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(based on cipherCOM's repo commit d3d8934) Signed-off-by: VladimirMangos <vladimir@getmangos.com>
328 lines
9.8 KiB
C++
328 lines
9.8 KiB
C++
// $Id: FlReactor.cpp 91368 2010-08-16 13:03:34Z mhengstmengel $
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#include "ace/FlReactor/FlReactor.h"
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#include /**/ <FL/Fl.H>
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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ACE_ALLOC_HOOK_DEFINE (ACE_FlReactor)
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// Must be called with lock held
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ACE_FlReactor::ACE_FlReactor (size_t size,
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bool restart,
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ACE_Sig_Handler *h)
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: ACE_Select_Reactor (size, restart, h)
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{
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// When the ACE_Select_Reactor is constructed it creates the notify
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// pipe and registers it with the register_handler_i() method. The
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// FlReactor overloads this method BUT because the
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// register_handler_i occurs when constructing the base class
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// ACE_Select_Reactor, the ACE_Select_Reactor register_handler_i()
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// is called not the FlReactor register_handler_i(). This means
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// that the notify pipe is registered with the ACE_Select_Reactor
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// event handling code not the FlReactor and so notfications don't
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// work. To get around this we simply close and re-opened the
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// notification handler in the constructor of the FlReactor.
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#if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0)
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this->notify_handler_->close ();
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this->notify_handler_->open (this, 0);
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#endif /* ACE_MT_SAFE */
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}
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ACE_FlReactor::~ACE_FlReactor (void)
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{
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}
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// This is just the <wait_for_multiple_events> from ace/Reactor.cpp
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// but we use the Fl functions to wait for an event, not <select>
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int
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ACE_FlReactor::wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &handle_set,
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ACE_Time_Value *max_wait_time)
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{
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ACE_TRACE ("ACE_FlReactor::wait_for_multiple_events");
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int nfound;
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do
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{
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max_wait_time = this->timer_queue_->calculate_timeout (max_wait_time);
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size_t width = this->handler_rep_.max_handlep1 ();
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handle_set.rd_mask_ = this->wait_set_.rd_mask_;
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handle_set.wr_mask_ = this->wait_set_.wr_mask_;
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handle_set.ex_mask_ = this->wait_set_.ex_mask_;
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// Check to make sure our handle's are all usable.
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ACE_Select_Reactor_Handle_Set temp_set = handle_set;
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ACE_Time_Value zero = ACE_Time_Value::zero;
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if (ACE_OS::select (width,
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temp_set.rd_mask_,
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temp_set.wr_mask_,
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temp_set.ex_mask_,
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&zero) == -1)
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return -1; // Bad file arguments...
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// Instead of waiting using <select>, just use the Fl mechanism
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// to wait for one or more events...
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// Wait for something to happen.
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double t = 0;
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if (max_wait_time != 0)
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t = max_wait_time->sec () + max_wait_time->usec () / 1000000.0F;
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while (t > 0) {
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t = Fl::wait (t);
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}
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// Reset the width, in case it changed during the upcalls.
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width = this->handler_rep_.max_handlep1 ();
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// Now actually read the result needed by the <Select_Reactor>
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// using <select>.
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zero = ACE_Time_Value::zero;
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nfound = ACE_OS::select (width,
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handle_set.rd_mask_,
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handle_set.wr_mask_,
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handle_set.ex_mask_,
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&zero);
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} while (nfound == -1 && this->handle_error () > 0);
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if (nfound > 0)
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{
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#if !defined (ACE_WIN32)
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handle_set.rd_mask_.sync (this->handler_rep_.max_handlep1 ());
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handle_set.wr_mask_.sync (this->handler_rep_.max_handlep1 ());
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handle_set.ex_mask_.sync (this->handler_rep_.max_handlep1 ());
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#endif /* ACE_WIN32 */
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}
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return nfound; // Timed out or input available
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}
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void
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ACE_FlReactor::fl_io_proc (int fd, void* reactor)
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{
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ACE_FlReactor *self = static_cast<ACE_FlReactor *> (reactor);
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ACE_HANDLE handle = (ACE_HANDLE)fd; //reinterpret_cast<ACE_HANDLE> (fd);
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// my copy isn't const.
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ACE_Time_Value zero = ACE_Time_Value::zero;
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ACE_Select_Reactor_Handle_Set wait_set;
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// Deal with one file event.
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// - read which kind of event
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if (self->wait_set_.rd_mask_.is_set (handle))
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wait_set.rd_mask_.set_bit (handle);
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if (self->wait_set_.wr_mask_.is_set (handle))
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wait_set.wr_mask_.set_bit (handle);
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if (self->wait_set_.ex_mask_.is_set (handle))
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wait_set.ex_mask_.set_bit (handle);
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int result = ACE_OS::select (fd + 1,
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wait_set.rd_mask_,
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wait_set.wr_mask_,
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wait_set.ex_mask_, &zero);
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ACE_Select_Reactor_Handle_Set dispatch_set;
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// - Use only that one file event (removes events for other files).
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if (result > 0)
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{
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if (wait_set.rd_mask_.is_set (handle))
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dispatch_set.rd_mask_.set_bit (handle);
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if (wait_set.wr_mask_.is_set (handle))
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dispatch_set.wr_mask_.set_bit (handle);
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if (wait_set.ex_mask_.is_set (handle))
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dispatch_set.ex_mask_.set_bit (handle);
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self->dispatch (1, dispatch_set);
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}
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}
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void
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ACE_FlReactor::fl_timeout_proc (void* reactor)
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{
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ACE_FlReactor *self = static_cast<ACE_FlReactor *> (reactor);
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// Deal with any timer events
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ACE_Select_Reactor_Handle_Set handle_set;
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self->dispatch (0, handle_set);
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self->reset_timeout ();
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}
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int
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ACE_FlReactor::register_handler_i (ACE_HANDLE handle,
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ACE_Event_Handler *handler,
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ACE_Reactor_Mask mask)
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{
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ACE_TRACE ("ACE_FlReactor::register_handler_i");
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int result = ACE_Select_Reactor::register_handler_i (handle,
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handler, mask);
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if (result == -1)
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return -1;
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int condition = 0;
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if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK))
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ACE_SET_BITS (condition, FL_READ);
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if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::WRITE_MASK))
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ACE_SET_BITS (condition, FL_WRITE);
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if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK))
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ACE_SET_BITS (condition, FL_EXCEPT);
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if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK))
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ACE_SET_BITS (condition, FL_READ);
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if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::CONNECT_MASK))
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{
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ACE_SET_BITS (condition, FL_WRITE); // connected, you may write
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ACE_SET_BITS (condition, FL_READ); // connected, you have data/err
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}
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if (condition != 0)
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{
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Fl::add_fd ((int)handle, // reinterpret_cast<int> (handle),
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ACE_FlReactor::fl_io_proc,
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this);
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}
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return 0;
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}
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int
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ACE_FlReactor::register_handler_i (const ACE_Handle_Set &handles,
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ACE_Event_Handler *handler,
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ACE_Reactor_Mask mask)
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{
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return ACE_Select_Reactor::register_handler_i (handles,
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handler,
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mask);
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}
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int
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ACE_FlReactor::remove_handler_i (ACE_HANDLE handle,
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ACE_Reactor_Mask mask)
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{
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ACE_TRACE ("ACE_FlReactor::remove_handler_i");
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// In the registration phase we registered first with
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// ACE_Select_Reactor and then with X. Now we are now doing things
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// in reverse order.
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// First clean up the corresponding X11Input.
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Fl::remove_fd ((int)handle); // reinterpret_cast<int> (handle);
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// Now let the reactor do its work.
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return ACE_Select_Reactor::remove_handler_i (handle,
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mask);
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}
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int
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ACE_FlReactor::remove_handler_i (const ACE_Handle_Set &handles,
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ACE_Reactor_Mask mask)
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{
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return ACE_Select_Reactor::remove_handler_i (handles,
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mask);
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}
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// The following function ensures there's an Fl timeout for the first
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// timeout in the Reactor's Timer_Queue.
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void
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ACE_FlReactor::reset_timeout (void)
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{
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ACE_Time_Value *max_wait_time =
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this->timer_queue_->calculate_timeout (0);
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if (max_wait_time != 0)
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{
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float t = max_wait_time->sec ()
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+ max_wait_time->usec () / 1000000.0F;
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Fl::add_timeout (t,
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ACE_FlReactor::fl_timeout_proc,
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this);
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}
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}
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int
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ACE_FlReactor::reset_timer_interval
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(long timer_id,
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const ACE_Time_Value &interval)
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{
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ACE_TRACE ("ACE_FlReactor::reset_timer_interval");
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ACE_MT (ACE_GUARD_RETURN (ACE_Select_Reactor_Token, ace_mon, this->token_, -1));
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int result =
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ACE_Select_Reactor::reset_timer_interval (timer_id,
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interval);
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if (result == -1)
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return -1;
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else
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{
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this->reset_timeout ();
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return result;
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}
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}
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long
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ACE_FlReactor::schedule_timer (ACE_Event_Handler *event_handler,
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const void *arg,
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const ACE_Time_Value &delay,
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const ACE_Time_Value &interval)
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{
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ACE_TRACE ("ACE_FlReactor::schedule_timer");
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ACE_MT (ACE_GUARD_RETURN (ACE_Select_Reactor_Token, ace_mon, this->token_, -1));
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long result = ACE_Select_Reactor::schedule_timer (event_handler,
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arg,
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delay,
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interval);
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if (result == -1)
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return -1;
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else
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{
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this->reset_timeout ();
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return result;
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}
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}
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int
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ACE_FlReactor::cancel_timer (ACE_Event_Handler *handler,
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int dont_call_handle_close)
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{
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ACE_TRACE ("ACE_FlReactor::cancel_timer");
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if (ACE_Select_Reactor::cancel_timer (handler,
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dont_call_handle_close) == -1)
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return -1;
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else
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{
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this->reset_timeout ();
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return 0;
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}
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}
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int
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ACE_FlReactor::cancel_timer (long timer_id,
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const void **arg,
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int dont_call_handle_close)
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{
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ACE_TRACE ("ACE_FlReactor::cancel_timer");
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if (ACE_Select_Reactor::cancel_timer (timer_id,
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arg,
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dont_call_handle_close) == -1)
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return -1;
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else
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{
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this->reset_timeout ();
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return 0;
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}
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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