server/dep/ACE_wrappers/ace/Event.h

143 lines
3.8 KiB
C++

// -*- C++ -*-
//==========================================================================
/**
* @file Event.h
*
* $Id: Event.h 80826 2008-03-04 14:51:23Z wotte $
*
* Moved from Synch.h.
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//==========================================================================
#ifndef ACE_EVENT_H
#define ACE_EVENT_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/OS_NS_Thread.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Event
*
* @brief A wrapper around the Win32 event locking mechanism.
*
* Portable implementation of an Event mechanism, which is native to
* Win32, but must be emulated on UNIX. All platforms support
* process-scope locking support. However, only Win32 platforms
* support global naming and system-scope locking support.
*/
class ACE_Export ACE_Event
{
public:
/// Constructor that creates event.
ACE_Event (int manual_reset = 0,
int initial_state = 0,
int type = USYNC_THREAD,
const ACE_TCHAR *name = 0,
void *arg = 0,
LPSECURITY_ATTRIBUTES sa = 0);
/// Implicitly destroy the event variable.
~ACE_Event (void);
/**
* Explicitly destroy the event variable. Note that only one thread
* should call this method since it doesn't protect against race
* conditions.
*/
int remove (void);
/// Underlying handle to event.
ACE_event_t handle (void) const;
/**
* Set the underlying handle to event. Note that this method assumes
* ownership of the <handle> and will close it down in <remove>. If
* you want the <handle> to stay open when <remove> is called make
* sure to call <dup> on the <handle> before closing it. You are
* responsible for the closing the existing <handle> before
* overwriting it.
*/
void handle (ACE_event_t new_handle);
/**
* if MANUAL reset
* sleep till the event becomes signaled
* event remains signaled after wait() completes.
* else AUTO reset
* sleep till the event becomes signaled
* event resets wait() completes.
*/
int wait (void);
/// Same as wait() above, but this one can be timed
/// @a abstime is absolute time-of-day if if @a use_absolute_time
/// is non-0, else it is relative time.
int wait (const ACE_Time_Value *abstime,
int use_absolute_time = 1);
/**
* if MANUAL reset
* wake up all waiting threads
* set to signaled state
* else AUTO reset
* if no thread is waiting, set to signaled state
* if thread(s) are waiting, wake up one waiting thread and
* reset event
*/
int signal (void);
/**
* if MANUAL reset
* wakeup all waiting threads and
* reset event
* else AUTO reset
* wakeup one waiting thread (if present) and
* reset event
*/
int pulse (void);
/// Set to nonsignaled state.
int reset (void);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks
ACE_ALLOC_HOOK_DECLARE;
protected:
/// The underlying handle.
ACE_event_t handle_;
/// Keeps track of whether <remove> has been called yet to avoid
/// multiple <remove> calls, e.g., explicitly and implicitly in the
/// destructor. This flag isn't protected by a lock, so make sure
/// that you don't have multiple threads simultaneously calling
/// <remove> on the same object, which is a bad idea anyway...
bool removed_;
private:
// = Prevent copying.
ACE_Event (const ACE_Event& event);
const ACE_Event &operator= (const ACE_Event &rhs);
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Event.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_EVENT_H */