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510 lines
15 KiB
C++
510 lines
15 KiB
C++
// $Id: Reactor.cpp 91368 2010-08-16 13:03:34Z mhengstmengel $
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#include "ace/Reactor.h"
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#if !defined (ACE_LACKS_ACE_SVCCONF)
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# include "ace/Service_Config.h"
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#endif /* !ACE_LACKS_ACE_SVCCONF */
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/*
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* Hook to specialize the includes directly with the concrete
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* Reactor type, e.g., select, thread pool reactor
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* known at compile time. This hook results in all the
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* #defines being commented
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* out and the concrete header file directly included.
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*/
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//@@ REACTOR_SPL_COMMENT_INCLUDE_START_HOOK
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// Only include the headers needed to compile.
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#if !defined (ACE_WIN32) \
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|| !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) \
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|| defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) \
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|| defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL) \
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|| defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL)
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# if defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL)
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# include "ace/TP_Reactor.h"
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# else
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# if defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL)
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# include "ace/Dev_Poll_Reactor.h"
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# else
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# include "ace/Select_Reactor.h"
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# endif /* ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL */
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# endif /* ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL */
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#else /* We are on Win32 and we have winsock and ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL is not defined */
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# if defined (ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL)
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# include "ace/Msg_WFMO_Reactor.h"
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# else
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# include "ace/WFMO_Reactor.h"
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# endif /* ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL */
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#endif /* !defined (ACE_WIN32) || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) */
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/*
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* End comment hook.
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*/
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//@@ REACTOR_SPL_COMMENT_INCLUDE_END_HOOK
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#include "ace/Static_Object_Lock.h"
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#include "ace/Framework_Component.h"
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#include "ace/Guard_T.h"
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#include "ace/Recursive_Thread_Mutex.h"
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#if !defined (__ACE_INLINE__)
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#include "ace/Reactor.inl"
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#endif /* __ACE_INLINE__ */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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ACE_ALLOC_HOOK_DEFINE(ACE_Reactor)
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ACE_Reactor::ACE_Reactor (ACE_Reactor_Impl *impl,
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bool delete_implementation)
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: implementation_ (0),
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delete_implementation_ (delete_implementation)
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{
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this->implementation (impl);
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if (this->implementation () == 0)
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{
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/*
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* Hook to specialize the reactor implementation with the concrete
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* Reactor implementation known at compile time. This hook will
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* cause the conditionally defined code to be commented out and
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* the concrete Reactor directly created.
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*/
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//@@ REACTOR_SPL_CONSTRUCTOR_COMMENT_HOOK_START
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#if !defined (ACE_WIN32) \
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|| !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) \
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|| defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) \
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|| defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL) \
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|| defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL)
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# if defined (ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL)
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ACE_NEW (impl,
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ACE_TP_Reactor);
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# else
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# if defined (ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL)
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ACE_NEW (impl,
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ACE_Dev_Poll_Reactor);
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# else
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ACE_NEW (impl,
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ACE_Select_Reactor);
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# endif /* ACE_USE_DEV_POLL_REACTOR_FOR_REACTOR_IMPL */
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# endif /* ACE_USE_TP_REACTOR_FOR_REACTOR_IMPL */
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#else /* We are on Win32 and we have winsock and ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL is not defined */
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#if defined (ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL)
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ACE_NEW (impl,
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ACE_Msg_WFMO_Reactor);
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#else
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ACE_NEW (impl,
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ACE_WFMO_Reactor);
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#endif /* ACE_USE_MSG_WFMO_REACTOR_FOR_REACTOR_IMPL */
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#endif /* !defined (ACE_WIN32) || !defined (ACE_HAS_WINSOCK2) || (ACE_HAS_WINSOCK2 == 0) || defined (ACE_USE_SELECT_REACTOR_FOR_REACTOR_IMPL) */
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/*
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* End hook.
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*/
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//@@ REACTOR_SPL_CONSTRUCTOR_COMMENT_HOOK_END
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this->implementation (impl);
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this->delete_implementation_ = true;
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}
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}
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ACE_Reactor::~ACE_Reactor (void)
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{
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this->implementation ()->close ();
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if (this->delete_implementation_)
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delete this->implementation ();
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}
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// Process-wide ACE_Reactor.
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ACE_Reactor *ACE_Reactor::reactor_ = 0;
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// Controls whether the Reactor is deleted when we shut down (we can
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// only delete it safely if we created it!)
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bool ACE_Reactor::delete_reactor_ = false;
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ACE_Reactor *
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ACE_Reactor::instance (void)
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{
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ACE_TRACE ("ACE_Reactor::instance");
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if (ACE_Reactor::reactor_ == 0)
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{
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// Perform Double-Checked Locking Optimization.
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ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
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*ACE_Static_Object_Lock::instance (), 0));
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if (ACE_Reactor::reactor_ == 0)
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{
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ACE_NEW_RETURN (ACE_Reactor::reactor_,
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ACE_Reactor,
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0);
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ACE_Reactor::delete_reactor_ = true;
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ACE_REGISTER_FRAMEWORK_COMPONENT(ACE_Reactor, ACE_Reactor::reactor_)
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}
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}
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return ACE_Reactor::reactor_;
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}
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ACE_Reactor *
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ACE_Reactor::instance (ACE_Reactor *r, bool delete_reactor)
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{
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ACE_TRACE ("ACE_Reactor::instance");
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ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon,
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*ACE_Static_Object_Lock::instance (), 0));
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ACE_Reactor *t = ACE_Reactor::reactor_;
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ACE_Reactor::delete_reactor_ = delete_reactor;
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ACE_Reactor::reactor_ = r;
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// We can't register the Reactor singleton as a framework component twice.
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// Therefore we test to see if we had an existing reactor instance, which
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// if so means it must have already been registered.
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if (t == 0)
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ACE_REGISTER_FRAMEWORK_COMPONENT(ACE_Reactor, ACE_Reactor::reactor_);
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return t;
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}
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void
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ACE_Reactor::close_singleton (void)
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{
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ACE_TRACE ("ACE_Reactor::close_singleton");
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ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon,
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*ACE_Static_Object_Lock::instance ()));
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if (ACE_Reactor::delete_reactor_)
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{
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delete ACE_Reactor::reactor_;
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ACE_Reactor::reactor_ = 0;
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ACE_Reactor::delete_reactor_ = false;
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}
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}
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const ACE_TCHAR *
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ACE_Reactor::dll_name (void)
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{
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return ACE_TEXT ("ACE");
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}
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const ACE_TCHAR *
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ACE_Reactor::name (void)
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{
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return ACE_TEXT ("ACE_Reactor");
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}
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int
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ACE_Reactor::check_reconfiguration (ACE_Reactor *)
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{
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#if !defined (ACE_HAS_WINCE) && !defined (ACE_LACKS_ACE_SVCCONF)
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if (ACE_Service_Config::reconfig_occurred ())
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{
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ACE_Service_Config::reconfigure ();
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return 1;
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}
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#endif /* ! ACE_HAS_WINCE || ! ACE_LACKS_ACE_SVCCONF */
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return 0;
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}
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int
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ACE_Reactor::run_reactor_event_loop (REACTOR_EVENT_HOOK eh)
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{
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ACE_TRACE ("ACE_Reactor::run_reactor_event_loop");
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if (this->reactor_event_loop_done ())
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return 0;
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while (1)
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{
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int const result = this->implementation_->handle_events ();
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if (eh != 0 && (*eh)(this))
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continue;
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else if (result == -1 && this->implementation_->deactivated ())
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return 0;
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else if (result == -1)
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return -1;
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}
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ACE_NOTREACHED (return 0;)
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}
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int
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ACE_Reactor::run_alertable_reactor_event_loop (REACTOR_EVENT_HOOK eh)
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{
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ACE_TRACE ("ACE_Reactor::run_alertable_reactor_event_loop");
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if (this->reactor_event_loop_done ())
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return 0;
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while (1)
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{
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int const result = this->implementation_->alertable_handle_events ();
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if (eh != 0 && (*eh)(this))
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continue;
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else if (result == -1 && this->implementation_->deactivated ())
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return 0;
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else if (result == -1)
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return -1;
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}
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ACE_NOTREACHED (return 0;)
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}
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int
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ACE_Reactor::run_reactor_event_loop (ACE_Time_Value &tv,
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REACTOR_EVENT_HOOK eh)
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{
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ACE_TRACE ("ACE_Reactor::run_reactor_event_loop");
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if (this->reactor_event_loop_done ())
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return 0;
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while (1)
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{
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int result = this->implementation_->handle_events (tv);
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if (eh != 0 && (*eh) (this))
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continue;
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else if (result == -1)
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{
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if (this->implementation_->deactivated ())
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result = 0;
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return result;
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}
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else if (result == 0)
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{
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// The <handle_events> method timed out without dispatching
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// anything. Because of rounding and conversion errors and
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// such, it could be that the wait loop (WFMO, select, etc.)
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// timed out, but the timer queue said it wasn't quite ready
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// to expire a timer. In this case, the ACE_Time_Value we
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// passed into handle_events won't have quite been reduced
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// to 0, and we need to go around again. If we are all the
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// way to 0, just return, as the entire time the caller
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// wanted to wait has been used up.
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if (tv.usec () > 0)
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continue;
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return 0;
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}
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// Else there were some events dispatched; go around again
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}
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ACE_NOTREACHED (return 0;)
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}
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int
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ACE_Reactor::run_alertable_reactor_event_loop (ACE_Time_Value &tv,
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REACTOR_EVENT_HOOK eh)
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{
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ACE_TRACE ("ACE_Reactor::run_alertable_reactor_event_loop");
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if (this->reactor_event_loop_done ())
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return 0;
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for (;;)
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{
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int result = this->implementation_->alertable_handle_events (tv);
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if (eh != 0 && (*eh)(this))
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continue;
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else if (result == -1 && this->implementation_->deactivated ())
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return 0;
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else if (result <= 0)
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return result;
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}
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}
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int
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ACE_Reactor::register_handler (ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask mask)
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{
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// Remember the old reactor.
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ACE_Reactor *old_reactor = event_handler->reactor ();
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// Assign *this* <Reactor> to the <Event_Handler>.
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event_handler->reactor (this);
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int result = this->implementation ()->register_handler (event_handler, mask);
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if (result == -1)
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// Reset the old reactor in case of failures.
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event_handler->reactor (old_reactor);
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return result;
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}
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int
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ACE_Reactor::register_handler (ACE_HANDLE io_handle,
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ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask mask)
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{
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// Remember the old reactor.
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ACE_Reactor *old_reactor = event_handler->reactor ();
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// Assign *this* <Reactor> to the <Event_Handler>.
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event_handler->reactor (this);
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int result = this->implementation ()->register_handler (io_handle,
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event_handler,
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mask);
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if (result == -1)
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// Reset the old reactor in case of failures.
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event_handler->reactor (old_reactor);
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return result;
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}
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#if defined (ACE_WIN32)
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int
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ACE_Reactor::register_handler (ACE_Event_Handler *event_handler,
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ACE_HANDLE event_handle)
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{
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// Remember the old reactor.
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ACE_Reactor *old_reactor = event_handler->reactor ();
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// Assign *this* <Reactor> to the <Event_Handler>.
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event_handler->reactor (this);
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int result = this->implementation ()->register_handler (event_handler,
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event_handle);
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if (result == -1)
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// Reset the old reactor in case of failures.
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event_handler->reactor (old_reactor);
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return result;
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}
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#endif /* ACE_WIN32 */
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int
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ACE_Reactor::register_handler (ACE_HANDLE event_handle,
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ACE_HANDLE io_handle,
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ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask mask)
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{
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// Remember the old reactor.
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ACE_Reactor *old_reactor = event_handler->reactor ();
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// Assign *this* <Reactor> to the <Event_Handler>.
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event_handler->reactor (this);
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int result = this->implementation ()->register_handler (event_handle,
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io_handle,
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event_handler,
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mask);
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if (result == -1)
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// Reset the old reactor in case of failures.
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event_handler->reactor (old_reactor);
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return result;
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}
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int
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ACE_Reactor::register_handler (const ACE_Handle_Set &handles,
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ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask mask)
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{
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// Remember the old reactor.
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ACE_Reactor *old_reactor = event_handler->reactor ();
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// Assign *this* <Reactor> to the <Event_Handler>.
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event_handler->reactor (this);
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int result = this->implementation ()->register_handler (handles,
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event_handler,
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mask);
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if (result == -1)
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// Reset the old reactor in case of failures.
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event_handler->reactor (old_reactor);
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return result;
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}
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long
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ACE_Reactor::schedule_timer (ACE_Event_Handler *event_handler,
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const void *arg,
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const ACE_Time_Value &delta,
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const ACE_Time_Value &interval)
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{
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// Remember the old reactor.
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ACE_Reactor *old_reactor = event_handler->reactor ();
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// Assign *this* <Reactor> to the <Event_Handler>.
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event_handler->reactor (this);
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long result = this->implementation ()->schedule_timer (event_handler,
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arg,
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delta,
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interval);
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if (result == -1)
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// Reset the old reactor in case of failures.
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event_handler->reactor (old_reactor);
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return result;
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}
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int
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ACE_Reactor::schedule_wakeup (ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask masks_to_be_added)
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{
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// Remember the old reactor.
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ACE_Reactor *old_reactor = event_handler->reactor ();
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// Assign *this* <Reactor> to the <Event_Handler>.
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event_handler->reactor (this);
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int result = this->implementation ()->schedule_wakeup (event_handler,
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masks_to_be_added);
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if (result == -1)
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// Reset the old reactor in case of failures.
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event_handler->reactor (old_reactor);
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return result;
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}
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int
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ACE_Reactor::notify (ACE_Event_Handler *event_handler,
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ACE_Reactor_Mask mask,
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ACE_Time_Value *tv)
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{
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// First, try to remember this reactor in the event handler, in case
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// the event handler goes away before the notification is delivered.
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if (event_handler != 0 && event_handler->reactor () == 0)
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{
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event_handler->reactor (this);
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}
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return this->implementation ()->notify (event_handler, mask, tv);
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}
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int
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ACE_Reactor::reset_timer_interval
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(long timer_id,
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const ACE_Time_Value &interval)
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{
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ACE_TRACE ("ACE_Reactor::reset_timer_interval");
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return this->implementation ()->reset_timer_interval (timer_id, interval);
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}
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int
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ACE_Reactor::cancel_timer (ACE_Event_Handler *event_handler,
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int dont_call_handle_close)
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{
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return this->implementation ()->cancel_timer (event_handler,
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dont_call_handle_close);
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}
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int
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ACE_Reactor::cancel_timer (long timer_id,
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const void **arg,
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int dont_call_handle_close)
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{
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return this->implementation ()->cancel_timer (timer_id,
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arg,
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dont_call_handle_close);
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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