server/dep/ACE_wrappers/ace/Message_Queue_Vx.h

226 lines
6.8 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Message_Queue_Vx.h
*
* $Id: Message_Queue_Vx.h 91743 2010-09-13 18:24:51Z johnnyw $
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_MESSAGE_QUEUE_VX_H
#define ACE_MESSAGE_QUEUE_VX_H
#include /**/ "ace/pre.h"
#include "ace/Message_Block.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_VXWORKS)
// Include the templates here.
#include "ace/Message_Queue_T.h"
# include /**/ <msgQLib.h>
# include "ace/Null_Mutex.h"
# include "ace/Null_Condition.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/**
* @class ACE_Message_Queue_Vx
*
* @brief Wrapper for VxWorks message queues.
*
* Specialization of ACE_Message_Queue to simply wrap VxWorks
* MsgQ. It does not use any synchronization, because it relies
* on the native MsgQ implementation to take care of that. The
* only system calls that it uses are VxWorks msgQLib calls, so
* it is suitable for use in interrupt service routines.
* @note *Many* ACE_Message_Queue features are not supported with
* this specialization, including:
* * The two size arguments to the constructor and <open> are
* interpreted differently. The first is interpreted as the
* maximum number of bytes in a message. The second is
* interpreted as the maximum number of messages that can be
* queued.
* * <dequeue_head> *requires* that the ACE_Message_Block
* pointer argument point to an ACE_Message_Block that was
* allocated by the caller. It must be big enough to support
* the received message, without using continuation. The
* pointer argument is not modified.
* * Message priority. MSG_Q_FIFO is hard-coded.
* * enqueue method timeouts.
* * <peek_dequeue_head>.
* * <ACE_Message_Queue_Iterators>.
* * The ability to change low and high water marks after creation.
* * Message_Block chains. The continuation field of ACE_Message_Block
* * is ignored; only the first block of a fragment chain is
* * recognized.
*/
class ACE_Export ACE_Message_Queue_Vx: public ACE_Message_Queue<ACE_NULL_SYNCH>
{
public:
// = Initialization and termination methods.
ACE_Message_Queue_Vx (size_t max_messages,
size_t max_message_length,
ACE_Notification_Strategy * = 0);
// Create a message queue with all the defaults.
/// Create a message queue with all the defaults.
virtual int open (size_t max_messages,
size_t max_message_length,
ACE_Notification_Strategy * = 0);
/// Close down the message queue and release all resources.
virtual int close (void);
/// Close down the message queue and release all resources.
virtual ~ACE_Message_Queue_Vx (void);
// = Queue statistic methods.
/**
* Number of total bytes on the queue, i.e., sum of the message
* block sizes.
*/
virtual size_t message_bytes (void);
/**
* Number of total length on the queue, i.e., sum of the message
* block lengths.
*/
virtual size_t message_length (void);
/**
* Number of total messages on the queue.
*/
virtual size_t message_count (void);
// = Manual changes to these stats (used when queued message blocks
// change size or lengths).
/**
* New value of the number of total bytes on the queue, i.e., sum of
* the message block sizes.
*/
virtual void message_bytes (size_t new_size);
/**
* New value of the number of total length on the queue, i.e., sum
* of the message block lengths.
*/
virtual void message_length (size_t new_length);
// = Flow control routines
/// Get high watermark.
virtual size_t high_water_mark (void);
/// Set high watermark.
virtual void high_water_mark (size_t hwm);
/// Get low watermark.
virtual size_t low_water_mark (void);
/// Set low watermark.
virtual void low_water_mark (size_t lwm);
// = Activation control methods.
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
/// Enqueue an ACE_Message_Block * in accordance with its priority.
virtual int enqueue_i (ACE_Message_Block *new_item);
/// Enqueue an ACE_Message_Block * in accordance with its deadline time.
virtual int enqueue_deadline_i (ACE_Message_Block *new_item);
/// Enqueue an <ACE_Message_Block *> at the end of the queue.
virtual int enqueue_tail_i (ACE_Message_Block *new_item);
/// Enqueue an <ACE_Message_Block *> at the head of the queue.
virtual int enqueue_head_i (ACE_Message_Block *new_item);
/// Dequeue and return the <ACE_Message_Block *> at the head of the
/// queue.
virtual int dequeue_head_i (ACE_Message_Block *&first_item);
/// Dequeue and return the <ACE_Message_Block *> with the lowest
/// priority.
virtual int dequeue_prio_i (ACE_Message_Block *&dequeued);
/// Dequeue and return the <ACE_Message_Block *> at the tail of the
/// queue.
virtual int dequeue_tail_i (ACE_Message_Block *&dequeued);
/// Dequeue and return the <ACE_Message_Block *> that has the lowest
/// deadline time.
virtual int dequeue_deadline_i (ACE_Message_Block *&dequeued);
// = Check the boundary conditions (assumes locks are held).
/// True if queue is full, else false.
virtual bool is_full_i (void);
/// True if queue is empty, else false.
virtual bool is_empty_i (void);
// = Implementation of public <activate>/<deactivate> methods above.
// These methods assume locks are held.
// = Helper methods to factor out common #ifdef code.
/// Wait for the queue to become non-full.
virtual int wait_not_full_cond (ACE_Time_Value *tv);
/// Wait for the queue to become non-empty.
virtual int wait_not_empty_cond (ACE_Time_Value *tv);
/// Inform any threads waiting to enqueue that they can procede.
virtual int signal_enqueue_waiters (void);
/// Inform any threads waiting to dequeue that they can procede.
virtual int signal_dequeue_waiters (void);
/// Access the underlying msgQ.
MSG_Q_ID msgq (void);
private:
// Disallow copying and assignment.
ACE_Message_Queue_Vx (const ACE_Message_Queue_Vx &);
void operator= (const ACE_Message_Queue_Vx &);
ACE_UNIMPLEMENTED_FUNC (virtual int peek_dequeue_head
(ACE_Message_Block *&first_item,
ACE_Time_Value *tv = 0))
private:
/// Maximum number of messages that can be queued.
int max_messages_;
/// Maximum message size, in bytes.
int max_message_length_;
/// Native message queue options.
int options_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_VXWORKS */
#if defined (__ACE_INLINE__)
#include "ace/Message_Queue_Vx.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_MESSAGE_QUEUE_VX_H */