server/dep/ACE_wrappers/ace/Name_Request_Reply.cpp
Neo2003 23c920ca4b [10643] Update the ACE part we use to 5.8.2
Signed-off-by: Neo2003 <Neo.2003@Hotmail.fr>
2010-10-25 20:36:51 +02:00

575 lines
14 KiB
C++

// $Id: Name_Request_Reply.cpp 91368 2010-08-16 13:03:34Z mhengstmengel $
#include "ace/Name_Request_Reply.h"
#include "ace/Basic_Types.h"
#include "ace/CDR_Base.h"
#include "ace/Log_Msg.h"
#include "ace/Time_Value.h"
#include "ace/Truncate.h"
#include "ace/OS_NS_string.h"
#include "ace/os_include/arpa/os_inet.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Default "do nothing" constructor.
ACE_Name_Request::ACE_Name_Request (void)
{
ACE_TRACE ("ACE_Name_Request::ACE_Name_Request");
}
// Create a ACE_Name_Request message.
ACE_Name_Request::ACE_Name_Request (
ACE_INT32 t, // Type of request.
const ACE_WCHAR_T name[], // Name
const ACE_UINT32 name_length, // size in bytes
const ACE_WCHAR_T value[], //
const ACE_UINT32 value_length, // size in bytes
const char type[], //
const ACE_UINT32 type_length, // size in bytes
ACE_Time_Value *timeout) // Max time waiting for request.
{
ACE_TRACE ("ACE_Name_Request::ACE_Name_Request");
this->msg_type (t);
this->name_len (name_length);
this->value_len (value_length);
this->type_len (type_length);
// If timeout is a NULL pointer, then block forever...
if (timeout == 0)
{
this->transfer_.block_forever_ = 1;
this->transfer_.sec_timeout_ = 0;
this->transfer_.usec_timeout_ = 0;
}
else // Do a "timed wait."
{
this->block_forever (0);
// Keep track of how long client is willing to wait.
this->transfer_.sec_timeout_ = timeout->sec ();
this->transfer_.usec_timeout_ = timeout->usec ();
}
// Set up pointers and copy name value and type into request.
this->name_ = this->transfer_.data_;
this->value_ = &this->name_[name_length / sizeof (ACE_WCHAR_T) ];
this->type_ = (char *)(&this->value_[value_length / sizeof (ACE_WCHAR_T)]); //
(void) ACE_OS::memcpy (this->name_,
name,
name_length);
(void) ACE_OS::memcpy (this->value_,
value,
value_length);
(void) ACE_OS::memcpy (this->type_,
type,
type_length);
// Compute size of the fixed portion of the message...
size_t len = sizeof this->transfer_ - sizeof this->transfer_.data_;
// ... then add in the amount of the variable-sized portion.
len += name_length + value_length + type_length ;
this->length (static_cast<ACE_UINT32> (len));
}
// Initialize length_ in order to avoid problems with byte-ordering.
void
ACE_Name_Request::init (void)
{
ACE_TRACE ("ACE_Name_Request::init");
this->length (sizeof this->transfer_);
}
// = Set/get the length of the encoded/decoded message.
ACE_UINT32
ACE_Name_Request::length (void) const
{
ACE_TRACE ("ACE_Name_Request::length");
return this->transfer_.length_;
}
void
ACE_Name_Request::length (ACE_UINT32 l)
{
ACE_TRACE ("ACE_Name_Request::length");
this->transfer_.length_ = l;
}
// = Set/get the type of the message.
ACE_INT32
ACE_Name_Request::msg_type (void) const
{
ACE_TRACE ("ACE_Name_Request::msg_type");
return this->transfer_.msg_type_;
}
void
ACE_Name_Request::msg_type (ACE_INT32 t)
{
ACE_TRACE ("ACE_Name_Request::msg_type");
this->transfer_.msg_type_ = t;
}
// = Set/get the len of the name
ACE_UINT32
ACE_Name_Request::name_len (void) const
{
ACE_TRACE ("ACE_Name_Request::name_len");
return this->transfer_.name_len_;
}
void
ACE_Name_Request::name_len (ACE_UINT32 t)
{
ACE_TRACE ("ACE_Name_Request::name_len");
this->transfer_.name_len_ = t;
}
// = Set/get the len of the value
ACE_UINT32
ACE_Name_Request::value_len (void) const
{
ACE_TRACE ("ACE_Name_Request::value_len");
return this->transfer_.value_len_;
}
void
ACE_Name_Request::value_len (ACE_UINT32 t)
{
ACE_TRACE ("ACE_Name_Request::value_len");
this->transfer_.value_len_ = t;
}
// = Set/get the len of the type
ACE_UINT32
ACE_Name_Request::type_len (void) const
{
ACE_TRACE ("ACE_Name_Request::type_len");
return this->transfer_.type_len_;
}
void
ACE_Name_Request::type_len (ACE_UINT32 t)
{
ACE_TRACE ("ACE_Name_Request::type_len");
this->transfer_.type_len_ = t;
}
// = Set/get the blocking semantics.
ACE_UINT32
ACE_Name_Request::block_forever (void) const
{
ACE_TRACE ("ACE_Name_Request::block_forever");
return this->transfer_.block_forever_;
}
void
ACE_Name_Request::block_forever (ACE_UINT32 bs)
{
ACE_TRACE ("ACE_Name_Request::block_forever");
this->transfer_.block_forever_ = bs;
}
// = Set/get the timeout.
ACE_Time_Value
ACE_Name_Request::timeout (void) const
{
ACE_TRACE ("ACE_Name_Request::timeout");
time_t sec = ACE_Utils::truncate_cast<time_t> (this->transfer_.sec_timeout_);
return ACE_Time_Value (sec, this->transfer_.usec_timeout_);
}
void
ACE_Name_Request::timeout (const ACE_Time_Value timeout)
{
ACE_TRACE ("ACE_Name_Request::timeout");
this->transfer_.sec_timeout_ = timeout.sec ();
this->transfer_.usec_timeout_ = timeout.usec ();
}
// = Set/get the name
const ACE_WCHAR_T *
ACE_Name_Request::name (void) const
{
ACE_TRACE ("ACE_Name_Request::name");
return this->name_;
}
void
ACE_Name_Request::name (const ACE_WCHAR_T *t)
{
ACE_TRACE ("ACE_Name_Request::name");
(void) ACE_OS::memcpy (this->name_,
t,
this->name_len ());
}
// = Set/get the value
const ACE_WCHAR_T *
ACE_Name_Request::value (void) const
{
ACE_TRACE ("ACE_Name_Request::value");
return this->value_;
}
void
ACE_Name_Request::value (const ACE_WCHAR_T *c)
{
ACE_TRACE ("ACE_Name_Request::value");
(void) ACE_OS::memcpy (this->value_,
c,
this->value_len());
}
// = Set/get the type
const char *
ACE_Name_Request::type (void) const
{
ACE_TRACE ("ACE_Name_Request::type");
return this->type_;
}
void
ACE_Name_Request::type (const char *c)
{
ACE_TRACE ("ACE_Name_Request::type");
ACE_OS::strsncpy (this->type_,
c,
sizeof this->type_);
}
// Encode the transfer buffer into network byte order so that it can
// be sent to the server.
int
ACE_Name_Request::encode (void *&buf)
{
ACE_TRACE ("ACE_Name_Request::encode");
// Compute the length *before* doing the marshaling.
ACE_UINT32 len = this->length ();
size_t nv_data_len =
(this->transfer_.name_len_ + this->transfer_.value_len_)
/ sizeof (ACE_WCHAR_T);
for (size_t i = 0; i < nv_data_len; i++)
this->transfer_.data_[i] =
ACE_HTONS (this->transfer_.data_[i]);
buf = (void *) &this->transfer_;
this->transfer_.block_forever_ = ACE_HTONL (this->transfer_.block_forever_);
this->transfer_.usec_timeout_ = ACE_HTONL (this->transfer_.usec_timeout_);
#if defined (ACE_LITTLE_ENDIAN)
ACE_UINT64 secs = this->transfer_.sec_timeout_;
ACE_CDR::swap_8 ((const char *)&secs, (char *)&this->transfer_.sec_timeout_);
#endif
this->transfer_.length_ = ACE_HTONL (this->transfer_.length_);
this->transfer_.msg_type_ = ACE_HTONL (this->transfer_.msg_type_);
this->transfer_.name_len_ = ACE_HTONL (this->transfer_.name_len_);
this->transfer_.value_len_ = ACE_HTONL (this->transfer_.value_len_);
this->transfer_.type_len_ = ACE_HTONL (this->transfer_.type_len_);
return len;
}
// Decode the transfer buffer into host byte byte order so that it can
// be used by the server.
int
ACE_Name_Request::decode (void)
{
ACE_TRACE ("ACE_Name_Request::decode");
// Decode the fixed-sized portion first.
this->transfer_.block_forever_ = ACE_NTOHL (this->transfer_.block_forever_);
this->transfer_.usec_timeout_ = ACE_NTOHL (this->transfer_.usec_timeout_);
#if defined (ACE_LITTLE_ENDIAN)
ACE_UINT64 secs = this->transfer_.sec_timeout_;
ACE_CDR::swap_8 ((const char *)&secs, (char *)&this->transfer_.sec_timeout_);
#endif
this->transfer_.length_ = ACE_NTOHL (this->transfer_.length_);
this->transfer_.msg_type_ = ACE_NTOHL (this->transfer_.msg_type_);
this->transfer_.name_len_ = ACE_NTOHL (this->transfer_.name_len_);
this->transfer_.value_len_ = ACE_NTOHL (this->transfer_.value_len_);
this->transfer_.type_len_ = ACE_NTOHL (this->transfer_.type_len_);
size_t nv_data_len =
(this->transfer_.name_len_ + this->transfer_.value_len_)
/ sizeof (ACE_WCHAR_T);
for (size_t i = 0; i < nv_data_len; i++)
this->transfer_.data_[i] =
ACE_NTOHS (this->transfer_.data_[i]);
this->name_ = this->transfer_.data_;
this->value_ = &this->name_[this->transfer_.name_len_ / sizeof (ACE_WCHAR_T)];
this->type_ = (char *)(&this->value_[this->transfer_.value_len_ / sizeof (ACE_WCHAR_T)]);
this->type_[this->transfer_.type_len_] = '\0';
// Decode the variable-sized portion.
return 0;
}
// Print out the current values of the ACE_Name_Request.
void
ACE_Name_Request::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Name_Request::dump");
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("*******\nlength = %d\n"),
this->length ()));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("message-type = ")));
switch (this->msg_type ())
{
case ACE_Name_Request::BIND:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("BIND\n")));
break;
case ACE_Name_Request::REBIND:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("REBIND\n")));
break;
case ACE_Name_Request::RESOLVE:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("RESOLVE\n")));
break;
case ACE_Name_Request::UNBIND:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("UNBIND\n")));
break;
case ACE_Name_Request::LIST_NAMES:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("LIST_NAMES\n")));
break;
case ACE_Name_Request::LIST_VALUES:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("LIST_VALUES\n")));
break;
case ACE_Name_Request::LIST_TYPES:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("LIST_TYPES\n")));
break;
case ACE_Name_Request::LIST_NAME_ENTRIES:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("LIST_NAME_ENTRIES\n")));
break;
case ACE_Name_Request::LIST_VALUE_ENTRIES:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("LIST_VALUE_ENTRIES\n")));
break;
case ACE_Name_Request::LIST_TYPE_ENTRIES:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("LIST_TYPE_ENTRIES\n")));
break;
default:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("<unknown type> = %d\n"),
this->msg_type ()));
break;
}
if (this->block_forever ())
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("blocking forever\n")));
else
{
#if !defined (ACE_NLOGGING)
ACE_Time_Value tv = this->timeout ();
#endif /* ! ACE_NLOGGING */
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("waiting for %d secs and %d usecs\n"),
tv.sec (),
tv.usec ()));
}
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("*******\nname_len = %d\n"),
this->name_len ()));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("*******\nvalue_len = %d\n"),
this->value_len ()));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("+++++++\n")));
#endif /* ACE_HAS_DUMP */
}
// Default constructor.
ACE_Name_Reply::ACE_Name_Reply (void)
{
ACE_TRACE ("ACE_Name_Reply::ACE_Name_Reply");
// Initialize to a known quantity.
this->msg_type (0);
this->errnum (0);
this->length (sizeof this->transfer_);
}
// Create a ACE_Name_Reply message.
ACE_Name_Reply::ACE_Name_Reply (ACE_UINT32 t, ACE_UINT32 err) // Type of reply.
{
ACE_TRACE ("ACE_Name_Reply::ACE_Name_Reply");
this->msg_type (t);
this->errnum (err);
this->length (sizeof this->transfer_);
}
// Initialize length_ to avoid problems with byte-ordering.
void
ACE_Name_Reply::init (void)
{
ACE_TRACE ("ACE_Name_Reply::init");
this->length (sizeof this->transfer_);
}
// = Set/get the length of the encoded/decoded message.
ACE_UINT32
ACE_Name_Reply::length (void) const
{
ACE_TRACE ("ACE_Name_Reply::length");
return this->transfer_.length_;
}
void
ACE_Name_Reply::length (ACE_UINT32 l)
{
ACE_TRACE ("ACE_Name_Reply::length");
this->transfer_.length_ = l;
}
// = Set/get the type of the message.
ACE_INT32
ACE_Name_Reply::msg_type (void) const
{
ACE_TRACE ("ACE_Name_Reply::msg_type");
return this->transfer_.type_;
}
void
ACE_Name_Reply::msg_type (ACE_INT32 t)
{
ACE_TRACE ("ACE_Name_Reply::msg_type");
this->transfer_.type_ = t;
}
// Get the status of the reply (0 == success, -1 == failure).
ACE_INT32
ACE_Name_Reply::status (void) const
{
ACE_TRACE ("ACE_Name_Reply::status");
return this->transfer_.type_;
}
// Set the status of the reply (0 == success, -1 == failure).
void
ACE_Name_Reply::status (ACE_INT32 s)
{
ACE_TRACE ("ACE_Name_Reply::status");
if (s == -1)
this->transfer_.type_ = -1;
else
this->transfer_.type_ = 0;
}
// = Set/get the errno of a failed reply.
ACE_UINT32
ACE_Name_Reply::errnum (void) const
{
ACE_TRACE ("ACE_Name_Reply::errnum");
return this->transfer_.errno_;
}
void
ACE_Name_Reply::errnum (ACE_UINT32 e)
{
ACE_TRACE ("ACE_Name_Reply::errnum");
this->transfer_.errno_ = e;
}
// Encode the transfer buffer into network byte order
// so that it can be sent to the client.
int
ACE_Name_Reply::encode (void *&buf)
{
ACE_TRACE ("ACE_Name_Reply::encode");
int len = this->length (); // Get length *before* marshaling.
this->transfer_.length_ = ACE_HTONL (this->transfer_.length_);
this->transfer_.type_ = ACE_HTONL (this->transfer_.type_);
this->transfer_.errno_ = ACE_HTONL (this->transfer_.errno_);
buf = (void *) &this->transfer_;
return len;
}
// Decode the transfer buffer into host byte order so that it can be
// used by the client.
int
ACE_Name_Reply::decode (void)
{
ACE_TRACE ("ACE_Name_Reply::decode");
this->transfer_.length_ = ACE_NTOHL (this->transfer_.length_);
this->transfer_.type_ = ACE_NTOHL (this->transfer_.type_);
this->transfer_.errno_ = ACE_NTOHL (this->transfer_.errno_);
return 0;
}
// Print out current values of the ACE_Name_Reply object.
void
ACE_Name_Reply::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Name_Reply::dump");
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("*******\nlength = %d\nerrnum = %d"),
this->length (),
this->errnum ()));
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("type = ")));
switch (this->msg_type ())
{
case 0:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("SUCCESS\n")));
break;
case -1:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("FAILURE\n")));
break;
default:
ACE_DEBUG ((LM_DEBUG,
ACE_TEXT ("<unknown type> = %d\n"),
this->msg_type ()));
break;
}
#endif /* ACE_HAS_DUMP */
}
ACE_END_VERSIONED_NAMESPACE_DECL