server/src/game/NPCHandler.cpp
VladimirMangos 4a051e2443 [9496] HomeBind fixes.
* Use area id instead zone id for home bind zone info as expected.
  This will for example proper show capital name in area himebinding for capital; tavern.
* Clarify that player create zone in fact is area (subzone)
* Implement SPELL_EFFECT_BIND for normal homebinding.
  Also support spell target position mode used in 53823/53821 spells
* Add Spell::EffectEmpty for mark spell effects that used but not expect any code in handler.
  Example weapon spells that used just as known spell markers for client.

Original patch idea inspirit by Sadikum patch suggestion.
2010-03-01 13:08:52 +03:00

823 lines
26 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "GossipDef.h"
#include "UpdateMask.h"
#include "ScriptCalls.h"
#include "ObjectAccessor.h"
#include "Creature.h"
#include "Pet.h"
#include "Guild.h"
void WorldSession::HandleTabardVendorActivateOpcode( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendTabardVendorActivate(guid);
}
void WorldSession::SendTabardVendorActivate( uint64 guid )
{
WorldPacket data( MSG_TABARDVENDOR_ACTIVATE, 8 );
data << guid;
SendPacket( &data );
}
void WorldSession::HandleBankerActivateOpcode( WorldPacket & recv_data )
{
uint64 guid;
sLog.outDebug( "WORLD: Received CMSG_BANKER_ACTIVATE" );
recv_data >> guid;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendShowBank(guid);
}
void WorldSession::SendShowBank( uint64 guid )
{
WorldPacket data( SMSG_SHOW_BANK, 8 );
data << guid;
SendPacket( &data );
}
void WorldSession::HandleTrainerListOpcode( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid;
SendTrainerList( guid );
}
void WorldSession::SendTrainerList( uint64 guid )
{
std::string str = GetMangosString(LANG_NPC_TAINER_HELLO);
SendTrainerList( guid, str );
}
void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )
{
sLog.outDebug( "WORLD: SendTrainerList" );
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// trainer list loaded at check;
if(!unit->isCanTrainingOf(_player,true))
return;
CreatureInfo const *ci = unit->GetCreatureInfo();
if (!ci)
{
sLog.outDebug( "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!",GUID_LOPART(guid) );
return;
}
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if(!trainer_spells)
{
sLog.outDebug( "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
GUID_LOPART(guid), unit->GetEntry());
return;
}
WorldPacket data( SMSG_TRAINER_LIST, 8+4+4+trainer_spells->spellList.size()*38 + strTitle.size()+1);
data << guid;
data << uint32(trainer_spells->trainerType);
size_t count_pos = data.wpos();
data << uint32(trainer_spells->spellList.size());
// reputation discount
float fDiscountMod = _player->GetReputationPriceDiscount(unit);
bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;
uint32 count = 0;
for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)
{
TrainerSpell const* tSpell = &itr->second;
if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell))
continue;
bool primary_prof_first_rank = sSpellMgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell);
SpellChainNode const* chain_node = sSpellMgr.GetSpellChainNode(tSpell->learnedSpell);
TrainerSpellState state = _player->GetTrainerSpellState(tSpell);
data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case)
data << uint8(state==TRAINER_SPELL_GREEN_DISABLED ? TRAINER_SPELL_GREEN : state);
data << uint32(floor(tSpell->spellCost * fDiscountMod));
data << uint32(primary_prof_first_rank && can_learn_primary_prof ? 1 : 0);
// primary prof. learn confirmation dialog
data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state
data << uint8(tSpell->reqLevel);
data << uint32(tSpell->reqSkill);
data << uint32(tSpell->reqSkillValue);
data << uint32(!tSpell->IsCastable() && chain_node ? (chain_node->prev ? chain_node->prev : chain_node->req) : 0);
data << uint32(!tSpell->IsCastable() && chain_node && chain_node->prev ? chain_node->req : 0);
data << uint32(0);
++count;
}
data << strTitle;
data.put<uint32>(count_pos,count);
SendPacket( &data );
}
void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data )
{
uint64 guid;
uint32 spellId = 0;
recv_data >> guid >> spellId;
sLog.outDebug( "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u",uint32(GUID_LOPART(guid)), spellId );
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if(!unit->isCanTrainingOf(_player,true))
return;
// check present spell in trainer spell list
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if(!trainer_spells)
return;
// not found, cheat?
TrainerSpell const* trainer_spell = trainer_spells->Find(spellId);
if(!trainer_spell)
return;
// can't be learn, cheat? Or double learn with lags...
if(_player->GetTrainerSpellState(trainer_spell) != TRAINER_SPELL_GREEN)
return;
// apply reputation discount
uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit)));
// check money requirement
if(_player->GetMoney() < nSpellCost )
return;
_player->ModifyMoney( -int32(nSpellCost) );
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer
data << uint64(guid) << uint32(0xB3);
SendPacket(&data);
data.Initialize(SMSG_PLAY_SPELL_IMPACT, 12); // visual effect on player
data << uint64(_player->GetGUID()) << uint32(0x016A);
SendPacket(&data);
// learn explicitly or cast explicitly
if(trainer_spell->IsCastable ())
//FIXME: prof. spell entry in trainer list not marked gray until list re-open.
_player->CastSpell(_player,trainer_spell->spell,true);
else
_player->learnSpell(spellId,false);
data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12);
data << uint64(guid) << uint32(trainer_spell->spell);
SendPacket(&data);
}
void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: Received CMSG_GOSSIP_HELLO");
uint64 guid;
recv_data >> guid;
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
sLog.outDebug("WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if (!pCreature->IsStopped())
pCreature->StopMoving();
if (pCreature->isSpiritGuide())
pCreature->SendAreaSpiritHealerQueryOpcode(_player);
if (!Script->GossipHello(_player, pCreature))
{
_player->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
_player->PrepareGossipMenu(pCreature, pCreature->GetCreatureInfo()->GossipMenuId);
_player->SendPreparedGossip(pCreature);
}
}
void WorldSession::HandleGossipSelectOptionOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 gossipListId;
uint32 menuId;
uint64 guid;
std::string code = "";
recv_data >> guid >> menuId >> gossipListId;
if (_player->PlayerTalkClass->GossipOptionCoded(gossipListId))
{
sLog.outBasic("reading string");
recv_data >> code;
sLog.outBasic("string read: %s", code.c_str());
}
// remove fake death
if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// TODO: determine if scriptCall is needed for GO and also if scriptCall can be same as current, with modified argument WorldObject*
// can vehicle have gossip? If so, need check for this also.
if (IS_CREATURE_OR_PET_GUID(guid))
{
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - Creature (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
if (!code.empty())
{
if (!Script->GossipSelectWithCode(_player, pCreature, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId), code.c_str()))
_player->OnGossipSelect(pCreature, gossipListId, menuId);
}
else
{
if (!Script->GossipSelect(_player, pCreature, _player->PlayerTalkClass->GossipOptionSender(gossipListId), _player->PlayerTalkClass->GossipOptionAction(gossipListId)))
_player->OnGossipSelect(pCreature, gossipListId, menuId);
}
}
else if (IS_GAMEOBJECT_GUID(guid))
{
GameObject *pGo = GetPlayer()->GetGameObjectIfCanInteractWith(guid);
if (!pGo)
{
sLog.outDebug("WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
_player->OnGossipSelect(pGo, gossipListId, menuId);
}
}
void WorldSession::HandleSpiritHealerActivateOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
uint64 guid;
recv_data >> guid;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendSpiritResurrect();
}
void WorldSession::SendSpiritResurrect()
{
_player->ResurrectPlayer(0.5f, true);
_player->DurabilityLossAll(0.25f,true);
// get corpse nearest graveyard
WorldSafeLocsEntry const *corpseGrave = NULL;
Corpse *corpse = _player->GetCorpse();
if(corpse)
corpseGrave = sObjectMgr.GetClosestGraveYard(
corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetMapId(), _player->GetTeam() );
// now can spawn bones
_player->SpawnCorpseBones();
// teleport to nearest from corpse graveyard, if different from nearest to player ghost
if(corpseGrave)
{
WorldSafeLocsEntry const *ghostGrave = sObjectMgr.GetClosestGraveYard(
_player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetMapId(), _player->GetTeam() );
if(corpseGrave != ghostGrave)
_player->TeleportTo(corpseGrave->map_id, corpseGrave->x, corpseGrave->y, corpseGrave->z, _player->GetOrientation());
// or update at original position
else
_player->UpdateVisibilityForPlayer();
}
// or update at original position
else
_player->UpdateVisibilityForPlayer();
}
void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data )
{
uint64 npcGUID;
recv_data >> npcGUID;
if(!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive())
return;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendBindPoint(unit);
}
void WorldSession::SendBindPoint(Creature *npc)
{
// prevent set homebind to instances in any case
if(GetPlayer()->GetMap()->Instanceable())
return;
// send spell for bind 3286 bind magic
npc->CastSpell(_player, 3286, true); // Bind
WorldPacket data( SMSG_TRAINER_BUY_SUCCEEDED, (8+4));
data << uint64(npc->GetGUID());
data << uint32(3286); // Bind
SendPacket( &data );
_player->PlayerTalkClass->CloseGossip();
}
void WorldSession::HandleListStabledPetsOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS");
uint64 npcGUID;
recv_data >> npcGUID;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
SendStablePet(npcGUID);
}
void WorldSession::SendStablePet(uint64 guid )
{
sLog.outDebug("WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
data << uint64 ( guid );
Pet *pet = _player->GetPet();
size_t wpos = data.wpos();
data << uint8(0); // place holder for slot show number
data << uint8(GetPlayer()->m_stableSlots);
uint8 num = 0; // counter for place holder
// not let move dead pet in slot
if(pet && pet->isAlive() && pet->getPetType()==HUNTER_PET)
{
data << uint32(pet->GetCharmInfo()->GetPetNumber());
data << uint32(pet->GetEntry());
data << uint32(pet->getLevel());
data << pet->GetName(); // petname
data << uint8(1); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
++num;
}
// 0 1 2 3 4
QueryResult* result = CharacterDatabase.PQuery("SELECT owner, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot",
_player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
if(result)
{
do
{
Field *fields = result->Fetch();
data << uint32(fields[1].GetUInt32()); // petnumber
data << uint32(fields[2].GetUInt32()); // creature entry
data << uint32(fields[3].GetUInt32()); // level
data << fields[4].GetString(); // name
data << uint8(2); // 1 = current, 2/3 = in stable (any from 4,5,... create problems with proper show)
++num;
}while( result->NextRow() );
delete result;
}
data.put<uint8>(wpos, num); // set real data to placeholder
SendPacket(&data);
}
void WorldSession::HandleStablePet( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv CMSG_STABLE_PET");
uint64 npcGUID;
recv_data >> npcGUID;
if(!GetPlayer()->isAlive())
return;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
Pet *pet = _player->GetPet();
// can't place in stable dead pet
if(!pet||!pet->isAlive()||pet->getPetType()!=HUNTER_PET)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
uint32 free_slot = 1;
QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot >= '%u' AND slot <= '%u' ORDER BY slot ",
_player->GetGUIDLow(),PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
if(result)
{
do
{
Field *fields = result->Fetch();
uint32 slot = fields[1].GetUInt32();
// slots ordered in query, and if not equal then free
if(slot!=free_slot)
break;
// this slot not free, skip
++free_slot;
}while( result->NextRow() );
delete result;
}
WorldPacket data(SMSG_STABLE_RESULT, 1);
if( free_slot > 0 && free_slot <= GetPlayer()->m_stableSlots)
{
_player->RemovePet(pet,PetSaveMode(free_slot));
data << uint8(0x08);
}
else
data << uint8(0x06);
SendPacket(&data);
}
void WorldSession::HandleUnstablePet( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv CMSG_UNSTABLE_PET.");
uint64 npcGUID;
uint32 petnumber;
recv_data >> npcGUID >> petnumber;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
uint32 creature_id = 0;
{
QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot >='%u' AND slot <= '%u'",
_player->GetGUIDLow(),petnumber,PET_SAVE_FIRST_STABLE_SLOT,PET_SAVE_LAST_STABLE_SLOT);
if(result)
{
Field *fields = result->Fetch();
creature_id = fields[0].GetUInt32();
delete result;
}
}
if(!creature_id)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_id);
if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
Pet* pet = _player->GetPet();
if(pet && pet->isAlive())
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
// delete dead pet
if(pet)
_player->RemovePet(pet,PET_SAVE_AS_DELETED);
Pet *newpet = new Pet(HUNTER_PET);
if(!newpet->LoadPetFromDB(_player,creature_id,petnumber))
{
delete newpet;
newpet = NULL;
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x09);
SendPacket(&data);
}
void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv CMSG_BUY_STABLE_SLOT.");
uint64 npcGUID;
recv_data >> npcGUID;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
WorldPacket data(SMSG_STABLE_RESULT, 200);
if(GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
if(_player->GetMoney() >= SlotPrice->Price)
{
++GetPlayer()->m_stableSlots;
_player->ModifyMoney(-int32(SlotPrice->Price));
data << uint8(0x0A); // success buy
}
else
data << uint8(0x06);
}
else
data << uint8(0x06);
SendPacket(&data);
}
void WorldSession::HandleStableRevivePet( WorldPacket &/* recv_data */)
{
sLog.outDebug("HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Recv CMSG_STABLE_SWAP_PET.");
uint64 npcGUID;
uint32 pet_number;
recv_data >> npcGUID >> pet_number;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
Pet* pet = _player->GetPet();
if(!pet || pet->getPetType()!=HUNTER_PET)
return;
// find swapped pet slot in stable
QueryResult *result = CharacterDatabase.PQuery("SELECT slot,entry FROM character_pet WHERE owner = '%u' AND id = '%u'",
_player->GetGUIDLow(),pet_number);
if(!result)
return;
Field *fields = result->Fetch();
uint32 slot = fields[0].GetUInt32();
uint32 creature_id = fields[1].GetUInt32();
delete result;
if(!creature_id)
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_id);
if(!creatureInfo || !creatureInfo->isTameable(_player->CanTameExoticPets()))
{
WorldPacket data(SMSG_STABLE_RESULT, 1);
data << uint8(0x06);
SendPacket(&data);
return;
}
// move alive pet to slot or delete dead pet
_player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED);
WorldPacket data(SMSG_STABLE_RESULT, 1); // guess size
// summon unstabled pet
Pet *newpet = new Pet;
if(!newpet->LoadPetFromDB(_player,creature_id,pet_number))
{
delete newpet;
data << uint8(0x06);
}
else
data << uint8(0x09);
SendPacket(&data);
}
void WorldSession::HandleRepairItemOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_REPAIR_ITEM");
uint64 npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
recv_data >> npcGUID >> itemGUID >> guildBank;
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
sLog.outDebug( "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)) );
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
// reputation discount
float discountMod = _player->GetReputationPriceDiscount(unit);
uint32 TotalCost = 0;
if (itemGUID)
{
sLog.outDebug("ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
Item* item = _player->GetItemByGuid(itemGUID);
if(item)
TotalCost= _player->DurabilityRepair(item->GetPos(),true,discountMod,guildBank>0?true:false);
}
else
{
sLog.outDebug("ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
TotalCost = _player->DurabilityRepairAll(true,discountMod,guildBank>0?true:false);
}
if (guildBank)
{
uint32 GuildId = _player->GetGuildId();
if (!GuildId)
return;
Guild *pGuild = sObjectMgr.GetGuildById(GuildId);
if (!pGuild)
return;
pGuild->LogBankEvent(GUILD_BANK_LOG_REPAIR_MONEY, 0, _player->GetGUIDLow(), TotalCost);
pGuild->SendMoneyInfo(this, _player->GetGUIDLow());
}
}