
statue = ((Totem*)caster);
|
|
else
|
|
caster_channeled = caster==this;
|
|
}
|
|
}
|
|
|
|
sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
|
|
Aur->ApplyModifier(false,true);
|
|
|
|
if(Aur->_RemoveAura())
|
|
{
|
|
// last aura in stack removed
|
|
if(IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
|
|
Aur->HandleSpellSpecificBoosts(false);
|
|
}
|
|
|
|
// If aura in use (removed from code that plan access to it data after return)
|
|
// store it in aura list with delayed deletion
|
|
if (Aur->IsInUse())
|
|
m_deletedAuras.push_back(Aur);
|
|
else
|
|
delete Aur;
|
|
|
|
if(caster_channeled)
|
|
RemoveAurasAtChanneledTarget (AurSpellInfo);
|
|
|
|
if(statue)
|
|
statue->UnSummon();
|
|
|
|
// only way correctly remove all auras from list
|
|
if( m_Auras.empty() )
|
|
i = m_Auras.end();
|
|
else
|
|
i = m_Auras.begin();
|
|
}
|
|
|
|
void Unit::RemoveAllAuras()
|
|
{
|
|
while (!m_Auras.empty())
|
|
{
|
|
AuraMap::iterator iter = m_Auras.begin();
|
|
RemoveAura(iter);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveArenaAuras(bool onleave)
|
|
{
|
|
// in join, remove positive buffs, on end, remove negative
|
|
// used to remove positive visible auras in arenas
|
|
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if (!(iter->second->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) &&
|
|
// don't remove stances, shadowform, pally/hunter auras
|
|
!iter->second->IsPassive() && // don't remove passive auras
|
|
(!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
|
|
!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) &&
|
|
// not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
|
|
(iter->second->IsPositive() != onleave)) // remove positive buffs on enter, negative buffs on leave
|
|
RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllAurasOnDeath()
|
|
{
|
|
// used just after dieing to remove all visible auras
|
|
// and disable the mods for the passive ones
|
|
for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
|
|
{
|
|
if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
|
|
RemoveAura(iter, AURA_REMOVE_BY_DEATH);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
|
|
{
|
|
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
|
|
if (iter != m_Auras.end())
|
|
{
|
|
if (iter->second->GetAuraDuration() < delaytime)
|
|
iter->second->SetAuraDuration(0);
|
|
else
|
|
iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
|
|
iter->second->SendAuraUpdate(false);
|
|
sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
|
|
}
|
|
}
|
|
|
|
void Unit::_RemoveAllAuraMods()
|
|
{
|
|
for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
|
|
{
|
|
(*i).second->ApplyModifier(false);
|
|
}
|
|
}
|
|
|
|
void Unit::_ApplyAllAuraMods()
|
|
{
|
|
for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
|
|
{
|
|
(*i).second->ApplyModifier(true);
|
|
}
|
|
}
|
|
|
|
Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
|
|
{
|
|
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
|
|
if (iter != m_Auras.end())
|
|
return iter->second;
|
|
return NULL;
|
|
}
|
|
|
|
Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
|
|
{
|
|
AuraList const& auras = GetAurasByType(type);
|
|
for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
|
|
{
|
|
SpellEntry const *spell = (*i)->GetSpellProto();
|
|
if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
|
|
{
|
|
if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
|
|
continue;
|
|
return (*i);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool Unit::HasAura(uint32 spellId) const
|
|
{
|
|
for (int i = 0; i < 3 ; ++i)
|
|
{
|
|
AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
|
|
if (iter != m_Auras.end())
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Unit::AddDynObject(DynamicObject* dynObj)
|
|
{
|
|
m_dynObjGUIDs.push_back(dynObj->GetGUID());
|
|
}
|
|
|
|
void Unit::RemoveDynObject(uint32 spellid)
|
|
{
|
|
if(m_dynObjGUIDs.empty())
|
|
return;
|
|
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
|
if(!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
}
|
|
else if(spellid == 0 || dynObj->GetSpellId() == spellid)
|
|
{
|
|
dynObj->Delete();
|
|
i = m_dynObjGUIDs.erase(i);
|
|
}
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllDynObjects()
|
|
{
|
|
while(!m_dynObjGUIDs.empty())
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
|
|
if(dynObj)
|
|
dynObj->Delete();
|
|
m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
|
|
}
|
|
}
|
|
|
|
DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
|
|
{
|
|
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
|
if(!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
continue;
|
|
}
|
|
|
|
if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
|
|
return dynObj;
|
|
++i;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
DynamicObject * Unit::GetDynObject(uint32 spellId)
|
|
{
|
|
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
|
|
{
|
|
DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
|
|
if(!dynObj)
|
|
{
|
|
i = m_dynObjGUIDs.erase(i);
|
|
continue;
|
|
}
|
|
|
|
if (dynObj->GetSpellId() == spellId)
|
|
return dynObj;
|
|
++i;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
GameObject* Unit::GetGameObject(uint32 spellId) const
|
|
{
|
|
for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
|
|
if ((*i)->GetSpellId() == spellId)
|
|
return *i;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::AddGameObject(GameObject* gameObj)
|
|
{
|
|
assert(gameObj && gameObj->GetOwnerGUID()==0);
|
|
m_gameObj.push_back(gameObj);
|
|
gameObj->SetOwnerGUID(GetGUID());
|
|
|
|
if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
|
|
{
|
|
SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
|
|
// Need disable spell use for owner
|
|
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
|
|
((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
|
|
{
|
|
assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
|
|
|
|
gameObj->SetOwnerGUID(0);
|
|
|
|
// GO created by some spell
|
|
if (uint32 spellid = gameObj->GetSpellId())
|
|
{
|
|
RemoveAurasDueToSpell(spellid);
|
|
|
|
if (GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
|
|
// Need activate spell use for owner
|
|
if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
|
|
// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
|
|
((Player*)this)->SendCooldownEvent(createBySpell);
|
|
}
|
|
}
|
|
|
|
m_gameObj.remove(gameObj);
|
|
|
|
if(del)
|
|
{
|
|
gameObj->SetRespawnTime(0);
|
|
gameObj->Delete();
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveGameObject(uint32 spellid, bool del)
|
|
{
|
|
if(m_gameObj.empty())
|
|
return;
|
|
GameObjectList::iterator i, next;
|
|
for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
|
|
{
|
|
next = i;
|
|
if(spellid == 0 || (*i)->GetSpellId() == spellid)
|
|
{
|
|
(*i)->SetOwnerGUID(0);
|
|
if(del)
|
|
{
|
|
(*i)->SetRespawnTime(0);
|
|
(*i)->Delete();
|
|
}
|
|
|
|
next = m_gameObj.erase(i);
|
|
}
|
|
else
|
|
++next;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAllGameObjects()
|
|
{
|
|
// remove references to unit
|
|
for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
|
|
{
|
|
(*i)->SetOwnerGUID(0);
|
|
(*i)->SetRespawnTime(0);
|
|
(*i)->Delete();
|
|
i = m_gameObj.erase(i);
|
|
}
|
|
}
|
|
|
|
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
|
|
{
|
|
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
|
|
data.append(log->target->GetPackGUID());
|
|
data.append(log->attacker->GetPackGUID());
|
|
data << uint32(log->SpellID);
|
|
data << uint32(log->damage); // damage amount
|
|
data << uint32(log->overkill); // overkill
|
|
data << uint8 (log->schoolMask); // damage school
|
|
data << uint32(log->absorb); // AbsorbedDamage
|
|
data << uint32(log->resist); // resist
|
|
data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
|
|
data << uint8 (log->unused); // unused
|
|
data << uint32(log->blocked); // blocked
|
|
data << uint32(log->HitInfo);
|
|
data << uint8 (0); // flag to use extend data
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
|
|
void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
|
|
{
|
|
SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
|
|
log.damage = Damage - AbsorbedDamage - Resist - Blocked;
|
|
log.absorb = AbsorbedDamage;
|
|
log.resist = Resist;
|
|
log.physicalLog = PhysicalDamage;
|
|
log.blocked = Blocked;
|
|
log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
|
|
if(CriticalHit)
|
|
log.HitInfo |= SPELL_HIT_TYPE_CRIT;
|
|
SendSpellNonMeleeDamageLog(&log);
|
|
}
|
|
|
|
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
|
|
{
|
|
Aura *aura = pInfo->aura;
|
|
Modifier *mod = aura->GetModifier();
|
|
|
|
WorldPacket data(SMSG_PERIODICAURALOG, 30);
|
|
data.append(aura->GetTarget()->GetPackGUID());
|
|
data.appendPackGUID(aura->GetCasterGUID());
|
|
data << uint32(aura->GetId()); // spellId
|
|
data << uint32(1); // count
|
|
data << uint32(mod->m_auraname); // auraId
|
|
switch(mod->m_auraname)
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
|
|
data << uint32(pInfo->damage); // damage
|
|
data << uint32(pInfo->overDamage); // overkill?
|
|
data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
|
|
data << uint32(pInfo->absorb); // absorb
|
|
data << uint32(pInfo->resist); // resist
|
|
data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
|
|
break;
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_OBS_MOD_HEALTH:
|
|
data << uint32(pInfo->damage); // damage
|
|
data << uint32(pInfo->overDamage); // overheal?
|
|
data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
|
|
break;
|
|
case SPELL_AURA_OBS_MOD_MANA:
|
|
case SPELL_AURA_PERIODIC_ENERGIZE:
|
|
data << uint32(mod->m_miscvalue); // power type
|
|
data << uint32(pInfo->damage); // damage
|
|
break;
|
|
case SPELL_AURA_PERIODIC_MANA_LEECH:
|
|
data << uint32(mod->m_miscvalue); // power type
|
|
data << uint32(pInfo->damage); // amount
|
|
data << float(pInfo->multiplier); // gain multiplier
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
|
|
return;
|
|
}
|
|
|
|
aura->GetTarget()->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
|
|
{
|
|
// Not much to do if no flags are set.
|
|
if (procAttacker)
|
|
ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
|
|
// Now go on with a victim's events'n'auras
|
|
// Not much to do if no flags are set or there is no victim
|
|
if(pVictim && pVictim->isAlive() && procVictim)
|
|
pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
|
|
}
|
|
|
|
void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
|
|
{
|
|
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
|
|
data << uint32(spellID);
|
|
data << uint64(GetGUID());
|
|
data << uint8(0); // can be 0 or 1
|
|
data << uint32(1); // target count
|
|
// for(i = 0; i < target count; ++i)
|
|
data << uint64(target->GetGUID()); // target GUID
|
|
data << uint8(missInfo);
|
|
// end loop
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
|
|
{
|
|
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
|
|
|
|
uint32 count = 1;
|
|
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
|
|
data << uint32(damageInfo->HitInfo);
|
|
data.append(damageInfo->attacker->GetPackGUID());
|
|
data.append(damageInfo->target->GetPackGUID());
|
|
data << uint32(damageInfo->damage); // Full damage
|
|
data << uint32(0); // overkill value
|
|
data << uint8(count); // Sub damage count
|
|
|
|
for(int i = 0; i < count; ++i)
|
|
{
|
|
data << uint32(damageInfo->damageSchoolMask); // School of sub damage
|
|
data << float(damageInfo->damage); // sub damage
|
|
data << uint32(damageInfo->damage); // Sub Damage
|
|
}
|
|
|
|
if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
|
|
{
|
|
for(int i = 0; i < count; ++i)
|
|
data << uint32(damageInfo->absorb); // Absorb
|
|
}
|
|
|
|
if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
|
|
{
|
|
for(int i = 0; i < count; ++i)
|
|
data << uint32(damageInfo->resist); // Resist
|
|
}
|
|
|
|
data << uint8(damageInfo->TargetState);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
|
|
if(damageInfo->HitInfo & HITINFO_BLOCK)
|
|
data << uint32(damageInfo->blocked_amount);
|
|
|
|
if(damageInfo->HitInfo & HITINFO_UNK3)
|
|
data << uint32(0);
|
|
|
|
if(damageInfo->HitInfo & HITINFO_UNK1)
|
|
{
|
|
data << uint32(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
data << float(0);
|
|
for(uint8 i = 0; i < 5; ++i)
|
|
{
|
|
data << float(0);
|
|
data << float(0);
|
|
}
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
|
|
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
|
|
{
|
|
CalcDamageInfo dmgInfo;
|
|
dmgInfo.HitInfo = HitInfo;
|
|
dmgInfo.attacker = this;
|
|
dmgInfo.target = target;
|
|
dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
|
|
dmgInfo.damageSchoolMask = damageSchoolMask;
|
|
dmgInfo.absorb = AbsorbDamage;
|
|
dmgInfo.resist = Resist;
|
|
dmgInfo.TargetState = TargetState;
|
|
dmgInfo.blocked_amount = BlockedAmount;
|
|
SendAttackStateUpdate(&dmgInfo);
|
|
}
|
|
|
|
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
|
|
{
|
|
SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
|
|
|
|
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
|
|
switch(hasteSpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
switch(hasteSpell->Id)
|
|
{
|
|
// Blade Flurry
|
|
case 13877:
|
|
case 33735:
|
|
{
|
|
target = SelectNearbyTarget(pVictim);
|
|
if(!target)
|
|
return false;
|
|
basepoints0 = damage;
|
|
triggered_spell_id = 22482;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// processed charge only counting case
|
|
if(!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if(!target || target!=this && !target->isAlive())
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
|
|
{
|
|
SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
|
|
|
|
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
|
|
switch(triggeredByAuraSpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
switch(triggeredByAuraSpell->Id)
|
|
{
|
|
// Focus Magic
|
|
case 54646:
|
|
{
|
|
Unit* caster = triggeredByAura->GetCaster();
|
|
if(!caster)
|
|
return false;
|
|
|
|
triggered_spell_id = 54648;
|
|
target = caster;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// processed charge only counting case
|
|
if(!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if(!target || target!=this && !target->isAlive())
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
|
|
{
|
|
SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
|
|
uint32 effIndex = triggeredByAura->GetEffIndex();
|
|
int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
|
|
|
|
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
Unit* target = pVictim;
|
|
int32 basepoints0 = 0;
|
|
|
|
switch(dummySpell->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
{
|
|
switch (dummySpell->Id)
|
|
{
|
|
// Eye for an Eye
|
|
case 9799:
|
|
case 25988:
|
|
{
|
|
// return damage % to attacker but < 50% own total health
|
|
basepoints0 = triggerAmount*int32(damage)/100;
|
|
if(basepoints0 > GetMaxHealth()/2)
|
|
basepoints0 = GetMaxHealth()/2;
|
|
|
|
triggered_spell_id = 25997;
|
|
break;
|
|
}
|
|
// Sweeping Strikes (NPC spells may be)
|
|
case 18765:
|
|
case 35429:
|
|
{
|
|
// prevent chain of triggered spell from same triggered spell
|
|
if(procSpell && procSpell->Id == 26654)
|
|
return false;
|
|
|
|
target = SelectNearbyTarget(pVictim);
|
|
if(!target)
|
|
return false;
|
|
|
|
triggered_spell_id = 26654;
|
|
break;
|
|
}
|
|
// Unstable Power
|
|
case 24658:
|
|
{
|
|
if (!procSpell || procSpell->Id == 24659)
|
|
return false;
|
|
// Need remove one 24659 aura
|
|
RemoveSingleSpellAurasFromStack(24659);
|
|
return true;
|
|
}
|
|
// Restless Strength
|
|
case 24661:
|
|
{
|
|
// Need remove one 24662 aura
|
|
RemoveSingleSpellAurasFromStack(24662);
|
|
return true;
|
|
}
|
|
// Adaptive Warding (Frostfire Regalia set)
|
|
case 28764:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// find Mage Armor
|
|
bool found = false;
|
|
AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
|
|
for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
|
|
{
|
|
if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
|
|
{
|
|
if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & UI64LIT(0x10000000)))
|
|
{
|
|
found=true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if(!found)
|
|
return false;
|
|
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
case SPELL_SCHOOL_HOLY:
|
|
return false; // ignored
|
|
case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
|
|
case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
|
|
case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
|
|
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
|
|
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
|
|
case 27539:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
return false; // ignore
|
|
case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
|
|
case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
|
|
case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
|
|
case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
|
|
case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
|
|
case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Mana Leech (Passive) (Priest Pet Aura)
|
|
case 28305:
|
|
{
|
|
// Cast on owner
|
|
target = GetOwner();
|
|
if(!target)
|
|
return false;
|
|
|
|
triggered_spell_id = 34650;
|
|
break;
|
|
}
|
|
// Mark of Malice
|
|
case 33493:
|
|
{
|
|
// Cast finish spell at last charge
|
|
if (triggeredByAura->GetAuraCharges() > 1)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 33494;
|
|
break;
|
|
}
|
|
// Twisted Reflection (boss spell)
|
|
case 21063:
|
|
triggered_spell_id = 21064;
|
|
break;
|
|
// Vampiric Aura (boss spell)
|
|
case 38196:
|
|
{
|
|
basepoints0 = 3 * damage; // 300%
|
|
if (basepoints0 < 0)
|
|
return false;
|
|
|
|
triggered_spell_id = 31285;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Aura of Madness (Darkmoon Card: Madness trinket)
|
|
//=====================================================
|
|
// 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
|
|
// 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
|
|
// 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
|
|
// 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
|
|
// 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
|
|
// 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
|
|
// 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
|
|
// 41011 Martyr Complex: +35 stamina (All classes)
|
|
// 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
|
|
// 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
|
|
case 39446:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Select class defined buff
|
|
switch (getClass())
|
|
{
|
|
case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
|
|
case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
|
|
{
|
|
uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
|
|
case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
|
|
{
|
|
uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
|
|
case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
|
|
case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
|
|
case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
|
|
{
|
|
uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
|
|
{
|
|
uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
|
|
triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
|
|
break;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
if (roll_chance_i(10))
|
|
((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
|
|
break;
|
|
}
|
|
/*
|
|
// Sunwell Exalted Caster Neck (??? neck)
|
|
// cast ??? Light's Wrath if Exalted by Aldor
|
|
// cast ??? Arcane Bolt if Exalted by Scryers*/
|
|
case 46569:
|
|
return false; // old unused version
|
|
// Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
|
|
// cast 45479 Light's Wrath if Exalted by Aldor
|
|
// cast 45429 Arcane Bolt if Exalted by Scryers
|
|
case 45481:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45479;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
// triggered at positive/self casts also, current attack target used then
|
|
if(IsFriendlyTo(target))
|
|
{
|
|
target = getVictim();
|
|
if(!target)
|
|
{
|
|
uint64 selected_guid = ((Player *)this)->GetSelection();
|
|
target = ObjectAccessor::GetUnit(*this,selected_guid);
|
|
if(!target)
|
|
return false;
|
|
}
|
|
if(IsFriendlyTo(target))
|
|
return false;
|
|
}
|
|
|
|
triggered_spell_id = 45429;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
|
|
// cast 45480 Light's Strength if Exalted by Aldor
|
|
// cast 45428 Arcane Strike if Exalted by Scryers
|
|
case 45482:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45480;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
triggered_spell_id = 45428;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
|
|
// cast 45431 Arcane Insight if Exalted by Aldor
|
|
// cast 45432 Light's Ward if Exalted by Scryers
|
|
case 45483:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45432;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45431;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
|
|
// cast 45478 Light's Salvation if Exalted by Aldor
|
|
// cast 45430 Arcane Surge if Exalted by Scryers
|
|
case 45484:
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// Get Aldor reputation rank
|
|
if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 45478;
|
|
break;
|
|
}
|
|
// Get Scryers reputation rank
|
|
if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
|
|
{
|
|
triggered_spell_id = 45430;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Living Seed
|
|
case 48504:
|
|
{
|
|
triggered_spell_id = 48503;
|
|
basepoints0 = triggerAmount;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Vampiric Touch (generic, used by some boss)
|
|
case 52723:
|
|
case 60501:
|
|
{
|
|
triggered_spell_id = 52724;
|
|
basepoints0 = damage / 2;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Divine purpose
|
|
case 31871:
|
|
case 31872:
|
|
{
|
|
// Roll chane
|
|
if (!roll_chance_i(triggerAmount))
|
|
return false;
|
|
|
|
// Remove any stun effect on target
|
|
AuraMap& Auras = pVictim->GetAuras();
|
|
for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
|
|
{
|
|
SpellEntry const *spell = iter->second->GetSpellProto();
|
|
if( spell->Mechanic == MECHANIC_STUN ||
|
|
spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
|
|
{
|
|
pVictim->RemoveAurasDueToSpell(spell->Id);
|
|
iter = Auras.begin();
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Magic Absorption
|
|
if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
|
|
{
|
|
if (getPowerType() != POWER_MANA)
|
|
return false;
|
|
|
|
// mana reward
|
|
basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
|
|
target = this;
|
|
triggered_spell_id = 29442;
|
|
break;
|
|
}
|
|
// Master of Elements
|
|
if (dummySpell->SpellIconID == 1920)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// mana cost save
|
|
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
|
|
basepoints0 = cost * triggerAmount/100;
|
|
if( basepoints0 <=0 )
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 29077;
|
|
break;
|
|
}
|
|
|
|
// Arcane Potency
|
|
if (dummySpell->SpellIconID == 2120)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
target = this;
|
|
switch (dummySpell->Id)
|
|
{
|
|
case 31571: triggered_spell_id = 57529; break;
|
|
case 31572: triggered_spell_id = 57531; break;
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Hot Streak
|
|
if (dummySpell->SpellIconID == 2999)
|
|
{
|
|
if (effIndex!=0)
|
|
return true;
|
|
Aura *counter = GetAura(triggeredByAura->GetId(), 1);
|
|
if (!counter)
|
|
return true;
|
|
|
|
// Count spell criticals in a row in second aura
|
|
Modifier *mod = counter->GetModifier();
|
|
if (procEx & PROC_EX_CRITICAL_HIT)
|
|
{
|
|
mod->m_amount *=2;
|
|
if (mod->m_amount < 100) // not enough
|
|
return true;
|
|
// Crititcal counted -> roll chance
|
|
if (roll_chance_i(triggerAmount))
|
|
CastSpell(this, 48108, true, castItem, triggeredByAura);
|
|
}
|
|
mod->m_amount = 25;
|
|
return true;
|
|
}
|
|
// Burnout
|
|
if (dummySpell->SpellIconID == 2998)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
|
|
basepoints0 = cost * triggerAmount/100;
|
|
if( basepoints0 <=0 )
|
|
return false;
|
|
triggered_spell_id = 44450;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Incanter's Regalia set (add trigger chance to Mana Shield)
|
|
if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
|
|
{
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 37436;
|
|
break;
|
|
}
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Ignite
|
|
case 11119:
|
|
case 11120:
|
|
case 12846:
|
|
case 12847:
|
|
case 12848:
|
|
{
|
|
switch (dummySpell->Id)
|
|
{
|
|
case 11119: basepoints0 = int32(0.04f*damage); break;
|
|
case 11120: basepoints0 = int32(0.08f*damage); break;
|
|
case 12846: basepoints0 = int32(0.12f*damage); break;
|
|
case 12847: basepoints0 = int32(0.16f*damage); break;
|
|
case 12848: basepoints0 = int32(0.20f*damage); break;
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
|
|
return false;
|
|
}
|
|
|
|
triggered_spell_id = 12654;
|
|
break;
|
|
}
|
|
// Combustion
|
|
case 11129:
|
|
{
|
|
//last charge and crit
|
|
if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
|
|
{
|
|
RemoveAurasDueToSpell(28682); //-> remove Combustion auras
|
|
return true; // charge counting (will removed)
|
|
}
|
|
|
|
CastSpell(this, 28682, true, castItem, triggeredByAura);
|
|
return (procEx & PROC_EX_CRITICAL_HIT); // charge update only at crit hits, no hidden cooldowns
|
|
}
|
|
// Glyph of Ice Block
|
|
case 56372:
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// not 100% safe with client version switches but for 3.1.3 no spells with cooldown that can have mage player except Frost Nova.
|
|
((Player*)this)->RemoveSpellCategoryCooldown(35, true);
|
|
return true;
|
|
}
|
|
// Glyph of Polymorph
|
|
case 56375:
|
|
{
|
|
if (!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE);
|
|
pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARRIOR:
|
|
{
|
|
// Retaliation
|
|
if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
|
|
{
|
|
// check attack comes not from behind
|
|
if (!HasInArc(M_PI, pVictim))
|
|
return false;
|
|
|
|
triggered_spell_id = 22858;
|
|
break;
|
|
}
|
|
// Second Wind
|
|
if (dummySpell->SpellIconID == 1697)
|
|
{
|
|
// only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
|
|
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
|
|
return false;
|
|
// Need stun or root mechanic
|
|
if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_STUN_MASK))
|
|
return false;
|
|
|
|
switch (dummySpell->Id)
|
|
{
|
|
case 29838: triggered_spell_id=29842; break;
|
|
case 29834: triggered_spell_id=29841; break;
|
|
case 42770: triggered_spell_id=42771; break;
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
|
|
return false;
|
|
}
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Damage Shield
|
|
if (dummySpell->SpellIconID == 3214)
|
|
{
|
|
triggered_spell_id = 59653;
|
|
basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
|
|
break;
|
|
}
|
|
|
|
// Sweeping Strikes
|
|
if (dummySpell->Id == 12328)
|
|
{
|
|
// prevent chain of triggered spell from same triggered spell
|
|
if(procSpell && procSpell->Id == 26654)
|
|
return false;
|
|
|
|
target = SelectNearbyTarget(pVictim);
|
|
if(!target)
|
|
return false;
|
|
|
|
triggered_spell_id = 26654;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Seed of Corruption
|
|
if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
|
|
{
|
|
Modifier* mod = triggeredByAura->GetModifier();
|
|
// if damage is more than need or target die from damage deal finish spell
|
|
if( mod->m_amount <= damage || GetHealth() <= damage )
|
|
{
|
|
// remember guid before aura delete
|
|
uint64 casterGuid = triggeredByAura->GetCasterGUID();
|
|
|
|
// Remove aura (before cast for prevent infinite loop handlers)
|
|
RemoveAurasDueToSpell(triggeredByAura->GetId());
|
|
|
|
// Cast finish spell (triggeredByAura already not exist!)
|
|
CastSpell(this, 27285, true, castItem, NULL, casterGuid);
|
|
return true; // no hidden cooldown
|
|
}
|
|
|
|
// Damage counting
|
|
mod->m_amount-=damage;
|
|
return true;
|
|
}
|
|
// Seed of Corruption (Mobs cast) - no die req
|
|
if (dummySpell->SpellFamilyFlags == UI64LIT(0x0) && dummySpell->SpellIconID == 1932)
|
|
{
|
|
Modifier* mod = triggeredByAura->GetModifier();
|
|
// if damage is more than need deal finish spell
|
|
if( mod->m_amount <= damage )
|
|
{
|
|
// remember guid before aura delete
|
|
uint64 casterGuid = triggeredByAura->GetCasterGUID();
|
|
|
|
// Remove aura (before cast for prevent infinite loop handlers)
|
|
RemoveAurasDueToSpell(triggeredByAura->GetId());
|
|
|
|
// Cast finish spell (triggeredByAura already not exist!)
|
|
CastSpell(this, 32865, true, castItem, NULL, casterGuid);
|
|
return true; // no hidden cooldown
|
|
}
|
|
// Damage counting
|
|
mod->m_amount-=damage;
|
|
return true;
|
|
}
|
|
// Fel Synergy
|
|
if (dummySpell->SpellIconID == 3222)
|
|
{
|
|
target = GetPet();
|
|
if (!target)
|
|
return false;
|
|
basepoints0 = damage * triggerAmount / 100;
|
|
triggered_spell_id = 54181;
|
|
break;
|
|
}
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Nightfall & Glyph of Corruption
|
|
case 18094:
|
|
case 18095:
|
|
case 56218:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 17941;
|
|
break;
|
|
}
|
|
//Soul Leech
|
|
case 30293:
|
|
case 30295:
|
|
case 30296:
|
|
{
|
|
// health
|
|
basepoints0 = int32(damage*triggerAmount/100);
|
|
target = this;
|
|
triggered_spell_id = 30294;
|
|
break;
|
|
}
|
|
// Shadowflame (Voidheart Raiment set bonus)
|
|
case 37377:
|
|
{
|
|
triggered_spell_id = 37379;
|
|
break;
|
|
}
|
|
// Pet Healing (Corruptor Raiment or Rift Stalker Armor)
|
|
case 37381:
|
|
{
|
|
target = GetPet();
|
|
if(!target)
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = damage * triggerAmount/100;
|
|
triggered_spell_id = 37382;
|
|
break;
|
|
}
|
|
// Shadowflame Hellfire (Voidheart Raiment set bonus)
|
|
case 39437:
|
|
{
|
|
triggered_spell_id = 37378;
|
|
break;
|
|
}
|
|
// Siphon Life
|
|
case 63108:
|
|
{
|
|
basepoints0 = int32(damage * triggerAmount / 100);
|
|
triggered_spell_id = 63106;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Vampiric Touch
|
|
if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
// pVictim is caster of aura
|
|
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
|
|
return false;
|
|
|
|
// Energize 0.25% of max. mana
|
|
pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
|
|
return true; // no hidden cooldown
|
|
}
|
|
|
|
// Divine Aegis
|
|
if (dummySpell->SpellIconID == 2820)
|
|
{
|
|
basepoints0 = damage * triggerAmount/100;
|
|
triggered_spell_id = 47753;
|
|
break;
|
|
}
|
|
// Improved Shadowform
|
|
else if (dummySpell->SpellIconID == 217)
|
|
{
|
|
if(!roll_chance_i(triggerAmount))
|
|
return false;
|
|
|
|
RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
|
|
RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
break;
|
|
}
|
|
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Vampiric Embrace
|
|
case 15286:
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
// pVictim is caster of aura
|
|
if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
|
|
return false;
|
|
|
|
// heal amount
|
|
int32 team = triggerAmount*damage/500;
|
|
int32 self = triggerAmount*damage/100 - team;
|
|
pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
|
|
return true; // no hidden cooldown
|
|
}
|
|
// Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
|
|
case 40438:
|
|
{
|
|
// Shadow Word: Pain
|
|
if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
|
|
triggered_spell_id = 40441;
|
|
// Renew
|
|
else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
|
|
triggered_spell_id = 40440;
|
|
else
|
|
return false;
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Oracle Healing Bonus ("Garments of the Oracle" set)
|
|
case 26169:
|
|
{
|
|
// heal amount
|
|
basepoints0 = int32(damage * 10/100);
|
|
target = this;
|
|
triggered_spell_id = 26170;
|
|
break;
|
|
}
|
|
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
|
|
case 39372:
|
|
{
|
|
if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = damage * triggerAmount/100;
|
|
target = this;
|
|
triggered_spell_id = 39373;
|
|
break;
|
|
}
|
|
// Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
|
|
case 28809:
|
|
{
|
|
triggered_spell_id = 28810;
|
|
break;
|
|
}
|
|
// Glyph of Dispel Magic
|
|
case 55677:
|
|
{
|
|
if(!target->IsFriendlyTo(this))
|
|
return false;
|
|
|
|
basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
|
|
triggered_spell_id = 56131;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Healing Touch (Dreamwalker Raiment set)
|
|
case 28719:
|
|
{
|
|
// mana back
|
|
basepoints0 = int32(procSpell->manaCost * 30 / 100);
|
|
target = this;
|
|
triggered_spell_id = 28742;
|
|
break;
|
|
}
|
|
// Healing Touch Refund (Idol of Longevity trinket)
|
|
case 28847:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 28848;
|
|
break;
|
|
}
|
|
// Mana Restore (Malorne Raiment set / Malorne Regalia set)
|
|
case 37288:
|
|
case 37295:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 37238;
|
|
break;
|
|
}
|
|
// Druid Tier 6 Trinket
|
|
case 40442:
|
|
{
|
|
float chance;
|
|
|
|
// Starfire
|
|
if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
|
|
{
|
|
triggered_spell_id = 40445;
|
|
chance = 25.0f;
|
|
}
|
|
// Rejuvenation
|
|
else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
|
|
{
|
|
triggered_spell_id = 40446;
|
|
chance = 25.0f;
|
|
}
|
|
// Mangle (Bear) and Mangle (Cat)
|
|
else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000044000000000))
|
|
{
|
|
triggered_spell_id = 40452;
|
|
chance = 40.0f;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Maim Interrupt
|
|
case 44835:
|
|
{
|
|
// Deadly Interrupt Effect
|
|
triggered_spell_id = 32747;
|
|
break;
|
|
}
|
|
}
|
|
// Eclipse
|
|
if (dummySpell->SpellIconID == 2856)
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
// Only 0 aura can proc
|
|
if (effIndex!=0)
|
|
return true;
|
|
// Wrath crit
|
|
if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
|
|
{
|
|
if (!roll_chance_i(60))
|
|
return false;
|
|
triggered_spell_id = 48518;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Starfire crit
|
|
if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
|
|
{
|
|
triggered_spell_id = 48517;
|
|
target = this;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
// Living Seed
|
|
else if (dummySpell->SpellIconID == 2860)
|
|
{
|
|
triggered_spell_id = 48504;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_ROGUE:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Deadly Throw Interrupt
|
|
case 32748:
|
|
{
|
|
// Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
|
|
if (this == pVictim)
|
|
return false;
|
|
|
|
triggered_spell_id = 32747;
|
|
break;
|
|
}
|
|
}
|
|
// Cut to the Chase
|
|
if (dummySpell->SpellIconID == 2909)
|
|
{
|
|
// "refresh your Slice and Dice duration to its 5 combo point maximum"
|
|
// lookup Slice and Dice
|
|
AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
|
|
for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
|
|
{
|
|
SpellEntry const *spellProto = (*itr)->GetSpellProto();
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
|
|
(spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
|
|
{
|
|
(*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
|
|
(*itr)->RefreshAura();
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
// Deadly Brew
|
|
if (dummySpell->SpellIconID == 2963)
|
|
{
|
|
triggered_spell_id = 44289;
|
|
break;
|
|
}
|
|
// Quick Recovery
|
|
if (dummySpell->SpellIconID == 2116)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// energy cost save
|
|
basepoints0 = procSpell->manaCost * triggerAmount/100;
|
|
if (basepoints0 <= 0)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 31663;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
{
|
|
// Aspect of the Viper
|
|
if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
|
|
{
|
|
uint32 maxmana = GetMaxPower(POWER_MANA);
|
|
basepoints0 = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
|
|
|
|
target = this;
|
|
triggered_spell_id = 34075;
|
|
break;
|
|
}
|
|
// Thrill of the Hunt
|
|
if (dummySpell->SpellIconID == 2236)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
|
|
// mana cost save
|
|
int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
|
|
basepoints0 = mana * 40/100;
|
|
if(basepoints0 <= 0)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 34720;
|
|
break;
|
|
}
|
|
// Hunting Party
|
|
if ( dummySpell->SpellIconID == 3406 )
|
|
{
|
|
triggered_spell_id = 57669;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Lock and Load
|
|
if ( dummySpell->SpellIconID == 3579 )
|
|
{
|
|
// Proc only from periodic (from trap activation proc another aura of this spell)
|
|
if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
|
|
return false;
|
|
triggered_spell_id = 56453;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Rapid Recuperation
|
|
if ( dummySpell->SpellIconID == 3560 )
|
|
{
|
|
// This effect only from Rapid Killing (mana regen)
|
|
if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0100000000000000)))
|
|
return false;
|
|
triggered_spell_id = 56654;
|
|
target = this;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
// Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
|
|
if ((dummySpell->SpellFamilyFlags & UI64LIT(0x000000008000000)) && effIndex==0)
|
|
{
|
|
triggered_spell_id = 25742;
|
|
float ap = GetTotalAttackPowerValue(BASE_ATTACK);
|
|
int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
|
|
SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
|
|
basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
|
|
break;
|
|
}
|
|
// Sacred Shield
|
|
if (dummySpell->SpellFamilyFlags & UI64LIT(0x0008000000000000))
|
|
{
|
|
triggered_spell_id = 58597;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Righteous Vengeance
|
|
if (dummySpell->SpellIconID == 3025)
|
|
{
|
|
// 4 damage tick
|
|
basepoints0 = triggerAmount*damage/400;
|
|
triggered_spell_id = 61840;
|
|
break;
|
|
}
|
|
// Sheath of Light
|
|
if (dummySpell->SpellIconID == 3030)
|
|
{
|
|
// 4 healing tick
|
|
basepoints0 = triggerAmount*damage/400;
|
|
triggered_spell_id = 54203;
|
|
break;
|
|
}
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Judgement of Light
|
|
case 20185:
|
|
{
|
|
// Get judgement caster
|
|
Unit *caster = triggeredByAura->GetCaster();
|
|
if (!caster)
|
|
return false;
|
|
float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
|
|
int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
|
|
caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this);
|
|
basepoints0 = int32(ap*0.10f + 0.10f*holy);
|
|
pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
|
|
return true;
|
|
}
|
|
// Judgement of Wisdom
|
|
case 20186:
|
|
{
|
|
if (pVictim->getPowerType() == POWER_MANA)
|
|
{
|
|
// 2% of maximum base mana
|
|
basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
|
|
pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
|
|
}
|
|
return true;
|
|
}
|
|
// Judgements of the Wise
|
|
case 31876:
|
|
case 31877:
|
|
case 31878:
|
|
// triggered only at casted Judgement spells, not at additional Judgement effects
|
|
if(!procSpell || procSpell->Category != 1210)
|
|
return false;
|
|
|
|
target = this;
|
|
triggered_spell_id = 31930;
|
|
|
|
// Replenishment
|
|
CastSpell(this, 57669, true, NULL, triggeredByAura);
|
|
break;
|
|
// Holy Power (Redemption Armor set)
|
|
case 28789:
|
|
{
|
|
if(!pVictim)
|
|
return false;
|
|
|
|
// Set class defined buff
|
|
switch (pVictim->getClass())
|
|
{
|
|
case CLASS_PALADIN:
|
|
case CLASS_PRIEST:
|
|
case CLASS_SHAMAN:
|
|
case CLASS_DRUID:
|
|
triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
|
|
break;
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
|
|
break;
|
|
case CLASS_HUNTER:
|
|
case CLASS_ROGUE:
|
|
triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
triggered_spell_id = 28790; // Increases the friendly target's armor
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case 25899: // Greater Blessing of Sanctuary
|
|
case 20911: // Blessing of Sanctuary
|
|
{
|
|
target = this;
|
|
switch (target->getPowerType())
|
|
{
|
|
case POWER_MANA:
|
|
triggered_spell_id = 57319;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
// Seal of Vengeance (damage calc on apply aura)
|
|
case 31801:
|
|
{
|
|
if(effIndex != 0) // effect 1,2 used by seal unleashing code
|
|
return false;
|
|
|
|
triggered_spell_id = 31803;
|
|
|
|
// Add 5-stack effect
|
|
int8 stacks = 0;
|
|
AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
|
for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
|
|
{
|
|
if( ((*itr)->GetId() == 31803) && (*itr)->GetCasterGUID()==GetGUID())
|
|
{
|
|
stacks = (*itr)->GetStackAmount();
|
|
break;
|
|
}
|
|
}
|
|
if(stacks >= 5)
|
|
CastSpell(target,42463,true,NULL,triggeredByAura);
|
|
break;
|
|
}
|
|
// Seal of Corruption (damage calc on apply aura)
|
|
case 53736:
|
|
{
|
|
if(effIndex != 0) // effect 1,2 used by seal unleashing code
|
|
return false;
|
|
|
|
triggered_spell_id = 53742;
|
|
|
|
// Add 5-stack effect
|
|
int8 stacks = 0;
|
|
AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
|
for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
|
|
{
|
|
if( ((*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
|
|
{
|
|
stacks = (*itr)->GetStackAmount();
|
|
break;
|
|
}
|
|
}
|
|
if(stacks >= 5)
|
|
CastSpell(target,53739,true,NULL,triggeredByAura);
|
|
break;
|
|
}
|
|
// Spiritual Attunement
|
|
case 31785:
|
|
case 33776:
|
|
{
|
|
// if healed by another unit (pVictim)
|
|
if(this == pVictim)
|
|
return false;
|
|
|
|
// heal amount
|
|
basepoints0 = triggerAmount*damage/100;
|
|
target = this;
|
|
triggered_spell_id = 31786;
|
|
break;
|
|
}
|
|
// Seal of Blood do damage trigger
|
|
case 31892:
|
|
{
|
|
// 0 effect - is proc on enemy
|
|
if (effIndex == 0 && (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT))
|
|
triggered_spell_id = 31893;
|
|
else
|
|
return true;
|
|
break;
|
|
}
|
|
// Light's Beacon (heal target area aura)
|
|
case 53651:
|
|
{
|
|
// not do bonus heal for explicit beacon focus healing
|
|
if (GetGUID() == triggeredByAura->GetCasterGUID())
|
|
return false;
|
|
|
|
// beacon
|
|
Unit* beacon = triggeredByAura->GetCaster();
|
|
if (!beacon)
|
|
return false;
|
|
|
|
// find caster main aura at beacon
|
|
Aura* dummy = NULL;
|
|
Unit::AuraList const& baa = beacon->GetAurasByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
|
for(Unit::AuraList::const_iterator i = baa.begin(); i != baa.end(); ++i)
|
|
{
|
|
if ((*i)->GetId() == 53563 && (*i)->GetCasterGUID() == pVictim->GetGUID())
|
|
{
|
|
dummy = (*i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// original heal must be form beacon caster
|
|
if (!dummy)
|
|
return false;
|
|
|
|
triggered_spell_id = 53652; // Beacon of Light
|
|
basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
|
|
|
|
// cast with original caster set but beacon to beacon for apply caster mods and avoid LoS check
|
|
beacon->CastCustomSpell(beacon,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura,pVictim->GetGUID());
|
|
return true;
|
|
}
|
|
// Seal of the Martyr do damage trigger
|
|
case 53720:
|
|
{
|
|
// 0 effect - is proc on enemy
|
|
if (effIndex == 0 && (procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT))
|
|
triggered_spell_id = 53719;
|
|
else
|
|
return true;
|
|
break;
|
|
}
|
|
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
|
|
case 40470:
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
|
|
float chance;
|
|
|
|
// Flash of light/Holy light
|
|
if (procSpell->SpellFamilyFlags & UI64LIT(0x00000000C0000000))
|
|
{
|
|
triggered_spell_id = 40471;
|
|
chance = 15.0f;
|
|
}
|
|
// Judgement (any)
|
|
else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
|
|
{
|
|
triggered_spell_id = 40472;
|
|
chance = 50.0f;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
// Glyph of Divinity
|
|
case 54939:
|
|
{
|
|
// Lookup base amount mana restore
|
|
for (int i=0; i<3;++i)
|
|
if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
|
|
{
|
|
int32 mana = procSpell->EffectBasePoints[i];
|
|
CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
// Glyph of Flash of Light
|
|
case 54936:
|
|
{
|
|
triggered_spell_id = 54957;
|
|
basepoints0 = triggerAmount*damage/100;
|
|
break;
|
|
}
|
|
// Glyph of Holy Light
|
|
case 54937:
|
|
{
|
|
triggered_spell_id = 54968;
|
|
basepoints0 = triggerAmount*damage/100;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
switch(dummySpell->Id)
|
|
{
|
|
// Totemic Power (The Earthshatterer set)
|
|
case 28823:
|
|
{
|
|
if( !pVictim )
|
|
return false;
|
|
|
|
// Set class defined buff
|
|
switch (pVictim->getClass())
|
|
{
|
|
case CLASS_PALADIN:
|
|
case CLASS_PRIEST:
|
|
case CLASS_SHAMAN:
|
|
case CLASS_DRUID:
|
|
triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
|
|
break;
|
|
case CLASS_MAGE:
|
|
case CLASS_WARLOCK:
|
|
triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
|
|
break;
|
|
case CLASS_HUNTER:
|
|
case CLASS_ROGUE:
|
|
triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
|
|
break;
|
|
case CLASS_WARRIOR:
|
|
triggered_spell_id = 28827; // Increases the friendly target's armor
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
// Lesser Healing Wave (Totem of Flowing Water Relic)
|
|
case 28849:
|
|
{
|
|
target = this;
|
|
triggered_spell_id = 28850;
|
|
break;
|
|
}
|
|
// Windfury Weapon (Passive) 1-5 Ranks
|
|
case 33757:
|
|
{
|
|
if(GetTypeId()!=TYPEID_PLAYER)
|
|
return false;
|
|
|
|
if(!castItem || !castItem->IsEquipped())
|
|
return false;
|
|
|
|
// custom cooldown processing case
|
|
if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
|
|
return false;
|
|
|
|
// Now amount of extra power stored in 1 effect of Enchant spell
|
|
// Get it by item enchant id
|
|
uint32 spellId;
|
|
switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
|
|
{
|
|
case 283: spellId = 8232; break; // 1 Rank
|
|
case 284: spellId = 8235; break; // 2 Rank
|
|
case 525: spellId = 10486; break; // 3 Rank
|
|
case 1669:spellId = 16362; break; // 4 Rank
|
|
case 2636:spellId = 25505; break; // 5 Rank
|
|
case 3785:spellId = 58801; break; // 6 Rank
|
|
case 3786:spellId = 58803; break; // 7 Rank
|
|
case 3787:spellId = 58804; break; // 8 Rank
|
|
default:
|
|
{
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
|
|
castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
|
|
if(!windfurySpellEntry)
|
|
{
|
|
sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
|
|
return false;
|
|
}
|
|
|
|
int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
|
|
|
|
// Off-Hand case
|
|
if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
|
|
{
|
|
// Value gained from additional AP
|
|
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
|
|
triggered_spell_id = 33750;
|
|
}
|
|
// Main-Hand case
|
|
else
|
|
{
|
|
// Value gained from additional AP
|
|
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
|
|
triggered_spell_id = 25504;
|
|
}
|
|
|
|
// apply cooldown before cast to prevent processing itself
|
|
if( cooldown )
|
|
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
|
|
|
|
// Attack Twice
|
|
for ( uint32 i = 0; i<2; ++i )
|
|
CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
|
|
return true;
|
|
}
|
|
// Shaman Tier 6 Trinket
|
|
case 40463:
|
|
{
|
|
if( !procSpell )
|
|
return false;
|
|
|
|
float chance;
|
|
if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
|
|
{
|
|
triggered_spell_id = 40465; // Lightning Bolt
|
|
chance = 15.0f;
|
|
}
|
|
else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080))
|
|
{
|
|
triggered_spell_id = 40465; // Lesser Healing Wave
|
|
chance = 10.0f;
|
|
}
|
|
else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
|
|
{
|
|
triggered_spell_id = 40466; // Stormstrike
|
|
chance = 50.0f;
|
|
}
|
|
else
|
|
return false;
|
|
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
target = this;
|
|
break;
|
|
}
|
|
// Glyph of Healing Wave
|
|
case 55440:
|
|
{
|
|
// Not proc from self heals
|
|
if (this==pVictim)
|
|
return false;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
target = this;
|
|
triggered_spell_id = 55533;
|
|
break;
|
|
}
|
|
// Spirit Hunt
|
|
case 58877:
|
|
{
|
|
// Cast on owner
|
|
target = GetOwner();
|
|
if(!target)
|
|
return false;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
triggered_spell_id = 58879;
|
|
break;
|
|
}
|
|
// Shaman T8 Elemental 4P Bonus
|
|
case 64928:
|
|
{
|
|
basepoints0 = int32( triggerAmount * damage / 100 );
|
|
triggered_spell_id = 64930; // Electrified
|
|
break;
|
|
}
|
|
}
|
|
// Storm, Earth and Fire
|
|
if (dummySpell->SpellIconID == 3063)
|
|
{
|
|
// Earthbind Totem summon only
|
|
if(procSpell->Id != 2484)
|
|
return false;
|
|
|
|
float chance = triggerAmount;
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
triggered_spell_id = 64695;
|
|
break;
|
|
}
|
|
// Ancestral Awakening
|
|
if (dummySpell->SpellIconID == 3065)
|
|
{
|
|
triggered_spell_id = 52759;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Earth Shield
|
|
if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
|
|
{
|
|
target = this;
|
|
basepoints0 = triggerAmount;
|
|
|
|
// Glyph of Earth Shield
|
|
if (Aura* aur = GetDummyAura(63279))
|
|
{
|
|
int32 aur_mod = aur->GetModifier()->m_amount;
|
|
basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f);
|
|
}
|
|
|
|
triggered_spell_id = 379;
|
|
break;
|
|
}
|
|
// Improved Water Shield
|
|
if (dummySpell->SpellIconID == 2287)
|
|
{
|
|
// Lesser Healing Wave need aditional 60% roll
|
|
if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
|
|
return false;
|
|
// lookup water shield
|
|
AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
|
|
for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
|
|
((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
|
|
{
|
|
uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
|
|
CastSpell(this, spell, true, castItem, triggeredByAura);
|
|
if ((*itr)->DropAuraCharge())
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
}
|
|
// Lightning Overload
|
|
if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
|
|
{
|
|
if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
|
|
return false;
|
|
|
|
// custom cooldown processing case
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
|
|
return false;
|
|
|
|
uint32 spellId = 0;
|
|
// Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
|
|
switch (procSpell->Id)
|
|
{
|
|
// Lightning Bolt
|
|
case 403: spellId = 45284; break; // Rank 1
|
|
case 529: spellId = 45286; break; // Rank 2
|
|
case 548: spellId = 45287; break; // Rank 3
|
|
case 915: spellId = 45288; break; // Rank 4
|
|
case 943: spellId = 45289; break; // Rank 5
|
|
case 6041: spellId = 45290; break; // Rank 6
|
|
case 10391: spellId = 45291; break; // Rank 7
|
|
case 10392: spellId = 45292; break; // Rank 8
|
|
case 15207: spellId = 45293; break; // Rank 9
|
|
case 15208: spellId = 45294; break; // Rank 10
|
|
case 25448: spellId = 45295; break; // Rank 11
|
|
case 25449: spellId = 45296; break; // Rank 12
|
|
case 49237: spellId = 49239; break; // Rank 13
|
|
case 49238: spellId = 49240; break; // Rank 14
|
|
// Chain Lightning
|
|
case 421: spellId = 45297; break; // Rank 1
|
|
case 930: spellId = 45298; break; // Rank 2
|
|
case 2860: spellId = 45299; break; // Rank 3
|
|
case 10605: spellId = 45300; break; // Rank 4
|
|
case 25439: spellId = 45301; break; // Rank 5
|
|
case 25442: spellId = 45302; break; // Rank 6
|
|
case 49268: spellId = 49270; break; // Rank 7
|
|
case 49269: spellId = 49271; break; // Rank 8
|
|
default:
|
|
sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
|
|
return false;
|
|
}
|
|
// No thread generated mod
|
|
// TODO: exist special flag in spell attributes for this, need found and use!
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_THREAT;
|
|
mod->value = -100;
|
|
mod->type = SPELLMOD_PCT;
|
|
mod->spellId = dummySpell->Id;
|
|
mod->mask = UI64LIT(0x0000000000000003);
|
|
mod->mask2= UI64LIT(0x0);
|
|
((Player*)this)->AddSpellMod(mod, true);
|
|
|
|
// Remove cooldown (Chain Lightning - have Category Recovery time)
|
|
if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000002))
|
|
((Player*)this)->RemoveSpellCooldown(spellId);
|
|
|
|
CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
|
|
|
|
((Player*)this)->AddSpellMod(mod, false);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
// Static Shock
|
|
if(dummySpell->SpellIconID == 3059)
|
|
{
|
|
// lookup Lightning Shield
|
|
AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
|
|
for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
|
|
{
|
|
if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
|
|
((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
|
|
{
|
|
uint32 spell = 0;
|
|
switch ((*itr)->GetId())
|
|
{
|
|
case 324: spell = 26364; break;
|
|
case 325: spell = 26365; break;
|
|
case 905: spell = 26366; break;
|
|
case 945: spell = 26367; break;
|
|
case 8134: spell = 26369; break;
|
|
case 10431: spell = 26370; break;
|
|
case 10432: spell = 26363; break;
|
|
case 25469: spell = 26371; break;
|
|
case 25472: spell = 26372; break;
|
|
case 49280: spell = 49278; break;
|
|
case 49281: spell = 49279; break;
|
|
default:
|
|
return false;
|
|
}
|
|
CastSpell(target, spell, true, castItem, triggeredByAura);
|
|
if ((*itr)->DropAuraCharge())
|
|
RemoveAurasDueToSpell((*itr)->GetId());
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Blood Aura
|
|
if (dummySpell->SpellIconID == 2636)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
|
|
return false;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
triggered_spell_id = 53168;
|
|
break;
|
|
}
|
|
// Butchery
|
|
if (dummySpell->SpellIconID == 2664)
|
|
{
|
|
basepoints0 = triggerAmount;
|
|
triggered_spell_id = 50163;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Dancing Rune Weapon
|
|
if (dummySpell->Id == 49028)
|
|
{
|
|
// 1 dummy aura for dismiss rune blade
|
|
if (effIndex!=2)
|
|
return false;
|
|
// TODO: wite script for this "fights on its own, doing the same attacks"
|
|
// NOTE: Trigger here on every attack and spell cast
|
|
return false;
|
|
}
|
|
// Mark of Blood
|
|
if (dummySpell->Id == 49005)
|
|
{
|
|
// TODO: need more info (cooldowns/PPM)
|
|
triggered_spell_id = 61607;
|
|
break;
|
|
}
|
|
// Vendetta
|
|
if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000010000))
|
|
{
|
|
basepoints0 = triggerAmount * GetMaxHealth() / 100;
|
|
triggered_spell_id = 50181;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Necrosis
|
|
if (dummySpell->SpellIconID == 2709)
|
|
{
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
triggered_spell_id = 51460;
|
|
break;
|
|
}
|
|
// Runic Power Back on Snare/Root
|
|
if (dummySpell->Id == 61257)
|
|
{
|
|
// only for spells and hit/crit (trigger start always) and not start from self casted spells
|
|
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
|
|
return false;
|
|
// Need snare or root mechanic
|
|
if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_SNARE_MASK))
|
|
return false;
|
|
triggered_spell_id = 61258;
|
|
target = this;
|
|
break;
|
|
}
|
|
// Wandering Plague
|
|
if (dummySpell->SpellIconID == 1614)
|
|
{
|
|
if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
|
|
return false;
|
|
basepoints0 = triggerAmount * damage / 100;
|
|
triggered_spell_id = 50526;
|
|
break;
|
|
}
|
|
// Blood-Caked Blade
|
|
if (dummySpell->SpellIconID == 138)
|
|
{
|
|
triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// processed charge only counting case
|
|
if(!triggered_spell_id)
|
|
return true;
|
|
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
|
|
return false;
|
|
}
|
|
|
|
// default case
|
|
if(!target || target!=this && !target->isAlive())
|
|
return false;
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
if(basepoints0)
|
|
CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
|
|
{
|
|
// Get triggered aura spell info
|
|
SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
|
|
|
|
// Basepoints of trigger aura
|
|
int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
|
|
|
|
// Set trigger spell id, target, custom basepoints
|
|
uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
|
|
Unit* target = NULL;
|
|
int32 basepoints[3] = {0, 0, 0};
|
|
|
|
if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
|
|
basepoints[0] = triggerAmount;
|
|
|
|
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
|
|
|
|
// Try handle unknown trigger spells
|
|
if (sSpellStore.LookupEntry(trigger_spell_id)==NULL)
|
|
{
|
|
switch (auraSpellInfo->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_GENERIC:
|
|
//if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
|
|
//if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
|
|
//if (auraSpellInfo->Id==34082) // Advantaged State (DND)
|
|
if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket)
|
|
trigger_spell_id = 23781;
|
|
//else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
|
|
//else if (auraSpellInfo->Id == 48876) // Beast's Mark
|
|
//{
|
|
// trigger_spell_id = 48877;
|
|
//}
|
|
//else if (auraSpellInfo->Id == 59237) // Beast's Mark
|
|
//{
|
|
// trigger_spell_id = 59233;
|
|
//}
|
|
//else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
|
|
//{
|
|
// trigger_spell_id = 29471; // gain mana
|
|
// 27526; // drain mana if possible
|
|
//}
|
|
//else if (auraSpellInfo->Id==50844) // Blood Mirror
|
|
//else if (auraSpellInfo->Id==54476) // Blood Presence
|
|
//else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
|
|
//else if (auraSpellInfo->Id==37030) // Chaotic Temperament
|
|
//else if (auraSpellInfo->Id==52856) // Charge
|
|
else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
|
|
{
|
|
// Pct value stored in dummy
|
|
basepoints[0] = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
|
|
target = pVictim;
|
|
break;
|
|
}
|
|
//else if (auraSpellInfo->Id==41248) // Consuming Strikes
|
|
// trigger_spell_id = 41249;
|
|
//else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
|
|
//else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
|
|
//else if (auraSpellInfo->Id==41054) // Copy Weapon
|
|
// trigger_spell_id = 41055;
|
|
//else if (auraSpellInfo->Id==45343) // Dark Flame Aura
|
|
//else if (auraSpellInfo->Id==47300) // Dark Flame Aura
|
|
else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness
|
|
{
|
|
float stat = 0.0f;
|
|
// strength
|
|
if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
|
|
// agility
|
|
if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
|
|
// intellect
|
|
if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
|
|
// spirit
|
|
if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); }
|
|
}
|
|
//else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
|
|
//else if (auraSpellInfo->Id==5301) // Defensive State (DND)
|
|
//else if (auraSpellInfo->Id==13358) // Defensive State (DND)
|
|
//else if (auraSpellInfo->Id==16092) // Defensive State (DND)
|
|
//else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
|
|
//else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
|
|
else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
|
|
trigger_spell_id = 33898;
|
|
//else if (auraSpellInfo->Id==18943) // Double Attack
|
|
//else if (auraSpellInfo->Id==19194) // Double Attack
|
|
//else if (auraSpellInfo->Id==19817) // Double Attack
|
|
//else if (auraSpellInfo->Id==19818) // Double Attack
|
|
//else if (auraSpellInfo->Id==22835) // Drunken Rage
|
|
// trigger_spell_id = 14822;
|
|
/*
|
|
else if (auraSpellInfo->SpellIconID==191) // Elemental Response
|
|
{
|
|
switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
|
|
{
|
|
case 34191:
|
|
case 34329:
|
|
case 34524:
|
|
case 34582:
|
|
case 36733:
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
//This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
|
|
switch (procSpell->School)
|
|
{
|
|
case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
|
|
case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
|
|
case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
|
|
case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
|
|
case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
|
|
case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
|
|
case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
}
|
|
*/
|
|
//else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
|
|
//else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
|
|
//else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
|
|
//else if (auraSpellInfo->Id==35321) // Gushing Wound
|
|
//else if (auraSpellInfo->Id==38363) // Gushing Wound
|
|
//else if (auraSpellInfo->Id==39215) // Gushing Wound
|
|
//else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
|
|
//else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
|
|
//else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
|
|
//else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
|
|
//else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
|
|
//else if (auraSpellInfo->Id==40250) // Improved Duration
|
|
//else if (auraSpellInfo->Id==59288) // Infra-Green Shield
|
|
//else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
|
|
else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336)
|
|
// Mana Drain Trigger
|
|
{
|
|
// On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
|
|
if (this && this->isAlive())
|
|
CastSpell(this, 29471, true, castItem, triggeredByAura);
|
|
if (pVictim && pVictim->isAlive())
|
|
CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
|
|
return true;
|
|
}
|
|
//else if (auraSpellInfo->Id==55580) // Mana Link
|
|
//else if (auraSpellInfo->Id==45903) // Offensive State
|
|
//else if (auraSpellInfo->Id==44326) // Pure Energy Passive
|
|
//else if (auraSpellInfo->Id==43453) // Rune Ward
|
|
//else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
|
|
//else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
|
|
//else if (auraSpellInfo->Id==34783) // Spell Reflection
|
|
//else if (auraSpellInfo->Id==36096) // Spell Reflection
|
|
//else if (auraSpellInfo->Id==57587) // Steal Ranged ()
|
|
//else if (auraSpellInfo->Id==36207) // Steal Weapon
|
|
//else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
|
|
//else if (auraSpellInfo->Id==35205) // Vanish
|
|
//else if (auraSpellInfo->Id==42730) // Woe Strike
|
|
//else if (auraSpellInfo->Id==59735) // Woe Strike
|
|
//else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
|
|
break;
|
|
case SPELLFAMILY_MAGE:
|
|
if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 31641: // Rank 1
|
|
case 31642: // Rank 2
|
|
trigger_spell_id = 31643;
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_WARRIOR:
|
|
if (auraSpellInfo->Id == 50421) // Scent of Blood
|
|
trigger_spell_id = 50422;
|
|
break;
|
|
case SPELLFAMILY_WARLOCK:
|
|
{
|
|
// Pyroclasm
|
|
if (auraSpellInfo->SpellIconID == 1137)
|
|
{
|
|
if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
|
|
return false;
|
|
// Calculate spell tick count for spells
|
|
uint32 tick = 1; // Default tick = 1
|
|
|
|
// Hellfire have 15 tick
|
|
if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000040))
|
|
tick = 15;
|
|
// Rain of Fire have 4 tick
|
|
else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
|
|
tick = 4;
|
|
else
|
|
return false;
|
|
|
|
// Calculate chance = baseChance / tick
|
|
float chance = 0;
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 18096: chance = 13.0f / tick; break;
|
|
case 18073: chance = 26.0f / tick; break;
|
|
}
|
|
// Roll chance
|
|
if (!roll_chance_f(chance))
|
|
return false;
|
|
|
|
trigger_spell_id = 18093;
|
|
}
|
|
// Drain Soul
|
|
else if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
|
|
{
|
|
Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
|
|
for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
|
|
{
|
|
if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
|
|
{
|
|
// Drain Soul
|
|
CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura);
|
|
break;
|
|
}
|
|
}
|
|
// Not remove charge (aura removed on death in any cases)
|
|
// Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
|
|
return false;
|
|
}
|
|
// Nether Protection
|
|
else if (auraSpellInfo->SpellIconID == 1985)
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
return false; // ignore
|
|
case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
|
|
case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
|
|
case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
|
|
case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
|
|
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
|
|
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_PRIEST:
|
|
{
|
|
// Greater Heal Refund
|
|
if (auraSpellInfo->Id==37594)
|
|
trigger_spell_id = 37595;
|
|
// Blessed Recovery
|
|
else if (auraSpellInfo->SpellIconID == 1875)
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 27811: trigger_spell_id = 27813; break;
|
|
case 27815: trigger_spell_id = 27817; break;
|
|
case 27816: trigger_spell_id = 27818; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
basepoints[0] = damage * triggerAmount / 100 / 3;
|
|
target = this;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DRUID:
|
|
{
|
|
// Druid Forms Trinket
|
|
if (auraSpellInfo->Id==37336)
|
|
{
|
|
switch(m_form)
|
|
{
|
|
case FORM_NONE: trigger_spell_id = 37344;break;
|
|
case FORM_CAT: trigger_spell_id = 37341;break;
|
|
case FORM_BEAR:
|
|
case FORM_DIREBEAR: trigger_spell_id = 37340;break;
|
|
case FORM_TREE: trigger_spell_id = 37342;break;
|
|
case FORM_MOONKIN: trigger_spell_id = 37343;break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
//else if (auraSpellInfo->Id==40363)// Entangling Roots ()
|
|
// trigger_spell_id = ????;
|
|
// Leader of the Pack
|
|
else if (auraSpellInfo->Id == 24932)
|
|
{
|
|
if (triggerAmount == 0)
|
|
return false;
|
|
basepoints[0] = triggerAmount * GetMaxHealth() / 100;
|
|
trigger_spell_id = 34299;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_HUNTER:
|
|
// Piercing Shots
|
|
if (auraSpellInfo->SpellIconID == 3247 && auraSpellInfo->SpellVisual[0] == 0)
|
|
{
|
|
basepoints[0] = damage * triggerAmount / 100 / 8;
|
|
trigger_spell_id = 63468;
|
|
target = pVictim;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
{
|
|
/*
|
|
// Blessed Life
|
|
if (auraSpellInfo->SpellIconID == 2137)
|
|
{
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
case 31828: // Rank 1
|
|
case 31829: // Rank 2
|
|
case 31830: // Rank 3
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
}
|
|
*/
|
|
// Healing Discount
|
|
if (auraSpellInfo->Id==37705)
|
|
{
|
|
trigger_spell_id = 37706;
|
|
target = this;
|
|
}
|
|
// Soul Preserver
|
|
if (auraSpellInfo->Id==60510)
|
|
{
|
|
trigger_spell_id = 60515;
|
|
target = this;
|
|
}
|
|
// Illumination
|
|
else if (auraSpellInfo->SpellIconID==241)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
// procspell is triggered spell but we need mana cost of original casted spell
|
|
uint32 originalSpellId = procSpell->Id;
|
|
// Holy Shock heal
|
|
if (procSpell->SpellFamilyFlags & UI64LIT(0x0001000000000000))
|
|
{
|
|
switch(procSpell->Id)
|
|
{
|
|
case 25914: originalSpellId = 20473; break;
|
|
case 25913: originalSpellId = 20929; break;
|
|
case 25903: originalSpellId = 20930; break;
|
|
case 27175: originalSpellId = 27174; break;
|
|
case 33074: originalSpellId = 33072; break;
|
|
case 48820: originalSpellId = 48824; break;
|
|
case 48821: originalSpellId = 48825; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
|
|
return false;
|
|
}
|
|
}
|
|
SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
|
|
if(!originalSpell)
|
|
{
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
|
|
return false;
|
|
}
|
|
// percent stored in effect 1 (class scripts) base points
|
|
int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
|
|
basepoints[0] = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
|
|
trigger_spell_id = 20272;
|
|
target = this;
|
|
}
|
|
// Lightning Capacitor
|
|
else if (auraSpellInfo->Id==37657)
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
// stacking
|
|
CastSpell(this, 37658, true, NULL, triggeredByAura);
|
|
|
|
Aura * dummy = GetDummyAura(37658);
|
|
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
|
|
if(!dummy || dummy->GetStackAmount() < triggerAmount)
|
|
return false;
|
|
|
|
RemoveAurasDueToSpell(37658);
|
|
trigger_spell_id = 37661;
|
|
target = pVictim;
|
|
}
|
|
// Thunder Capacitor
|
|
else if (auraSpellInfo->Id == 54841)
|
|
{
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
// stacking
|
|
CastSpell(this, 54842, true, NULL, triggeredByAura);
|
|
|
|
// counting
|
|
Aura * dummy = GetDummyAura(54842);
|
|
// release at 3 aura in stack (cont contain in basepoint of trigger aura)
|
|
if(!dummy || dummy->GetStackAmount() < triggerAmount)
|
|
return false;
|
|
|
|
RemoveAurasDueToSpell(54842);
|
|
trigger_spell_id = 54843;
|
|
target = pVictim;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_SHAMAN:
|
|
{
|
|
// Lightning Shield (overwrite non existing triggered spell call in spell.dbc
|
|
if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
|
|
{
|
|
switch(auraSpellInfo->Id)
|
|
{
|
|
case 324: // Rank 1
|
|
trigger_spell_id = 26364; break;
|
|
case 325: // Rank 2
|
|
trigger_spell_id = 26365; break;
|
|
case 905: // Rank 3
|
|
trigger_spell_id = 26366; break;
|
|
case 945: // Rank 4
|
|
trigger_spell_id = 26367; break;
|
|
case 8134: // Rank 5
|
|
trigger_spell_id = 26369; break;
|
|
case 10431: // Rank 6
|
|
trigger_spell_id = 26370; break;
|
|
case 10432: // Rank 7
|
|
trigger_spell_id = 26363; break;
|
|
case 25469: // Rank 8
|
|
trigger_spell_id = 26371; break;
|
|
case 25472: // Rank 9
|
|
trigger_spell_id = 26372; break;
|
|
case 49280: // Rank 10
|
|
trigger_spell_id = 49278; break;
|
|
case 49281: // Rank 11
|
|
trigger_spell_id = 49279; break;
|
|
default:
|
|
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
|
|
return false;
|
|
}
|
|
}
|
|
// Lightning Shield (The Ten Storms set)
|
|
else if (auraSpellInfo->Id == 23551)
|
|
{
|
|
trigger_spell_id = 23552;
|
|
target = pVictim;
|
|
}
|
|
// Damage from Lightning Shield (The Ten Storms set)
|
|
else if (auraSpellInfo->Id == 23552)
|
|
trigger_spell_id = 27635;
|
|
// Mana Surge (The Earthfury set)
|
|
else if (auraSpellInfo->Id == 23572)
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
basepoints[0] = procSpell->manaCost * 35 / 100;
|
|
trigger_spell_id = 23571;
|
|
target = this;
|
|
}
|
|
// Nature's Guardian
|
|
else if (auraSpellInfo->SpellIconID == 2013)
|
|
{
|
|
// Check health condition - should drop to less 30% (damage deal after this!)
|
|
if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
|
|
return false;
|
|
|
|
if(pVictim && pVictim->isAlive())
|
|
pVictim->getThreatManager().modifyThreatPercent(this,-10);
|
|
|
|
basepoints[0] = triggerAmount * GetMaxHealth() / 100;
|
|
trigger_spell_id = 31616;
|
|
target = this;
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Acclimation
|
|
if (auraSpellInfo->SpellIconID == 1930)
|
|
{
|
|
if (!procSpell)
|
|
return false;
|
|
switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
|
|
{
|
|
case SPELL_SCHOOL_NORMAL:
|
|
return false; // ignore
|
|
case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
|
|
case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
|
|
case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
|
|
case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
|
|
case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
|
|
case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
// Blood Presence
|
|
else if (auraSpellInfo->Id == 48266)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
if (!((Player*)this)->isHonorOrXPTarget(pVictim))
|
|
return false;
|
|
trigger_spell_id = 50475;
|
|
basepoints[0] = damage * triggerAmount / 100;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// All ok. Check current trigger spell
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
|
|
if ( triggerEntry == NULL )
|
|
{
|
|
// Not cast unknown spell
|
|
// sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
|
|
return false;
|
|
}
|
|
|
|
// not allow proc extra attack spell at extra attack
|
|
if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
|
|
return false;
|
|
|
|
// Custom requirements (not listed in procEx) Warning! damage dealing after this
|
|
// Custom triggered spells
|
|
switch (auraSpellInfo->Id)
|
|
{
|
|
// Persistent Shield (Scarab Brooch trinket)
|
|
// This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
|
|
case 26467:
|
|
{
|
|
basepoints[0] = damage * 15 / 100;
|
|
target = pVictim;
|
|
trigger_spell_id = 26470;
|
|
break;
|
|
}
|
|
// Cheat Death
|
|
case 28845:
|
|
{
|
|
// When your health drops below 20% ....
|
|
if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
|
|
return false;
|
|
break;
|
|
}
|
|
// Deadly Swiftness (Rank 1)
|
|
case 31255:
|
|
{
|
|
// whenever you deal damage to a target who is below 20% health.
|
|
if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
|
|
return false;
|
|
|
|
target = this;
|
|
trigger_spell_id = 22588;
|
|
}
|
|
// Greater Heal Refund (Avatar Raiment set)
|
|
case 37594:
|
|
{
|
|
// Not give if target already have full health
|
|
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
|
|
return false;
|
|
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
|
|
if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
|
|
return false;
|
|
break;
|
|
}
|
|
// Bonus Healing (Crystal Spire of Karabor mace)
|
|
case 40971:
|
|
{
|
|
// If your target is below $s1% health
|
|
if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
|
|
return false;
|
|
break;
|
|
}
|
|
// Evasive Maneuvers (Commendation of Kael`thas trinket)
|
|
case 45057:
|
|
{
|
|
// reduce you below $s1% health
|
|
if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
|
|
return false;
|
|
break;
|
|
}
|
|
// Rapid Recuperation
|
|
case 53228:
|
|
case 53232:
|
|
{
|
|
// This effect only from Rapid Fire (ability cast)
|
|
if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020)))
|
|
return false;
|
|
break;
|
|
}
|
|
// Decimation
|
|
case 63156:
|
|
case 63158:
|
|
{
|
|
// Looking for dummy effect
|
|
Aura *aur = GetAura(auraSpellInfo->Id, 1);
|
|
if (!aur)
|
|
return false;
|
|
|
|
// If target's health is not below equal certain value (35%) not proc
|
|
if ((pVictim->GetHealth() * 100 / pVictim->GetMaxHealth()) > aur->GetModifier()->m_amount)
|
|
return false;
|
|
|
|
break;
|
|
}
|
|
}
|
|
// Blade Barrier
|
|
if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && auraSpellInfo->SpellIconID == 85)
|
|
{
|
|
if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT ||
|
|
!((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
|
|
return false;
|
|
}
|
|
|
|
// Custom basepoints/target for exist spell
|
|
// dummy basepoints or other customs
|
|
switch(trigger_spell_id)
|
|
{
|
|
// Cast positive spell on enemy target
|
|
case 7099: // Curse of Mending
|
|
case 39647: // Curse of Mending
|
|
case 29494: // Temptation
|
|
case 20233: // Improved Lay on Hands (cast on target)
|
|
{
|
|
target = pVictim;
|
|
break;
|
|
}
|
|
// Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
|
|
case 15250: // Rogue Setup
|
|
{
|
|
if(!pVictim || pVictim != getVictim()) // applied only for main target
|
|
return false;
|
|
break; // continue normal case
|
|
}
|
|
// Finish movies that add combo
|
|
case 14189: // Seal Fate (Netherblade set)
|
|
case 14157: // Ruthlessness
|
|
{
|
|
// Need add combopoint AFTER finish movie (or they dropped in finish phase)
|
|
break;
|
|
}
|
|
// Bloodthirst (($m/100)% of max health)
|
|
case 23880:
|
|
{
|
|
basepoints[0] = int32(GetMaxHealth() * triggerAmount / 100);
|
|
break;
|
|
}
|
|
// Shamanistic Rage triggered spell
|
|
case 30824:
|
|
{
|
|
basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
|
|
break;
|
|
}
|
|
// Enlightenment (trigger only from mana cost spells)
|
|
case 35095:
|
|
{
|
|
if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
|
|
return false;
|
|
break;
|
|
}
|
|
// Demonic Pact
|
|
case 48090:
|
|
{
|
|
// As the spell is proced from pet's attack - find owner
|
|
Unit* owner = GetOwner();
|
|
if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
// This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
|
|
int32 curBonus = 0;
|
|
if (Aura* aur = owner->GetAura(48090,0))
|
|
curBonus = aur->GetModifier()->m_amount;
|
|
int32 spellDamage = owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
|
|
if(spellDamage <= 0)
|
|
return false;
|
|
|
|
// percent stored in owner talent dummy
|
|
AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for (AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellIconID == 3220)
|
|
{
|
|
basepoints[0] = basepoints[1] = int32(spellDamage * (*i)->GetModifier()->m_amount / 100);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
// Sword and Board
|
|
case 50227:
|
|
{
|
|
// Remove cooldown on Shield Slam
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
|
|
break;
|
|
}
|
|
// Maelstrom Weapon
|
|
case 53817:
|
|
{
|
|
// have rank dependent proc chance, ignore too often cases
|
|
// PPM = 2.5 * (rank of talent),
|
|
uint32 rank = spellmgr.GetSpellRank(auraSpellInfo->Id);
|
|
// 5 rank -> 100% 4 rank -> 80% and etc from full rate
|
|
if(!roll_chance_i(20*rank))
|
|
return false;
|
|
break;
|
|
}
|
|
// Brain Freeze
|
|
case 57761:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
// For trigger from Blizzard need exist Improved Blizzard
|
|
if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)))
|
|
{
|
|
bool found = false;
|
|
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
int32 script = (*i)->GetModifier()->m_miscvalue;
|
|
if(script==836 || script==988 || script==989)
|
|
{
|
|
found=true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
// Astral Shift
|
|
case 52179:
|
|
{
|
|
if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
|
|
return false;
|
|
|
|
// Need stun, fear or silence mechanic
|
|
if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK))
|
|
return false;
|
|
break;
|
|
}
|
|
// Burning Determination
|
|
case 54748:
|
|
{
|
|
if(!procSpell)
|
|
return false;
|
|
// Need Interrupt or Silenced mechanic
|
|
if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK))
|
|
return false;
|
|
break;
|
|
}
|
|
// Lock and Load
|
|
case 56453:
|
|
{
|
|
// Proc only from trap activation (from periodic proc another aura of this spell)
|
|
if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
|
|
return false;
|
|
|
|
// try detect target manually if not set
|
|
if ( target == NULL )
|
|
target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
|
|
|
|
// default case
|
|
if(!target || target!=this && !target->isAlive())
|
|
return false;
|
|
|
|
if(basepoints[0] || basepoints[1] || basepoints[2])
|
|
CastCustomSpell(target,trigger_spell_id,
|
|
basepoints[0] ? &basepoints[0] : NULL,
|
|
basepoints[1] ? &basepoints[1] : NULL,
|
|
basepoints[2] ? &basepoints[2] : NULL,
|
|
true,castItem,triggeredByAura);
|
|
else
|
|
CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
|
|
{
|
|
int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
|
|
|
|
if(!pVictim || !pVictim->isAlive())
|
|
return false;
|
|
|
|
Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
|
|
? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
|
|
|
|
uint32 triggered_spell_id = 0;
|
|
|
|
switch(scriptId)
|
|
{
|
|
case 836: // Improved Blizzard (Rank 1)
|
|
{
|
|
if (!procSpell || procSpell->SpellVisual[0]!=9487)
|
|
return false;
|
|
triggered_spell_id = 12484;
|
|
break;
|
|
}
|
|
case 988: // Improved Blizzard (Rank 2)
|
|
{
|
|
if (!procSpell || procSpell->SpellVisual[0]!=9487)
|
|
return false;
|
|
triggered_spell_id = 12485;
|
|
break;
|
|
}
|
|
case 989: // Improved Blizzard (Rank 3)
|
|
{
|
|
if (!procSpell || procSpell->SpellVisual[0]!=9487)
|
|
return false;
|
|
triggered_spell_id = 12486;
|
|
break;
|
|
}
|
|
case 4086: // Improved Mend Pet (Rank 1)
|
|
case 4087: // Improved Mend Pet (Rank 2)
|
|
{
|
|
int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
|
|
if(!roll_chance_i(chance))
|
|
return false;
|
|
|
|
triggered_spell_id = 24406;
|
|
break;
|
|
}
|
|
case 4533: // Dreamwalker Raiment 2 pieces bonus
|
|
{
|
|
// Chance 50%
|
|
if (!roll_chance_i(50))
|
|
return false;
|
|
|
|
switch (pVictim->getPowerType())
|
|
{
|
|
case POWER_MANA: triggered_spell_id = 28722; break;
|
|
case POWER_RAGE: triggered_spell_id = 28723; break;
|
|
case POWER_ENERGY: triggered_spell_id = 28724; break;
|
|
default:
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case 4537: // Dreamwalker Raiment 6 pieces bonus
|
|
triggered_spell_id = 28750; // Blessing of the Claw
|
|
break;
|
|
case 5497: // Improved Mana Gems (Serpent-Coil Braid)
|
|
triggered_spell_id = 37445; // Mana Surge
|
|
break;
|
|
case 8152: // Serendipity
|
|
{
|
|
// if heal your target over maximum health
|
|
if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
|
|
return false;
|
|
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
|
|
int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100;
|
|
CastCustomSpell(this, 47762, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// not processed
|
|
if(!triggered_spell_id)
|
|
return false;
|
|
|
|
// standard non-dummy case
|
|
SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
|
|
|
|
if(!triggerEntry)
|
|
{
|
|
sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
|
|
return false;
|
|
}
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
|
|
return false;
|
|
|
|
CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
|
|
|
|
if( cooldown && GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::setPowerType(Powers new_powertype)
|
|
{
|
|
SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
|
|
}
|
|
}
|
|
|
|
switch(new_powertype)
|
|
{
|
|
default:
|
|
case POWER_MANA:
|
|
break;
|
|
case POWER_RAGE:
|
|
SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
|
|
SetPower( POWER_RAGE,0);
|
|
break;
|
|
case POWER_FOCUS:
|
|
SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
|
|
SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
|
|
break;
|
|
case POWER_ENERGY:
|
|
SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
|
|
SetPower( POWER_ENERGY,0);
|
|
break;
|
|
case POWER_HAPPINESS:
|
|
SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
|
|
SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
|
|
break;
|
|
}
|
|
}
|
|
|
|
FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
|
|
{
|
|
FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
|
|
if(!entry)
|
|
{
|
|
static uint64 guid = 0; // prevent repeating spam same faction problem
|
|
|
|
if(GetGUID() != guid)
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
|
|
else
|
|
sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
|
|
guid = GetGUID();
|
|
}
|
|
}
|
|
return entry;
|
|
}
|
|
|
|
bool Unit::IsHostileTo(Unit const* unit) const
|
|
{
|
|
// always non-hostile to self
|
|
if(unit==this)
|
|
return false;
|
|
|
|
// always non-hostile to GM in GM mode
|
|
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
|
|
return false;
|
|
|
|
// always hostile to enemy
|
|
if(getVictim()==unit || unit->getVictim()==this)
|
|
return true;
|
|
|
|
// test pet/charm masters instead pers/charmeds
|
|
Unit const* testerOwner = GetCharmerOrOwner();
|
|
Unit const* targetOwner = unit->GetCharmerOrOwner();
|
|
|
|
// always hostile to owner's enemy
|
|
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
|
|
return true;
|
|
|
|
// always hostile to enemy owner
|
|
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
|
|
return true;
|
|
|
|
// always hostile to owner of owner's enemy
|
|
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
|
|
return true;
|
|
|
|
Unit const* tester = testerOwner ? testerOwner : this;
|
|
Unit const* target = targetOwner ? targetOwner : unit;
|
|
|
|
// always non-hostile to target with common owner, or to owner/pet
|
|
if(tester==target)
|
|
return false;
|
|
|
|
// special cases (Duel, etc)
|
|
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
Player const* pTester = (Player const*)tester;
|
|
Player const* pTarget = (Player const*)target;
|
|
|
|
// Duel
|
|
if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
|
|
return true;
|
|
|
|
// Group
|
|
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
|
|
return false;
|
|
|
|
// Sanctuary
|
|
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
|
|
return false;
|
|
|
|
// PvP FFA state
|
|
if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|
|
return true;
|
|
|
|
//= PvP states
|
|
// Green/Blue (can't attack)
|
|
if(pTester->GetTeam()==pTarget->GetTeam())
|
|
return false;
|
|
|
|
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
|
|
return pTester->IsPvP() && pTarget->IsPvP();
|
|
}
|
|
|
|
// faction base cases
|
|
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
|
|
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
|
|
if(!tester_faction || !target_faction)
|
|
return false;
|
|
|
|
if(target->isAttackingPlayer() && tester->IsContestedGuard())
|
|
return true;
|
|
|
|
// PvC forced reaction and reputation case
|
|
if(tester->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
if(target_faction->faction)
|
|
{
|
|
if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
|
|
return *force <= REP_HOSTILE;
|
|
|
|
// if faction have reputation then hostile state for tester at 100% dependent from at_war state
|
|
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
|
if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
|
|
return (factionState->Flags & FACTION_FLAG_AT_WAR);
|
|
}
|
|
}
|
|
// CvP forced reaction and reputation case
|
|
else if(target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
if(tester_faction->faction)
|
|
{
|
|
if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
|
|
return *force <= REP_HOSTILE;
|
|
|
|
// apply reputation state
|
|
FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
|
|
if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
|
|
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
|
|
}
|
|
}
|
|
|
|
// common faction based case (CvC,PvC,CvP)
|
|
return tester_faction->IsHostileTo(*target_faction);
|
|
}
|
|
|
|
bool Unit::IsFriendlyTo(Unit const* unit) const
|
|
{
|
|
// always friendly to self
|
|
if(unit==this)
|
|
return true;
|
|
|
|
// always friendly to GM in GM mode
|
|
if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
|
|
return true;
|
|
|
|
// always non-friendly to enemy
|
|
if(getVictim()==unit || unit->getVictim()==this)
|
|
return false;
|
|
|
|
// test pet/charm masters instead pers/charmeds
|
|
Unit const* testerOwner = GetCharmerOrOwner();
|
|
Unit const* targetOwner = unit->GetCharmerOrOwner();
|
|
|
|
// always non-friendly to owner's enemy
|
|
if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
|
|
return false;
|
|
|
|
// always non-friendly to enemy owner
|
|
if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
|
|
return false;
|
|
|
|
// always non-friendly to owner of owner's enemy
|
|
if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
|
|
return false;
|
|
|
|
Unit const* tester = testerOwner ? testerOwner : this;
|
|
Unit const* target = targetOwner ? targetOwner : unit;
|
|
|
|
// always friendly to target with common owner, or to owner/pet
|
|
if(tester==target)
|
|
return true;
|
|
|
|
// special cases (Duel)
|
|
if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
Player const* pTester = (Player const*)tester;
|
|
Player const* pTarget = (Player const*)target;
|
|
|
|
// Duel
|
|
if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
|
|
return false;
|
|
|
|
// Group
|
|
if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
|
|
return true;
|
|
|
|
// Sanctuary
|
|
if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
|
|
return true;
|
|
|
|
// PvP FFA state
|
|
if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
|
|
return false;
|
|
|
|
//= PvP states
|
|
// Green/Blue (non-attackable)
|
|
if(pTester->GetTeam()==pTarget->GetTeam())
|
|
return true;
|
|
|
|
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
|
|
return !pTarget->IsPvP();
|
|
}
|
|
|
|
// faction base cases
|
|
FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
|
|
FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
|
|
if(!tester_faction || !target_faction)
|
|
return false;
|
|
|
|
if(target->isAttackingPlayer() && tester->IsContestedGuard())
|
|
return false;
|
|
|
|
// PvC forced reaction and reputation case
|
|
if(tester->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
if(target_faction->faction)
|
|
{
|
|
if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
|
|
return *force >= REP_FRIENDLY;
|
|
|
|
// if faction have reputation then friendly state for tester at 100% dependent from at_war state
|
|
if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
|
|
if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
|
|
return !(factionState->Flags & FACTION_FLAG_AT_WAR);
|
|
}
|
|
}
|
|
// CvP forced reaction and reputation case
|
|
else if(target->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// forced reaction
|
|
if(tester_faction->faction)
|
|
{
|
|
if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
|
|
return *force >= REP_FRIENDLY;
|
|
|
|
// apply reputation state
|
|
if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
|
|
if(raw_tester_faction->reputationListID >=0 )
|
|
return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
|
|
}
|
|
}
|
|
|
|
// common faction based case (CvC,PvC,CvP)
|
|
return tester_faction->IsFriendlyTo(*target_faction);
|
|
}
|
|
|
|
bool Unit::IsHostileToPlayers() const
|
|
{
|
|
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
|
|
if(!my_faction || !my_faction->faction)
|
|
return false;
|
|
|
|
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
|
|
if(raw_faction && raw_faction->reputationListID >=0 )
|
|
return false;
|
|
|
|
return my_faction->IsHostileToPlayers();
|
|
}
|
|
|
|
bool Unit::IsNeutralToAll() const
|
|
{
|
|
FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
|
|
if(!my_faction || !my_faction->faction)
|
|
return true;
|
|
|
|
FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
|
|
if(raw_faction && raw_faction->reputationListID >=0 )
|
|
return false;
|
|
|
|
return my_faction->IsNeutralToAll();
|
|
}
|
|
|
|
bool Unit::Attack(Unit *victim, bool meleeAttack)
|
|
{
|
|
if(!victim || victim == this)
|
|
return false;
|
|
|
|
// dead units can neither attack nor be attacked
|
|
if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
|
|
return false;
|
|
|
|
// player cannot attack in mount state
|
|
if(GetTypeId()==TYPEID_PLAYER && IsMounted())
|
|
return false;
|
|
|
|
// nobody can attack GM in GM-mode
|
|
if(victim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)victim)->isGameMaster())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
if(((Creature*)victim)->IsInEvadeMode())
|
|
return false;
|
|
}
|
|
|
|
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
|
|
if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
|
|
RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
|
|
|
|
// in fighting already
|
|
if (m_attacking)
|
|
{
|
|
if (m_attacking == victim)
|
|
{
|
|
// switch to melee attack from ranged/magic
|
|
if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
|
|
{
|
|
addUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
SendMeleeAttackStart(victim);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// remove old target data
|
|
AttackStop(true);
|
|
}
|
|
// new battle
|
|
else
|
|
{
|
|
// set position before any AI calls/assistance
|
|
if(GetTypeId()==TYPEID_UNIT)
|
|
((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
|
|
}
|
|
|
|
// Set our target
|
|
SetTargetGUID(victim->GetGUID());
|
|
|
|
if(meleeAttack)
|
|
addUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
|
|
m_attacking = victim;
|
|
m_attacking->_addAttacker(this);
|
|
|
|
if (GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
((Creature*)this)->SendAIReaction(AI_REACTION_AGGRO);
|
|
((Creature*)this)->CallAssistance();
|
|
}
|
|
|
|
// delay offhand weapon attack to next attack time
|
|
if(haveOffhandWeapon())
|
|
resetAttackTimer(OFF_ATTACK);
|
|
|
|
if(meleeAttack)
|
|
SendMeleeAttackStart(victim);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Unit::AttackStop(bool targetSwitch /*=false*/)
|
|
{
|
|
if (!m_attacking)
|
|
return false;
|
|
|
|
Unit* victim = m_attacking;
|
|
|
|
m_attacking->_removeAttacker(this);
|
|
m_attacking = NULL;
|
|
|
|
// Clear our target
|
|
SetTargetGUID(0);
|
|
|
|
clearUnitState(UNIT_STAT_MELEE_ATTACKING);
|
|
|
|
InterruptSpell(CURRENT_MELEE_SPELL);
|
|
|
|
// reset only at real combat stop
|
|
if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
|
|
{
|
|
((Creature*)this)->SetNoCallAssistance(false);
|
|
((Creature*)this)->SetNoSearchAssistance(false);
|
|
}
|
|
|
|
SendMeleeAttackStop(victim);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::CombatStop(bool includingCast)
|
|
{
|
|
if (includingCast && IsNonMeleeSpellCasted(false))
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
AttackStop();
|
|
RemoveAllAttackers();
|
|
if( GetTypeId()==TYPEID_PLAYER )
|
|
((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
|
|
ClearInCombat();
|
|
}
|
|
|
|
void Unit::CombatStopWithPets(bool includingCast)
|
|
{
|
|
CombatStop(includingCast);
|
|
if(Pet* pet = GetPet())
|
|
pet->CombatStop(includingCast);
|
|
if(Unit* charm = GetCharm())
|
|
charm->CombatStop(includingCast);
|
|
|
|
for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
|
|
if(Unit* guardian = Unit::GetUnit(*this,*itr))
|
|
guardian->CombatStop(includingCast);
|
|
}
|
|
|
|
bool Unit::isAttackingPlayer() const
|
|
{
|
|
if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
return true;
|
|
|
|
Pet* pet = GetPet();
|
|
if(pet && pet->isAttackingPlayer())
|
|
return true;
|
|
|
|
Unit* charmed = GetCharm();
|
|
if(charmed && charmed->isAttackingPlayer())
|
|
return true;
|
|
|
|
for (int8 i = 0; i < MAX_TOTEM; ++i)
|
|
{
|
|
if(m_TotemSlot[i])
|
|
{
|
|
Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
|
|
if(totem && totem->isAttackingPlayer())
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::RemoveAllAttackers()
|
|
{
|
|
while (!m_attackers.empty())
|
|
{
|
|
AttackerSet::iterator iter = m_attackers.begin();
|
|
if(!(*iter)->AttackStop())
|
|
{
|
|
sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
|
|
m_attackers.erase(iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
|
|
{
|
|
if(!HasAuraState(flag))
|
|
return false;
|
|
|
|
// single per-caster aura state
|
|
if(flag == AURA_STATE_CONFLAGRATE)
|
|
{
|
|
Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
|
|
for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
|
|
(*i)->GetCasterGUID() == caster &&
|
|
// Immolate
|
|
(((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
|
|
// Shadowflame
|
|
((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Unit::ModifyAuraState(AuraState flag, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
|
|
{
|
|
SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
|
|
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
|
|
{
|
|
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
|
|
if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
|
|
if (spellInfo->CasterAuraState == flag)
|
|
CastSpell(this, itr->first, true, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
|
|
{
|
|
RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
|
|
|
|
if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
|
|
{
|
|
Unit::AuraMap& tAuras = GetAuras();
|
|
for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
|
|
{
|
|
SpellEntry const* spellProto = (*itr).second->GetSpellProto();
|
|
if (spellProto->CasterAuraState == flag)
|
|
{
|
|
// exceptions (applied at state but not removed at state change)
|
|
// Rampage
|
|
if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
RemoveAura(itr);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit *Unit::GetOwner() const
|
|
{
|
|
if(uint64 ownerid = GetOwnerGUID())
|
|
return ObjectAccessor::GetUnit(*this, ownerid);
|
|
return NULL;
|
|
}
|
|
|
|
Unit *Unit::GetCharmer() const
|
|
{
|
|
if(uint64 charmerid = GetCharmerGUID())
|
|
return ObjectAccessor::GetUnit(*this, charmerid);
|
|
return NULL;
|
|
}
|
|
|
|
Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
|
|
{
|
|
uint64 guid = GetCharmerOrOwnerGUID();
|
|
if(IS_PLAYER_GUID(guid))
|
|
return ObjectAccessor::GetPlayer(*this, guid);
|
|
|
|
return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
|
|
}
|
|
|
|
Pet* Unit::GetPet() const
|
|
{
|
|
if(uint64 pet_guid = GetPetGUID())
|
|
{
|
|
if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
|
|
return pet;
|
|
|
|
sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
|
|
const_cast<Unit*>(this)->SetPet(0);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Unit* Unit::GetCharm() const
|
|
{
|
|
if(uint64 charm_guid = GetCharmGUID())
|
|
{
|
|
if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
|
|
return pet;
|
|
|
|
sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
|
|
const_cast<Unit*>(this)->SetCharm(NULL);
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
float Unit::GetCombatDistance( const Unit* target ) const
|
|
{
|
|
float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
|
|
float dx = GetPositionX() - target->GetPositionX();
|
|
float dy = GetPositionY() - target->GetPositionY();
|
|
float dz = GetPositionZ() - target->GetPositionZ();
|
|
float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
|
|
return ( dist > 0 ? dist : 0);
|
|
}
|
|
|
|
void Unit::SetPet(Pet* pet)
|
|
{
|
|
SetPetGUID(pet ? pet->GetGUID() : 0);
|
|
|
|
// FIXME: hack, speed must be set only at follow
|
|
if(pet && GetTypeId()==TYPEID_PLAYER)
|
|
for(int i = 0; i < MAX_MOVE_TYPE; ++i)
|
|
pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
|
|
}
|
|
|
|
void Unit::SetCharm(Unit* pet)
|
|
{
|
|
SetCharmGUID(pet ? pet->GetGUID() : 0);
|
|
}
|
|
|
|
void Unit::AddGuardian( Pet* pet )
|
|
{
|
|
m_guardianPets.insert(pet->GetGUID());
|
|
}
|
|
|
|
void Unit::RemoveGuardian( Pet* pet )
|
|
{
|
|
m_guardianPets.erase(pet->GetGUID());
|
|
}
|
|
|
|
void Unit::RemoveGuardians()
|
|
{
|
|
while(!m_guardianPets.empty())
|
|
{
|
|
uint64 guid = *m_guardianPets.begin();
|
|
if(Pet* pet = ObjectAccessor::GetPet(guid))
|
|
pet->Remove(PET_SAVE_AS_DELETED);
|
|
|
|
m_guardianPets.erase(guid);
|
|
}
|
|
}
|
|
|
|
Pet* Unit::FindGuardianWithEntry(uint32 entry)
|
|
{
|
|
// pet guid middle part is entry (and creature also)
|
|
// and in guardian list must be guardians with same entry _always_
|
|
for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
|
|
{
|
|
if(Pet* pet = ObjectAccessor::GetPet(*itr))
|
|
if (pet->GetEntry() == entry)
|
|
return pet;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::UnsummonAllTotems()
|
|
{
|
|
for (int8 i = 0; i < MAX_TOTEM; ++i)
|
|
{
|
|
if(!m_TotemSlot[i])
|
|
continue;
|
|
|
|
Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
|
|
if (OldTotem && OldTotem->isTotem())
|
|
((Totem*)OldTotem)->UnSummon();
|
|
}
|
|
}
|
|
|
|
int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
|
|
{
|
|
int32 gain = pVictim->ModifyHealth(int32(addhealth));
|
|
|
|
Unit* unit = this;
|
|
|
|
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
|
|
unit = GetOwner();
|
|
|
|
if (unit->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// overheal = addhealth - gain
|
|
unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
|
|
|
|
if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
|
|
bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
|
|
|
|
// use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
|
|
if (gain)
|
|
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
|
|
|
|
((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
|
|
}
|
|
|
|
if (pVictim->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
|
|
((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
|
|
{
|
|
if(!victim)
|
|
return NULL;
|
|
|
|
// Magic case
|
|
if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
|
|
{
|
|
Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
|
|
for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
|
|
if(Unit* magnet = (*itr)->GetCaster())
|
|
if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
|
|
return magnet;
|
|
}
|
|
// Melee && ranged case
|
|
else
|
|
{
|
|
AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
|
|
for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
|
|
if(Unit* magnet = (*i)->GetCaster())
|
|
if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
|
|
if(roll_chance_i((*i)->GetModifier()->m_amount))
|
|
return magnet;
|
|
}
|
|
|
|
return victim;
|
|
}
|
|
|
|
void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
|
|
{
|
|
// we guess size
|
|
WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
|
|
data.append(pVictim->GetPackGUID());
|
|
data.append(GetPackGUID());
|
|
data << uint32(SpellID);
|
|
data << uint32(Damage);
|
|
data << uint32(OverHeal);
|
|
data << uint8(critical ? 1 : 0);
|
|
data << uint8(0); // unused in client?
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
|
|
{
|
|
WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
|
|
data.append(pVictim->GetPackGUID());
|
|
data.append(GetPackGUID());
|
|
data << uint32(SpellID);
|
|
data << uint32(powertype);
|
|
data << uint32(Damage);
|
|
SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
|
|
{
|
|
SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
|
|
// needs to be called after sending spell log
|
|
pVictim->ModifyPower(powertype, Damage);
|
|
}
|
|
|
|
uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
|
|
return pdamage;
|
|
|
|
// For totems get damage bonus from owner (statue isn't totem in fact)
|
|
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
|
|
{
|
|
if(Unit* owner = GetOwner())
|
|
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
|
|
}
|
|
|
|
// Taken/Done total percent damage auras
|
|
float DoneTotalMod = 1.0f;
|
|
float TakenTotalMod = 1.0f;
|
|
int32 DoneTotal = 0;
|
|
int32 TakenTotal = 0;
|
|
|
|
// ..done
|
|
// Creature damage
|
|
if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
|
|
DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
|
|
|
|
AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
|
|
{
|
|
if (((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
|
|
(*i)->GetSpellProto()->EquippedItemClass == -1 &&
|
|
// -1 == any item class (not wand then)
|
|
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0)
|
|
// 0 == any inventory type (not wand then)
|
|
{
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
}
|
|
}
|
|
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
// Add flat bonus from spell damage versus
|
|
DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
|
|
AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
|
|
for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
|
|
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
|
|
// done scripted mod (take it from owner)
|
|
Unit *owner = GetOwner();
|
|
if (!owner) owner = this;
|
|
AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
continue;
|
|
switch((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
case 4920: // Molten Fury
|
|
case 4919:
|
|
case 6917: // Death's Embrace
|
|
case 6926:
|
|
case 6928:
|
|
{
|
|
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
|
|
DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
|
|
break;
|
|
}
|
|
// Soul Siphon
|
|
case 4992:
|
|
case 4993:
|
|
{
|
|
// effect 1 m_amount
|
|
int32 maxPercent = (*i)->GetModifier()->m_amount;
|
|
// effect 0 m_amount
|
|
int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
|
|
// count affliction effects and calc additional damage in percentage
|
|
int32 modPercent = 0;
|
|
AuraMap const& victimAuras = pVictim->GetAuras();
|
|
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
|
|
{
|
|
SpellEntry const* m_spell = itr->second->GetSpellProto();
|
|
if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & UI64LIT(0x0004071B8044C402)))
|
|
continue;
|
|
modPercent += stepPercent * itr->second->GetStackAmount();
|
|
if (modPercent >= maxPercent)
|
|
{
|
|
modPercent = maxPercent;
|
|
break;
|
|
}
|
|
}
|
|
DoneTotalMod *= (modPercent+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
case 6916: // Death's Embrace
|
|
case 6925:
|
|
case 6927:
|
|
if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
|
|
DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
|
|
break;
|
|
case 5481: // Starfire Bonus
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x0000000000200002)))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
case 4418: // Increased Shock Damage
|
|
case 4554: // Increased Lightning Damage
|
|
case 4555: // Improved Moonfire
|
|
case 5142: // Increased Lightning Damage
|
|
case 5147: // Improved Consecration / Libram of Resurgence
|
|
case 5148: // Idol of the Shooting Star
|
|
case 6008: // Increased Lightning Damage / Totem of Hex
|
|
{
|
|
DoneTotal+=(*i)->GetModifier()->m_amount;
|
|
break;
|
|
}
|
|
// Tundra Stalker
|
|
// Merciless Combat
|
|
case 7277:
|
|
{
|
|
// Merciless Combat
|
|
if ((*i)->GetSpellProto()->SpellIconID == 2656)
|
|
{
|
|
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
|
|
DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
|
|
}
|
|
else // Tundra Stalker
|
|
{
|
|
// Frost Fever (target debuff)
|
|
if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case 7293: // Rage of Rivendare
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
// Twisted Faith
|
|
case 7377:
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000000000008000), 0, GetGUID()))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
// Marked for Death
|
|
case 7598:
|
|
case 7599:
|
|
case 7600:
|
|
case 7601:
|
|
case 7602:
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Custom scripted damage
|
|
switch(spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_MAGE:
|
|
{
|
|
// Ice Lance
|
|
if (spellProto->SpellIconID == 186)
|
|
{
|
|
if (pVictim->isFrozen())
|
|
{
|
|
float multiplier = 3.0f;
|
|
|
|
// if target have higher level
|
|
if (pVictim->getLevel() > getLevel())
|
|
// Glyph of Ice Lance
|
|
if (Aura* glyph = GetDummyAura(56377))
|
|
multiplier = glyph->GetModifier()->m_amount;
|
|
|
|
DoneTotalMod *= multiplier;
|
|
}
|
|
}
|
|
// Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
|
|
if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
|
|
(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_MELEE_SLOW)))
|
|
{
|
|
//Search for Torment the weak dummy aura
|
|
Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->SpellIconID == 3263)
|
|
{
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELLFAMILY_DEATHKNIGHT:
|
|
{
|
|
// Icy Touch, Howling Blast and Frost Strike
|
|
if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000600000002))
|
|
{
|
|
// search disease
|
|
bool found = false;
|
|
Unit::AuraMap const& auras = pVictim->GetAuras();
|
|
for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
|
|
{
|
|
if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found)
|
|
break;
|
|
|
|
// search for Glacier Rot dummy aura
|
|
Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
|
|
{
|
|
if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
|
|
{
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
|
|
// ..taken
|
|
AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
|
|
for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
|
|
{
|
|
if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
|
|
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
}
|
|
|
|
// .. taken pct: dummy auras
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
//Cheat Death
|
|
if (Aura *dummy = pVictim->GetDummyAura(45182))
|
|
{
|
|
float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
|
|
if (mod < dummy->GetModifier()->m_amount)
|
|
mod = dummy->GetModifier()->m_amount;
|
|
TakenTotalMod *= (mod+100.0f)/100.0f;
|
|
}
|
|
}
|
|
|
|
// From caster spells
|
|
AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
|
|
for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
|
|
{
|
|
if ((*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
|
|
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
}
|
|
|
|
// Mod damage from spell mechanic
|
|
if (uint32 mechanicMask = GetAllSpellMechanicMask(spellProto))
|
|
{
|
|
AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
|
|
for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
|
|
{
|
|
if (mechanicMask & uint32(1 << ((*i)->GetModifier()->m_miscvalue)))
|
|
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
}
|
|
}
|
|
|
|
// Mod damage taken from AoE spells
|
|
if(IsAreaOfEffectSpell(spellProto))
|
|
{
|
|
AuraList const& avoidAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
|
|
for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
|
|
TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
}
|
|
|
|
// Taken/Done fixed damage bonus auras
|
|
int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
|
|
int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
|
|
|
|
// Pets just add their bonus damage to their spell damage
|
|
// note that their spell damage is just gain of their own auras
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
|
|
DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
|
|
|
|
float LvlPenalty = CalculateLevelPenalty(spellProto);
|
|
// Spellmod SpellDamage
|
|
float SpellModSpellDamage = 100.0f;
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
|
|
SpellModSpellDamage /= 100.0f;
|
|
|
|
// Check for table values
|
|
if (SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id))
|
|
{
|
|
float coeff;
|
|
if (damagetype == DOT)
|
|
coeff = bonus->dot_damage * LvlPenalty * stack;
|
|
else
|
|
coeff = bonus->direct_damage * LvlPenalty * stack;
|
|
|
|
if (bonus->ap_bonus)
|
|
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
|
|
|
|
DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
|
|
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
|
|
}
|
|
// Default calculation
|
|
else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
|
|
{
|
|
// Damage over Time spells bonus calculation
|
|
float DotFactor = 1.0f;
|
|
if (damagetype == DOT)
|
|
{
|
|
if (!IsChanneledSpell(spellProto))
|
|
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
|
|
|
|
if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
|
|
{
|
|
DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
|
|
TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
|
|
}
|
|
}
|
|
// Distribute Damage over multiple effects, reduce by AoE
|
|
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
|
|
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
|
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
|
|
for(int j = 0; j < 3; ++j)
|
|
{
|
|
if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
|
|
(spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA &&
|
|
spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
|
|
{
|
|
CastingTime /= 2;
|
|
break;
|
|
}
|
|
}
|
|
DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
|
|
TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
|
|
}
|
|
|
|
float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
|
|
// apply spellmod to Done damage (flat and pct)
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
|
|
|
|
tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
|
|
|
|
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
|
}
|
|
|
|
int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 DoneAdvertisedBenefit = 0;
|
|
|
|
// ..done
|
|
AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
|
|
{
|
|
if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
|
|
(*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then)
|
|
(*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand then)
|
|
DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Base value
|
|
DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
|
|
|
|
// Damage bonus from stats
|
|
AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
|
|
for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
|
|
{
|
|
if((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
{
|
|
// stat used stored in miscValueB for this aura
|
|
Stats usedStat = Stats((*i)->GetMiscBValue());
|
|
DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
}
|
|
}
|
|
// ... and attack power
|
|
AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
|
|
for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
|
|
{
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
}
|
|
|
|
}
|
|
return DoneAdvertisedBenefit;
|
|
}
|
|
|
|
int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
|
|
{
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
|
|
int32 TakenAdvertisedBenefit = 0;
|
|
// ..done (for creature type by mask) in taken
|
|
AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
|
|
for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
|
|
{
|
|
if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
|
|
TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
}
|
|
|
|
// ..taken
|
|
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
|
|
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
|
|
{
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
|
|
TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
}
|
|
|
|
return TakenAdvertisedBenefit;
|
|
}
|
|
|
|
bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
|
|
{
|
|
// not critting spell
|
|
if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
|
|
return false;
|
|
|
|
float crit_chance = 0.0f;
|
|
switch(spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_NONE:
|
|
return false;
|
|
case SPELL_DAMAGE_CLASS_MAGIC:
|
|
{
|
|
if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
|
|
crit_chance = 0.0f;
|
|
// For other schools
|
|
else if (GetTypeId() == TYPEID_PLAYER)
|
|
crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
|
|
else
|
|
{
|
|
crit_chance = m_baseSpellCritChance;
|
|
crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
|
|
}
|
|
// taken
|
|
if (pVictim)
|
|
{
|
|
if (!IsPositiveSpell(spellProto->Id))
|
|
{
|
|
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
|
|
crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
|
|
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
|
|
crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
|
|
// Modify by player victim resilience
|
|
if (pVictim->GetTypeId() == TYPEID_PLAYER)
|
|
crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
|
|
}
|
|
|
|
// scripted (increase crit chance ... against ... target by x%)
|
|
// scripted (Increases the critical effect chance of your .... by x% on targets ...)
|
|
AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!((*i)->isAffectedOnSpell(spellProto)))
|
|
continue;
|
|
switch((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
|
|
case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
|
|
case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
|
|
case 7917: // Glyph of Shadowburn
|
|
if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
|
|
crit_chance+=(*i)->GetModifier()->m_amount;
|
|
break;
|
|
case 7997: // Renewed Hope
|
|
case 7998:
|
|
if (pVictim->HasAura(6788))
|
|
crit_chance+=(*i)->GetModifier()->m_amount;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
// Custom crit by class
|
|
switch(spellProto->SpellFamilyName)
|
|
{
|
|
case SPELLFAMILY_PRIEST:
|
|
// Flash Heal
|
|
if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800))
|
|
{
|
|
if (pVictim->GetHealth() > pVictim->GetMaxHealth()/2)
|
|
break;
|
|
AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator i = mDummyAuras.begin(); i!= mDummyAuras.end(); ++i)
|
|
{
|
|
// Improved Flash Heal
|
|
if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
|
|
(*i)->GetSpellProto()->SpellIconID == 2542)
|
|
{
|
|
crit_chance+=(*i)->GetModifier()->m_amount;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case SPELLFAMILY_PALADIN:
|
|
// Sacred Shield
|
|
if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000040000000))
|
|
{
|
|
Aura *aura = pVictim->GetDummyAura(58597);
|
|
if (aura && aura->GetCasterGUID() == GetGUID())
|
|
crit_chance+=aura->GetModifier()->m_amount;
|
|
}
|
|
// Exorcism
|
|
else if (spellProto->Category == 19)
|
|
{
|
|
if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
|
|
return true;
|
|
}
|
|
break;
|
|
case SPELLFAMILY_SHAMAN:
|
|
// Lava Burst
|
|
if (spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
|
|
{
|
|
if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x0000000010000000), 0, GetGUID()))
|
|
{
|
|
// Consume shock aura if not have Glyph of Flame Shock
|
|
if (!GetAura(55447, 0))
|
|
pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID());
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_DAMAGE_CLASS_MELEE:
|
|
{
|
|
// Judgement of Command proc always crits on stunned target
|
|
if(spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
|
|
{
|
|
if(spellProto->SpellFamilyFlags & 0x0000000000800000LL && spellProto->SpellIconID == 561)
|
|
{
|
|
if(pVictim->hasUnitState(UNIT_STAT_STUNNED))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
{
|
|
if (pVictim)
|
|
{
|
|
crit_chance = GetUnitCriticalChance(attackType, pVictim);
|
|
crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return false;
|
|
}
|
|
// percent done
|
|
// only players use intelligence for critical chance computations
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
|
|
|
|
crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
|
|
if (roll_chance_f(crit_chance))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
|
|
{
|
|
// Calculate critical bonus
|
|
int32 crit_bonus;
|
|
switch(spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
crit_bonus = damage;
|
|
break;
|
|
default:
|
|
crit_bonus = damage / 2; // for spells is 50%
|
|
break;
|
|
}
|
|
|
|
// adds additional damage to crit_bonus (from talents)
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
|
|
|
|
if(!pVictim)
|
|
return damage += crit_bonus;
|
|
|
|
int32 critPctDamageMod = 0;
|
|
if(spellProto->DmgClass >= SPELL_DAMAGE_CLASS_MELEE)
|
|
{
|
|
if(GetWeaponAttackType(spellProto) == RANGED_ATTACK)
|
|
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
|
|
else
|
|
{
|
|
critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
|
|
critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
|
|
}
|
|
}
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
critPctDamageMod += GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask);
|
|
|
|
if(critPctDamageMod!=0)
|
|
crit_bonus = int32(crit_bonus * float((100.0f + critPctDamageMod)/100.0f));
|
|
|
|
if(crit_bonus > 0)
|
|
damage += crit_bonus;
|
|
|
|
return damage;
|
|
}
|
|
|
|
uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
|
|
{
|
|
// Calculate critical bonus
|
|
int32 crit_bonus;
|
|
switch(spellProto->DmgClass)
|
|
{
|
|
case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
|
|
case SPELL_DAMAGE_CLASS_RANGED:
|
|
// TODO: write here full calculation for melee/ranged spells
|
|
crit_bonus = damage;
|
|
break;
|
|
default:
|
|
crit_bonus = damage / 2; // for spells is 50%
|
|
break;
|
|
}
|
|
|
|
if(pVictim)
|
|
{
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
|
|
}
|
|
|
|
if(crit_bonus > 0)
|
|
damage += crit_bonus;
|
|
|
|
damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
|
|
|
|
return damage;
|
|
}
|
|
|
|
uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
// No heal amount for this class spells
|
|
if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
|
|
return healamount;
|
|
|
|
// For totems get healing bonus from owner (statue isn't totem in fact)
|
|
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
|
|
if(Unit* owner = GetOwner())
|
|
return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
|
|
|
|
// Healing Done
|
|
// Taken/Done total percent damage auras
|
|
float DoneTotalMod = 1.0f;
|
|
float TakenTotalMod = 1.0f;
|
|
int32 DoneTotal = 0;
|
|
int32 TakenTotal = 0;
|
|
|
|
// Healing done percent
|
|
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
|
|
for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
|
|
DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
|
|
|
|
// done scripted mod (take it from owner)
|
|
Unit *owner = GetOwner();
|
|
if (!owner) owner = this;
|
|
AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
continue;
|
|
switch((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
case 4415: // Increased Rejuvenation Healing
|
|
case 4953:
|
|
case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
|
|
DoneTotal+=(*i)->GetModifier()->m_amount;
|
|
break;
|
|
case 7997: // Renewed Hope
|
|
case 7998:
|
|
if (pVictim->HasAura(6788))
|
|
DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
|
|
break;
|
|
case 21: // Test of Faith
|
|
case 6935:
|
|
case 6918:
|
|
if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
|
|
DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
|
|
break;
|
|
case 7798: // Glyph of Regrowth
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x0000000000000040)))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
case 8477: // Nourish Heal Boost
|
|
{
|
|
int32 stepPercent = (*i)->GetModifier()->m_amount;
|
|
int32 modPercent = 0;
|
|
AuraMap const& victimAuras = pVictim->GetAuras();
|
|
for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
|
|
{
|
|
if (itr->second->GetCasterGUID()!=GetGUID())
|
|
continue;
|
|
SpellEntry const* m_spell = itr->second->GetSpellProto();
|
|
if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
|
|
!(m_spell->SpellFamilyFlags & UI64LIT(0x0000001000000050)))
|
|
continue;
|
|
modPercent += stepPercent * itr->second->GetStackAmount();
|
|
}
|
|
DoneTotalMod *= (modPercent+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
case 7871: // Glyph of Lesser Healing Wave
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, UI64LIT(0x0000040000000000), 0, GetGUID()))
|
|
DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Taken/Done fixed damage bonus auras
|
|
int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
|
|
int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
|
|
|
|
float LvlPenalty = CalculateLevelPenalty(spellProto);
|
|
// Spellmod SpellDamage
|
|
float SpellModSpellDamage = 100.0f;
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
|
|
SpellModSpellDamage /= 100.0f;
|
|
|
|
// Check for table values
|
|
SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
|
|
if (bonus)
|
|
{
|
|
float coeff;
|
|
if (damagetype == DOT)
|
|
coeff = bonus->dot_damage * LvlPenalty * stack;
|
|
else
|
|
coeff = bonus->direct_damage * LvlPenalty * stack;
|
|
|
|
if (bonus->ap_bonus)
|
|
DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
|
|
|
|
DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
|
|
TakenTotal += int32(TakenAdvertisedBenefit * coeff);
|
|
}
|
|
// Default calculation
|
|
else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
|
|
{
|
|
// Damage over Time spells bonus calculation
|
|
float DotFactor = 1.0f;
|
|
if(damagetype == DOT)
|
|
{
|
|
if(!IsChanneledSpell(spellProto))
|
|
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
|
|
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
|
|
if(DotTicks)
|
|
{
|
|
DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
|
|
TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
|
|
}
|
|
}
|
|
// Distribute Damage over multiple effects, reduce by AoE
|
|
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
|
|
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
|
// 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
|
|
for(int j = 0; j < 3; ++j)
|
|
{
|
|
if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
|
|
spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
|
|
{
|
|
CastingTime /= 2;
|
|
break;
|
|
}
|
|
}
|
|
DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
|
|
TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
|
|
}
|
|
|
|
// use float as more appropriate for negative values and percent applying
|
|
float heal = (healamount + DoneTotal)*DoneTotalMod;
|
|
// apply spellmod to Done amount
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
|
|
|
|
// Taken mods
|
|
// Healing Wave cast
|
|
if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000040)))
|
|
{
|
|
// Search for Healing Way on Victim
|
|
Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
|
|
if((*itr)->GetId() == 29203)
|
|
TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
|
|
}
|
|
|
|
// Healing taken percent
|
|
float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
|
if(minval)
|
|
TakenTotalMod *= (100.0f + minval) / 100.0f;
|
|
|
|
float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
|
|
if(maxval)
|
|
TakenTotalMod *= (100.0f + maxval) / 100.0f;
|
|
|
|
AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
|
|
for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
|
|
if ((*i)->isAffectedOnSpell(spellProto))
|
|
TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
|
|
heal = (heal + TakenTotal) * TakenTotalMod;
|
|
|
|
return heal < 0 ? 0 : uint32(heal);
|
|
}
|
|
|
|
int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
|
|
{
|
|
int32 AdvertisedBenefit = 0;
|
|
|
|
AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
|
|
for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
|
|
if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
|
|
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
|
|
// Healing bonus of spirit, intellect and strength
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Base value
|
|
AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
|
|
|
|
// Healing bonus from stats
|
|
AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
|
|
for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
|
|
{
|
|
// stat used dependent from misc value (stat index)
|
|
Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
|
|
AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
}
|
|
|
|
// ... and attack power
|
|
AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
|
|
for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
|
|
}
|
|
return AdvertisedBenefit;
|
|
}
|
|
|
|
int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
|
|
{
|
|
int32 AdvertisedBenefit = 0;
|
|
AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
|
|
for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask)
|
|
AdvertisedBenefit += (*i)->GetModifier()->m_amount;
|
|
|
|
return AdvertisedBenefit;
|
|
}
|
|
|
|
bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
|
|
{
|
|
//If m_immuneToSchool type contain this school type, IMMUNE damage.
|
|
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
|
for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
|
if (itr->type & shoolMask)
|
|
return true;
|
|
|
|
//If m_immuneToDamage type contain magic, IMMUNE damage.
|
|
SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
|
|
for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
|
|
if (itr->type & shoolMask)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
|
|
{
|
|
if (!spellInfo)
|
|
return false;
|
|
|
|
//TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
|
|
//SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
|
|
|
|
SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
|
|
for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
|
|
if (itr->type == spellInfo->Dispel)
|
|
return true;
|
|
|
|
if (!(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
|
|
!(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
|
|
{
|
|
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
|
|
for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
|
|
if (!(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
|
|
(itr->type & GetSpellSchoolMask(spellInfo)))
|
|
return true;
|
|
}
|
|
|
|
if(uint32 mechanic = spellInfo->Mechanic)
|
|
{
|
|
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
|
|
for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
|
|
if (itr->type == mechanic)
|
|
return true;
|
|
|
|
AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
|
|
for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
|
|
if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
|
|
{
|
|
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
|
|
uint32 effect = spellInfo->Effect[index];
|
|
SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
|
|
for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
|
|
if (itr->type == effect)
|
|
return true;
|
|
|
|
if(uint32 mechanic = spellInfo->EffectMechanic[index])
|
|
{
|
|
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
|
|
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
|
|
if (itr->type == mechanic)
|
|
return true;
|
|
|
|
AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
|
|
for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
|
|
if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
|
|
return true;
|
|
}
|
|
|
|
if(uint32 aura = spellInfo->EffectApplyAuraName[index])
|
|
{
|
|
SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
|
|
for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
|
|
if (itr->type == aura)
|
|
return true;
|
|
|
|
// Check for immune to application of harmful magical effects
|
|
AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
|
|
for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
|
|
if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
|
|
((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
|
|
!IsPositiveEffect(spellInfo->Id, index)) // Harmful
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
|
|
{
|
|
if (!spellInfo)
|
|
return false;
|
|
|
|
uint32 family = spellInfo->SpellFamilyName;
|
|
uint64 flags = spellInfo->SpellFamilyFlags;
|
|
|
|
if ((family == 5 && flags == 256) || //Searing Pain
|
|
(family == 6 && flags == 8192) || //Mind Blast
|
|
(family == 11 && flags == 1048576)) //Earth Shock
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
|
|
{
|
|
if (!pVictim)
|
|
return pdamage;
|
|
|
|
if (pdamage == 0)
|
|
return pdamage;
|
|
|
|
// differentiate for weapon damage based spells
|
|
bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
|
|
Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType) : NULL;
|
|
uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
|
|
uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
|
|
uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
|
|
|
|
// Shred also have bonus as MECHANIC_BLEED damages
|
|
if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
|
|
mechanicMask |= (1 << (MECHANIC_BLEED-1));
|
|
|
|
|
|
// FLAT damage bonus auras
|
|
// =======================
|
|
int32 DoneFlat = 0;
|
|
int32 TakenFlat = 0;
|
|
int32 APbonus = 0;
|
|
|
|
// ..done flat, already included in wepon damage based spells
|
|
if (!isWeaponDamageBasedSpell)
|
|
{
|
|
AuraList const& mModDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
|
|
for(AuraList::const_iterator i = mModDamageDone.begin(); i != mModDamageDone.end(); ++i)
|
|
{
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
|
|
(*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
|
|
((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
|
|
pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
|
|
{
|
|
DoneFlat += (*i)->GetModifier()->m_amount;
|
|
}
|
|
}
|
|
|
|
// Pets just add their bonus damage to their melee damage
|
|
if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
|
|
DoneFlat += ((Pet*)this)->GetBonusDamage();
|
|
}
|
|
|
|
// ..done flat (by creature type mask)
|
|
DoneFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
|
|
|
|
// ..done flat (base at attack power for marked target and base at attack power for creature type)
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
|
|
APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
|
|
TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
|
|
}
|
|
else
|
|
{
|
|
APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
|
|
APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
|
|
TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
|
|
}
|
|
|
|
// ..taken flat (by school mask)
|
|
TakenFlat += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
|
|
|
|
// PERCENT damage auras
|
|
// ====================
|
|
float DonePercent = 1.0f;
|
|
float TakenPercent = 1.0f;
|
|
|
|
// ..done pct, already included in weapon damage based spells
|
|
if(!isWeaponDamageBasedSpell)
|
|
{
|
|
AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
|
|
for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
|
|
{
|
|
if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
|
|
(*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
|
|
((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
|
|
pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
|
|
{
|
|
DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
|
|
}
|
|
}
|
|
|
|
if (attType == OFF_ATTACK)
|
|
DonePercent *= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT); // no school check required
|
|
}
|
|
|
|
// ..done pct (by creature type mask)
|
|
DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
|
|
|
|
// ..taken pct (by school mask)
|
|
TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
|
|
|
|
// ..taken pct (by mechanic mask)
|
|
TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, mechanicMask);
|
|
|
|
// ..taken pct (melee/ranged)
|
|
if(attType == RANGED_ATTACK)
|
|
TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
|
|
else
|
|
TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
|
|
|
|
// ..taken pct (aoe avoidance)
|
|
if(spellProto && IsAreaOfEffectSpell(spellProto))
|
|
TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
|
|
|
|
|
|
// special dummys/class sripts and other effects
|
|
// =============================================
|
|
Unit *owner = GetOwner();
|
|
if (!owner)
|
|
owner = this;
|
|
|
|
// ..done (class scripts)
|
|
if(spellProto)
|
|
{
|
|
AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
|
|
{
|
|
if (!(*i)->isAffectedOnSpell(spellProto))
|
|
continue;
|
|
|
|
switch((*i)->GetModifier()->m_miscvalue)
|
|
{
|
|
// Tundra Stalker
|
|
// Merciless Combat
|
|
case 7277:
|
|
{
|
|
// Merciless Combat
|
|
if ((*i)->GetSpellProto()->SpellIconID == 2656)
|
|
{
|
|
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
|
|
DonePercent *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
|
|
}
|
|
else // Tundra Stalker
|
|
{
|
|
// Frost Fever (target debuff)
|
|
if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
|
|
DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case 7293: // Rage of Rivendare
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
|
|
DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
// Marked for Death
|
|
case 7598:
|
|
case 7599:
|
|
case 7600:
|
|
case 7601:
|
|
case 7602:
|
|
{
|
|
if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
|
|
DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// .. taken (dummy auras)
|
|
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
|
|
{
|
|
switch((*i)->GetSpellProto()->SpellIconID)
|
|
{
|
|
//Cheat Death
|
|
case 2109:
|
|
if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
|
|
{
|
|
if(pVictim->GetTypeId() != TYPEID_PLAYER)
|
|
continue;
|
|
|
|
float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
|
|
if (mod < (*i)->GetModifier()->m_amount)
|
|
mod = (*i)->GetModifier()->m_amount;
|
|
|
|
TakenPercent *= (mod + 100.0f) / 100.0f;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// .. taken (class scripts)
|
|
AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
|
|
for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
|
|
{
|
|
switch((*i)->GetMiscValue())
|
|
{
|
|
// Dirty Deeds
|
|
case 6427:
|
|
case 6428:
|
|
if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
|
|
{
|
|
Aura* eff0 = GetAura((*i)->GetId(), 0);
|
|
if (!eff0 || (*i)->GetEffIndex() != 1)
|
|
{
|
|
sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
|
|
continue;
|
|
}
|
|
|
|
// effect 0 have expected value but in negative state
|
|
TakenPercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
// final calculation
|
|
// =================
|
|
|
|
// scaling of non weapon based spells
|
|
if (!isWeaponDamageBasedSpell)
|
|
{
|
|
float LvlPenalty = CalculateLevelPenalty(spellProto);
|
|
|
|
// Check for table values
|
|
if (SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id))
|
|
{
|
|
float coeff;
|
|
if (damagetype == DOT)
|
|
coeff = bonus->dot_damage * LvlPenalty * stack;
|
|
else
|
|
coeff = bonus->direct_damage * LvlPenalty * stack;
|
|
|
|
if (bonus->ap_bonus)
|
|
DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus) * stack;
|
|
|
|
DoneFlat *= coeff;
|
|
TakenFlat *= coeff;
|
|
}
|
|
// Default calculation
|
|
else if (DoneFlat || TakenFlat)
|
|
{
|
|
// Damage over Time spells bonus calculation
|
|
float DotFactor = 1.0f;
|
|
if(damagetype == DOT)
|
|
{
|
|
if(!IsChanneledSpell(spellProto))
|
|
DotFactor = GetSpellDuration(spellProto) / 15000.0f;
|
|
uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
|
|
if(DotTicks)
|
|
{
|
|
DoneFlat = DoneFlat * int32(stack) / DotTicks;
|
|
TakenFlat = TakenFlat * int32(stack) / DotTicks;
|
|
}
|
|
}
|
|
// Distribute Damage over multiple effects, reduce by AoE
|
|
uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
|
|
CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
|
|
DoneFlat *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
|
|
TakenFlat*= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
|
|
}
|
|
}
|
|
// weapon damage based spells
|
|
else if( APbonus || DoneFlat )
|
|
{
|
|
bool normalized = spellProto ? IsSpellHaveEffect(spellProto, SPELL_EFFECT_NORMALIZED_WEAPON_DMG) : false;
|
|
DoneFlat += int32(APbonus / 14.0f * GetAPMultiplier(attType,normalized));
|
|
|
|
// for weapon damage based spells we still have to apply damage done percent mods
|
|
// (that are already included into pdamage) to not-yet included DoneFlat
|
|
// e.g. from doneVersusCreature, apBonusVs...
|
|
UnitMods unitMod;
|
|
switch(attType)
|
|
{
|
|
default:
|
|
case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
|
|
case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
|
|
case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
|
|
}
|
|
|
|
DoneFlat *= GetModifierValue(unitMod, TOTAL_PCT);
|
|
}
|
|
|
|
float tmpDamage = float(int32(pdamage) + DoneFlat) * DonePercent;
|
|
|
|
// apply spellmod to Done damage
|
|
if(spellProto)
|
|
{
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
|
|
}
|
|
|
|
tmpDamage = (tmpDamage + TakenFlat) * TakenPercent;
|
|
|
|
// bonus result can be negative
|
|
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
|
|
}
|
|
|
|
void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
|
|
{
|
|
next = itr; ++next;
|
|
if(itr->type == type)
|
|
{
|
|
m_spellImmune[op].erase(itr);
|
|
next = m_spellImmune[op].begin();
|
|
}
|
|
}
|
|
SpellImmune Immune;
|
|
Immune.spellId = spellId;
|
|
Immune.type = type;
|
|
m_spellImmune[op].push_back(Immune);
|
|
}
|
|
else
|
|
{
|
|
for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
|
|
{
|
|
if(itr->spellId == spellId)
|
|
{
|
|
m_spellImmune[op].erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
|
|
{
|
|
ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
|
|
|
|
if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
|
|
RemoveAurasWithDispelType(type);
|
|
}
|
|
|
|
float Unit::GetWeaponProcChance() const
|
|
{
|
|
// normalized proc chance for weapon attack speed
|
|
// (odd formula...)
|
|
if (isAttackReady(BASE_ATTACK))
|
|
return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
|
|
else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
|
|
return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
|
|
|
|
return 0.0f;
|
|
}
|
|
|
|
float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
|
|
{
|
|
// proc per minute chance calculation
|
|
if (PPM <= 0.0f) return 0.0f;
|
|
return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
|
|
}
|
|
|
|
void Unit::Mount(uint32 mount)
|
|
{
|
|
if(!mount)
|
|
return;
|
|
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
|
|
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
|
|
|
|
SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
|
|
|
|
// unsummon pet
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->UnsummonPetTemporaryIfAny();
|
|
}
|
|
|
|
void Unit::Unmount()
|
|
{
|
|
if (!IsMounted())
|
|
return;
|
|
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
|
|
|
|
SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
|
|
RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
|
|
|
|
// only resummon old pet if the player is already added to a map
|
|
// this prevents adding a pet to a not created map which would otherwise cause a crash
|
|
// (it could probably happen when logging in after a previous crash)
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
|
|
}
|
|
|
|
void Unit::SetInCombatWith(Unit* enemy)
|
|
{
|
|
Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
|
|
if (eOwner->IsPvP())
|
|
{
|
|
SetInCombatState(true,enemy);
|
|
return;
|
|
}
|
|
|
|
//check for duel
|
|
if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
|
|
{
|
|
Unit const* myOwner = GetCharmerOrOwnerOrSelf();
|
|
if(((Player const*)eOwner)->duel->opponent == myOwner)
|
|
{
|
|
SetInCombatState(true,enemy);
|
|
return;
|
|
}
|
|
}
|
|
|
|
SetInCombatState(false,enemy);
|
|
}
|
|
|
|
void Unit::SetInCombatState(bool PvP, Unit* enemy)
|
|
{
|
|
// only alive units can be in combat
|
|
if (!isAlive())
|
|
return;
|
|
|
|
if (PvP)
|
|
m_CombatTimer = 5000;
|
|
|
|
bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
|
|
|
if (creatureNotInCombat)
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
|
|
if (((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->EnterCombat(enemy);
|
|
}
|
|
}
|
|
|
|
void Unit::ClearInCombat()
|
|
{
|
|
m_CombatTimer = 0;
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
|
|
|
|
if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
|
|
|
|
// Player's state will be cleared in Player::UpdateContestedPvP
|
|
if (GetTypeId() != TYPEID_PLAYER)
|
|
{
|
|
if (((Creature*)this)->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
|
|
|
|
clearUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
}
|
|
else
|
|
((Player*)this)->UpdatePotionCooldown();
|
|
}
|
|
|
|
bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
|
|
{
|
|
if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
|
|
return false;
|
|
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
|
|
return false;
|
|
|
|
// to be removed if unit by any reason enter combat
|
|
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
|
|
return false;
|
|
|
|
if (!(isAlive() != inverseAlive))
|
|
return false;
|
|
|
|
return IsInWorld() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
|
|
}
|
|
|
|
int32 Unit::ModifyHealth(int32 dVal)
|
|
{
|
|
int32 gain = 0;
|
|
|
|
if(dVal==0)
|
|
return 0;
|
|
|
|
int32 curHealth = (int32)GetHealth();
|
|
|
|
int32 val = dVal + curHealth;
|
|
if(val <= 0)
|
|
{
|
|
SetHealth(0);
|
|
return -curHealth;
|
|
}
|
|
|
|
int32 maxHealth = (int32)GetMaxHealth();
|
|
|
|
if(val < maxHealth)
|
|
{
|
|
SetHealth(val);
|
|
gain = val - curHealth;
|
|
}
|
|
else if(curHealth != maxHealth)
|
|
{
|
|
SetHealth(maxHealth);
|
|
gain = maxHealth - curHealth;
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
int32 Unit::ModifyPower(Powers power, int32 dVal)
|
|
{
|
|
int32 gain = 0;
|
|
|
|
if(dVal==0)
|
|
return 0;
|
|
|
|
int32 curPower = (int32)GetPower(power);
|
|
|
|
int32 val = dVal + curPower;
|
|
if(val <= 0)
|
|
{
|
|
SetPower(power,0);
|
|
return -curPower;
|
|
}
|
|
|
|
int32 maxPower = (int32)GetMaxPower(power);
|
|
|
|
if(val < maxPower)
|
|
{
|
|
SetPower(power,val);
|
|
gain = val - curPower;
|
|
}
|
|
else if(curPower != maxPower)
|
|
{
|
|
SetPower(power,maxPower);
|
|
gain = maxPower - curPower;
|
|
}
|
|
|
|
return gain;
|
|
}
|
|
|
|
bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
|
|
{
|
|
if(!u || !IsInMap(u))
|
|
return false;
|
|
|
|
// Always can see self
|
|
if (u==this)
|
|
return true;
|
|
|
|
// player visible for other player if not logout and at same transport
|
|
// including case when player is out of world
|
|
bool at_same_transport =
|
|
GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
|
|
!((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
|
|
!((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
|
|
((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
|
|
|
|
// not in world
|
|
if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
|
|
return false;
|
|
|
|
// forbidden to seen (at GM respawn command)
|
|
if(m_Visibility==VISIBILITY_RESPAWN)
|
|
return false;
|
|
|
|
Map& _map = *u->GetMap();
|
|
// Grid dead/alive checks
|
|
if( u->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// non visible at grid for any stealth state
|
|
if(!IsVisibleInGridForPlayer((Player *)u))
|
|
return false;
|
|
|
|
// if player is dead then he can't detect anyone in any cases
|
|
if(!u->isAlive())
|
|
detect = false;
|
|
}
|
|
else
|
|
{
|
|
// all dead creatures/players not visible for any creatures
|
|
if(!u->isAlive() || !isAlive())
|
|
return false;
|
|
}
|
|
|
|
// always seen by owner
|
|
if(GetCharmerOrOwnerGUID()==u->GetGUID())
|
|
return true;
|
|
|
|
// always seen by far sight caster
|
|
if( u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
|
|
return true;
|
|
|
|
// different visible distance checks
|
|
if(u->isInFlight()) // what see player in flight
|
|
{
|
|
// use object grey distance for all (only see objects any way)
|
|
if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
else if(!isAlive()) // distance for show body
|
|
{
|
|
if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
|
|
{
|
|
if(u->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
// Players far than max visible distance for player or not in our map are not visible too
|
|
if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// Units far than max visible distance for creature or not in our map are not visible too
|
|
if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
}
|
|
else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
|
|
{
|
|
// Pet/charmed far than max visible distance for player or not in our map are not visible too
|
|
if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
else // distance for show creature
|
|
{
|
|
// Units far than max visible distance for creature or not in our map are not visible too
|
|
if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
|
|
return false;
|
|
}
|
|
|
|
// Visible units, always are visible for all units, except for units under invisibility and phases
|
|
if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
|
|
return true;
|
|
|
|
// GMs see any players, not higher GMs and all units in any phase
|
|
if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
|
|
else
|
|
return true;
|
|
}
|
|
|
|
// non faction visibility non-breakable for non-GMs
|
|
if (m_Visibility == VISIBILITY_OFF)
|
|
return false;
|
|
|
|
// phased visibility (both must phased in same way)
|
|
if(!InSamePhase(u))
|
|
return false;
|
|
|
|
// raw invisibility
|
|
bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
|
|
|
|
// detectable invisibility case
|
|
if( invisible && (
|
|
// Invisible units, always are visible for units under same invisibility type
|
|
(m_invisibilityMask & u->m_invisibilityMask)!=0 ||
|
|
// Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
|
|
u->canDetectInvisibilityOf(this) ||
|
|
// Units that can detect invisibility always are visible for units that can be detected
|
|
canDetectInvisibilityOf(u) ))
|
|
{
|
|
invisible = false;
|
|
}
|
|
|
|
// special cases for always overwrite invisibility/stealth
|
|
if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
|
|
{
|
|
// non-hostile case
|
|
if (!u->IsHostileTo(this))
|
|
{
|
|
// player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
|
|
if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
|
|
return true;
|
|
|
|
// else apply same rules as for hostile case (detecting check for stealth)
|
|
}
|
|
}
|
|
// hostile case
|
|
else
|
|
{
|
|
// Hunter mark functionality
|
|
AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
|
|
for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
|
|
if((*iter)->GetCasterGUID()==u->GetGUID())
|
|
return true;
|
|
|
|
// else apply detecting check for stealth
|
|
}
|
|
|
|
// none other cases for detect invisibility, so invisible
|
|
if(invisible)
|
|
return false;
|
|
|
|
// else apply stealth detecting check
|
|
}
|
|
|
|
// unit got in stealth in this moment and must ignore old detected state
|
|
if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
|
|
return false;
|
|
|
|
// GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
|
|
if (m_Visibility != VISIBILITY_GROUP_STEALTH)
|
|
return true;
|
|
|
|
// NOW ONLY STEALTH CASE
|
|
|
|
//if in non-detect mode then invisible for unit
|
|
//mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
|
|
//players detect players only in Player::HandleStealthedUnitsDetection()
|
|
if (!detect)
|
|
return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
|
|
|
|
// Special cases
|
|
|
|
// If is attacked then stealth is lost, some creature can use stealth too
|
|
if( !getAttackers().empty() )
|
|
return true;
|
|
|
|
// If there is collision rogue is seen regardless of level difference
|
|
if (IsWithinDist(u,0.24f))
|
|
return true;
|
|
|
|
//If a mob or player is stunned he will not be able to detect stealth
|
|
if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
|
|
return false;
|
|
|
|
// set max ditance
|
|
float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
|
|
|
|
//Always invisible from back (when stealth detection is on), also filter max distance cases
|
|
bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
|
|
if(!isInFront)
|
|
return false;
|
|
|
|
// if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
|
|
if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
|
|
{
|
|
//Calculation if target is in front
|
|
|
|
//Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
|
|
visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
|
|
|
|
//Visible distance is modified by
|
|
//-Level Diff (every level diff = 1.0f in visible distance)
|
|
visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
|
|
|
|
//This allows to check talent tree and will add addition stealth dependent on used points)
|
|
int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
|
|
if(stealthMod < 0)
|
|
stealthMod = 0;
|
|
|
|
//-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
|
|
//based on wowwiki every 5 mod we have 1 more level diff in calculation
|
|
visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
|
|
visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
|
|
|
|
// recheck new distance
|
|
if(visibleDistance <= 0 || !IsWithinDist(viewPoint,visibleDistance))
|
|
return false;
|
|
}
|
|
|
|
// Now check is target visible with LoS
|
|
float ox,oy,oz;
|
|
viewPoint->GetPosition(ox,oy,oz);
|
|
return IsWithinLOS(ox,oy,oz);
|
|
}
|
|
|
|
void Unit::SetVisibility(UnitVisibility x)
|
|
{
|
|
m_Visibility = x;
|
|
|
|
if(IsInWorld())
|
|
{
|
|
Map *m = GetMap();
|
|
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
|
|
else
|
|
m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
|
|
}
|
|
}
|
|
|
|
bool Unit::canDetectInvisibilityOf(Unit const* u) const
|
|
{
|
|
if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
|
|
{
|
|
for(uint32 i = 0; i < 10; ++i)
|
|
{
|
|
if(((1 << i) & mask)==0)
|
|
continue;
|
|
|
|
// find invisibility level
|
|
uint32 invLevel = 0;
|
|
Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
|
|
for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
|
|
if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
|
|
invLevel = (*itr)->GetModifier()->m_amount;
|
|
|
|
// find invisibility detect level
|
|
uint32 detectLevel = 0;
|
|
Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
|
|
for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
|
|
if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
|
|
detectLevel = (*itr)->GetModifier()->m_amount;
|
|
|
|
if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
|
|
{
|
|
detectLevel = ((Player*)this)->GetDrunkValue();
|
|
}
|
|
|
|
if(invLevel <= detectLevel)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
|
|
{
|
|
int32 main_speed_mod = 0;
|
|
float stack_bonus = 1.0f;
|
|
float non_stack_bonus = 1.0f;
|
|
|
|
switch(mtype)
|
|
{
|
|
case MOVE_WALK:
|
|
return;
|
|
case MOVE_RUN:
|
|
{
|
|
if (IsMounted()) // Use on mount auras
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
|
|
}
|
|
else
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
|
|
}
|
|
break;
|
|
}
|
|
case MOVE_RUN_BACK:
|
|
return;
|
|
case MOVE_SWIM:
|
|
{
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
|
|
break;
|
|
}
|
|
case MOVE_SWIM_BACK:
|
|
return;
|
|
case MOVE_FLIGHT:
|
|
{
|
|
if (IsMounted()) // Use on mount auras
|
|
main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
|
|
else // Use not mount (shapeshift for example) auras (should stack)
|
|
main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
|
|
stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
|
|
non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
|
|
break;
|
|
}
|
|
case MOVE_FLIGHT_BACK:
|
|
return;
|
|
default:
|
|
sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
|
|
return;
|
|
}
|
|
|
|
float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
|
|
// now we ready for speed calculation
|
|
float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
|
|
|
|
switch(mtype)
|
|
{
|
|
case MOVE_RUN:
|
|
case MOVE_SWIM:
|
|
case MOVE_FLIGHT:
|
|
{
|
|
// Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
|
|
// TODO: possible affect only on MOVE_RUN
|
|
if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
|
|
{
|
|
// Use speed from aura
|
|
float max_speed = normalization / baseMoveSpeed[mtype];
|
|
if (speed > max_speed)
|
|
speed = max_speed;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Apply strongest slow aura mod to speed
|
|
int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
|
|
if (slow)
|
|
speed *=(100.0f + slow)/100.0f;
|
|
SetSpeed(mtype, speed, forced);
|
|
}
|
|
|
|
float Unit::GetSpeed( UnitMoveType mtype ) const
|
|
{
|
|
return m_speed_rate[mtype]*baseMoveSpeed[mtype];
|
|
}
|
|
|
|
void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
|
|
{
|
|
if (rate < 0)
|
|
rate = 0.0f;
|
|
|
|
// Update speed only on change
|
|
if (m_speed_rate[mtype] == rate)
|
|
return;
|
|
|
|
m_speed_rate[mtype] = rate;
|
|
|
|
propagateSpeedChange();
|
|
|
|
WorldPacket data;
|
|
if(!forced)
|
|
{
|
|
switch(mtype)
|
|
{
|
|
case MOVE_WALK:
|
|
data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_RUN:
|
|
data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_RUN_BACK:
|
|
data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_SWIM:
|
|
data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_SWIM_BACK:
|
|
data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_TURN_RATE:
|
|
data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_FLIGHT:
|
|
data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_FLIGHT_BACK:
|
|
data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
case MOVE_PITCH_RATE:
|
|
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
|
|
return;
|
|
}
|
|
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); // movement flags
|
|
data << uint16(0); // unk flags
|
|
data << uint32(getMSTime());
|
|
data << float(GetPositionX());
|
|
data << float(GetPositionY());
|
|
data << float(GetPositionZ());
|
|
data << float(GetOrientation());
|
|
data << uint32(0); // fall time
|
|
data << float(GetSpeed(mtype));
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
else
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// register forced speed changes for WorldSession::HandleForceSpeedChangeAck
|
|
// and do it only for real sent packets and use run for run/mounted as client expected
|
|
++((Player*)this)->m_forced_speed_changes[mtype];
|
|
}
|
|
|
|
switch(mtype)
|
|
{
|
|
case MOVE_WALK:
|
|
data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_RUN:
|
|
data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
|
|
break;
|
|
case MOVE_RUN_BACK:
|
|
data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_SWIM:
|
|
data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_SWIM_BACK:
|
|
data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_TURN_RATE:
|
|
data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
|
|
break;
|
|
case MOVE_FLIGHT:
|
|
data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_FLIGHT_BACK:
|
|
data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
|
|
break;
|
|
case MOVE_PITCH_RATE:
|
|
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
|
|
break;
|
|
default:
|
|
sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
|
|
return;
|
|
}
|
|
data.append(GetPackGUID());
|
|
data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
|
|
if (mtype == MOVE_RUN)
|
|
data << uint8(0); // new 2.1.0
|
|
data << float(GetSpeed(mtype));
|
|
SendMessageToSet( &data, true );
|
|
}
|
|
if(Pet* pet = GetPet())
|
|
pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
|
|
}
|
|
|
|
void Unit::SetHover(bool on)
|
|
{
|
|
if(on)
|
|
CastSpell(this, 11010, true);
|
|
else
|
|
RemoveAurasDueToSpell(11010);
|
|
}
|
|
|
|
void Unit::setDeathState(DeathState s)
|
|
{
|
|
if (s != ALIVE && s!= JUST_ALIVED)
|
|
{
|
|
CombatStop();
|
|
DeleteThreatList();
|
|
ClearComboPointHolders(); // any combo points pointed to unit lost at it death
|
|
|
|
if(IsNonMeleeSpellCasted(false))
|
|
InterruptNonMeleeSpells(false);
|
|
}
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
RemoveAllAurasOnDeath();
|
|
RemoveGuardians();
|
|
UnsummonAllTotems();
|
|
|
|
// after removing a Fearaura (in RemoveAllAurasOnDeath)
|
|
// Unit::SetFeared is called and makes that creatures attack player again
|
|
StopMoving();
|
|
|
|
ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
|
|
ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
|
|
// remove aurastates allowing special moves
|
|
ClearAllReactives();
|
|
ClearDiminishings();
|
|
}
|
|
else if(s == JUST_ALIVED)
|
|
{
|
|
RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
|
|
}
|
|
|
|
if (m_deathState != ALIVE && s == ALIVE)
|
|
{
|
|
//_ApplyAllAuraMods();
|
|
}
|
|
m_deathState = s;
|
|
}
|
|
|
|
/*########################################
|
|
######## ########
|
|
######## AGGRO SYSTEM ########
|
|
######## ########
|
|
########################################*/
|
|
bool Unit::CanHaveThreatList() const
|
|
{
|
|
// only creatures can have threat list
|
|
if( GetTypeId() != TYPEID_UNIT )
|
|
return false;
|
|
|
|
// only alive units can have threat list
|
|
if( !isAlive() )
|
|
return false;
|
|
|
|
// totems can not have threat list
|
|
if( ((Creature*)this)->isTotem() )
|
|
return false;
|
|
|
|
// vehicles can not have threat list
|
|
if( ((Creature*)this)->isVehicle() )
|
|
return false;
|
|
|
|
// pets can not have a threat list, unless they are controlled by a creature
|
|
if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
|
|
{
|
|
if(!HasAuraType(SPELL_AURA_MOD_THREAT))
|
|
return threat;
|
|
|
|
SpellSchools school = GetFirstSchoolInMask(schoolMask);
|
|
|
|
return threat * m_threatModifier[school];
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
|
|
{
|
|
// Only mobs can manage threat lists
|
|
if(CanHaveThreatList())
|
|
m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::DeleteThreatList()
|
|
{
|
|
m_ThreatManager.clearReferences();
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::TauntApply(Unit* taunter)
|
|
{
|
|
assert(GetTypeId()== TYPEID_UNIT);
|
|
|
|
if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
|
|
return;
|
|
|
|
if(!CanHaveThreatList())
|
|
return;
|
|
|
|
Unit *target = getVictim();
|
|
if(target && target == taunter)
|
|
return;
|
|
|
|
SetInFront(taunter);
|
|
if (((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->AttackStart(taunter);
|
|
|
|
m_ThreatManager.tauntApply(taunter);
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
void Unit::TauntFadeOut(Unit *taunter)
|
|
{
|
|
assert(GetTypeId()== TYPEID_UNIT);
|
|
|
|
if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
|
|
return;
|
|
|
|
if(!CanHaveThreatList())
|
|
return;
|
|
|
|
Unit *target = getVictim();
|
|
if(!target || target != taunter)
|
|
return;
|
|
|
|
if(m_ThreatManager.isThreatListEmpty())
|
|
{
|
|
if(((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->EnterEvadeMode();
|
|
return;
|
|
}
|
|
|
|
m_ThreatManager.tauntFadeOut(taunter);
|
|
target = m_ThreatManager.getHostileTarget();
|
|
|
|
if (target && target != taunter)
|
|
{
|
|
SetInFront(target);
|
|
if (((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->AttackStart(target);
|
|
}
|
|
}
|
|
|
|
//======================================================================
|
|
|
|
bool Unit::SelectHostileTarget()
|
|
{
|
|
//function provides main threat functionality
|
|
//next-victim-selection algorithm and evade mode are called
|
|
//threat list sorting etc.
|
|
|
|
assert(GetTypeId()== TYPEID_UNIT);
|
|
|
|
if (!this->isAlive())
|
|
return false;
|
|
//This function only useful once AI has been initialized
|
|
if (!((Creature*)this)->AI())
|
|
return false;
|
|
|
|
Unit* target = NULL;
|
|
|
|
// First checking if we have some taunt on us
|
|
const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
|
|
if ( !tauntAuras.empty() )
|
|
{
|
|
Unit* caster;
|
|
|
|
// The last taunt aura caster is alive an we are happy to attack him
|
|
if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
|
|
return true;
|
|
else if (tauntAuras.size() > 1)
|
|
{
|
|
// We do not have last taunt aura caster but we have more taunt auras,
|
|
// so find first available target
|
|
|
|
// Auras are pushed_back, last caster will be on the end
|
|
AuraList::const_iterator aura = --tauntAuras.end();
|
|
do
|
|
{
|
|
--aura;
|
|
if ( (caster = (*aura)->GetCaster()) &&
|
|
caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
|
|
{
|
|
target = caster;
|
|
break;
|
|
}
|
|
}while (aura != tauntAuras.begin());
|
|
}
|
|
}
|
|
|
|
if ( !target && !m_ThreatManager.isThreatListEmpty() )
|
|
// No taunt aura or taunt aura caster is dead standart target selection
|
|
target = m_ThreatManager.getHostileTarget();
|
|
|
|
if(target)
|
|
{
|
|
if(!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED))
|
|
SetInFront(target);
|
|
((Creature*)this)->AI()->AttackStart(target);
|
|
return true;
|
|
}
|
|
|
|
// no target but something prevent go to evade mode
|
|
if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
|
|
return false;
|
|
|
|
// last case when creature don't must go to evade mode:
|
|
// it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
|
|
// for example at owner command to pet attack some far away creature
|
|
// Note: creature not have targeted movement generator but have attacker in this case
|
|
if (GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE || hasUnitState(UNIT_STAT_FOLLOW))
|
|
{
|
|
for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
|
|
{
|
|
if ((*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// enter in evade mode in other case
|
|
((Creature*)this)->AI()->EnterEvadeMode();
|
|
|
|
return false;
|
|
}
|
|
|
|
//======================================================================
|
|
//======================================================================
|
|
//======================================================================
|
|
|
|
int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
|
|
{
|
|
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
|
|
|
|
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
|
|
|
|
int32 level = int32(getLevel());
|
|
if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
|
|
level = (int32)spellProto->maxLevel;
|
|
else if (level < (int32)spellProto->baseLevel)
|
|
level = (int32)spellProto->baseLevel;
|
|
level-= (int32)spellProto->spellLevel;
|
|
|
|
float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
|
|
float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
|
|
int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
|
|
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
|
|
float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
|
|
|
|
// range can have possitive and negative values, so order its for irand
|
|
int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
|
|
? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
|
|
: irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
|
|
|
|
int32 value = basePoints + randvalue;
|
|
//random damage
|
|
if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
|
|
value += (int32)(comboDamage * comboPoints);
|
|
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
|
|
switch(effect_index)
|
|
{
|
|
case 0:
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
|
|
break;
|
|
case 1:
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
|
|
break;
|
|
case 2:
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
|
|
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
|
|
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
|
|
(spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
|
|
value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
|
|
|
|
return value;
|
|
}
|
|
|
|
int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
|
|
{
|
|
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
|
|
|
|
uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
|
|
|
|
int32 minduration = GetSpellDuration(spellProto);
|
|
int32 maxduration = GetSpellMaxDuration(spellProto);
|
|
|
|
int32 duration;
|
|
|
|
if( minduration != -1 && minduration != maxduration )
|
|
duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
|
|
else
|
|
duration = minduration;
|
|
|
|
if (duration > 0)
|
|
{
|
|
int32 mechanic = GetEffectMechanic(spellProto, effect_index);
|
|
// Find total mod value (negative bonus)
|
|
int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
|
|
// Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
|
|
durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
|
|
// Find max mod (negative bonus)
|
|
int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
|
|
|
|
int32 durationMod = 0;
|
|
// Select strongest negative mod
|
|
if (durationMod_always > durationMod_not_stack)
|
|
durationMod = durationMod_not_stack;
|
|
else
|
|
durationMod = durationMod_always;
|
|
|
|
if (durationMod != 0)
|
|
duration = int32(int64(duration) * (100+durationMod) /100);
|
|
|
|
if (duration < 0) duration = 0;
|
|
}
|
|
|
|
return duration;
|
|
}
|
|
|
|
DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
|
|
{
|
|
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if(i->DRGroup != group)
|
|
continue;
|
|
|
|
if(!i->hitCount)
|
|
return DIMINISHING_LEVEL_1;
|
|
|
|
if(!i->hitTime)
|
|
return DIMINISHING_LEVEL_1;
|
|
|
|
// If last spell was casted more than 15 seconds ago - reset the count.
|
|
if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
|
|
{
|
|
i->hitCount = DIMINISHING_LEVEL_1;
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
// or else increase the count.
|
|
else
|
|
{
|
|
return DiminishingLevels(i->hitCount);
|
|
}
|
|
}
|
|
return DIMINISHING_LEVEL_1;
|
|
}
|
|
|
|
void Unit::IncrDiminishing(DiminishingGroup group)
|
|
{
|
|
// Checking for existing in the table
|
|
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if(i->DRGroup != group)
|
|
continue;
|
|
if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
|
|
i->hitCount += 1;
|
|
return;
|
|
}
|
|
m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
|
|
}
|
|
|
|
void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
|
|
{
|
|
if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
|
|
return;
|
|
|
|
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
|
|
if(limitduration > 0 && duration > limitduration)
|
|
{
|
|
// test pet/charm masters instead pets/charmeds
|
|
Unit const* targetOwner = GetCharmerOrOwner();
|
|
Unit const* casterOwner = caster->GetCharmerOrOwner();
|
|
|
|
Unit const* target = targetOwner ? targetOwner : this;
|
|
Unit const* source = casterOwner ? casterOwner : caster;
|
|
|
|
if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
|
|
duration = limitduration;
|
|
}
|
|
|
|
float mod = 1.0f;
|
|
|
|
// Some diminishings applies to mobs too (for example, Stun)
|
|
if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
|
|
{
|
|
DiminishingLevels diminish = Level;
|
|
switch(diminish)
|
|
{
|
|
case DIMINISHING_LEVEL_1: break;
|
|
case DIMINISHING_LEVEL_2: mod = 0.5f; break;
|
|
case DIMINISHING_LEVEL_3: mod = 0.25f; break;
|
|
case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
duration = int32(duration * mod);
|
|
}
|
|
|
|
void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
|
|
{
|
|
// Checking for existing in the table
|
|
for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
|
|
{
|
|
if(i->DRGroup != group)
|
|
continue;
|
|
|
|
if(apply)
|
|
i->stack += 1;
|
|
else if(i->stack)
|
|
{
|
|
i->stack -= 1;
|
|
// Remember time after last aura from group removed
|
|
if (i->stack == 0)
|
|
i->hitTime = getMSTime();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
|
|
{
|
|
return ObjectAccessor::GetUnit(object,guid);
|
|
}
|
|
|
|
bool Unit::isVisibleForInState( Player const* u, WorldObject const* viewPoint, bool inVisibleList ) const
|
|
{
|
|
return isVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
|
|
}
|
|
|
|
uint32 Unit::GetCreatureType() const
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
|
|
if(ssEntry && ssEntry->creatureType > 0)
|
|
return ssEntry->creatureType;
|
|
else
|
|
return CREATURE_TYPE_HUMANOID;
|
|
}
|
|
else
|
|
return ((Creature*)this)->GetCreatureInfo()->type;
|
|
}
|
|
|
|
/*#######################################
|
|
######## ########
|
|
######## STAT SYSTEM ########
|
|
######## ########
|
|
#######################################*/
|
|
|
|
bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
|
|
{
|
|
if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
|
|
{
|
|
sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
|
|
return false;
|
|
}
|
|
|
|
float val = 1.0f;
|
|
|
|
switch(modifierType)
|
|
{
|
|
case BASE_VALUE:
|
|
case TOTAL_VALUE:
|
|
m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
|
|
break;
|
|
case BASE_PCT:
|
|
case TOTAL_PCT:
|
|
if(amount <= -100.0f) //small hack-fix for -100% modifiers
|
|
amount = -200.0f;
|
|
|
|
val = (100.0f + amount) / 100.0f;
|
|
m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(!CanModifyStats())
|
|
return false;
|
|
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_STAT_STRENGTH:
|
|
case UNIT_MOD_STAT_AGILITY:
|
|
case UNIT_MOD_STAT_STAMINA:
|
|
case UNIT_MOD_STAT_INTELLECT:
|
|
case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_ARMOR: UpdateArmor(); break;
|
|
case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
|
|
|
|
case UNIT_MOD_MANA:
|
|
case UNIT_MOD_RAGE:
|
|
case UNIT_MOD_FOCUS:
|
|
case UNIT_MOD_ENERGY:
|
|
case UNIT_MOD_HAPPINESS:
|
|
case UNIT_MOD_RUNE:
|
|
case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_RESISTANCE_HOLY:
|
|
case UNIT_MOD_RESISTANCE_FIRE:
|
|
case UNIT_MOD_RESISTANCE_NATURE:
|
|
case UNIT_MOD_RESISTANCE_FROST:
|
|
case UNIT_MOD_RESISTANCE_SHADOW:
|
|
case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
|
|
|
|
case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
|
|
case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
|
|
|
|
case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
|
|
case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
|
|
case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
|
|
{
|
|
if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
|
|
{
|
|
sLog.outError("trial to access non existed modifier value from UnitMods!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
return m_auraModifiersGroup[unitMod][modifierType];
|
|
}
|
|
|
|
float Unit::GetTotalStatValue(Stats stat) const
|
|
{
|
|
UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
|
|
|
|
if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
// value = ((base_value * base_pct) + total_value) * total_pct
|
|
float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
|
|
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
|
|
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
|
|
|
|
return value;
|
|
}
|
|
|
|
float Unit::GetTotalAuraModValue(UnitMods unitMod) const
|
|
{
|
|
if(unitMod >= UNIT_MOD_END)
|
|
{
|
|
sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
|
|
return 0.0f;
|
|
}
|
|
|
|
if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
|
|
return 0.0f;
|
|
|
|
float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][BASE_PCT];
|
|
value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
|
|
value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
|
|
|
|
return value;
|
|
}
|
|
|
|
SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
SpellSchools school = SPELL_SCHOOL_NORMAL;
|
|
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
|
|
case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
|
|
case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
|
|
case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
|
|
case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
|
|
case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return school;
|
|
}
|
|
|
|
Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
Stats stat = STAT_STRENGTH;
|
|
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
|
|
case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
|
|
case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
|
|
case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
|
|
case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return stat;
|
|
}
|
|
|
|
Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
|
|
{
|
|
switch(unitMod)
|
|
{
|
|
case UNIT_MOD_MANA: return POWER_MANA;
|
|
case UNIT_MOD_RAGE: return POWER_RAGE;
|
|
case UNIT_MOD_FOCUS: return POWER_FOCUS;
|
|
case UNIT_MOD_ENERGY: return POWER_ENERGY;
|
|
case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
|
|
case UNIT_MOD_RUNE: return POWER_RUNE;
|
|
case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
|
|
default: return POWER_MANA;
|
|
}
|
|
|
|
return POWER_MANA;
|
|
}
|
|
|
|
float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
|
|
{
|
|
if (attType == RANGED_ATTACK)
|
|
{
|
|
int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
|
|
if (ap < 0)
|
|
return 0.0f;
|
|
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
|
|
}
|
|
else
|
|
{
|
|
int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
|
|
if (ap < 0)
|
|
return 0.0f;
|
|
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
|
|
}
|
|
}
|
|
|
|
float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
|
|
{
|
|
if (attType == OFF_ATTACK && !haveOffhandWeapon())
|
|
return 0.0f;
|
|
|
|
return m_weaponDamage[attType][type];
|
|
}
|
|
|
|
void Unit::SetLevel(uint32 lvl)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
|
|
|
|
// group update
|
|
if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
|
|
}
|
|
|
|
void Unit::SetHealth(uint32 val)
|
|
{
|
|
uint32 maxHealth = GetMaxHealth();
|
|
if(maxHealth < val)
|
|
val = maxHealth;
|
|
|
|
SetUInt32Value(UNIT_FIELD_HEALTH, val);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetMaxHealth(uint32 val)
|
|
{
|
|
uint32 health = GetHealth();
|
|
SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
|
|
}
|
|
}
|
|
|
|
if(val < health)
|
|
SetHealth(val);
|
|
}
|
|
|
|
void Unit::SetPower(Powers power, uint32 val)
|
|
{
|
|
if(GetPower(power) == val)
|
|
return;
|
|
|
|
uint32 maxPower = GetMaxPower(power);
|
|
if(maxPower < val)
|
|
val = maxPower;
|
|
|
|
SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
|
|
|
|
WorldPacket data(SMSG_POWER_UPDATE);
|
|
data.append(GetPackGUID());
|
|
data << uint8(power);
|
|
data << uint32(val);
|
|
SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
|
|
}
|
|
|
|
// Update the pet's character sheet with happiness damage bonus
|
|
if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
|
|
{
|
|
pet->UpdateDamagePhysical(BASE_ATTACK);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::SetMaxPower(Powers power, uint32 val)
|
|
{
|
|
uint32 cur_power = GetPower(power);
|
|
SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
}
|
|
}
|
|
|
|
if(val < cur_power)
|
|
SetPower(power, val);
|
|
}
|
|
|
|
void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
|
|
{
|
|
ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
|
|
{
|
|
ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
|
|
|
|
// group update
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(((Player*)this)->GetGroup())
|
|
((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
|
|
}
|
|
else if(((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
|
|
{
|
|
AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
|
|
if(apply)
|
|
tAuraProcTriggerDamage.push_back(aura);
|
|
else
|
|
tAuraProcTriggerDamage.remove(aura);
|
|
}
|
|
|
|
uint32 Unit::GetCreatePowers( Powers power ) const
|
|
{
|
|
// POWER_FOCUS and POWER_HAPPINESS only have hunter pet
|
|
switch(power)
|
|
{
|
|
case POWER_MANA: return GetCreateMana();
|
|
case POWER_RAGE: return 1000;
|
|
case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
|
|
case POWER_ENERGY: return 100;
|
|
case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
|
|
case POWER_RUNIC_POWER: return 1000;
|
|
case POWER_RUNE: return 0;
|
|
case POWER_HEALTH: return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Unit::AddToWorld()
|
|
{
|
|
Object::AddToWorld();
|
|
}
|
|
|
|
void Unit::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
if(IsInWorld())
|
|
{
|
|
RemoveNotOwnSingleTargetAuras();
|
|
RemoveGuardians();
|
|
}
|
|
|
|
Object::RemoveFromWorld();
|
|
}
|
|
|
|
void Unit::CleanupsBeforeDelete()
|
|
{
|
|
if(m_uint32Values) // only for fully created object
|
|
{
|
|
InterruptNonMeleeSpells(true);
|
|
m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
|
|
CombatStop();
|
|
ClearComboPointHolders();
|
|
DeleteThreatList();
|
|
getHostileRefManager().setOnlineOfflineState(false);
|
|
RemoveAllAuras();
|
|
RemoveAllGameObjects();
|
|
RemoveAllDynObjects();
|
|
GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
|
|
}
|
|
RemoveFromWorld();
|
|
}
|
|
|
|
CharmInfo* Unit::InitCharmInfo(Unit *charm)
|
|
{
|
|
if(!m_charmInfo)
|
|
m_charmInfo = new CharmInfo(charm);
|
|
return m_charmInfo;
|
|
}
|
|
|
|
CharmInfo::CharmInfo(Unit* unit)
|
|
: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
|
|
{
|
|
for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
|
|
m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
|
|
}
|
|
|
|
void CharmInfo::InitPetActionBar()
|
|
{
|
|
// the first 3 SpellOrActions are attack, follow and stay
|
|
for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
|
|
SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
|
|
|
|
// middle 4 SpellOrActions are spells/special attacks/abilities
|
|
for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
|
|
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_DISABLED);
|
|
|
|
// last 3 SpellOrActions are reactions
|
|
for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
|
|
SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
|
|
}
|
|
|
|
void CharmInfo::InitEmptyActionBar()
|
|
{
|
|
SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
|
|
for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
|
|
SetActionBar(x,0,ACT_PASSIVE);
|
|
}
|
|
|
|
void CharmInfo::InitPossessCreateSpells()
|
|
{
|
|
InitEmptyActionBar(); //charm action bar
|
|
|
|
if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
|
|
return;
|
|
|
|
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
|
|
{
|
|
if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
|
|
m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
|
|
else
|
|
AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::InitCharmCreateSpells()
|
|
{
|
|
if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
|
|
{
|
|
InitEmptyActionBar();
|
|
return;
|
|
}
|
|
|
|
InitPetActionBar();
|
|
|
|
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
|
|
{
|
|
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
|
|
|
|
if(!spellId)
|
|
{
|
|
m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
|
|
continue;
|
|
}
|
|
|
|
if (IsPassiveSpell(spellId))
|
|
{
|
|
m_unit->CastSpell(m_unit, spellId, true);
|
|
m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
|
|
}
|
|
else
|
|
{
|
|
m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
|
|
|
|
ActiveStates newstate;
|
|
bool onlyselfcast = true;
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
|
|
|
|
if(!spellInfo) onlyselfcast = false;
|
|
for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
|
|
{
|
|
if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
|
|
onlyselfcast = false;
|
|
}
|
|
|
|
if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
|
|
newstate = ACT_DISABLED;
|
|
else
|
|
newstate = ACT_PASSIVE;
|
|
|
|
AddSpellToActionBar(spellId, newstate);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
|
|
{
|
|
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
|
|
|
|
// new spell rank can be already listed
|
|
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (uint32 action = PetActionBar[i].GetAction())
|
|
{
|
|
if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
|
|
{
|
|
PetActionBar[i].SetAction(spell_id);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// or use empty slot in other case
|
|
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
|
|
{
|
|
SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
|
|
{
|
|
uint32 first_id = spellmgr.GetFirstSpellInChain(spell_id);
|
|
|
|
for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if (uint32 action = PetActionBar[i].GetAction())
|
|
{
|
|
if (PetActionBar[i].IsActionBarForSpell() && spellmgr.GetFirstSpellInChain(action) == first_id)
|
|
{
|
|
SetActionBar(i,0,ACT_DISABLED);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
|
|
{
|
|
if(IsPassiveSpell(spellid))
|
|
return;
|
|
|
|
for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
|
|
if(spellid == m_charmspells[x].GetAction())
|
|
m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
|
|
}
|
|
|
|
void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
|
|
{
|
|
m_petnumber = petnumber;
|
|
if(statwindow)
|
|
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
|
|
else
|
|
m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
|
|
}
|
|
|
|
void CharmInfo::LoadPetActionBar(const std::string& data )
|
|
{
|
|
InitPetActionBar();
|
|
|
|
Tokens tokens = StrSplit(data, " ");
|
|
|
|
if (tokens.size() != (ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START)*2)
|
|
return; // non critical, will reset to default
|
|
|
|
int index;
|
|
Tokens::iterator iter;
|
|
for(iter = tokens.begin(), index = ACTION_BAR_INDEX_PET_SPELL_START; index < ACTION_BAR_INDEX_PET_SPELL_END; ++iter, ++index )
|
|
{
|
|
// use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
|
|
uint8 type = atol((*iter).c_str());
|
|
++iter;
|
|
uint32 action = atol((*iter).c_str());
|
|
|
|
PetActionBar[index].SetActionAndType(action,ActiveStates(type));
|
|
|
|
// check correctness
|
|
if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
|
|
SetActionBar(index,0,ACT_DISABLED);
|
|
}
|
|
}
|
|
|
|
void CharmInfo::BuildActionBar( WorldPacket* data )
|
|
{
|
|
for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
*data << uint32(PetActionBar[i].packedData);
|
|
}
|
|
|
|
void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
|
|
{
|
|
for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
{
|
|
if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
|
|
{
|
|
PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Unit::isFrozen() const
|
|
{
|
|
return HasAuraState(AURA_STATE_FROZEN);
|
|
}
|
|
|
|
struct ProcTriggeredData
|
|
{
|
|
ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
|
|
: spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
|
|
triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
|
|
{}
|
|
SpellProcEventEntry const *spellProcEvent;
|
|
Aura* triggeredByAura;
|
|
Unit::spellEffectPair triggeredByAura_SpellPair;
|
|
};
|
|
|
|
typedef std::list< ProcTriggeredData > ProcTriggeredList;
|
|
typedef std::list< uint32> RemoveSpellList;
|
|
|
|
// List of auras that CAN be trigger but may not exist in spell_proc_event
|
|
// in most case need for drop charges
|
|
// in some types of aura need do additional check
|
|
// for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
|
|
bool InitTriggerAuraData()
|
|
{
|
|
for (int i=0;i<TOTAL_AURAS;++i)
|
|
{
|
|
isTriggerAura[i]=false;
|
|
isNonTriggerAura[i] = false;
|
|
}
|
|
isTriggerAura[SPELL_AURA_DUMMY] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
|
|
isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
|
|
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
|
|
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
|
|
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
|
|
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
|
|
isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
|
|
isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
|
|
isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
|
|
isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
|
|
isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
|
|
isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
|
|
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
|
|
isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
|
|
|
|
isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
|
|
isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
|
|
|
|
return true;
|
|
}
|
|
|
|
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
|
|
{
|
|
uint32 procEx = PROC_EX_NONE;
|
|
// Check victim state
|
|
if (missCondition!=SPELL_MISS_NONE)
|
|
switch (missCondition)
|
|
{
|
|
case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
|
|
case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
|
|
case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
|
|
case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
|
|
case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
|
|
case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
|
|
case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
|
|
case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
|
|
case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
|
|
case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
|
|
case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
|
|
default:
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// On block
|
|
if (damageInfo->blocked)
|
|
procEx|=PROC_EX_BLOCK;
|
|
// On absorb
|
|
if (damageInfo->absorb)
|
|
procEx|=PROC_EX_ABSORB;
|
|
// On crit
|
|
if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
|
|
procEx|=PROC_EX_CRITICAL_HIT;
|
|
else
|
|
procEx|=PROC_EX_NORMAL_HIT;
|
|
}
|
|
return procEx;
|
|
}
|
|
|
|
void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
|
|
{
|
|
// For melee/ranged based attack need update skills and set some Aura states
|
|
if (procFlag & MELEE_BASED_TRIGGER_MASK)
|
|
{
|
|
// Update skills here for players
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// On melee based hit/miss/resist need update skill (for victim and attacker)
|
|
if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
|
|
{
|
|
if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
|
|
((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
|
|
}
|
|
// Update defence if player is victim and parry/dodge/block
|
|
if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
|
|
((Player*)this)->UpdateDefense();
|
|
}
|
|
// If exist crit/parry/dodge/block need update aura state (for victim and attacker)
|
|
if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
|
|
{
|
|
// for victim
|
|
if (isVictim)
|
|
{
|
|
// if victim and dodge attack
|
|
if (procExtra&PROC_EX_DODGE)
|
|
{
|
|
//Update AURA_STATE on dodge
|
|
if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
|
StartReactiveTimer( REACTIVE_DEFENSE );
|
|
}
|
|
}
|
|
// if victim and parry attack
|
|
if (procExtra & PROC_EX_PARRY)
|
|
{
|
|
// For Hunters only Counterattack (skip Mongoose bite)
|
|
if (getClass() == CLASS_HUNTER)
|
|
{
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
|
|
StartReactiveTimer( REACTIVE_HUNTER_PARRY );
|
|
}
|
|
else
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE, true);
|
|
StartReactiveTimer( REACTIVE_DEFENSE );
|
|
}
|
|
}
|
|
// if and victim block attack
|
|
if (procExtra & PROC_EX_BLOCK)
|
|
{
|
|
ModifyAuraState(AURA_STATE_DEFENSE,true);
|
|
StartReactiveTimer( REACTIVE_DEFENSE );
|
|
}
|
|
}
|
|
else //For attacker
|
|
{
|
|
// Overpower on victim dodge
|
|
if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
|
|
{
|
|
((Player*)this)->AddComboPoints(pTarget, 1);
|
|
StartReactiveTimer( REACTIVE_OVERPOWER );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RemoveSpellList removedSpells;
|
|
ProcTriggeredList procTriggered;
|
|
// Fill procTriggered list
|
|
for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
|
|
{
|
|
// skip deleted auras (possible at recursive triggered call
|
|
if(itr->second->IsDeleted())
|
|
continue;
|
|
|
|
SpellProcEventEntry const* spellProcEvent = NULL;
|
|
if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
|
|
continue;
|
|
|
|
itr->second->SetInUse(true); // prevent aura deletion
|
|
procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
|
|
}
|
|
|
|
// Nothing found
|
|
if (procTriggered.empty())
|
|
return;
|
|
|
|
// Handle effects proceed this time
|
|
for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
|
|
{
|
|
// Some auras can be deleted in function called in this loop (except first, ofc)
|
|
Aura *triggeredByAura = i->triggeredByAura;
|
|
if(triggeredByAura->IsDeleted())
|
|
continue;
|
|
|
|
SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
|
|
Modifier *auraModifier = triggeredByAura->GetModifier();
|
|
SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
|
|
bool useCharges = triggeredByAura->GetAuraCharges() > 0;
|
|
// For players set spell cooldown if need
|
|
uint32 cooldown = 0;
|
|
if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
|
|
cooldown = spellProcEvent->cooldown;
|
|
|
|
switch(auraModifier->m_auraname)
|
|
{
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
// Don`t drop charge or add cooldown for not started trigger
|
|
if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_PROC_TRIGGER_DAMAGE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
|
|
CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
|
|
DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
|
|
SendSpellNonMeleeDamageLog(&damageInfo);
|
|
DealSpellDamage(&damageInfo, true);
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
|
|
case SPELL_AURA_MANA_SHIELD:
|
|
case SPELL_AURA_OBS_MOD_MANA:
|
|
case SPELL_AURA_DUMMY:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_HASTE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_PRAYER_OF_MENDING:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
|
|
(isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
|
|
|
|
HandleMendingAuraProc(triggeredByAura);
|
|
break;
|
|
}
|
|
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
|
|
{
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
|
|
if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
|
|
// Skip melee hits or instant cast spells
|
|
if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
|
|
// Skip Melee hits and spells ws wrong school
|
|
if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
|
|
case SPELL_AURA_MOD_POWER_COST_SCHOOL:
|
|
// Skip melee hits and spells ws wrong school or zero cost
|
|
if (procSpell == NULL ||
|
|
(procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
|
|
(auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MECHANIC_IMMUNITY:
|
|
// Compare mechanic
|
|
if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
|
|
// Compare mechanic
|
|
if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
|
|
// Compare casters
|
|
if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
|
|
if (!procSpell)
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
|
|
if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
|
|
{
|
|
triggeredByAura->SetInUse(false);
|
|
continue;
|
|
}
|
|
break;
|
|
default:
|
|
// nothing do, just charges counter
|
|
break;
|
|
}
|
|
|
|
// Remove charge (aura can be removed by triggers)
|
|
if(useCharges && !triggeredByAura->IsDeleted())
|
|
{
|
|
// If last charge dropped add spell to remove list
|
|
if(triggeredByAura->DropAuraCharge())
|
|
removedSpells.push_back(triggeredByAura->GetId());
|
|
}
|
|
|
|
triggeredByAura->SetInUse(false);
|
|
}
|
|
if (!removedSpells.empty())
|
|
{
|
|
// Sort spells and remove dublicates
|
|
removedSpells.sort();
|
|
removedSpells.unique();
|
|
// Remove auras from removedAuras
|
|
for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
|
|
RemoveAurasDueToSpell(*i);
|
|
}
|
|
}
|
|
|
|
SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
|
|
{
|
|
return SPELL_SCHOOL_MASK_NORMAL;
|
|
}
|
|
|
|
Player* Unit::GetSpellModOwner()
|
|
{
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
return (Player*)this;
|
|
if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(owner && owner->GetTypeId()==TYPEID_PLAYER)
|
|
return (Player*)owner;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
///----------Pet responses methods-----------------
|
|
void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
|
|
{
|
|
if(msg == SPELL_CAST_OK)
|
|
return;
|
|
|
|
Unit *owner = GetCharmerOrOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
|
|
data << uint8(0); // cast count?
|
|
data << uint32(spellid);
|
|
data << uint8(msg);
|
|
// uint32 for some reason
|
|
// uint32 for some reason
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetActionFeedback (uint8 msg)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
|
|
data << uint8(msg);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetTalk (uint32 pettalk)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
|
|
data << uint64(GetGUID());
|
|
data << uint32(pettalk);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
void Unit::SendPetAIReaction(uint64 guid)
|
|
{
|
|
Unit* owner = GetOwner();
|
|
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
|
|
data << uint64(guid);
|
|
data << uint32(AI_REACTION_AGGRO);
|
|
((Player*)owner)->GetSession()->SendPacket(&data);
|
|
}
|
|
|
|
///----------End of Pet responses methods----------
|
|
|
|
void Unit::StopMoving()
|
|
{
|
|
clearUnitState(UNIT_STAT_MOVING);
|
|
|
|
// send explicit stop packet
|
|
// player expected for correct work MONSTER_MOVE_WALK
|
|
SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : MONSTER_MOVE_NONE, 0);
|
|
|
|
// update position and orientation for near players
|
|
WorldPacket data;
|
|
BuildHeartBeatMsg(&data);
|
|
SendMessageToSet(&data,false);
|
|
}
|
|
|
|
void Unit::SetFeared(bool apply, uint64 const& casterGUID, uint32 spellID, uint32 time)
|
|
{
|
|
if( apply )
|
|
{
|
|
if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
|
|
return;
|
|
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
|
|
|
GetMotionMaster()->MovementExpired(false);
|
|
CastStop(GetGUID()==casterGUID ? spellID : 0);
|
|
|
|
Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
|
|
|
|
GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
|
|
}
|
|
else
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
|
|
|
|
GetMotionMaster()->MovementExpired(false);
|
|
|
|
if( GetTypeId() != TYPEID_PLAYER && isAlive() )
|
|
{
|
|
// restore appropriate movement generator
|
|
if(getVictim())
|
|
GetMotionMaster()->MoveChase(getVictim());
|
|
else
|
|
GetMotionMaster()->Initialize();
|
|
|
|
// attack caster if can
|
|
Unit* caster = Unit::GetUnit(*this, casterGUID);
|
|
if(caster && ((Creature*)this)->AI())
|
|
((Creature*)this)->AI()->AttackedBy(caster);
|
|
}
|
|
}
|
|
|
|
if (GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->SetClientControl(this, !apply);
|
|
}
|
|
|
|
void Unit::SetConfused(bool apply, uint64 const& casterGUID, uint32 spellID)
|
|
{
|
|
if( apply )
|
|
{
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
|
|
|
|
CastStop(GetGUID()==casterGUID ? spellID : 0);
|
|
|
|
GetMotionMaster()->MoveConfused();
|
|
}
|
|
else
|
|
{
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
|
|
|
|
GetMotionMaster()->MovementExpired(false);
|
|
|
|
if (GetTypeId() != TYPEID_PLAYER && isAlive())
|
|
{
|
|
// restore appropriate movement generator
|
|
if(getVictim())
|
|
GetMotionMaster()->MoveChase(getVictim());
|
|
else
|
|
GetMotionMaster()->Initialize();
|
|
}
|
|
}
|
|
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->SetClientControl(this, !apply);
|
|
}
|
|
|
|
void Unit::SetFeignDeath(bool apply, uint64 const& casterGUID, uint32 spellID)
|
|
{
|
|
if( apply )
|
|
{
|
|
/*
|
|
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
|
|
data<<GetGUID();
|
|
data<<uint8(0);
|
|
SendMessageToSet(&data,true);
|
|
*/
|
|
|
|
if(GetTypeId() != TYPEID_PLAYER)
|
|
StopMoving();
|
|
else
|
|
((Player*)this)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
|
|
|
|
// blizz like 2.0.x
|
|
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
|
|
// blizz like 2.0.x
|
|
SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
|
// blizz like 2.0.x
|
|
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
|
|
|
addUnitState(UNIT_STAT_DIED);
|
|
CombatStop();
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
|
|
|
|
// prevent interrupt message
|
|
if (casterGUID == GetGUID())
|
|
FinishSpell(CURRENT_GENERIC_SPELL,false);
|
|
InterruptNonMeleeSpells(true);
|
|
getHostileRefManager().deleteReferences();
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
|
|
data<<GetGUID();
|
|
data<<uint8(1);
|
|
SendMessageToSet(&data,true);
|
|
*/
|
|
// blizz like 2.0.x
|
|
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
|
|
// blizz like 2.0.x
|
|
RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
|
|
// blizz like 2.0.x
|
|
RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
|
|
|
|
clearUnitState(UNIT_STAT_DIED);
|
|
|
|
if (GetTypeId() != TYPEID_PLAYER && isAlive())
|
|
{
|
|
// restore appropriate movement generator
|
|
if(getVictim())
|
|
GetMotionMaster()->MoveChase(getVictim());
|
|
else
|
|
GetMotionMaster()->Initialize();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
bool Unit::IsSitState() const
|
|
{
|
|
uint8 s = getStandState();
|
|
return
|
|
s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
|
|
s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
|
|
s == UNIT_STAND_STATE_SIT;
|
|
}
|
|
|
|
bool Unit::IsStandState() const
|
|
{
|
|
uint8 s = getStandState();
|
|
return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
|
|
}
|
|
|
|
void Unit::SetStandState(uint8 state)
|
|
{
|
|
SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
|
|
|
|
if (IsStandState())
|
|
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
|
|
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
|
|
data << (uint8)state;
|
|
((Player*)this)->GetSession()->SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
bool Unit::IsPolymorphed() const
|
|
{
|
|
return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
|
|
}
|
|
|
|
void Unit::SetDisplayId(uint32 modelId)
|
|
{
|
|
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
|
|
|
|
if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(!pet->isControlled())
|
|
return;
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
|
|
}
|
|
}
|
|
|
|
void Unit::ClearComboPointHolders()
|
|
{
|
|
while(!m_ComboPointHolders.empty())
|
|
{
|
|
uint32 lowguid = *m_ComboPointHolders.begin();
|
|
|
|
Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
|
|
if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
|
|
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
|
|
else
|
|
m_ComboPointHolders.erase(lowguid); // or remove manually
|
|
}
|
|
}
|
|
|
|
void Unit::ClearAllReactives()
|
|
{
|
|
for(int i=0; i < MAX_REACTIVE; ++i)
|
|
m_reactiveTimer[i] = 0;
|
|
|
|
if (HasAuraState( AURA_STATE_DEFENSE))
|
|
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
|
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
|
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->ClearComboPoints();
|
|
}
|
|
|
|
void Unit::UpdateReactives( uint32 p_time )
|
|
{
|
|
for(int i = 0; i < MAX_REACTIVE; ++i)
|
|
{
|
|
ReactiveType reactive = ReactiveType(i);
|
|
|
|
if(!m_reactiveTimer[reactive])
|
|
continue;
|
|
|
|
if ( m_reactiveTimer[reactive] <= p_time)
|
|
{
|
|
m_reactiveTimer[reactive] = 0;
|
|
|
|
switch ( reactive )
|
|
{
|
|
case REACTIVE_DEFENSE:
|
|
if (HasAuraState(AURA_STATE_DEFENSE))
|
|
ModifyAuraState(AURA_STATE_DEFENSE, false);
|
|
break;
|
|
case REACTIVE_HUNTER_PARRY:
|
|
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
|
|
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
|
|
break;
|
|
case REACTIVE_OVERPOWER:
|
|
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->ClearComboPoints();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_reactiveTimer[reactive] -= p_time;
|
|
}
|
|
}
|
|
}
|
|
|
|
Unit* Unit::SelectNearbyTarget(Unit* except /*= NULL*/) const
|
|
{
|
|
CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
|
|
Cell cell(p);
|
|
cell.data.Part.reserved = ALL_DISTRICT;
|
|
cell.SetNoCreate();
|
|
|
|
std::list<Unit *> targets;
|
|
|
|
{
|
|
MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
|
|
MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
|
|
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
|
|
TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
|
|
|
|
CellLock<GridReadGuard> cell_lock(cell, p);
|
|
cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
|
|
cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
|
|
}
|
|
|
|
// remove current target
|
|
if(except)
|
|
targets.remove(except);
|
|
|
|
// remove not LoS targets
|
|
for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
|
|
{
|
|
if(!IsWithinLOSInMap(*tIter))
|
|
{
|
|
std::list<Unit *>::iterator tIter2 = tIter;
|
|
++tIter;
|
|
targets.erase(tIter2);
|
|
}
|
|
else
|
|
++tIter;
|
|
}
|
|
|
|
// no appropriate targets
|
|
if(targets.empty())
|
|
return NULL;
|
|
|
|
// select random
|
|
uint32 rIdx = urand(0,targets.size()-1);
|
|
std::list<Unit *>::const_iterator tcIter = targets.begin();
|
|
for(uint32 i = 0; i < rIdx; ++i)
|
|
++tcIter;
|
|
|
|
return *tcIter;
|
|
}
|
|
|
|
bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
|
|
{
|
|
for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
|
|
{
|
|
if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
|
|
{
|
|
if(val > 0)
|
|
{
|
|
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
|
|
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
|
|
}
|
|
else
|
|
{
|
|
ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
|
|
ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
|
|
}
|
|
}
|
|
|
|
void Unit::ApplyCastTimePercentMod(float val, bool apply )
|
|
{
|
|
if(val > 0)
|
|
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
|
|
else
|
|
ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
|
|
}
|
|
|
|
uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
|
|
{
|
|
// Not apply this to creature casted spells with casttime==0
|
|
if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
|
|
return 3500;
|
|
|
|
if (CastingTime > 7000) CastingTime = 7000;
|
|
if (CastingTime < 1500) CastingTime = 1500;
|
|
|
|
if(damagetype == DOT && !IsChanneledSpell(spellProto))
|
|
CastingTime = 3500;
|
|
|
|
int32 overTime = 0;
|
|
uint8 effects = 0;
|
|
bool DirectDamage = false;
|
|
bool AreaEffect = false;
|
|
|
|
for ( uint32 i=0; i<3;++i)
|
|
{
|
|
switch ( spellProto->Effect[i] )
|
|
{
|
|
case SPELL_EFFECT_SCHOOL_DAMAGE:
|
|
case SPELL_EFFECT_POWER_DRAIN:
|
|
case SPELL_EFFECT_HEALTH_LEECH:
|
|
case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
|
|
case SPELL_EFFECT_POWER_BURN:
|
|
case SPELL_EFFECT_HEAL:
|
|
DirectDamage = true;
|
|
break;
|
|
case SPELL_EFFECT_APPLY_AURA:
|
|
switch ( spellProto->EffectApplyAuraName[i] )
|
|
{
|
|
case SPELL_AURA_PERIODIC_DAMAGE:
|
|
case SPELL_AURA_PERIODIC_HEAL:
|
|
case SPELL_AURA_PERIODIC_LEECH:
|
|
if ( GetSpellDuration(spellProto) )
|
|
overTime = GetSpellDuration(spellProto);
|
|
break;
|
|
default:
|
|
// -5% per additional effect
|
|
++effects;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
|
|
AreaEffect = true;
|
|
}
|
|
|
|
// Combined Spells with Both Over Time and Direct Damage
|
|
if ( overTime > 0 && CastingTime > 0 && DirectDamage )
|
|
{
|
|
// mainly for DoTs which are 3500 here otherwise
|
|
uint32 OriginalCastTime = GetSpellCastTime(spellProto);
|
|
if (OriginalCastTime > 7000) OriginalCastTime = 7000;
|
|
if (OriginalCastTime < 1500) OriginalCastTime = 1500;
|
|
// Portion to Over Time
|
|
float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
|
|
|
|
if ( damagetype == DOT )
|
|
CastingTime = uint32(CastingTime * PtOT);
|
|
else if ( PtOT < 1.0f )
|
|
CastingTime = uint32(CastingTime * (1 - PtOT));
|
|
else
|
|
CastingTime = 0;
|
|
}
|
|
|
|
// Area Effect Spells receive only half of bonus
|
|
if ( AreaEffect )
|
|
CastingTime /= 2;
|
|
|
|
// -5% of total per any additional effect
|
|
for ( uint8 i=0; i<effects; ++i)
|
|
{
|
|
if ( CastingTime > 175 )
|
|
{
|
|
CastingTime -= 175;
|
|
}
|
|
else
|
|
{
|
|
CastingTime = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return CastingTime;
|
|
}
|
|
|
|
void Unit::UpdateAuraForGroup(uint8 slot)
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* player = (Player*)this;
|
|
if(player->GetGroup())
|
|
{
|
|
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
|
|
player->SetAuraUpdateMask(slot);
|
|
}
|
|
}
|
|
else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
|
|
{
|
|
Pet *pet = ((Pet*)this);
|
|
if(pet->isControlled())
|
|
{
|
|
Unit *owner = GetOwner();
|
|
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
|
|
{
|
|
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
|
|
pet->SetAuraUpdateMask(slot);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
|
|
{
|
|
if (!normalized || GetTypeId() != TYPEID_PLAYER)
|
|
return float(GetAttackTime(attType))/1000.0f;
|
|
|
|
Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
|
|
if (!Weapon)
|
|
return 2.4; // fist attack
|
|
|
|
switch (Weapon->GetProto()->InventoryType)
|
|
{
|
|
case INVTYPE_2HWEAPON:
|
|
return 3.3;
|
|
case INVTYPE_RANGED:
|
|
case INVTYPE_RANGEDRIGHT:
|
|
case INVTYPE_THROWN:
|
|
return 2.8;
|
|
case INVTYPE_WEAPON:
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
default:
|
|
return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
|
|
}
|
|
}
|
|
|
|
Aura* Unit::GetDummyAura( uint32 spell_id ) const
|
|
{
|
|
Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
|
|
for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
|
|
if ((*itr)->GetId() == spell_id)
|
|
return *itr;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void Unit::SetContestedPvP(Player *attackedPlayer)
|
|
{
|
|
Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
|
|
|
|
if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
|
|
return;
|
|
|
|
player->SetContestedPvPTimer(30000);
|
|
if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
SetVisibility(GetVisibility());
|
|
}
|
|
if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
|
|
{
|
|
addUnitState(UNIT_STAT_ATTACK_PLAYER);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
SetVisibility(GetVisibility());
|
|
}
|
|
}
|
|
|
|
void Unit::AddPetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.insert(petSpell);
|
|
if(Pet* pet = GetPet())
|
|
pet->CastPetAura(petSpell);
|
|
}
|
|
|
|
void Unit::RemovePetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.erase(petSpell);
|
|
if(Pet* pet = GetPet())
|
|
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
|
|
}
|
|
|
|
Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
|
|
{
|
|
Pet* pet = new Pet(HUNTER_PET);
|
|
|
|
if(!pet->CreateBaseAtCreature(creatureTarget))
|
|
{
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
pet->SetOwnerGUID(GetGUID());
|
|
pet->SetCreatorGUID(GetGUID());
|
|
pet->setFaction(getFaction());
|
|
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
|
|
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
|
|
|
|
if(IsPvP())
|
|
pet->SetPvP(true);
|
|
|
|
uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
|
|
|
|
if(!pet->InitStatsForLevel(level))
|
|
{
|
|
sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
|
|
delete pet;
|
|
return NULL;
|
|
}
|
|
|
|
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
|
|
// this enables pet details window (Shift+P)
|
|
pet->AIM_Initialize();
|
|
pet->InitPetCreateSpells();
|
|
pet->InitLevelupSpellsForLevel();
|
|
pet->InitTalentForLevel();
|
|
pet->SetHealth(pet->GetMaxHealth());
|
|
|
|
return pet;
|
|
}
|
|
|
|
bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
|
|
{
|
|
SpellEntry const* spellProto = aura->GetSpellProto ();
|
|
|
|
// Get proc Event Entry
|
|
spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
|
|
|
|
// Aura info stored here
|
|
Modifier *mod = aura->GetModifier();
|
|
// Skip this auras
|
|
if (isNonTriggerAura[mod->m_auraname])
|
|
return false;
|
|
// If not trigger by default and spellProcEvent==NULL - skip
|
|
if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
|
|
return false;
|
|
|
|
// Get EventProcFlag
|
|
uint32 EventProcFlag;
|
|
if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
|
|
EventProcFlag = spellProcEvent->procFlags;
|
|
else
|
|
EventProcFlag = spellProto->procFlags; // else get from spell proto
|
|
// Continue if no trigger exist
|
|
if (!EventProcFlag)
|
|
return false;
|
|
|
|
// Check spellProcEvent data requirements
|
|
if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
|
|
return false;
|
|
|
|
// In most cases req get honor or XP from kill
|
|
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
|
|
// Shadow Word: Death - can trigger from every kill
|
|
if (aura->GetId() == 32409)
|
|
allow = true;
|
|
if (!allow)
|
|
return false;
|
|
}
|
|
// Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
|
|
// But except periodic triggers (can triggered from self)
|
|
if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC))
|
|
return false;
|
|
|
|
// Check if current equipment allows aura to proc
|
|
if(!isVictim && GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
|
|
{
|
|
Item *item = NULL;
|
|
if(attType == BASE_ATTACK)
|
|
item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
else if (attType == OFF_ATTACK)
|
|
item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
else
|
|
item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
|
|
|
|
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
|
|
return false;
|
|
}
|
|
else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
|
|
{
|
|
// Check if player is wearing shield
|
|
Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
|
|
return false;
|
|
}
|
|
}
|
|
// Get chance from spell
|
|
float chance = (float)spellProto->procChance;
|
|
// If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
|
|
if(spellProcEvent && spellProcEvent->customChance)
|
|
chance = spellProcEvent->customChance;
|
|
// If PPM exist calculate chance from PPM
|
|
if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
|
|
{
|
|
uint32 WeaponSpeed = GetAttackTime(attType);
|
|
chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
|
|
}
|
|
// Apply chance modifer aura
|
|
if(Player* modOwner = GetSpellModOwner())
|
|
{
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
|
|
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
|
|
}
|
|
|
|
return roll_chance_f(chance);
|
|
}
|
|
|
|
bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
|
|
{
|
|
// aura can be deleted at casts
|
|
SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
|
|
uint32 effIdx = triggeredByAura->GetEffIndex();
|
|
int32 heal = triggeredByAura->GetModifier()->m_amount;
|
|
uint64 caster_guid = triggeredByAura->GetCasterGUID();
|
|
|
|
// jumps
|
|
int32 jumps = triggeredByAura->GetAuraCharges()-1;
|
|
|
|
// current aura expire
|
|
triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
|
|
|
|
// next target selection
|
|
if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
|
|
{
|
|
float radius;
|
|
if (spellProto->EffectRadiusIndex[effIdx])
|
|
radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
|
|
else
|
|
radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
|
|
|
|
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
|
|
{
|
|
caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
|
|
|
|
if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
|
|
{
|
|
// aura will applied from caster, but spell casted from current aura holder
|
|
SpellModifier *mod = new SpellModifier;
|
|
mod->op = SPELLMOD_CHARGES;
|
|
mod->value = jumps-5; // negative
|
|
mod->type = SPELLMOD_FLAT;
|
|
mod->spellId = spellProto->Id;
|
|
mod->mask = spellProto->SpellFamilyFlags;
|
|
mod->mask2 = spellProto->SpellFamilyFlags2;
|
|
|
|
// remove before apply next (locked against deleted)
|
|
triggeredByAura->SetInUse(true);
|
|
RemoveAurasByCasterSpell(spellProto->Id,caster->GetGUID());
|
|
|
|
caster->AddSpellMod(mod, true);
|
|
CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
|
|
caster->AddSpellMod(mod, false);
|
|
triggeredByAura->SetInUse(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// heal
|
|
CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
|
|
return true;
|
|
}
|
|
|
|
void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo)
|
|
{
|
|
uint64 target_guid = GetChannelObjectGUID();
|
|
|
|
if(!IS_UNIT_GUID(target_guid))
|
|
return;
|
|
|
|
Unit* target = ObjectAccessor::GetUnit(*this, target_guid);
|
|
if(!target)
|
|
return;
|
|
|
|
for (AuraMap::iterator iter = target->GetAuras().begin(); iter != target->GetAuras().end(); )
|
|
{
|
|
if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID()==GetGUID())
|
|
target->RemoveAura(iter);
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
|
|
{
|
|
Unit::AuraMap& auras = GetAuras();
|
|
for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();)
|
|
{
|
|
SpellEntry const *spell = iter->second->GetSpellProto();
|
|
if (spell->Id == exceptSpellId)
|
|
++iter;
|
|
else if (non_positive && iter->second->IsPositive())
|
|
++iter;
|
|
else if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
|
|
++iter;
|
|
else if (GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechMask)
|
|
{
|
|
RemoveAurasDueToSpell(spell->Id);
|
|
if(auras.empty())
|
|
break;
|
|
else
|
|
iter = auras.begin();
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
}
|
|
|
|
void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
|
|
{
|
|
if(newPhaseMask==GetPhaseMask())
|
|
return;
|
|
|
|
if(IsInWorld())
|
|
RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
|
|
|
|
WorldObject::SetPhaseMask(newPhaseMask,update);
|
|
|
|
if(IsInWorld())
|
|
if(Pet* pet = GetPet())
|
|
pet->SetPhaseMask(newPhaseMask,true);
|
|
}
|
|
|
|
void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
|
|
{
|
|
if(GetTypeId() == TYPEID_PLAYER)
|
|
((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
|
|
else
|
|
{
|
|
GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
|
|
|
|
WorldPacket data;
|
|
BuildHeartBeatMsg(&data);
|
|
SendMessageToSet(&data, false);
|
|
}
|
|
}
|
|
|
|
void Unit::SetPvP( bool state )
|
|
{
|
|
if(state)
|
|
SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
|
|
else
|
|
RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
|
|
|
|
if(Pet* pet = GetPet())
|
|
pet->SetPvP(state);
|
|
if(Unit* charmed = GetCharm())
|
|
charmed->SetPvP(state);
|
|
|
|
for (int8 i = 0; i < MAX_TOTEM; ++i)
|
|
if(m_TotemSlot[i])
|
|
if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
|
|
totem->SetPvP(state);
|
|
}
|
|
|
|
void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed)
|
|
{
|
|
float angle = this == target ? GetOrientation() + M_PI : target->GetAngle(this);
|
|
float vsin = sin(angle);
|
|
float vcos = cos(angle);
|
|
|
|
// Effect propertly implemented only for players
|
|
if(GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
|
|
data.append(GetPackGUID());
|
|
data << uint32(0); // Sequence
|
|
data << float(vcos); // x direction
|
|
data << float(vsin); // y direction
|
|
data << float(horizintalSpeed); // Horizontal speed
|
|
data << float(-verticalSpeed); // Z Movement speed (vertical)
|
|
((Player*)this)->GetSession()->SendPacket(&data);
|
|
}
|
|
else
|
|
{
|
|
float dis = horizintalSpeed;
|
|
|
|
float ox, oy, oz;
|
|
GetPosition(ox, oy, oz);
|
|
|
|
float fx = ox + dis * vcos;
|
|
float fy = oy + dis * vsin;
|
|
float fz = oz;
|
|
|
|
float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
|
|
if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox,oy,oz+0.5, fx,fy,oz+0.5,fx2,fy2,fz2, -0.5))
|
|
{
|
|
fx = fx2;
|
|
fy = fy2;
|
|
fz = fz2;
|
|
UpdateGroundPositionZ(fx, fy, fz);
|
|
}
|
|
|
|
//FIXME: this mostly hack, must exist some packet for proper creature move at client side
|
|
// with CreatureRelocation at server side
|
|
NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);
|
|
}
|
|
}
|