server/dep/ACE_wrappers/ace/Timer_Queue_Adapters.h

261 lines
8.2 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file Timer_Queue_Adapters.h
*
* $Id: Timer_Queue_Adapters.h 89482 2010-03-15 07:58:50Z johnnyw $
*
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu> and
* Carlos O'Ryan <coryan@uci.edu>
*/
//=============================================================================
#ifndef ACE_TIMER_QUEUE_ADAPTERS_H
#define ACE_TIMER_QUEUE_ADAPTERS_H
#include /**/ "ace/pre.h"
#include "ace/Task.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Signal.h"
#include "ace/Sig_Handler.h"
#include "ace/Condition_Recursive_Thread_Mutex.h"
#if defined (ACE_HAS_DEFERRED_TIMER_COMMANDS)
# include "ace/Unbounded_Queue.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Command_Base;
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_HAS_DEFERRED_TIMER_COMMANDS */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_Sig_Set;
/**
* @class ACE_Async_Timer_Queue_Adapter
*
* @brief Adapts an ACE timer queue to be driven asynchronously using signals.
*
* This implementation uses the ACE_OS::ualarm call, to generate
* the SIGARLM signal that is caught by this class.
*
* @note This adapter only works on platforms that support ualarm().
* POSIX platforms generally do; Windows and some others do not.
*
* @todo This adapter does not automatically reschedule repeating timers.
*/
template <class TQ, class TYPE = ACE_Event_Handler*>
class ACE_Async_Timer_Queue_Adapter : public ACE_Event_Handler
{
public:
typedef TQ TIMER_QUEUE;
/// Constructor
/**
* Register the SIGALRM handler. If @a mask == 0 then block all
* signals when @c SIGALRM is run. Otherwise, just block the signals
* indicated in @a mask.
*/
ACE_Async_Timer_Queue_Adapter (ACE_Sig_Set *mask = 0);
/// Schedule the timer according to the semantics of the
/// ACE_Timer_List.
/**
* This timer gets dispatched via a signal, rather than by a user
* calling expire(). Note that interval timers are not implemented
* yet.
*/
long schedule (TYPE type,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
/// Cancel the @a timer_id and pass back the @a act if an address is
/// passed in.
int cancel (long timer_id, const void **act = 0);
/// Dispatch all timers with expiry time at or before the current time.
/// Returns the number of timers expired.
int expire (void);
/// Return a reference to the underlying timer queue.
TQ &timer_queue (void);
private:
/// Perform the logic to compute the new ualarm(2) setting.
virtual int schedule_ualarm (void);
/// Called back by @c SIGALRM handler.
virtual int handle_signal (int signum, siginfo_t *, ucontext_t *);
/// Handler for the @c SIGALRM signal, so that we can access our state
/// without requiring any global variables.
ACE_Sig_Handler sig_handler_;
/// Implementation of the timer queue (e.g., ACE_Timer_List,
/// ACE_Timer_Heap, etc.).
TQ timer_queue_;
/// Mask of signals to be blocked when we're servicing @c SIGALRM.
ACE_Sig_Set mask_;
};
/**
* @class ACE_Thread_Timer_Queue_Adapter
*
* @brief Adapts an ACE timer queue using a separate thread for dispatching.
*
* This implementation uses a separate thread to dispatch the timers.
* The base queue need not be thread safe; this class takes all the
* necessary locks.
*
* @note This is a case where template parameters will be useful, but
* (IMHO) the effort and portability problems discourage their
* use.
*
*/
template <class TQ, class TYPE = ACE_Event_Handler*>
class ACE_Thread_Timer_Queue_Adapter : public ACE_Task_Base
{
public:
/// Trait for the underlying queue type.
typedef TQ TIMER_QUEUE;
# if defined (ACE_HAS_DEFERRED_TIMER_COMMANDS)
/// Typedef for the position at which to enqueue a deferred
/// execution command.
enum COMMAND_ENQUEUE_POSITION {HEAD, TAIL};
# endif /* ACE_HAS_DEFERRED_TIMER_COMMANDS */
/// Creates the timer queue. Activation of the task is the user's
/// responsibility. Optionally a pointer to a timer queue can be passed,
/// when no pointer is passed, a TQ is dynamically created
ACE_Thread_Timer_Queue_Adapter (ACE_Thread_Manager * = ACE_Thread_Manager::instance (),
TQ* timer_queue = 0);
/// Destructor.
virtual ~ACE_Thread_Timer_Queue_Adapter (void);
/// Schedule the timer according to the semantics of the <TQ>; wakes
/// up the dispatching thread.
long schedule (TYPE handler,
const void *act,
const ACE_Time_Value &future_time,
const ACE_Time_Value &interval = ACE_Time_Value::zero);
/// Cancel the @a timer_id and return the @a act parameter if an
/// address is passed in. Also wakes up the dispatching thread.
int cancel (long timer_id, const void **act = 0);
/// Runs the dispatching thread.
virtual int svc (void);
/// Inform the dispatching thread that it should terminate.
virtual void deactivate (void);
/// Access the locking mechanism, useful for iteration.
ACE_SYNCH_RECURSIVE_MUTEX &mutex (void);
/// Set a user-specified timer queue.
int timer_queue (TQ *tq);
/// Return the current <TQ>.
TQ *timer_queue (void) const;
/// Return the thread id of our active object.
ACE_thread_t thr_id (void) const;
/**
* We override the default activate() method so that we can ensure
* that only a single thread is ever spawned. Otherwise, too many
* weird things can happen...
*/
virtual int activate (long flags = THR_NEW_LWP | THR_JOINABLE,
int n_threads = 1,
int force_active = 0,
long priority = ACE_DEFAULT_THREAD_PRIORITY,
int grp_id = -1,
ACE_Task_Base *task = 0,
ACE_hthread_t thread_handles[] = 0,
void *stack[] = 0,
size_t stack_size[] = 0,
ACE_thread_t thread_ids[] = 0,
const char* thr_name[] = 0);
# if defined (ACE_HAS_DEFERRED_TIMER_COMMANDS)
/**
* Enqueues a command object for execution just before waiting on the next
* timer event. This allows deferred execution of commands that cannot
* be performed in the timer event handler context, such as registering
* or cancelling timers on platforms where the timer queue mutex is not
* recursive.
*/
int enqueue_command (ACE_Command_Base *command_,
COMMAND_ENQUEUE_POSITION pos = TAIL);
# endif /* ACE_HAS_DEFERRED_TIMER_COMMANDS */
private:
# if defined (ACE_HAS_DEFERRED_TIMER_COMMANDS)
/// Dispatches all command objects enqueued in the most
/// recent event handler context.
int dispatch_commands (void);
/// Queue of commands for deferred execution.
ACE_Unbounded_Queue<ACE_Command_Base *> command_queue_;
/// The mutual exclusion mechanism for the command queue.
ACE_SYNCH_MUTEX command_mutex_;
# endif /* ACE_HAS_DEFERRED_TIMER_COMMANDS */
/// The underlying Timer_Queue.
TQ* timer_queue_;
/// Keeps track of whether we should delete the timer queue (if we
/// didn't create it, then we don't delete it).
bool delete_timer_queue_;
/// The mutual exclusion mechanism that is required to use the
/// <condition_>.
ACE_SYNCH_RECURSIVE_MUTEX mutex_;
/**
* The dispatching thread sleeps on this condition while waiting to
* dispatch the next timer; it is used to wake it up if there is a
* change on the timer queue.
*/
ACE_SYNCH_RECURSIVE_CONDITION condition_;
/// When deactivate is called this variable turns to false and the
/// dispatching thread is signalled, to terminate its main loop.
bool active_;
/// Thread id of our active object task.
ACE_thread_t thr_id_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
# include "ace/Timer_Queue_Adapters.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
# include "ace/Timer_Queue_Adapters.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
# pragma implementation ("Timer_Queue_Adapters.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_TIMER_QUEUE_ADAPTERS_H */