server/dep/ACE_wrappers/ace/Local_Name_Space_T.cpp
Neo2003 23c920ca4b [10643] Update the ACE part we use to 5.8.2
Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
2010-10-25 20:36:51 +02:00

966 lines
30 KiB
C++

// $Id: Local_Name_Space_T.cpp 83170 2008-10-13 07:21:38Z johnnyw $
#ifndef ACE_LOCAL_NAME_SPACE_T_CPP
#define ACE_LOCAL_NAME_SPACE_T_CPP
#include "ace/ACE.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Local_Name_Space.h"
#include "ace/Auto_Ptr.h"
#include "ace/Guard_T.h"
#include "ace/OS_NS_regex.h"
#include "ace/OS_NS_string.h"
#include "ace/OS_NS_unistd.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
template <class ALLOCATOR>
ACE_Name_Space_Map<ALLOCATOR>::ACE_Name_Space_Map (ALLOCATOR *alloc)
: MAP_MANAGER (alloc)
{
ACE_TRACE ("ACE_Name_Space_Map::ACE_Name_Space_Map");
}
template <class ALLOCATOR> int
ACE_Name_Space_Map<ALLOCATOR>::close (ALLOCATOR *alloc)
{
ACE_TRACE ("ACE_Name_Space_Map::close");
this->table_allocator_ = alloc;
this->entry_allocator_ = alloc;
return this->close_i ();
}
template <class ALLOCATOR> int
ACE_Name_Space_Map<ALLOCATOR>::bind (const ACE_NS_String &ext_id,
const ACE_NS_Internal &int_id,
ALLOCATOR *alloc)
{
ACE_TRACE ("ACE_Name_Space_Map::bind");
this->table_allocator_ = alloc;
this->entry_allocator_ = alloc;
return this->bind_i (ext_id, int_id);
}
template <class ALLOCATOR> int
ACE_Name_Space_Map<ALLOCATOR>::unbind (const ACE_NS_String &ext_id,
ACE_NS_Internal &int_id,
ALLOCATOR *alloc)
{
ACE_TRACE ("ACE_Name_Space_Map::unbind");
this->table_allocator_ = alloc;
this->entry_allocator_ = alloc;
return this->unbind_i (ext_id, int_id);
}
template <class ALLOCATOR> int
ACE_Name_Space_Map<ALLOCATOR>::rebind (const ACE_NS_String &ext_id,
const ACE_NS_Internal &int_id,
ACE_NS_String &old_ext_id,
ACE_NS_Internal &old_int_id,
ALLOCATOR *alloc)
{
ACE_TRACE ("ACE_Name_Space_Map::rebind");
this->table_allocator_ = alloc;
this->entry_allocator_ = alloc;
return this->rebind_i (ext_id, int_id, old_ext_id, old_int_id);
}
template <class ALLOCATOR> int
ACE_Name_Space_Map<ALLOCATOR>::find (const ACE_NS_String &ext_id,
ACE_NS_Internal &int_id,
ALLOCATOR *alloc)
{
ACE_TRACE ("ACE_Name_Space_Map::find");
this->table_allocator_ = alloc;
this->entry_allocator_ = alloc;
return this->find_i (ext_id, int_id);
}
#if defined (ACE_WIN32)
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::remap (EXCEPTION_POINTERS *ep)
{
ACE_TRACE ("ACE_Local_Name_Space::remap");
void *addr = (void *) ep->ExceptionRecord->ExceptionInformation[1];
// The following requires Memory Pool to have ::remap()
// defined. Thus currently this will only work for
// ACE_MMap_Memory_Pool.
if (this->allocator_->alloc ().memory_pool ().remap (addr) == -1)
// Kick it upstairs...
return EXCEPTION_CONTINUE_SEARCH;
#if __X86__
// This is 80x86-specific.
ep->ContextRecord->Edi = (DWORD) addr;
#elif __MIPS__
ep->ContextRecord->IntA0 =
ep->ContextRecord->IntV0 = (DWORD) addr;
ep->ContextRecord->IntT5 = ep->ContextRecord->IntA0 + 3;
#endif /* __X86__ */
// Resume execution at the original point of "failure."
return EXCEPTION_CONTINUE_EXECUTION;
}
#endif /* ACE_WIN32 */
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::shared_bind (
const ACE_NS_WString &name,
const ACE_NS_WString &value,
const char *type,
int rebind)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->shared_bind_i (name, value, type, rebind);
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::shared_bind_i (
const ACE_NS_WString &name,
const ACE_NS_WString &value,
const char *type,
int rebind)
{
ACE_TRACE ("ACE_Local_Name_Space::shared_bind_i");
const size_t name_len = (name.length () + 1) * sizeof (ACE_WCHAR_T);
const size_t value_len = (value.length () + 1) * sizeof (ACE_WCHAR_T);
const size_t type_len = ACE_OS::strlen (type) + 1;
const size_t total_len = name_len + value_len + type_len;
char *ptr = (char *) this->allocator_->malloc (total_len);
if (ptr == 0)
return -1;
else
{
// Note that the value_rep *must* come first to make sure we can
// retrieve this pointer later on in unbind().
ACE_WCHAR_T *value_rep = (ACE_WCHAR_T *) (ptr);
ACE_WCHAR_T *name_rep = (ACE_WCHAR_T *) (ptr + value_len);
char *new_type = (char *) (ptr + value_len + name_len);
ACE_Auto_Basic_Array_Ptr<ACE_WCHAR_T> name_urep (name.rep ());
ACE_Auto_Basic_Array_Ptr<ACE_WCHAR_T> value_urep (value.rep ());
ACE_NS_String new_name (name_rep, name_urep.get (), name_len);
ACE_NS_String new_value (value_rep, value_urep.get (), value_len);
ACE_OS::strcpy (new_type, type);
ACE_NS_Internal new_internal (new_value, new_type);
int result = -1;
if (rebind == 0)
{
// Do a normal bind. This will fail if there's already an
// <new_internal> with the same name.
result = this->name_space_map_->bind (new_name,
new_internal,
this->allocator_);
if (result == 1)
{
// Entry already existed so bind failed. Free our
// dynamically allocated memory.
this->allocator_->free ((void *) ptr);
return result;
}
}
else
{
// Do a rebind. If there's already any entry, this will
// return the existing <new_name> and <new_internal> and
// overwrite the existing name binding.
ACE_NS_String old_name;
ACE_NS_Internal old_internal;
result = this->name_space_map_->rebind (new_name, new_internal,
old_name, old_internal,
this->allocator_);
if (result == 1)
{
// Free up the memory we allocated in shared_bind().
// Note that this assumes that the "value" pointer comes
// first and that the value, name, and type are
// contiguously allocated (see above for details)
this->allocator_->free ((void *) (old_internal.value ()).fast_rep ());
}
}
if (result == -1)
// Free our dynamically allocated memory.
this->allocator_->free ((void *) ptr);
else
// If bind() or rebind() succeed, they will automatically sync
// up the map manager entry. However, we must sync up our
// name/value memory.
this->allocator_->sync (ptr, total_len);
return result;
}
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::unbind (
const ACE_NS_WString &name)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->unbind_i (name);
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::unbind_i (
const ACE_NS_WString &name)
{
ACE_TRACE ("ACE_Local_Name_Space::unbind_i");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
ACE_NS_String ns_name (name);
ACE_NS_Internal ns_internal;
if (this->name_space_map_->unbind (ns_name,
ns_internal,
this->allocator_) != 0)
return -1;
// Free up the memory we allocated in shared_bind(). Note that this
// assumes that the "value" pointer comes first and that the value,
// name and type are contiguously allocated (see shared_bind() for
// details)
this->allocator_->free ((void *) (ns_internal.value ()).fast_rep ());
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::bind (
const ACE_NS_WString &name,
const ACE_NS_WString &value,
const char *type)
{
ACE_TRACE ("ACE_Local_Name_Space::bind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
return this->shared_bind (name, value, type, 0);
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::rebind (
const ACE_NS_WString &name,
const ACE_NS_WString &value,
const char *type)
{
ACE_TRACE ("ACE_Local_Name_Space::rebind");
ACE_WRITE_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
return this->shared_bind (name, value, type, 1);
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::resolve (
const ACE_NS_WString &name,
ACE_NS_WString &value,
char *&type)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->resolve_i (name, value, type);
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::resolve_i (
const ACE_NS_WString &name,
ACE_NS_WString &value,
char *&type)
{
ACE_TRACE ("ACE_Local_Name_Space::resolve_i");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
ACE_NS_String ns_name (name);
ACE_NS_Internal ns_internal;
ACE_NS_String nbc_string; // Note the classy variable name! :)
if (this->name_space_map_->find (ns_name,
ns_internal,
this->allocator_) != 0)
return -1;
// Calls conversion operator and then calls the ACE_NS_WString
// assignment operator to get a fresh copy. (*#*(@#&!*@!!*@&( HP
// compiler causes us to add an extra copy explicitly !! :)
nbc_string = ns_internal.value ();
value = nbc_string;
// Gets type and then the actual reprsentation which is a
// ACE_WCHAR_T
const char *temp = ns_internal.type ();
size_t len = ACE_OS::strlen (ns_internal.type ());
// Makes a copy here. Caller needs to call delete to free up
// memory.
char *new_type = 0;
ACE_NEW_RETURN (new_type,
char [len + 1],
-1);
ACE_OS::strsncpy (new_type, temp, len + 1);
type = new_type;
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::open (
ACE_Naming_Context::Context_Scope_Type scope_in)
{
ACE_TRACE ("ACE_Local_Name_Space::open");
this->ns_scope_ = scope_in;
return this->create_manager ();
}
template <ACE_MEM_POOL_1, class ACE_LOCK>
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Local_Name_Space (void)
: allocator_ (0),
name_space_map_ (0),
name_options_ (0)
{
ACE_TRACE ("ACE_Local_Name_Space::ACE_Local_Name_Space");
}
template <ACE_MEM_POOL_1, class ACE_LOCK>
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::ACE_Local_Name_Space (
ACE_Naming_Context::Context_Scope_Type scope_in,
ACE_Name_Options *name_options)
: name_options_ (name_options)
{
ACE_TRACE ("ACE_Local_Name_Space::ACE_Local_Name_Space");
if (this->open (scope_in) == -1)
ACE_ERROR ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("ACE_Local_Name_Space::ACE_Local_Name_Space")));
}
template <ACE_MEM_POOL_1, class ACE_LOCK>
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::~ACE_Local_Name_Space (void)
{
ACE_TRACE ("ACE_Local_Name_Space::~ACE_Local_Name_Space");
// Remove the map.
delete this->allocator_;
delete this->lock_;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::create_manager (void)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->create_manager_i ();
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::create_manager_i (void)
{
ACE_TRACE ("ACE_Local_Name_Space::create_manager_i");
// Get directory name
const ACE_TCHAR *dir = this->name_options_->namespace_dir ();
const ACE_TCHAR *database = this->name_options_->database ();
// Use process name as the file name.
size_t len = ACE_OS::strlen (dir);
len += ACE_OS::strlen (ACE_DIRECTORY_SEPARATOR_STR);
len += ACE_OS::strlen (database) + 1;
if (len >= MAXNAMELEN + MAXPATHLEN)
{
errno = ENAMETOOLONG;
return -1;
}
ACE_OS::strcpy (this->context_file_, dir);
ACE_OS::strcat (this->context_file_, ACE_DIRECTORY_SEPARATOR_STR);
ACE_OS::strcat (this->context_file_, database);
ACE_MEM_POOL_OPTIONS options (this->name_options_->base_address ());
ACE_TCHAR lock_name_for_local_name_space [MAXNAMELEN + MAXPATHLEN];
ACE_TCHAR lock_name_for_backing_store [MAXPATHLEN + MAXNAMELEN];
const ACE_TCHAR *postfix = database;
size_t length = 0;
length = sizeof lock_name_for_local_name_space / sizeof (ACE_TCHAR);
ACE_OS::strsncpy (lock_name_for_local_name_space,
dir,
length);
ACE_OS::strncat (lock_name_for_local_name_space,
ACE_DIRECTORY_SEPARATOR_STR,
length - ACE_OS::strlen (lock_name_for_local_name_space));
ACE_OS::strncat (lock_name_for_local_name_space,
ACE_TEXT ("name_space_"),
length - ACE_OS::strlen (lock_name_for_local_name_space));
ACE_OS::strncat (lock_name_for_local_name_space,
postfix,
length - ACE_OS::strlen (lock_name_for_local_name_space));
length = sizeof lock_name_for_backing_store / sizeof (ACE_TCHAR);
ACE_OS::strsncpy (lock_name_for_backing_store,
dir,
length);
ACE_OS::strncat (lock_name_for_backing_store,
ACE_DIRECTORY_SEPARATOR_STR,
length - ACE_OS::strlen (lock_name_for_backing_store));
ACE_OS::strncat (lock_name_for_backing_store,
ACE_TEXT ("backing_store_"),
length - ACE_OS::strlen (lock_name_for_backing_store));
ACE_OS::strncat (lock_name_for_backing_store,
postfix,
length - ACE_OS::strlen (ACE_TEXT ("backing_store_")));
// Create the allocator with the appropriate options.
ACE_NEW_RETURN (this->allocator_,
ALLOCATOR (this->context_file_,
lock_name_for_backing_store,
&options), -1);
if (ACE_LOG_MSG->op_status ())
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("Allocator::Allocator\n")),
-1);
ACE_NEW_RETURN (this->lock_,
ACE_LOCK (lock_name_for_local_name_space),
-1);
#if !defined (ACE_LACKS_ACCESS)
// Now check if the backing store has been created successfully
if (ACE_OS::access (this->context_file_, F_OK) != 0)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("create_manager\n")),
-1);
#endif /* ACE_LACKS_ACCESS */
void *ns_map = 0;
// This is the easy case since if we find the Name Server Map
// Manager we know it's already initialized.
if (this->allocator_->find (ACE_NAME_SERVER_MAP, ns_map) == 0)
{
this->name_space_map_ = (ACE_Name_Space_Map <ALLOCATOR> *) ns_map;
if (ACE::debug ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("name_space_map_ = %@, ns_map = %@\n"),
this->name_space_map_, ns_map));
}
// This is the hard part since we have to avoid potential race
// conditions... We will use the double check here
else
{
ACE_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
// This is the easy case since if we find the Name Server Map
// Manager we know it's already initialized.
if (this->allocator_->find (ACE_NAME_SERVER_MAP, ns_map) == 0)
{
this->name_space_map_ = (ACE_Name_Space_Map <ALLOCATOR> *) ns_map;
if (ACE::debug ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("name_space_map_ = %@, ns_map = %@\n"),
this->name_space_map_, ns_map));
}
else
{
size_t map_size = sizeof *this->name_space_map_;
ns_map = this->allocator_->malloc (map_size);
// Initialize the map into its memory location (e.g., shared memory).
this->name_space_map_ =
new (ns_map) ACE_Name_Space_Map <ALLOCATOR> (this->allocator_);
if (this->allocator_->bind (ACE_NAME_SERVER_MAP, ns_map) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_TEXT ("create_manager\n")), -1);
}
if (ACE::debug ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("name_space_map_ = %@, ns_map = %@\n"),
this->name_space_map_, ns_map));
}
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_names_i (
ACE_WSTRING_SET &set,
const ACE_NS_WString &pattern)
{
ACE_TRACE ("ACE_Local_Name_Space::list_names_i");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
MAP_MANAGER::ITERATOR map_iterator (*this->name_space_map_);
MAP_MANAGER::ENTRY *map_entry;
int result = 1;
for (map_entry = 0;
map_iterator.next (map_entry) != 0;
map_iterator.advance())
{
if (map_entry->ext_id_.strstr (pattern) != -1)
{
ACE_NS_WString entry (map_entry->ext_id_ );
if (set.insert (entry) == -1)
{
result = -1;
break;
}
else
result = 0;
}
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_values_i (
ACE_WSTRING_SET &set,
const ACE_NS_WString &pattern)
{
ACE_TRACE ("ACE_Local_Name_Space::list_values_i");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
MAP_MANAGER::ITERATOR map_iterator (*this->name_space_map_);
MAP_MANAGER::ENTRY *map_entry;
int result = 1;
for (map_entry = 0;
map_iterator.next (map_entry) != 0;
map_iterator.advance ())
{
if (map_entry->int_id_.value ().strstr (pattern) != -1)
{
ACE_NS_WString entry (map_entry->int_id_.value ());
if (set.insert (entry) == -1)
{
result = -1;
break;
}
else
result = 0;
}
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_types_i (
ACE_WSTRING_SET &set,
const ACE_NS_WString &pattern)
{
ACE_TRACE ("ACE_Local_Name_Space::list_types_i");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
MAP_MANAGER::ITERATOR map_iterator (*this->name_space_map_);
MAP_MANAGER::ENTRY *map_entry;
char *compiled_regexp = 0;
// Note that char_rep() allocates memory so we need to delete it
char *pattern_rep = pattern.char_rep ();
// Check for wildcard case first.
if (ACE_OS::strcmp ("", pattern_rep) == 0)
ACE_ALLOCATOR_RETURN (compiled_regexp,
ACE_OS::strdup (""),
-1);
else
// Compile the regular expression (the 0's cause ACE_OS::compile
// to allocate space).
#if defined (ACE_HAS_REGEX)
compiled_regexp = ACE_OS::compile (pattern_rep, 0, 0);
#else
// If we don't have regular expressions just use the pattern
// directly.
compiled_regexp = pattern_rep;
#endif /* ACE_HAS_REGEX */
int result = 1;
for (map_entry = 0;
map_iterator.next (map_entry) != 0;
map_iterator.advance ())
{
// Get the type
const char *type = map_entry->int_id_.type ();
// Everything matches the wildcard.
if (ACE_OS::strcmp ("", pattern_rep) == 0
#if defined (ACE_HAS_REGEX)
|| ACE_OS::step (type, compiled_regexp) != 0)
#else
// If we don't have regular expressions just use strstr() for
// substring matching.
|| ACE_OS::strstr (type, compiled_regexp) != 0)
#endif /* ACE_HAS_REGEX */
{
ACE_NS_WString entry (type);
if (set.insert (entry) == -1)
{
result = -1;
break;
}
else
result = 0;
}
}
#if defined (ACE_HAS_REGEX)
if (compiled_regexp)
ACE_OS::free ((void *) compiled_regexp);
#endif /* ACE_HAS_REGEX */
delete [] pattern_rep; // delete pattern_rep;
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space <ACE_MEM_POOL_2, ACE_LOCK>::list_name_entries_i (
ACE_BINDING_SET &set,
const ACE_NS_WString &pattern)
{
ACE_TRACE ("ACE_Local_Name_Space::list_name_entries_i");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
MAP_MANAGER::ITERATOR map_iterator (*this->name_space_map_);
MAP_MANAGER::ENTRY *map_entry;
for (map_entry = 0;
map_iterator.next (map_entry) != 0;
map_iterator.advance())
{
if (map_entry->ext_id_.strstr (pattern) != -1)
{
ACE_Name_Binding entry (map_entry->ext_id_,
map_entry->int_id_.value (),
map_entry->int_id_.type ());
if (set.insert (entry) == -1)
return -1;
}
}
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_value_entries_i (
ACE_BINDING_SET &set,
const ACE_NS_WString &pattern)
{
ACE_TRACE ("ACE_Local_Name_Space::list_value_entries_i");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
MAP_MANAGER::ITERATOR map_iterator (*this->name_space_map_);
MAP_MANAGER::ENTRY *map_entry;
for (map_entry = 0;
map_iterator.next (map_entry) != 0;
map_iterator.advance ())
{
if (map_entry->int_id_.value ().strstr (pattern) != -1)
{
ACE_Name_Binding entry (map_entry->ext_id_,
map_entry->int_id_.value (),
map_entry->int_id_.type ());
if (set.insert (entry) == -1)
return -1;
}
}
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_type_entries_i (
ACE_BINDING_SET &set,
const ACE_NS_WString &pattern)
{
ACE_TRACE ("ACE_Local_Name_Space::list_type_entries_i");
ACE_READ_GUARD_RETURN (ACE_LOCK, ace_mon, *this->lock_, -1);
MAP_MANAGER::ITERATOR map_iterator (*this->name_space_map_);
MAP_MANAGER::ENTRY *map_entry;
char *compiled_regexp = 0;
// Note that char_rep() allocates memory so we need to delete it
char *pattern_rep = pattern.char_rep ();
// Check for wildcard case first.
if (ACE_OS::strcmp ("", pattern_rep) == 0)
compiled_regexp = ACE_OS::strdup ("");
else
// Compile the regular expression (the 0's cause ACE_OS::compile
// to allocate space).
#if defined (ACE_HAS_REGEX)
compiled_regexp = ACE_OS::compile (pattern_rep, 0, 0);
#else /* If we don't have regular expressions just the pattern
directly. */
compiled_regexp = pattern_rep;
#endif /* ACE_HAS_REGEX */
for (map_entry = 0;
map_iterator.next (map_entry) != 0;
map_iterator.advance ())
{
// Get the type.
const char *type = map_entry->int_id_.type ();
if (ACE_OS::strcmp ("", pattern_rep) == 0 // Everything matches
// the wildcard.
#if defined (ACE_HAS_REGEX)
|| ACE_OS::step (type, compiled_regexp) != 0)
#else /* If we don't have regular expressions just use strstr() for
substring matching. */
|| ACE_OS::strstr (type, compiled_regexp) != 0)
#endif /* ACE_HAS_REGEX */
{
ACE_Name_Binding entry (map_entry->ext_id_,
map_entry->int_id_.value (),
map_entry->int_id_.type ());
if (set.insert (entry) == -1)
return -1;
}
}
#if defined (ACE_HAS_REGEX)
if (compiled_regexp)
ACE_OS::free ((void *) compiled_regexp);
#endif /* ACE_HAS_REGEX */
delete [] pattern_rep; // delete pattern_rep;
return 0;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> void
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::dump_i (void) const
{
ACE_TRACE ("ACE_Local_Name_Space::dump_i");
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
MAP_MANAGER::ITERATOR map_iterator (*this->name_space_map_);
MAP_MANAGER::ENTRY *map_entry;
for (map_entry = 0;
map_iterator.next (map_entry) != 0;
map_iterator.advance())
{
char *key = map_entry->ext_id_.char_rep ();
char *value = map_entry->int_id_.value ().char_rep ();
#if !defined (ACE_NLOGGING)
const char *type = map_entry->int_id_.type ();
#endif /* ! ACE_NLOGGING */
ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("key=%C\nvalue=%C\ntype=%C\n"),
key, value, type));
// We need to delete key and value since char_rep allocates
// memory for them
delete [] key;
delete [] value;
}
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_names (
ACE_WSTRING_SET &set,
const ACE_NS_WString &pattern)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->list_names_i (set, pattern);
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_values (
ACE_WSTRING_SET &set,
const ACE_NS_WString &pattern)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->list_values_i (set, pattern);
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_types (
ACE_WSTRING_SET &set,
const ACE_NS_WString &pattern)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->list_types_i (set, pattern);
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space <ACE_MEM_POOL_2, ACE_LOCK>::list_name_entries (
ACE_BINDING_SET &set,
const ACE_NS_WString &pattern)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->list_name_entries_i (set, pattern);
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_value_entries (
ACE_BINDING_SET &set,
const ACE_NS_WString &pattern)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->list_value_entries_i (set, pattern);
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> int
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::list_type_entries (
ACE_BINDING_SET &set,
const ACE_NS_WString &pattern)
{
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
int result = 0;
ACE_SEH_TRY
{
result = this->list_type_entries_i (set, pattern);
}
ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ()))
{
}
return result;
}
template <ACE_MEM_POOL_1, class ACE_LOCK> void
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK>::dump (void) const
{
#if defined (ACE_HAS_DUMP)
// Note that we *must* use structured exception handling here
// because (1) we may need to commit virtual memory pages and (2)
// C++ exception handling doesn't support resumption.
// This should really be a const cast
ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK> *fake_this =
(ACE_Local_Name_Space<ACE_MEM_POOL_2, ACE_LOCK> *) this;
ACE_UNUSED_ARG (fake_this);
ACE_SEH_TRY
{
this->dump_i ();
}
ACE_SEH_EXCEPT (fake_this->remap (GetExceptionInformation ()))
{
}
#endif /* ACE_HAS_DUMP */
}
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_LOCAL_NAME_SPACE_T_CPP */