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164 lines
4.5 KiB
C++
164 lines
4.5 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Totem.h"
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#include "WorldPacket.h"
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#include "Log.h"
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#include "Group.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "CreatureAI.h"
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Totem::Totem() : Creature(CREATURE_SUBTYPE_TOTEM)
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{
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m_duration = 0;
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m_type = TOTEM_PASSIVE;
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}
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void Totem::Update(const uint32 time)
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{
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Unit *owner = GetOwner();
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if (!owner || !owner->isAlive() || !isAlive())
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{
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UnSummon(); // remove self
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return;
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}
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if (m_duration <= time)
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{
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UnSummon(); // remove self
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return;
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}
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else
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m_duration -= time;
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Creature::Update( time );
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}
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void Totem::Summon(Unit* owner)
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{
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AIM_Initialize();
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owner->GetMap()->Add((Creature*)this);
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if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI())
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((Creature*)owner)->AI()->JustSummoned((Creature*)this);
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// there are some totems, which exist just for their visual appeareance
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if (!GetSpell())
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return;
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switch(m_type)
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{
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case TOTEM_PASSIVE:
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CastSpell(this, GetSpell(), true);
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break;
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case TOTEM_STATUE:
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CastSpell(GetOwner(), GetSpell(), true);
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break;
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default: break;
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}
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}
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void Totem::UnSummon()
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{
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CombatStop();
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RemoveAurasDueToSpell(GetSpell());
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if (Unit *owner = GetOwner())
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{
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owner->_RemoveTotem(this);
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owner->RemoveAurasDueToSpell(GetSpell());
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//remove aura all party members too
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if (owner->GetTypeId() == TYPEID_PLAYER)
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{
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((Player*)owner)->SendAutoRepeatCancel(this);
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// Not only the player can summon the totem (scripted AI)
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if (Group *pGroup = ((Player*)owner)->GetGroup())
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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if(Target && pGroup->SameSubGroup((Player*)owner, Target))
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Target->RemoveAurasDueToSpell(GetSpell());
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}
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}
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}
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if (owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->AI())
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((Creature*)owner)->AI()->SummonedCreatureDespawn((Creature*)this);
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}
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AddObjectToRemoveList();
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}
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void Totem::SetOwner(Unit* owner)
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{
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SetCreatorGUID(owner->GetGUID());
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SetOwnerGUID(owner->GetGUID());
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setFaction(owner->getFaction());
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SetLevel(owner->getLevel());
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}
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Unit *Totem::GetOwner()
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{
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uint64 ownerid = GetOwnerGUID();
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if(!ownerid)
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return NULL;
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return ObjectAccessor::GetUnit(*this, ownerid);
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}
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void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
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{
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// Get spell casted by totem
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SpellEntry const * totemSpell = sSpellStore.LookupEntry(GetSpell());
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if (totemSpell)
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{
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// If spell have cast time -> so its active totem
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if (GetSpellCastTime(totemSpell))
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m_type = TOTEM_ACTIVE;
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}
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if(spellProto->SpellIconID == 2056)
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m_type = TOTEM_STATUE; //Jewelery statue
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}
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bool Totem::IsImmuneToSpellEffect(SpellEntry const* spellInfo, SpellEffectIndex index) const
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{
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// TODO: possibly all negative auras immune?
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switch(spellInfo->Effect[index])
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{
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case SPELL_EFFECT_ATTACK_ME:
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return true;
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default:
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break;
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}
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switch(spellInfo->EffectApplyAuraName[index])
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{
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case SPELL_AURA_PERIODIC_DAMAGE:
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case SPELL_AURA_PERIODIC_LEECH:
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case SPELL_AURA_MOD_FEAR:
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case SPELL_AURA_TRANSFORM:
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case SPELL_AURA_MOD_TAUNT:
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return true;
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default:
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break;
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}
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return Creature::IsImmuneToSpellEffect(spellInfo, index);
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}
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