server/contrib/vmap_extractor
2020-02-17 09:21:24 +00:00
..
vmapextract [12774] Merged cmangos last changes, special thanks for xfurry, Dramacydal, cala, Schmoozerd, 2020-02-17 09:20:48 +00:00
win Updated extractors binary. Note: you don't need to extract new data 2020-02-17 09:21:24 +00:00
.gitignore [12630] Remove VS2008 support and general cleanup 2020-02-17 00:41:25 +00:00
CMakeLists.txt [m] attempt to fix Travis not building 2020-02-17 07:27:37 +00:00
make_vmaps.bat [m] attempt to fix Travis not building 2020-02-17 07:27:37 +00:00
README [m] attempt to fix Travis not building 2020-02-17 07:27:37 +00:00

Linux:

1. Building

	Because vmap_extractor depends on libmpq for reading mpq files, you will have
	to build libmpq prior to vmap_extractor. Therefore cd to dep/StormLib and execute:

	$ ./autogen.sh
	$ ./configure
	$ make

	After that, cd to contrib/vmap_extractor/ and execute:

	$ cmake .
	$ make

	You should now have an executable file at vmapextract/vmapextractor

2. Extracting

	Use the created executable to extract model information. Change the data path if
	needed.

	$ vmapextract/vmapextractor -d /mnt/windows/games/wow/Data/

	Resulting files will be in ./Buildings

###########################
Windows:

1. Building

	Just build the solution in contrib\vmap_extractor\win
	Resulting binaries will be in contrib\vmap_extractor\bin\$(PlatformName)_$(ConfigurationName)

2. Extracting

	Use the created executable (from command prompt) to extract model information.
	It should find the data path for your client installation through the windows registry,
	but the data path can be specified with the -d option.

	Resulting files will be in .\Buildings