server/dep/ACE_wrappers/ace/WIN32_Proactor.h

325 lines
16 KiB
C++

// -*- C++ -*-
//=============================================================================
/**
* @file WIN32_Proactor.h
*
* $Id: WIN32_Proactor.h 80826 2008-03-04 14:51:23Z wotte $
*
* @author Irfan Pyarali (irfan@cs.wustl.edu)
* @author Tim Harrison (harrison@cs.wustl.edu)
* @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
* @author Roger Tragin <r.tragin@computer.org>
* @author Alexander Libman <alibman@ihug.com.au>
*/
//=============================================================================
#ifndef ACE_WIN32_PROACTOR_H
#define ACE_WIN32_PROACTOR_H
#include /**/ "ace/pre.h"
#include /**/ "ace/config-all.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if defined (ACE_WIN32) && defined (ACE_HAS_WIN32_OVERLAPPED_IO)
// WIN32 implementation of the Proactor.
#include "ace/WIN32_Asynch_IO.h"
#include "ace/Event_Handler.h"
#include "ace/Proactor_Impl.h"
#include "ace/Asynch_Pseudo_Task.h"
#include "ace/Auto_Event.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward declarations.
class ACE_WIN32_Asynch_Result;
class ACE_WIN32_Proactor_Timer_Handler;
/**
* @class ACE_WIN32_Proactor
*
* @brief A manager for asynchronous event demultiplexing on Win32.
*
* See the Proactor pattern description at
* http://www.cs.wustl.edu/~schmidt/PDF/proactor.pdf for more
* details.
*/
class ACE_Export ACE_WIN32_Proactor : public ACE_Proactor_Impl
{
friend class ACE_WIN32_Asynch_Connect;
public:
/// A do nothing constructor.
ACE_WIN32_Proactor (size_t number_of_threads = 0,
bool used_with_reactor_event_loop = false);
/// Virtual destruction.
virtual ~ACE_WIN32_Proactor (void);
/// Close the IO completion port.
virtual int close (void);
/// This method adds the @a handle to the I/O completion port. This
/// function is a no-op function for Unix systems.
virtual int register_handle (ACE_HANDLE handle,
const void *completion_key);
/**
* Dispatch a single set of events. If @a wait_time elapses before
* any events occur, return 0. Return 1 on success i.e., when a
* completion is dispatched, non-zero (-1) on errors and errno is
* set accordingly.
*/
virtual int handle_events (ACE_Time_Value &wait_time);
/**
* Block indefinitely until at least one event is dispatched.
* Dispatch a single set of events. Return 1 on success i.e., when a
* completion is dispatched, non-zero (-1) on errors and errno is
* set accordingly.
*/
virtual int handle_events (void);
/**
* Post a result to the completion port of the Proactor. If errors
* occur, the result will be deleted by this method. If successful,
* the result will be deleted by the Proactor when the result is
* removed from the completion port. Therefore, the result should
* have been dynamically allocated and should be orphaned by the
* user once this method is called.
*/
virtual int post_completion (ACE_WIN32_Asynch_Result *result);
/// Add wakeup dispatch threads (reinit).
int wake_up_dispatch_threads (void);
/// Close all dispatch threads.
int close_dispatch_threads (int wait);
/// Get number of thread used as a parameter to @c CreateIoCompletionPort.
size_t number_of_threads (void) const;
/// Set number of thread used as a parameter to @c CreateIoCompletionPort.
void number_of_threads (size_t threads);
/// Get the event handle.
virtual ACE_HANDLE get_handle (void) const;
virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void);
virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void);
virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void);
virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void);
virtual ACE_Asynch_Read_Dgram_Impl *create_asynch_read_dgram (void);
virtual ACE_Asynch_Write_Dgram_Impl *create_asynch_write_dgram (void);
virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void);
virtual ACE_Asynch_Connect_Impl *create_asynch_connect (void);
virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void);
// Methods used to create Asynch_IO_Result objects. We create the right
// objects here in these methods.
virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
size_t bytes_to_read,
const void* act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
size_t bytes_to_write,
const void* act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
size_t bytes_to_read,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event,
int priority,
int signal_number = 0);
virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block &message_block,
size_t bytes_to_write,
const void* act,
u_long offset,
u_long offset_high,
ACE_HANDLE event,
int priority,
int signal_number = 0);
/// Create the correct implementation class for ACE_Asynch_Read_Dgram::Result.
virtual ACE_Asynch_Read_Dgram_Result_Impl *create_asynch_read_dgram_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block *message_block,
size_t bytes_to_read,
int flags,
int protocol_family,
const void* act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
/// Create the correct implementation class for ACE_Asynch_Write_Dgram::Result.
virtual ACE_Asynch_Write_Dgram_Result_Impl *create_asynch_write_dgram_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE handle,
ACE_Message_Block *message_block,
size_t bytes_to_write,
int flags,
const void* act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE listen_handle,
ACE_HANDLE accept_handle,
ACE_Message_Block &message_block,
size_t bytes_to_read,
const void* act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
virtual ACE_Asynch_Connect_Result_Impl *create_asynch_connect_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE connect_handle,
const void *act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (const ACE_Handler::Proxy_Ptr &handler_proxy,
ACE_HANDLE socket,
ACE_HANDLE file,
ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer,
size_t bytes_to_write,
u_long offset,
u_long offset_high,
size_t bytes_per_send,
u_long flags,
const void *act,
ACE_HANDLE event,
int priority,
int signal_number = 0);
/// Create a timer result object which can be used with the Timer
/// mechanism of the Proactor.
virtual ACE_Asynch_Result_Impl *create_asynch_timer (const ACE_Handler::Proxy_Ptr &handler_proxy,
const void *act,
const ACE_Time_Value &tv,
ACE_HANDLE event,
int priority,
int signal_number = 0);
protected:
/// Task to process pseudo-asynchronous operations
ACE_Asynch_Pseudo_Task & get_asynch_pseudo_task (void);
/// Called when object is signaled by OS (either via UNIX signals or
/// when a Win32 object becomes signaled).
virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0);
/// Called when object is removed from the ACE_Reactor.
virtual int handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask close_mask);
/**
* Dispatch a single set of events. If @a milli_seconds elapses
* before any events occur, return 0. Return 1 if a completion is
* dispatched. Return -1 on errors.
*/
virtual int handle_events (unsigned long milli_seconds);
/// Protect against structured exceptions caused by user code when
/// dispatching handles.
void application_specific_code (ACE_WIN32_Asynch_Result *asynch_result,
size_t bytes_transferred,
const void *completion_key,
u_long error);
/**
* Post @a how_many completions to the completion port so that all
* threads can wake up. This is used in conjunction with the
* run_event_loop().
*/
virtual int post_wakeup_completions (int how_many);
/// Handle for the completion port. Unix doesnt have completion
/// ports.
ACE_HANDLE completion_port_;
/// This number is passed to the @c CreateIOCompletionPort system
/// call.
DWORD number_of_threads_;
/// This event is used in conjunction with Reactor when we try to
/// integrate the event loops of Reactor and the Proactor.
ACE_Auto_Event event_;
/// Flag that indicates whether we are used in conjunction with
/// Reactor.
bool const used_with_reactor_event_loop_;
/// Handler to handle the wakeups. This works in conjunction with the
/// ACE_Proactor::run_event_loop().
ACE_Handler wakeup_handler_;
/// Pseudo-task for asynch connect ( NT/2000)
/// In future should removed in XP with ConnectEx support
ACE_Asynch_Pseudo_Task pseudo_task_;
};
/**
* @class ACE_WIN32_Asynch_Timer
*
* @brief This class is posted to the completion port when a timer
* expires. When the complete method of this object is
* called, the @a handler's handle_timeout method will be
* called.
*/
class ACE_WIN32_Asynch_Timer : public ACE_WIN32_Asynch_Result
{
/// The factory method for this class is with the POSIX_Proactor
/// class.
friend class ACE_WIN32_Proactor;
protected:
/// Constructor.
ACE_WIN32_Asynch_Timer (const ACE_Handler::Proxy_Ptr &handler_proxy,
const void *act,
const ACE_Time_Value &tv,
ACE_HANDLE event = ACE_INVALID_HANDLE,
int priority = 0,
int signal_number = 0);
/// This method calls the @a handler's handle_timeout method.
virtual void complete (size_t bytes_transferred,
int success,
const void *completion_key,
u_long error = 0);
/// Time value requested by caller
ACE_Time_Value time_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#endif /* ACE_WIN32 */
#include /**/ "ace/post.h"
#endif /* ACE_PROACTOR_H */