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149 lines
4.5 KiB
C++
149 lines
4.5 KiB
C++
// $Id: OS_Thread_Adapter.cpp 91368 2010-08-16 13:03:34Z mhengstmengel $
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#include "ace/OS_Thread_Adapter.h"
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#include "ace/Thread_Hook.h"
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#include "ace/Object_Manager_Base.h"
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#include "ace/Global_Macros.h"
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#include "ace/OS_NS_Thread.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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ACE_OS_Thread_Adapter::ACE_OS_Thread_Adapter (
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ACE_THR_FUNC user_func
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, void *arg
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, ACE_THR_C_FUNC entry_point
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# if defined (ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS)
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, ACE_SEH_EXCEPT_HANDLER selector
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, ACE_SEH_EXCEPT_HANDLER handler
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# endif /* ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS */
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)
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: ACE_Base_Thread_Adapter (user_func, arg, entry_point
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# if defined (ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS)
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, 0
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, selector
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, handler
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# endif /* ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS */
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)
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{
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}
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ACE_OS_Thread_Adapter::~ACE_OS_Thread_Adapter (void)
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{
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}
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ACE_THR_FUNC_RETURN
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ACE_OS_Thread_Adapter::invoke (void)
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{
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// Inherit the logging features if the parent thread has an
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// ACE_Log_Msg instance in thread-specific storage.
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this->inherit_log_msg ();
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// Extract the arguments.
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ACE_THR_FUNC_INTERNAL func =
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reinterpret_cast<ACE_THR_FUNC_INTERNAL> (this->user_func_);
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void *arg = this->arg_;
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// Delete ourselves since we don't need <this> anymore. Make sure
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// not to access <this> anywhere below this point.
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delete this;
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#if defined (ACE_NEEDS_LWP_PRIO_SET)
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// On SunOS, the LWP priority needs to be set in order to get
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// preemption when running in the RT class. This is the ACE way to
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// do that . . .
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ACE_hthread_t thr_handle;
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ACE_OS::thr_self (thr_handle);
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int prio;
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// thr_getprio () on the current thread should never fail.
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ACE_OS::thr_getprio (thr_handle, prio);
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// ACE_OS::thr_setprio () has the special logic to set the LWP priority,
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// if running in the RT class.
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ACE_OS::thr_setprio (prio);
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#endif /* ACE_NEEDS_LWP_PRIO_SET */
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ACE_THR_FUNC_RETURN status = 0;
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ACE_SEH_TRY
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{
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ACE_SEH_TRY
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{
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ACE_Thread_Hook *hook =
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ACE_OS_Object_Manager::thread_hook ();
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if (hook)
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// Invoke the start hook to give the user a chance to
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// perform some initialization processing before the
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// <func> is invoked.
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status = hook->start (reinterpret_cast<ACE_THR_FUNC> (func),
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arg);
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else
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{
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// Call thread entry point.
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status = (*func) (arg);
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}
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}
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#if defined (ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS)
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ACE_SEH_EXCEPT (ACE_OS_Object_Manager::seh_except_selector ()(
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(void *) GetExceptionInformation ()))
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{
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ACE_OS_Object_Manager::seh_except_handler ()(0);
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}
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#endif /* ACE_HAS_WIN32_STRUCTURAL_EXCEPTIONS */
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}
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ACE_SEH_FINALLY
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{
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// If we changed this to 1, change the respective if in
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// Task::svc_run to 0.
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#if 0
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// Call the <Task->close> hook.
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if (func == reinterpret_cast<ACE_THR_FUNC_INTERNAL> (ACE_Task_Base::svc_run))
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{
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ACE_Task_Base *task_ptr = (ACE_Task_Base *) arg;
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ACE_Thread_Manager *thr_mgr_ptr = task_ptr->thr_mgr ();
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// This calls the Task->close () hook.
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task_ptr->cleanup (task_ptr, 0);
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// This prevents a second invocation of the cleanup code
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// (called later by <ACE_Thread_Manager::exit>.
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thr_mgr_ptr->at_exit (task_ptr, 0, 0);
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}
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#endif /* 0 */
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#if defined (ACE_WIN32) || defined (ACE_HAS_TSS_EMULATION)
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// Call TSS destructors.
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ACE_OS::cleanup_tss (0 /* not main thread */);
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# if defined (ACE_WIN32)
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// Exit the thread. Allow CWinThread-destructor to be invoked
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// from AfxEndThread. _endthreadex will be called from
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// AfxEndThread so don't exit the thread now if we are running
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// an MFC thread.
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# if defined (ACE_HAS_MFC) && (ACE_HAS_MFC != 0)
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// Not spawned by ACE_Thread_Manager, use the old buggy
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// version. You should seriously consider using
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// ACE_Thread_Manager to spawn threads. The following code
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// is know to cause some problem.
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CWinThread *pThread = ::AfxGetThread ();
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if (!pThread || pThread->m_nThreadID != ACE_OS::thr_self ())
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ACE_ENDTHREADEX (status);
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else
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::AfxEndThread (status);
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# else
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ACE_ENDTHREADEX (status);
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# endif /* ACE_HAS_MFC && ACE_HAS_MFS != 0*/
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# endif /* ACE_WIN32 */
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#endif /* ACE_WIN32 || ACE_HAS_TSS_EMULATION */
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}
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return status;
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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