mirror of
https://github.com/mangosfour/server.git
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206 lines
6.7 KiB
C++
206 lines
6.7 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_FORMULAS_H
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#define MANGOS_FORMULAS_H
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#include "World.h"
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namespace MaNGOS
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{
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namespace Honor
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{
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inline uint32 hk_honor_at_level(uint32 level, uint32 count=1)
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{
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return (uint32)ceil(count*(-0.53177f + 0.59357f * exp((level +23.54042f) / 26.07859f )));
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}
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}
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namespace XP
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{
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typedef enum XPColorChar { RED, ORANGE, YELLOW, GREEN, GRAY };
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inline uint32 GetGrayLevel(uint32 pl_level)
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{
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if( pl_level <= 5 )
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return 0;
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else if( pl_level <= 39 )
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return pl_level - 5 - pl_level/10;
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else if( pl_level <= 59 )
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return pl_level - 1 - pl_level/5;
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else
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return pl_level - 9;
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}
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inline XPColorChar GetColorCode(uint32 pl_level, uint32 mob_level)
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{
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if( mob_level >= pl_level + 5 )
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return RED;
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else if( mob_level >= pl_level + 3 )
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return ORANGE;
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else if( mob_level >= pl_level - 2 )
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return YELLOW;
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else if( mob_level > GetGrayLevel(pl_level) )
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return GREEN;
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else
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return GRAY;
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}
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inline uint32 GetZeroDifference(uint32 pl_level)
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{
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if( pl_level < 8 ) return 5;
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if( pl_level < 10 ) return 6;
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if( pl_level < 12 ) return 7;
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if( pl_level < 16 ) return 8;
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if( pl_level < 20 ) return 9;
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if( pl_level < 30 ) return 11;
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if( pl_level < 40 ) return 12;
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if( pl_level < 45 ) return 13;
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if( pl_level < 50 ) return 14;
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if( pl_level < 55 ) return 15;
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if( pl_level < 60 ) return 16;
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return 17;
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}
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inline uint32 BaseGain(uint32 pl_level, uint32 mob_level, ContentLevels content)
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{
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//TODO: need modifier for CONTENT_71_80 different from CONTENT_61_70?
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const uint32 nBaseExp = content == CONTENT_1_60 ? 45 : 235;
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if( mob_level >= pl_level )
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{
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uint32 nLevelDiff = mob_level - pl_level;
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if (nLevelDiff > 4)
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nLevelDiff = 4;
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return ((pl_level*5 + nBaseExp) * (20 + nLevelDiff)/10 + 1)/2;
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}
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else
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{
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uint32 gray_level = GetGrayLevel(pl_level);
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if( mob_level > gray_level )
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{
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uint32 ZD = GetZeroDifference(pl_level);
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return (pl_level*5 + nBaseExp) * (ZD + mob_level - pl_level)/ZD;
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}
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return 0;
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}
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}
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inline uint32 Gain(Player *pl, Unit *u)
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{
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if(u->GetTypeId()==TYPEID_UNIT && (
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((Creature*)u)->isTotem() || ((Creature*)u)->isPet() ||
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(((Creature*)u)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) ))
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return 0;
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uint32 xp_gain= BaseGain(pl->getLevel(), u->getLevel(), GetContentLevelsForMapAndZone(pl->GetMapId(),pl->GetZoneId()));
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if( xp_gain == 0 )
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return 0;
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if(u->GetTypeId()==TYPEID_UNIT && ((Creature*)u)->isElite())
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xp_gain *= 2;
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return (uint32)(xp_gain*sWorld.getRate(RATE_XP_KILL));
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}
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inline uint32 xp_Diff(uint32 lvl)
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{
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if( lvl < 29 )
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return 0;
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if( lvl == 29 )
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return 1;
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if( lvl == 30 )
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return 3;
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if( lvl == 31 )
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return 6;
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else
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return (5*(lvl-30));
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}
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inline uint32 mxp(uint32 lvl)
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{
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if (lvl < 60)
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{
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return (45 + (5*lvl));
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}
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else
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{
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return (235 + (5*lvl));
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}
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}
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inline uint32 xp_to_level(uint32 lvl)
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{
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uint32 xp = 0;
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if (lvl < 60)
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{
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xp = (8*lvl + xp_Diff(lvl)) * mxp(lvl);
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}
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else if (lvl == 60)
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{
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xp = (155 + mxp(lvl) * (1344 - 70 - ((69 - lvl) * (7 + (69 - lvl) * 8 - 1)/2)));
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}
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else if (lvl < 70)
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{
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xp = (155 + mxp(lvl) * (1344 - ((69-lvl) * (7 + (69 - lvl) * 8 - 1)/2)));
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}else
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{
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// level higher than 70 is not supported
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xp = (uint32)(779700 * (pow(sWorld.getRate(RATE_XP_PAST_70), (int32)lvl - 69)));
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return ((xp < 0x7fffffff) ? xp : 0x7fffffff);
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}
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// The XP to Level is always rounded to the nearest 100 points (50 rounded to high).
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xp = ((xp + 50) / 100) * 100; // use additional () for prevent free association operations in C++
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if ((lvl > 10) && (lvl < 60)) // compute discount added in 2.3.x
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{
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uint32 discount = (lvl < 28) ? (lvl - 10) : 18;
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xp = (xp * (100 - discount)) / 100; // apply discount
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xp = (xp / 100) * 100; // floor to hundreds
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}
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return xp;
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}
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inline float xp_in_group_rate(uint32 count, bool isRaid)
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{
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if(isRaid)
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{
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// FIX ME: must apply decrease modifiers dependent from raid size
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return 1.0f;
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}
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else
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{
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switch(count)
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{
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case 0:
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case 1:
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case 2:
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return 1.0f;
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case 3:
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return 1.166f;
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case 4:
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return 1.3f;
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case 5:
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default:
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return 1.4f;
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}
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}
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}
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}
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}
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#endif
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