server/dep/ACE_wrappers/ace/Asynch_Connector.cpp
zerg b8d773091a [10874] Update ACE to v5.8.3
(based on zergtmn's repo commit 3a8c259)
(based on zergtmn's repo commit 946c1a8)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-12-14 17:37:42 +03:00

270 lines
7.6 KiB
C++

// $Id: Asynch_Connector.cpp 92069 2010-09-28 11:38:59Z johnnyw $
#ifndef ACE_ASYNCH_CONNECTOR_CPP
#define ACE_ASYNCH_CONNECTOR_CPP
#include "ace/Asynch_Connector.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if (defined (ACE_WIN32) || defined (ACE_HAS_AIO_CALLS)) && !defined(ACE_HAS_WINCE)
// This only works on platforms that support async I/O.
#include "ace/OS_NS_sys_socket.h"
#include "ace/OS_Memory.h"
#include "ace/Flag_Manip.h"
#include "ace/Log_Msg.h"
#include "ace/Message_Block.h"
#include "ace/INET_Addr.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
template <class HANDLER>
ACE_Asynch_Connector<HANDLER>::ACE_Asynch_Connector (void)
: pass_addresses_ (false),
validate_new_connection_ (false)
{
}
template <class HANDLER>
ACE_Asynch_Connector<HANDLER>::~ACE_Asynch_Connector (void)
{
//this->asynch_connect_.close ();
}
template <class HANDLER> int
ACE_Asynch_Connector<HANDLER>::open (bool pass_addresses,
ACE_Proactor *proactor,
bool validate_new_connection)
{
this->proactor (proactor);
this->pass_addresses_ = pass_addresses;
this->validate_new_connection_ = validate_new_connection;
// Initialize the ACE_Asynch_Connect
if (this->asynch_connect_.open (*this,
ACE_INVALID_HANDLE,
0,
this->proactor ()) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("ACE_Asynch_Connect::open")),
-1);
return 0;
}
template <class HANDLER> int
ACE_Asynch_Connector<HANDLER>::connect (const ACE_INET_Addr & remote_sap,
const ACE_INET_Addr & local_sap,
int reuse_addr,
const void *act)
{
// Initiate asynchronous connect
if (this->asynch_connect_.connect (ACE_INVALID_HANDLE,
remote_sap,
local_sap,
reuse_addr,
act) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("ACE_Asynch_Connect::connect")),
-1);
return 0;
}
template <class HANDLER> void
ACE_Asynch_Connector<HANDLER>::handle_connect (const ACE_Asynch_Connect::Result &result)
{
// Variable for error tracking
int error = 0;
// If the asynchronous connect fails.
if (!result.success () ||
result.connect_handle () == ACE_INVALID_HANDLE)
{
error = 1;
}
if (result.error () != 0)
{
error = 1;
}
// set blocking mode
if (!error &&
ACE::clr_flags
(result.connect_handle (), ACE_NONBLOCK) != 0)
{
error = 1;
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Set blocking mode")));
}
// Parse the addresses.
ACE_INET_Addr local_address;
ACE_INET_Addr remote_address;
if (!error &&
(this->validate_new_connection_ || this->pass_addresses_))
this->parse_address (result,
remote_address,
local_address);
// Call validate_connection even if there was an error - it's the only
// way the application can learn the connect disposition.
if (this->validate_new_connection_ &&
this->validate_connection (result, remote_address, local_address) == -1)
{
error = 1;
}
HANDLER *new_handler = 0;
if (!error)
{
// The Template method
new_handler = this->make_handler ();
if (new_handler == 0)
{
error = 1;
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("%p\n"),
ACE_TEXT ("ACE_Asynch_Connector::handle_connect : Making of new handler failed")));
}
}
// If no errors
if (!error)
{
// Update the Proactor.
new_handler->proactor (this->proactor ());
// Pass the addresses
if (this->pass_addresses_)
new_handler->addresses (remote_address,
local_address);
// Pass the ACT
if (result.act () != 0)
new_handler->act (result.act ());
// Set up the handler's new handle value
new_handler->handle (result.connect_handle ());
ACE_Message_Block mb;
// Initiate the handler with empty message block;
new_handler->open (result.connect_handle (), mb);
}
// On failure, no choice but to close the socket
if (error &&
result.connect_handle() != ACE_INVALID_HANDLE)
ACE_OS::closesocket (result.connect_handle ());
}
template <class HANDLER> int
ACE_Asynch_Connector<HANDLER>::validate_connection
(const ACE_Asynch_Connect::Result &,
const ACE_INET_Addr & /* remote_address */,
const ACE_INET_Addr & /* local_address */)
{
// Default implementation always validates the remote address.
return 0;
}
template <class HANDLER> int
ACE_Asynch_Connector<HANDLER>::cancel (void)
{
return this->asynch_connect_.cancel ();
}
template <class HANDLER> void
ACE_Asynch_Connector<HANDLER>::parse_address (const ACE_Asynch_Connect::Result &result,
ACE_INET_Addr &remote_address,
ACE_INET_Addr &local_address)
{
#if defined (ACE_HAS_IPV6)
// Getting the addresses.
sockaddr_in6 local_addr;
sockaddr_in6 remote_addr;
#else
// Getting the addresses.
sockaddr_in local_addr;
sockaddr_in remote_addr;
#endif /* ACE_HAS_IPV6 */
// Get the length.
int local_size = sizeof (local_addr);
int remote_size = sizeof (remote_addr);
// Get the local address.
if (ACE_OS::getsockname (result.connect_handle (),
reinterpret_cast<sockaddr *> (&local_addr),
&local_size) < 0)
ACE_ERROR ((LM_ERROR,
ACE_TEXT("%p\n"),
ACE_TEXT("ACE_Asynch_Connector::<getsockname> failed")));
// Get the remote address.
if (ACE_OS::getpeername (result.connect_handle (),
reinterpret_cast<sockaddr *> (&remote_addr),
&remote_size) < 0)
ACE_ERROR ((LM_ERROR,
ACE_TEXT("%p\n"),
ACE_TEXT("ACE_Asynch_Connector::<getpeername> failed")));
// Set the addresses.
local_address.set (reinterpret_cast<sockaddr_in *> (&local_addr),
local_size);
remote_address.set (reinterpret_cast<sockaddr_in *> (&remote_addr),
remote_size);
return;
}
template <class HANDLER> ACE_Asynch_Connect &
ACE_Asynch_Connector<HANDLER>::asynch_connect (void)
{
return this->asynch_connect_;
}
template <class HANDLER> HANDLER *
ACE_Asynch_Connector<HANDLER>::make_handler (void)
{
// Default behavior
HANDLER *handler = 0;
ACE_NEW_RETURN (handler, HANDLER, 0);
return handler;
}
template <class HANDLER> bool
ACE_Asynch_Connector<HANDLER>::pass_addresses (void) const
{
return this->pass_addresses_;
}
template <class HANDLER> void
ACE_Asynch_Connector<HANDLER>::pass_addresses (bool new_value)
{
this->pass_addresses_ = new_value;
}
template <class HANDLER> bool
ACE_Asynch_Connector<HANDLER>::validate_new_connection (void) const
{
return this->validate_new_connection_;
}
template <class HANDLER> void
ACE_Asynch_Connector<HANDLER>::validate_new_connection (bool new_value)
{
this->validate_new_connection_ = new_value;
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS */
#endif /* ACE_ASYNCH_CONNECTOR_CPP */