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Note that the npc flags will be restored when the npc respawns Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
496 lines
26 KiB
C++
496 lines
26 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _SCRIPTMGR_H
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#define _SCRIPTMGR_H
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#include "Common.h"
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#include "Policies/Singleton.h"
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#include "ObjectGuid.h"
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#include "DBCEnums.h"
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#include "ace/Atomic_Op.h"
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struct AreaTriggerEntry;
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class Aura;
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class Creature;
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class CreatureAI;
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class GameObject;
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class InstanceData;
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class Item;
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class Map;
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class Object;
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class Player;
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class Quest;
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class SpellCastTargets;
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class Unit;
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class WorldObject;
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enum eScriptCommand
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{
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SCRIPT_COMMAND_TALK = 0, // source = WorldObject, target = any/none, datalong (see enum ChatType for supported CHAT_TYPE_'s)
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius, datalong4 = language
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// data_flags = flag_target_player_as_source = 0x01
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// flag_original_source_as_target = 0x02
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// flag_buddy_as_target = 0x04
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// dataint = text entry from db_script_string -table. dataint2-4 optional for random selected text.
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SCRIPT_COMMAND_EMOTE = 1, // source = Unit (or WorldObject when creature entry defined), target = Unit (or none)
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// datalong = emote_id
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
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// data_flags = flag_target_as_source = 0x01
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SCRIPT_COMMAND_FIELD_SET = 2, // source = any, datalong = field_id, datalong2 = value
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SCRIPT_COMMAND_MOVE_TO = 3, // source = Creature, datalong2 = time, x/y/z
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SCRIPT_COMMAND_FLAG_SET = 4, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_FLAG_REMOVE = 5, // source = any, datalong = field_id, datalong2 = bitmask
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SCRIPT_COMMAND_TELEPORT_TO = 6, // source or target with Player, datalong = map_id, x/y/z
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SCRIPT_COMMAND_QUEST_EXPLORED = 7, // one from source or target must be Player, another GO/Creature, datalong=quest_id, datalong2=distance or 0
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SCRIPT_COMMAND_KILL_CREDIT = 8, // source or target with Player, datalong = creature entry, datalong2 = bool (0=personal credit, 1=group credit)
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SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = any (summoner), datalong=db_guid, datalong2=despawn_delay
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SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = any (summoner), datalong=creature entry, datalong2=despawn_delay
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SCRIPT_COMMAND_OPEN_DOOR = 11, // source = unit, datalong=db_guid, datalong2=reset_delay
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SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = unit, datalong=db_guid, datalong2=reset_delay
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SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = unit, target=GO
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SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id
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SCRIPT_COMMAND_CAST_SPELL = 15, // source/target cast spell at target/source
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// datalong2: 0: s->t 1: s->s 2: t->t 3: t->s (this values in 2 bits), and 0x4 mask for cast triggered can be added to
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SCRIPT_COMMAND_PLAY_SOUND = 16, // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent)
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SCRIPT_COMMAND_CREATE_ITEM = 17, // source or target must be player, datalong = item entry, datalong2 = amount
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SCRIPT_COMMAND_DESPAWN_SELF = 18, // source or target must be creature, datalong = despawn delay
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SCRIPT_COMMAND_PLAY_MOVIE = 19, // target can only be a player, datalog = movie id
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SCRIPT_COMMAND_MOVEMENT = 20, // source or target must be creature. datalong = MovementType (0:idle, 1:random or 2:waypoint)
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
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SCRIPT_COMMAND_SET_ACTIVEOBJECT = 21, // source=any, target=creature
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// datalong=bool 0=off, 1=on
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// datalong2=creature entry, datalong3=search radius
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SCRIPT_COMMAND_SET_FACTION = 22, // source=any, target=creature
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// datalong=factionId,
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// datalong2=creature entry, datalong3=search radius
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SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL = 23, // source=any, target=creature
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// datalong=creature entry/modelid (depend on data_flags)
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// datalong2=creature entry, datalong3=search radius
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// dataflags= 0x01 to use datalong value as modelid explicit
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SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL = 24, // source=any, target=creature
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// datalong=creature entry/modelid (depend on data_flags)
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// datalong2=creature entry, datalong3=search radius
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// dataflags= 0x01 to use datalong value as modelid explicit
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SCRIPT_COMMAND_SET_RUN = 25, // source=any, target=creature
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// datalong= bool 0=off, 1=on
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// datalong2=creature entry, datalong3=search radius
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SCRIPT_COMMAND_ATTACK_START = 26, // source = Creature (or WorldObject when creature entry are defined), target = Player
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
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SCRIPT_COMMAND_GO_LOCK_STATE = 27, // source or target must be WorldObject
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// datalong= 1=lock, 2=unlock, 4=set not-interactable, 8=set interactable
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// datalong2= go entry, datalong3= go search radius
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SCRIPT_COMMAND_STAND_STATE = 28, // source = Unit (or WorldObject when creature entry defined), target = Unit (or none)
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// datalong = stand state (enum UnitStandStateType)
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// datalong2 = creature entry (searching for a buddy, closest to source), datalong3 = creature search radius
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// data_flags = flag_target_as_source = 0x01
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SCRIPT_COMMAND_MODIFY_NPC_FLAGS = 29, // source=worldobject or target=worldobject (datalong1==0), else creature
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// datalong=NPCFlags
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// datalong1=creature entry, datalong2=search radius
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// data_flags = 0x01=add, 0x02=remove
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};
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#define MAX_TEXT_ID 4 // used for SCRIPT_COMMAND_TALK
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struct ScriptInfo
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{
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uint32 id;
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uint32 delay;
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uint32 command;
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union
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{
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struct // SCRIPT_COMMAND_TALK (0)
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{
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uint32 chatType; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 language; // datalong4
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uint32 flags; // data_flags
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int32 textId[MAX_TEXT_ID]; // dataint to dataint4
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} talk;
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struct // SCRIPT_COMMAND_EMOTE (1)
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{
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uint32 emoteId; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 unused1; // datalong4
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uint32 flags; // data_flags
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} emote;
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struct // SCRIPT_COMMAND_FIELD_SET (2)
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{
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uint32 fieldId; // datalong
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uint32 fieldValue; // datalong2
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} setField;
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struct // SCRIPT_COMMAND_MOVE_TO (3)
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{
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uint32 unused1; // datalong
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uint32 travelTime; // datalong2
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} moveTo;
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struct // SCRIPT_COMMAND_FLAG_SET (4)
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{
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uint32 fieldId; // datalong
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uint32 fieldValue; // datalong2
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} setFlag;
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struct // SCRIPT_COMMAND_FLAG_REMOVE (5)
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{
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uint32 fieldId; // datalong
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uint32 fieldValue; // datalong2
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} removeFlag;
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struct // SCRIPT_COMMAND_TELEPORT_TO (6)
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{
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uint32 mapId; // datalong
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} teleportTo;
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struct // SCRIPT_COMMAND_QUEST_EXPLORED (7)
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{
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uint32 questId; // datalong
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uint32 distance; // datalong2
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} questExplored;
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struct // SCRIPT_COMMAND_KILL_CREDIT (8)
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{
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uint32 creatureEntry; // datalong
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uint32 isGroupCredit; // datalong2
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} killCredit;
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struct // SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (9)
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{
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uint32 goGuid; // datalong
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int32 despawnDelay; // datalong2
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} respawnGo;
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struct // SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (10)
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{
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uint32 creatureEntry; // datalong
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uint32 despawnDelay; // datalong2
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uint32 unused1; // datalong3
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uint32 unused2; // datalong4
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uint32 flags; // data_flags
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} summonCreature;
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struct // SCRIPT_COMMAND_OPEN_DOOR (11)
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{
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uint32 goGuid; // datalong
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int32 resetDelay; // datalong2
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} openDoor;
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struct // SCRIPT_COMMAND_CLOSE_DOOR (12)
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{
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uint32 goGuid; // datalong
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int32 resetDelay; // datalong2
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} closeDoor;
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// SCRIPT_COMMAND_ACTIVATE_OBJECT (13)
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struct // SCRIPT_COMMAND_REMOVE_AURA (14)
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{
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uint32 spellId; // datalong
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uint32 isSourceTarget; // datalong2
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} removeAura;
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struct // SCRIPT_COMMAND_CAST_SPELL (15)
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{
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uint32 spellId; // datalong
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uint32 flags; // datalong2
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} castSpell;
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struct // SCRIPT_COMMAND_PLAY_SOUND (16)
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{
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uint32 soundId; // datalong
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uint32 flags; // datalong2
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} playSound;
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struct // SCRIPT_COMMAND_CREATE_ITEM (17)
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{
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uint32 itemEntry; // datalong
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uint32 amount; // datalong2
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} createItem;
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struct // SCRIPT_COMMAND_DESPAWN_SELF (18)
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{
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uint32 despawnDelay; // datalong
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} despawn;
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struct // SCRIPT_COMMAND_PLAY_MOVIE (19)
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{
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uint32 movieId; // datalong
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} playMovie;
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struct // SCRIPT_COMMAND_MOVEMENT (20)
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{
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uint32 movementType; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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} movement;
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struct // SCRIPT_COMMAND_SET_ACTIVEOBJECT (21)
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{
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uint32 activate; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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} activeObject;
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struct // SCRIPT_COMMAND_SET_FACTION (22)
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{
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uint32 factionId; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 empty1; // datalong4
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uint32 flags; // data_flags
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} faction;
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struct // SCRIPT_COMMAND_MORPH_TO_ENTRY_OR_MODEL (23)
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{
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uint32 creatureOrModelEntry; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 empty1; // datalong4
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uint32 flags; // data_flags
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} morph;
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struct // SCRIPT_COMMAND_MOUNT_TO_ENTRY_OR_MODEL (24)
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{
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uint32 creatureOrModelEntry; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 empty1; // datalong4
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uint32 flags; // data_flags
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} mount;
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struct // SCRIPT_COMMAND_SET_RUN (25)
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{
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uint32 run; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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} run;
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struct // SCRIPT_COMMAND_ATTACK_START (26)
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{
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uint32 empty1; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 empty2; // datalong4
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uint32 flags; // data_flags
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} attack;
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struct // SCRIPT_COMMAND_GO_LOCK_STATE (27)
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{
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uint32 lockState; // datalong
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uint32 goEntry; // datalong2
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uint32 searchRadius; // datalong3
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} goLockState;
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struct // SCRIPT_COMMAND_STAND_STATE (28)
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{
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uint32 stand_state; // datalong
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uint32 creatureEntry; // datalong2
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uint32 searchRadius; // datalong3
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uint32 unused1; // datalong4
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uint32 flags; // data_flags
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} standState;
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struct // SCRIPT_COMMAND_MODIFY_NPC_FLAGS (29)
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{
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uint32 flag; // datalong
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uint32 creatureEntry; // datalong1
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uint32 searchRadius; // datalong2
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uint32 empty1; // datalong3
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uint32 empty2; // datalong4
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uint32 data_flags; // data_flags
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} npcFlag;
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struct
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{
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uint32 data[9];
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} raw;
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};
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float x;
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float y;
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float z;
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float o;
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// helpers
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uint32 GetGOGuid() const
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{
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switch(command)
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{
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: return respawnGo.goGuid;
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case SCRIPT_COMMAND_OPEN_DOOR: return openDoor.goGuid;
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case SCRIPT_COMMAND_CLOSE_DOOR: return closeDoor.goGuid;
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default: return 0;
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}
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}
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};
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struct ScriptAction
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{
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ObjectGuid sourceGuid;
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ObjectGuid targetGuid;
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ObjectGuid ownerGuid; // owner of source if source is item
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ScriptInfo const* script; // pointer to static script data
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};
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typedef std::multimap<uint32, ScriptInfo> ScriptMap;
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typedef std::map<uint32, ScriptMap > ScriptMapMap;
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extern ScriptMapMap sQuestEndScripts;
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extern ScriptMapMap sQuestStartScripts;
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extern ScriptMapMap sSpellScripts;
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extern ScriptMapMap sGameObjectScripts;
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extern ScriptMapMap sEventScripts;
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extern ScriptMapMap sGossipScripts;
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extern ScriptMapMap sCreatureMovementScripts;
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enum ScriptLoadResult
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{
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SCRIPT_LOAD_OK,
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SCRIPT_LOAD_ERR_NOT_FOUND,
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SCRIPT_LOAD_ERR_WRONG_API,
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SCRIPT_LOAD_ERR_OUTDATED,
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};
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class ScriptMgr
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{
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public:
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ScriptMgr();
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~ScriptMgr();
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void LoadGameObjectScripts();
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void LoadQuestEndScripts();
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void LoadQuestStartScripts();
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void LoadEventScripts();
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void LoadSpellScripts();
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void LoadGossipScripts();
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void LoadCreatureMovementScripts();
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void LoadDbScriptStrings();
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void LoadScriptNames();
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void LoadAreaTriggerScripts();
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void LoadEventIdScripts();
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uint32 GetAreaTriggerScriptId(uint32 triggerId) const;
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uint32 GetEventIdScriptId(uint32 eventId) const;
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const char* GetScriptName(uint32 id) const { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; }
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uint32 GetScriptId(const char *name) const;
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uint32 GetScriptIdsCount() const { return m_scriptNames.size(); }
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ScriptLoadResult LoadScriptLibrary(const char* libName);
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void UnloadScriptLibrary();
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bool IsScriptLibraryLoaded() const { return m_hScriptLib != NULL; }
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uint32 IncreaseScheduledScriptsCount() { return (uint32)++m_scheduledScripts; }
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uint32 DecreaseScheduledScriptCount() { return (uint32)--m_scheduledScripts; }
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uint32 DecreaseScheduledScriptCount(size_t count) { return (uint32)(m_scheduledScripts -= count); }
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bool IsScriptScheduled() const { return m_scheduledScripts > 0; }
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CreatureAI* GetCreatureAI(Creature* pCreature);
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InstanceData* CreateInstanceData(Map* pMap);
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char const* GetScriptLibraryVersion() const;
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bool OnGossipHello(Player* pPlayer, Creature* pCreature);
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bool OnGossipHello(Player* pPlayer, GameObject* pGameObject);
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 sender, uint32 action, const char* code);
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bool OnGossipSelect(Player* pPlayer, GameObject* pGameObject, uint32 sender, uint32 action, const char* code);
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestAccept(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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bool OnQuestAccept(Player* pPlayer, Item* pItem, Quest const* pQuest);
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bool OnQuestRewarded(Player* pPlayer, Creature* pCreature, Quest const* pQuest);
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bool OnQuestRewarded(Player* pPlayer, GameObject* pGameObject, Quest const* pQuest);
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uint32 GetDialogStatus(Player* pPlayer, Creature* pCreature);
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uint32 GetDialogStatus(Player* pPlayer, GameObject* pGameObject);
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bool OnGameObjectUse(Player* pPlayer, GameObject* pGameObject);
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bool OnItemUse(Player* pPlayer, Item* pItem, SpellCastTargets const& targets);
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bool OnAreaTrigger(Player* pPlayer, AreaTriggerEntry const* atEntry);
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bool OnProcessEvent(uint32 eventId, Object* pSource, Object* pTarget, bool isStart);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Creature* pTarget);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, GameObject* pTarget);
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bool OnEffectDummy(Unit* pCaster, uint32 spellId, SpellEffectIndex effIndex, Item* pTarget);
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bool OnAuraDummy(Aura const* pAura, bool apply);
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private:
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void LoadScripts(ScriptMapMap& scripts, const char* tablename);
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void CheckScriptTexts(ScriptMapMap const& scripts, std::set<int32>& ids);
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template<class T>
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void GetScriptHookPtr(T& ptr, const char* name)
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{
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ptr = (T)MANGOS_GET_PROC_ADDR(m_hScriptLib, name);
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}
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typedef std::vector<std::string> ScriptNameMap;
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typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
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typedef UNORDERED_MAP<uint32, uint32> EventIdScriptMap;
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AreaTriggerScriptMap m_AreaTriggerScripts;
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EventIdScriptMap m_EventIdScripts;
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ScriptNameMap m_scriptNames;
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MANGOS_LIBRARY_HANDLE m_hScriptLib;
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//atomic op counter for active scripts amount
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ACE_Atomic_Op<ACE_Thread_Mutex, long> m_scheduledScripts;
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void (MANGOS_IMPORT* m_pOnInitScriptLibrary)();
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void (MANGOS_IMPORT* m_pOnFreeScriptLibrary)();
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const char* (MANGOS_IMPORT* m_pGetScriptLibraryVersion)();
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CreatureAI* (MANGOS_IMPORT* m_pGetCreatureAI) (Creature*);
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InstanceData* (MANGOS_IMPORT* m_pCreateInstanceData) (Map*);
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bool (MANGOS_IMPORT* m_pOnGossipHello) (Player*, Creature*);
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bool (MANGOS_IMPORT* m_pOnGOGossipHello) (Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnGossipSelect) (Player*, Creature*, uint32, uint32);
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bool (MANGOS_IMPORT* m_pOnGOGossipSelect) (Player*, GameObject*, uint32, uint32);
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bool (MANGOS_IMPORT* m_pOnGossipSelectWithCode) (Player*, Creature*, uint32, uint32, const char*);
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bool (MANGOS_IMPORT* m_pOnGOGossipSelectWithCode) (Player*, GameObject*, uint32, uint32, const char*);
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bool (MANGOS_IMPORT* m_pOnQuestAccept) (Player*, Creature*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnGOQuestAccept) (Player*, GameObject*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnItemQuestAccept) (Player*, Item*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnQuestRewarded) (Player*, Creature*, Quest const*);
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bool (MANGOS_IMPORT* m_pOnGOQuestRewarded) (Player*, GameObject*, Quest const*);
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uint32 (MANGOS_IMPORT* m_pGetNPCDialogStatus) (Player*, Creature*);
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uint32 (MANGOS_IMPORT* m_pGetGODialogStatus) (Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnGOUse) (Player*, GameObject*);
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bool (MANGOS_IMPORT* m_pOnItemUse) (Player*, Item*, SpellCastTargets const&);
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bool (MANGOS_IMPORT* m_pOnAreaTrigger) (Player*, AreaTriggerEntry const*);
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bool (MANGOS_IMPORT* m_pOnProcessEvent) (uint32, Object*, Object*, bool);
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bool (MANGOS_IMPORT* m_pOnEffectDummyCreature) (Unit*, uint32, SpellEffectIndex, Creature*);
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bool (MANGOS_IMPORT* m_pOnEffectDummyGO) (Unit*, uint32, SpellEffectIndex, GameObject*);
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bool (MANGOS_IMPORT* m_pOnEffectDummyItem) (Unit*, uint32, SpellEffectIndex, Item*);
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bool (MANGOS_IMPORT* m_pOnAuraDummy) (Aura const*, bool);
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};
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#define sScriptMgr MaNGOS::Singleton<ScriptMgr>::Instance()
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MANGOS_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 triggerId);
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MANGOS_DLL_SPEC uint32 GetEventIdScriptId(uint32 eventId);
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MANGOS_DLL_SPEC uint32 GetScriptId(const char *name);
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MANGOS_DLL_SPEC char const* GetScriptName(uint32 id);
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MANGOS_DLL_SPEC uint32 GetScriptIdsCount();
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#endif
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