server/dep/ACE_wrappers/ace/Sig_Handler.cpp
zerg b8d773091a [10874] Update ACE to v5.8.3
(based on zergtmn's repo commit 3a8c259)
(based on zergtmn's repo commit 946c1a8)

Signed-off-by: VladimirMangos <vladimir@getmangos.com>
2010-12-14 17:37:42 +03:00

615 lines
20 KiB
C++

// $Id: Sig_Handler.cpp 91626 2010-09-07 10:59:20Z johnnyw $
#include "ace/Sig_Handler.h"
#include "ace/Sig_Adapter.h"
#include "ace/Signal.h"
#include "ace/Recursive_Thread_Mutex.h"
#include "ace/Managed_Object.h"
#include "ace/Containers.h"
#include "ace/Guard_T.h"
#if !defined (__ACE_INLINE__)
#include "ace/Sig_Handler.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_HAS_SIG_C_FUNC)
extern "C" void
ace_sig_handler_dispatch (int signum, siginfo_t *info, ucontext_t *context)
{
ACE_TRACE ("ace_sig_handler_dispatch");
ACE_Sig_Handler::dispatch (signum, info, context);
}
#define ace_signal_handler_dispatcher ACE_SignalHandler(ace_sig_handler_dispatch)
extern "C" void
ace_sig_handlers_dispatch (int signum, siginfo_t *info, ucontext_t *context)
{
ACE_TRACE ("ace_sig_handlers_dispatch");
ACE_Sig_Handlers::dispatch (signum, info, context);
}
#define ace_signal_handlers_dispatcher ACE_SignalHandler(ace_sig_handlers_dispatch)
#else
#define ace_signal_handler_dispatcher ACE_SignalHandler(ACE_Sig_Handler::dispatch)
#define ace_signal_handlers_dispatcher ACE_SignalHandler(ACE_Sig_Handlers::dispatch)
#endif /* ACE_HAS_SIG_C_FUNC */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Array of Event_Handlers that will handle the signals.
ACE_Event_Handler *ACE_Sig_Handler::signal_handlers_[ACE_NSIG];
// Remembers if a signal has occurred.
sig_atomic_t ACE_Sig_Handler::sig_pending_ = 0;
ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Handler)
ACE_Sig_Handler::~ACE_Sig_Handler (void)
{
}
void
ACE_Sig_Handler::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Sig_Handler::dump");
#endif /* ACE_HAS_DUMP */
}
int
ACE_Sig_Handler::sig_pending (void)
{
ACE_TRACE ("ACE_Sig_Handler::sig_pending");
ACE_MT (ACE_Recursive_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, 0));
return ACE_Sig_Handler::sig_pending_ != 0;
}
void
ACE_Sig_Handler::sig_pending (int pending)
{
ACE_TRACE ("ACE_Sig_Handler::sig_pending");
ACE_MT (ACE_Recursive_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
ACE_GUARD (ACE_Recursive_Thread_Mutex, m, *lock));
ACE_Sig_Handler::sig_pending_ = pending;
}
ACE_Event_Handler *
ACE_Sig_Handler::handler (int signum)
{
ACE_TRACE ("ACE_Sig_Handler::handler");
ACE_MT (ACE_Recursive_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, 0));
if (ACE_Sig_Handler::in_range (signum))
return ACE_Sig_Handler::signal_handlers_[signum];
else
return 0;
}
ACE_Event_Handler *
ACE_Sig_Handler::handler_i (int signum,
ACE_Event_Handler *new_sh)
{
ACE_TRACE ("ACE_Sig_Handler::handler_i");
if (ACE_Sig_Handler::in_range (signum))
{
ACE_Event_Handler *sh = ACE_Sig_Handler::signal_handlers_[signum];
ACE_Sig_Handler::signal_handlers_[signum] = new_sh;
return sh;
}
else
return 0;
}
ACE_Event_Handler *
ACE_Sig_Handler::handler (int signum,
ACE_Event_Handler *new_sh)
{
ACE_TRACE ("ACE_Sig_Handler::handler");
ACE_MT (ACE_Recursive_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, 0));
return ACE_Sig_Handler::handler_i (signum, new_sh);
}
// Register an ACE_Event_Handler along with the corresponding SIGNUM.
// This method does NOT acquire any locks, so it can be called from a
// signal handler.
int
ACE_Sig_Handler::register_handler_i (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp,
ACE_Event_Handler **old_sh,
ACE_Sig_Action *old_disp)
{
ACE_TRACE ("ACE_Sig_Handler::register_handler_i");
if (ACE_Sig_Handler::in_range (signum))
{
ACE_Sig_Action sa; // Define a "null" action.
ACE_Event_Handler *sh = ACE_Sig_Handler::handler_i (signum, new_sh);
// Return a pointer to the old <ACE_Sig_Handler> if the user
// asks for this.
if (old_sh != 0)
*old_sh = sh;
// Make sure that <new_disp> points to a valid location if the
// user doesn't care...
if (new_disp == 0)
new_disp = &sa;
new_disp->handler (ace_signal_handler_dispatcher);
#if !defined (ACE_HAS_LYNXOS4_SIGNALS)
new_disp->flags (new_disp->flags () | SA_SIGINFO);
#endif /* ACE_HAS_LYNXOS4_SIGNALS */
return new_disp->register_action (signum, old_disp);
}
else
return -1;
}
// Register an ACE_Event_Handler along with the corresponding SIGNUM.
// This method acquires a lock, so it can't be called from a signal
// handler, e.g., <dispatch>.
int
ACE_Sig_Handler::register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp,
ACE_Event_Handler **old_sh,
ACE_Sig_Action *old_disp)
{
ACE_TRACE ("ACE_Sig_Handler::register_handler");
ACE_MT (ACE_Recursive_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, -1));
return ACE_Sig_Handler::register_handler_i (signum,
new_sh,
new_disp,
old_sh,
old_disp);
}
// Remove an ACE_Event_Handler.
int
ACE_Sig_Handler::remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp,
int)
{
ACE_TRACE ("ACE_Sig_Handler::remove_handler");
ACE_MT (ACE_Recursive_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, -1));
if (ACE_Sig_Handler::in_range (signum))
{
ACE_Sig_Action sa (SIG_DFL, (sigset_t *) 0); // Define the default disposition.
if (new_disp == 0)
new_disp = &sa;
ACE_Sig_Handler::signal_handlers_[signum] = 0;
// Register either the new disposition or restore the default.
return new_disp->register_action (signum, old_disp);
}
return -1;
}
// Master dispatcher function that gets called by a signal handler and
// dispatches one handler...
void
ACE_Sig_Handler::dispatch (int signum,
siginfo_t *siginfo,
ucontext_t *ucontext)
{
ACE_TRACE ("ACE_Sig_Handler::dispatch");
// Save/restore errno.
ACE_Errno_Guard error (errno);
// We can't use the <sig_pending> call here because that acquires
// the lock, which is non-portable...
ACE_Sig_Handler::sig_pending_ = 1;
// Darn well better be in range since the OS dispatched this...
ACE_ASSERT (ACE_Sig_Handler::in_range (signum));
ACE_Event_Handler *eh = ACE_Sig_Handler::signal_handlers_[signum];
if (eh != 0)
{
if (eh->handle_signal (signum, siginfo, ucontext) == -1)
{
// Define the default disposition.
ACE_Sig_Action sa ((ACE_SignalHandler) SIG_DFL, (sigset_t *) 0);
ACE_Sig_Handler::signal_handlers_[signum] = 0;
// Remove the current disposition by registering the default
// disposition.
sa.register_action (signum);
// Allow the event handler to close down if necessary.
eh->handle_close (ACE_INVALID_HANDLE,
ACE_Event_Handler::SIGNAL_MASK);
}
#if defined (ACE_WIN32)
else
// Win32 is weird in the sense that it resets the signal
// disposition to SIG_DFL after a signal handler is
// dispatched. Therefore, to workaround this "feature" we
// must re-register the <ACE_Event_Handler> with <signum>
// explicitly.
ACE_Sig_Handler::register_handler_i (signum, eh);
#endif /* ACE_WIN32*/
}
}
// ----------------------------------------
// The following classes are local to this file.
// There are bugs with HP/UX's C++ compiler that prevents this stuff
// from compiling...
#define ACE_MAX_SIGNAL_HANDLERS ((size_t) 20)
// Keeps track of the id that uniquely identifies each registered
// signal handler. This id can be used to cancel a timer via the
// <remove_handler> method.
int ACE_Sig_Handlers::sigkey_ = 0;
// If this is true then a 3rd party library has registered a
// handler...
bool ACE_Sig_Handlers::third_party_sig_handler_ = false;
// Make life easier by defining typedefs...
typedef ACE_Fixed_Set <ACE_Event_Handler *, ACE_MAX_SIGNAL_HANDLERS> ACE_SIG_HANDLERS_SET;
typedef ACE_Fixed_Set_Iterator <ACE_Event_Handler *, ACE_MAX_SIGNAL_HANDLERS> ACE_SIG_HANDLERS_ITERATOR;
class ACE_Sig_Handlers_Set
{
public:
static ACE_SIG_HANDLERS_SET *instance (int signum);
private:
static ACE_SIG_HANDLERS_SET *sig_handlers_[ACE_NSIG];
};
/* static */
ACE_SIG_HANDLERS_SET *ACE_Sig_Handlers_Set::sig_handlers_[ACE_NSIG];
/* static */
ACE_SIG_HANDLERS_SET *
ACE_Sig_Handlers_Set::instance (int signum)
{
if (signum <= 0 || signum >= ACE_NSIG)
return 0; // This will cause problems...
else if (ACE_Sig_Handlers_Set::sig_handlers_[signum] == 0)
ACE_NEW_RETURN (ACE_Sig_Handlers_Set::sig_handlers_[signum],
ACE_SIG_HANDLERS_SET,
0);
return ACE_Sig_Handlers_Set::sig_handlers_[signum];
}
ACE_ALLOC_HOOK_DEFINE(ACE_Sig_Handlers)
void
ACE_Sig_Handlers::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_Sig_Handlers::dump");
#endif /* ACE_HAS_DUMP */
}
// This is the method that does all the dirty work... The basic
// structure of this method was devised by Detlef Becker.
int
ACE_Sig_Handlers::register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp,
ACE_Event_Handler **,
ACE_Sig_Action *old_disp)
{
ACE_TRACE ("ACE_Sig_Handlers::register_handler");
ACE_MT (ACE_Recursive_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, -1));
if (ACE_Sig_Handler::in_range (signum))
{
ACE_Sig_Adapter *ace_sig_adapter = 0; // Our signal handler.
ACE_Sig_Adapter *extern_sh = 0; // An external signal handler.
ACE_Sig_Action sa;
// Get current signal disposition.
sa.retrieve_action (signum);
// Check whether we are already in control of the signal
// handling disposition...
if (!(sa.handler () == ace_signal_handlers_dispatcher
|| sa.handler () == ACE_SignalHandler (SIG_IGN)
|| sa.handler () == ACE_SignalHandler (SIG_DFL)))
{
// Drat, a 3rd party library has already installed a signal ;-(
// Upto here we never disabled RESTART_MODE. Thus,
// RESTART_MODE can only be changed by 3rd party libraries.
if (ACE_BIT_DISABLED (sa.flags (), SA_RESTART)
&& ACE_Sig_Handlers::third_party_sig_handler_)
// Toggling is disallowed since we might break 3rd party
// code.
return -1;
// Note that we've seen a 3rd party handler...
ACE_Sig_Handlers::third_party_sig_handler_ = true;
// Create a new 3rd party disposition, remembering its
// preferred signal blocking etc...;
ACE_NEW_RETURN (extern_sh,
ACE_Sig_Adapter (sa,
++ACE_Sig_Handlers::sigkey_),
-1);
// Add the external signal handler to the set of handlers
// for this signal.
if (ACE_Sig_Handlers_Set::instance (signum)->insert (extern_sh) == -1)
{
delete extern_sh;
return -1;
}
}
// Add our new handler at this point.
ACE_NEW_RETURN (ace_sig_adapter,
ACE_Sig_Adapter (new_sh,
++ACE_Sig_Handlers::sigkey_),
-1);
// Add the ACE signal handler to the set of handlers for this
// signal (make sure it goes before the external one if there is
// one of these).
int result = ACE_Sig_Handlers_Set::instance (signum)->insert (ace_sig_adapter);
if (result == -1)
{
// We couldn't reinstall our handler, so let's pretend like
// none of this happened...
if (extern_sh)
{
ACE_Sig_Handlers_Set::instance (signum)->remove (extern_sh);
delete extern_sh;
}
delete ace_sig_adapter;
return -1;
}
// If ACE_Sig_Handlers::dispatch() was set we're done.
else if (sa.handler () == ace_signal_handlers_dispatcher)
return ace_sig_adapter->sigkey ();
// Otherwise, we need to register our handler function so that
// all signals will be dispatched through ACE.
else
{
// Make sure that new_disp points to a valid location if the
// user doesn't care...
if (new_disp == 0)
new_disp = &sa;
new_disp->handler (ace_signal_handlers_dispatcher);
// Default is to restart signal handlers.
new_disp->flags (new_disp->flags () | SA_RESTART);
#if !defined (ACE_HAS_LYNXOS4_SIGNALS)
new_disp->flags (new_disp->flags () | SA_SIGINFO);
#endif /* ACE_HAS_LYNXOS4_SIGNALS */
// Finally install (possibly reinstall) the ACE signal
// handler disposition with the SA_RESTART mode enabled.
if (new_disp->register_action (signum, old_disp) == -1)
{
// Yikes, lots of roll back at this point...
ACE_Sig_Handlers_Set::instance (signum)->remove (ace_sig_adapter);
delete ace_sig_adapter;
if (extern_sh)
{
ACE_Sig_Handlers_Set::instance (signum)->remove (extern_sh);
delete extern_sh;
}
return -1;
}
else // Return the signal key so that programs can cancel this
// handler if they want!
return ace_sig_adapter->sigkey ();
}
}
return -1;
}
// Remove the ACE_Event_Handler currently associated with <signum>.
// Install the new disposition (if given) and return the previous
// disposition (if desired by the caller). Returns 0 on success and
// -1 if <signum> is invalid.
int
ACE_Sig_Handlers::remove_handler (int signum,
ACE_Sig_Action *new_disp,
ACE_Sig_Action *old_disp,
int sigkey)
{
ACE_TRACE ("ACE_Sig_Handlers::remove_handler");
ACE_MT (ACE_Recursive_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, m, *lock, -1));
if (ACE_Sig_Handler::in_range (signum))
{
ACE_SIG_HANDLERS_SET *handler_set =
ACE_Sig_Handlers_Set::instance (signum);
ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);
// Iterate through the set of handlers for this signal.
for (ACE_Event_Handler **eh;
handler_iterator.next (eh) != 0;
)
{
// Type-safe downcast would be nice here...
ACE_Sig_Adapter *sh = (ACE_Sig_Adapter *) *eh;
// Remove the handler if (1) its key matches the key we've
// been told to remove or (2) if we've been told to remove
// *all* handlers (i.e., <sigkey> == -1).
if (sh->sigkey () == sigkey || sigkey == -1)
{
handler_set->remove (*eh);
delete *eh;
}
}
if (handler_set->size () == 0)
{
// If there are no more handlers left for a signal then
// register the new disposition or restore the default
// disposition.
ACE_Sig_Action sa (SIG_DFL, (sigset_t *) 0);
if (new_disp == 0)
new_disp = &sa;
return new_disp->register_action (signum, old_disp);
}
return 0;
}
else
return -1;
}
// Master dispatcher function that gets called by a signal handler and
// dispatches *all* the handlers...
void
ACE_Sig_Handlers::dispatch (int signum,
siginfo_t *siginfo,
ucontext_t *ucontext)
{
ACE_TRACE ("ACE_Sig_Handlers::dispatch");
// The following is #ifdef'd out because it's entirely non-portable
// to acquire a mutex in a signal handler...
#if 0
ACE_MT (ACE_Recursive_Thread_Mutex *lock =
ACE_Managed_Object<ACE_Recursive_Thread_Mutex>::get_preallocated_object
(ACE_Object_Manager::ACE_SIG_HANDLER_LOCK);
ACE_TSS_Guard<ACE_Recursive_Thread_Mutex> m (*lock));
#endif /* 0 */
// Save/restore errno.
ACE_Errno_Guard error (errno);
ACE_Sig_Handler::sig_pending_ = 1;
// Darn well better be in range since the OS dispatched this...
ACE_ASSERT (ACE_Sig_Handler::in_range (signum));
ACE_SIG_HANDLERS_SET *handler_set =
ACE_Sig_Handlers_Set::instance (signum);
ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);
for (ACE_Event_Handler **eh = 0;
handler_iterator.next (eh) != 0;
)
if ((*eh)->handle_signal (signum, siginfo, ucontext) == -1)
{
handler_set->remove (*eh);
delete *eh;
}
}
// Return the first item in the list of handlers. Note that this will
// trivially provide the same behavior as the ACE_Sig_Handler
// version if there is only 1 handler registered!
ACE_Event_Handler *
ACE_Sig_Handlers::handler (int signum)
{
ACE_TRACE ("ACE_Sig_Handlers::handler");
ACE_SIG_HANDLERS_SET *handler_set =
ACE_Sig_Handlers_Set::instance (signum);
ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);
ACE_Event_Handler **eh = 0;
handler_iterator.next (eh);
return *eh;
}
// The following is a strange bit of logic that tries to give the same
// semantics as what happens in ACE_Sig_Handler when we replace the
// current signal handler with a new one. Note that if there is only
// one signal handler the behavior will be identical. If there is
// more than one handler then things get weird...
ACE_Event_Handler *
ACE_Sig_Handlers::handler (int signum, ACE_Event_Handler *new_sh)
{
ACE_TRACE ("ACE_Sig_Handlers::handler");
ACE_SIG_HANDLERS_SET *handler_set =
ACE_Sig_Handlers_Set::instance (signum);
ACE_SIG_HANDLERS_ITERATOR handler_iterator (*handler_set);
ACE_Event_Handler **eh = 0;
// Find the first handler...
handler_iterator.next (eh);
// ... then remove it from the set ...
handler_set->remove (*eh);
// ... and then insert the new signal handler into the beginning of
// the set (note, this is a bit too tied up in the implementation of
// ACE_Unbounded_Set...).
ACE_Sig_Adapter *temp = 0;
ACE_NEW_RETURN (temp,
ACE_Sig_Adapter (new_sh,
++ACE_Sig_Handlers::sigkey_),
0);
handler_set->insert (temp);
return *eh;
}
ACE_END_VERSIONED_NAMESPACE_DECL