server/dep/ACE_wrappers/ace/Message_Queue_NT.h

231 lines
6.6 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Message_Queue_NT.h
*
* $Id: Message_Queue_NT.h 82723 2008-09-16 09:35:44Z johnnyw $
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_MESSAGE_QUEUE_NT_H
#define ACE_MESSAGE_QUEUE_NT_H
#include /**/ "ace/pre.h"
#include "ace/Message_Queue.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
# include "ace/Synch_Traits.h" /* Needed in ACE_Message_Queue_NT */
# include "ace/Thread_Mutex.h" /* Needed in ACE_Message_Queue_NT */
#endif
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
/**
* @class ACE_Message_Queue_NT
*
* @brief Message Queue implementation using IO completion port on NT.
*
* Implementation of a strip-downed ACE_Message_Queue using NT's
* IO completion port mechanism.
* @note *Many* ACE_Message_Queue features are not supported with
* this implementation, including:
* * <open> method have different signatures.
* * <dequeue_head> *requires* that the ACE_Message_Block
* pointer argument point to an ACE_Message_Block that was
* allocated by the caller.
* * <peek_dequeue_head>.
* * <ACE_Message_Queue_Iterators>.
* * No flow control.
*/
class ACE_Export ACE_Message_Queue_NT : public ACE_Message_Queue_Base
{
public:
// = Initialization and termination methods.
ACE_Message_Queue_NT (DWORD max_threads = ACE_Message_Queue_Base::DEFAULT_HWM);
/**
* Initialize the Message Queue by creating a new NT I/O completion
* port. The first arguemnt specifies the number of threads
* released by the MQ that are allowed to run concurrently. Return
* 0 when succeeds, -1 otherwise.
*/
virtual int open (DWORD max_threads = ACE_Message_Queue_Base::DEFAULT_HWM);
/// Close down the underlying I/O completion port. You need to
/// re-open the MQ after this function is executed.
virtual int close (void);
/// Close down the message queue and release all resources.
virtual ~ACE_Message_Queue_NT (void);
// = Enqueue and dequeue methods.
/**
* Enqueue an ACE_Message_Block * at the end of the queue.
* Returns -1 on failure, else the number of items still on the
* queue.
*/
virtual int enqueue_tail (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
virtual int enqueue (ACE_Message_Block *new_item,
ACE_Time_Value *timeout = 0);
/**
* Dequeue and return the ACE_Message_Block * at the head of the
* queue. Returns -1 on failure, else the number of items still on
* the queue.
*/
virtual int dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
virtual int dequeue (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
// = Check if queue is full/empty.
/**
* Always return false.
*/
virtual bool is_full (void);
/**
* True if queue is empty, else false. Notice the return value is
* only transient.
*/
virtual bool is_empty (void);
// = Queue statistic methods (transient.)
/**
* Number of total bytes on the queue, i.e., sum of the message
* block sizes.
*/
virtual size_t message_bytes (void);
/**
* Number of total length on the queue, i.e., sum of the message
* block lengths.
*/
virtual size_t message_length (void);
/**
* Number of total messages on the queue.
*/
virtual size_t message_count (void);
// = Manual changes to these stats (used when queued message blocks
// change size or lengths).
/**
* New value of the number of total bytes on the queue, i.e., sum of
* the message block sizes.
*/
virtual void message_bytes (size_t new_size);
/**
* New value of the number of total length on the queue, i.e., sum
* of the message block lengths.
*/
virtual void message_length (size_t new_length);
/// Get the max concurrent thread number.
virtual DWORD max_threads (void);
// = Activation control methods.
/**
* Deactivate the queue and wake up all threads waiting on the queue
* so they can continue. No messages are removed from the queue,
* however. Any other operations called until the queue is
* activated again will immediately return -1 with @c errno
* ESHUTDOWN.
*
* @retval The queue's state before this call.
*/
virtual int deactivate (void);
/**
* Reactivate the queue so that threads can enqueue and dequeue
* messages again. Returns the state of the queue before the call.
*/
virtual int activate (void);
/**
* Pulse the queue to wake up any waiting threads. Changes the
* queue state to PULSED; future enqueue/dequeue operations proceed
* as in ACTIVATED state.
*
* @retval The queue's state before this call.
*/
virtual int pulse (void);
/// Returns true if the state of the queue is <DEACTIVATED>,
/// but false if the queue's is <ACTIVATED> or <PULSED>.
virtual int deactivated (void);
// = Not currently implemented...
int peek_dequeue_head (ACE_Message_Block *&first_item,
ACE_Time_Value *timeout = 0);
ACE_Notification_Strategy *notification_strategy (void);
void notification_strategy (ACE_Notification_Strategy *s);
// = Notification hook.
/// Dump the state of an object.
virtual void dump (void) const;
/// Get the handle to the underlying completion port.
virtual ACE_HANDLE completion_port (void);
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
// Disallow copying and assignment.
ACE_Message_Queue_NT (const ACE_Message_Queue_NT &);
void operator= (const ACE_Message_Queue_NT &);
private:
// = Internal states.
/// Maximum threads that can be released (and run) concurrently.
DWORD max_cthrs_;
/// Current number of threads waiting to dequeue messages.
DWORD cur_thrs_;
/// Current number of bytes in queue.
size_t cur_bytes_;
/// Current length of messages in queue.
size_t cur_length_;
/// Current number of messages in the queue.
size_t cur_count_;
/**
* Synchronizer. This should really be an ACE_Recursive_Thread_Mutex
* but since this class is only supported on NT, it's okay to use
* ACE_Thread_Mutex here.
*/
ACE_SYNCH_MUTEX lock_;
/// Underlying NT IoCompletionPort.
ACE_HANDLE completion_port_;
};
#endif /* ACE_HAS_WIN32_OVERLAPPED_IO */
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Message_Queue_NT.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_MESSAGE_QUEUE_NT_H */