server/dep/ACE_wrappers/ace/Sig_Handler.h

237 lines
8 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Sig_Handler.h
*
* $Id: Sig_Handler.h 84727 2009-03-05 19:22:29Z johnnyw $
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACE_SIGNAL_HANDLER_H
#define ACE_SIGNAL_HANDLER_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Event_Handler.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Sig_Action;
/**
* @class ACE_Sig_Handler
*
* @brief This is the main dispatcher of signals for ACE. It improves
* the existing UNIX signal handling mechanism by allowing C++
* objects to handle signals in a way that avoids the use of
* global/static variables and functions.
*
* Using this class a program can register an ACE_Event_Handler
* with the ACE_Sig_Handler in order to handle a designated
* @a signum. When a signal occurs that corresponds to this
* @a signum, the @c handle_signal method of the registered
* ACE_Event_Handler is invoked automatically.
*/
class ACE_Export ACE_Sig_Handler
{
public:
/// Default constructor.
ACE_Sig_Handler (void);
/// Destructor
virtual ~ACE_Sig_Handler (void);
// = Registration and removal methods.
/**
* Add a new ACE_Event_Handler and a new sigaction associated with
* @a signum. Passes back the existing ACE_Event_Handler and its
* sigaction if pointers are non-zero. Returns -1 on failure and >=
* 0 on success.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/**
* Remove the ACE_Event_Handler currently associated with
* @a signum. @a sigkey is ignored in this implementation since there
* is only one instance of a signal handler. Install the new
* disposition (if given) and return the previous disposition (if
* desired by the caller). Returns 0 on success and -1 if @a signum
* is invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp = 0,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
// Set/get signal status.
/// True if there is a pending signal.
static int sig_pending (void);
/// Reset the value of <sig_pending_> so that no signal is pending.
static void sig_pending (int);
// = Set/get the handler associated with a particular signal.
/// Return the ACE_Sig_Handler associated with @a signum.
virtual ACE_Event_Handler *handler (int signum);
/// Set a new ACE_Event_Handler that is associated with @a signum.
/// Return the existing handler.
virtual ACE_Event_Handler *handler (int signum, ACE_Event_Handler *);
/**
* Callback routine registered with sigaction(2) that dispatches the
* <handle_signal> method of the appropriate pre-registered
* ACE_Event_Handler.
*/
static void dispatch (int, siginfo_t *,
ucontext_t *);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
protected:
// = These methods and data members are shared by derived classes.
/**
* Set a new ACE_Event_Handler that is associated with @a signum.
* Return the existing handler. Does not acquire any locks so that
* it can be called from a signal handler, such as <dispatch>.
*/
static ACE_Event_Handler *handler_i (int signum,
ACE_Event_Handler *);
/**
* This implementation method is called by <register_handler> and
* @c dispatch. It doesn't do any locking so that it can be called
* within a signal handler, such as @c dispatch. It adds a new
* ACE_Event_Handler and a new sigaction associated with @a signum.
* Passes back the existing ACE_Event_Handler and its sigaction if
* pointers are non-zero. Returns -1 on failure and >= 0 on
* success.
*/
static int register_handler_i (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/// Check whether the SIGNUM is within the legal range of signals.
static int in_range (int signum);
/// Keeps track of whether a signal is pending.
static sig_atomic_t sig_pending_;
private:
/// Array used to store one user-defined Event_Handler for every
/// signal.
static ACE_Event_Handler *signal_handlers_[ACE_NSIG];
};
/**
* @class ACE_Sig_Handlers
*
* @brief This is an alternative signal handling dispatcher for ACE. It
* allows a list of signal handlers to be registered for each
* signal. It also makes SA_RESTART the default mode.
*
* Using this class a program can register one or more
* ACE_Event_Handler with the ACE_Sig_Handler in order to
* handle a designated @a signum. When a signal occurs that
* corresponds to this @a signum, the <handle_signal> methods of
* all the registered ACE_Event_Handlers are invoked
* automatically.
*/
class ACE_Export ACE_Sig_Handlers : public ACE_Sig_Handler
{
public:
// = Registration and removal methods.
/**
* Add a new ACE_Event_Handler and a new sigaction associated with
* @a signum. Passes back the existing ACE_Event_Handler and its
* sigaction if pointers are non-zero. Returns -1 on failure and
* a <sigkey> that is >= 0 on success.
*/
virtual int register_handler (int signum,
ACE_Event_Handler *new_sh,
ACE_Sig_Action *new_disp = 0,
ACE_Event_Handler **old_sh = 0,
ACE_Sig_Action *old_disp = 0);
/**
* Remove an ACE_Event_Handler currently associated with @a signum.
* We remove the handler if (1) its sigkey> matches the @a sigkey
* passed as a parameter or (2) if we've been told to remove all the
* handlers, i.e., @a sigkey == -1. If a new disposition is given it
* is installed and the previous disposition is returned (if desired
* by the caller). Returns 0 on success and -1 if @a signum is
* invalid.
*/
virtual int remove_handler (int signum,
ACE_Sig_Action *new_disp = 0,
ACE_Sig_Action *old_disp = 0,
int sigkey = -1);
// = Set/get the handler associated with a particular signal.
/// Return the head of the list of <ACE_Sig_Handler>s associated with
/// SIGNUM.
virtual ACE_Event_Handler *handler (int signum);
/**
* Set a new ACE_Event_Handler that is associated with SIGNUM at
* the head of the list of signals. Return the existing handler
* that was at the head.
*/
virtual ACE_Event_Handler *handler (int signum,
ACE_Event_Handler *);
/**
* Callback routine registered with sigaction(2) that dispatches the
* <handle_signal> method of all the pre-registered
* ACE_Event_Handlers for @a signum
*/
static void dispatch (int signum, siginfo_t *, ucontext_t *);
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/**
* Keeps track of the id that uniquely identifies each registered
* signal handler. This id can be used to cancel a timer via the
* <remove_handler> method.
*/
static int sigkey_;
/// If this is true then a 3rd party library has registered a
/// handler...
static bool third_party_sig_handler_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Sig_Handler.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACE_SIG_HANDLER_H */