server/contrib/extractor/adt.h

113 lines
2.1 KiB
C++

#ifndef ADT_H
#define ADT_H
#define TILESIZE (533.33333f)
#define CHUNKSIZE ((TILESIZE) / 16.0f)
#define UNITSIZE (CHUNKSIZE / 8.0f)
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
class Liquid;
typedef struct {
float x;
float y;
float z;
} svec;
typedef struct {
double x;
double y;
double z;
} vec;
typedef struct{
vec v[3];
} triangle;
typedef struct{
float v9[16*8+1][16*8+1];
float v8[16*8][16*8];
} Cell;
typedef struct{
double v9[9][9];
double v8[8][8];
uint16 area_id;
} chunk;
class WMO;
class WMOManager;
void fixname(std::string &name);
typedef struct
{
chunk ch[16][16];
} mcell;
struct MapChunkHeader {
uint32 flags;
uint32 ix;
uint32 iy;
uint32 nLayers;
uint32 nDoodadRefs;
uint32 ofsHeight;
uint32 ofsNormal;
uint32 ofsLayer;
uint32 ofsRefs;
uint32 ofsAlpha;
uint32 sizeAlpha;
uint32 ofsShadow;
uint32 sizeShadow;
uint32 areaid;
uint32 nMapObjRefs;
uint32 holes;
uint16 s1;
uint16 s2;
uint32 d1;
uint32 d2;
uint32 d3;
uint32 predTex;
uint32 nEffectDoodad;
uint32 ofsSndEmitters;
uint32 nSndEmitters;
uint32 ofsLiquid; // not use in WotLK
uint32 sizeLiquid; // not use in WotLK
float zpos;
float xpos;
float ypos;
uint32 textureId; // new offsColorValues in WotLK
uint32 props;
uint32 effectId;
};
typedef struct {
uint32 offsData1;
uint32 used;
uint32 offsData2;
} MH2O_offsData;
typedef struct {
uint16 flags;
uint16 type;
float heightLevel1;
float heightLevel2;
byte xOffset;
byte yOffset;
byte width;
byte height;
uint32 ofsData2a;
uint32 ofsData2b;
} MH2O_Data1;
class MPQFile;
bool MH2O_presence;
MH2O_offsData *LiqOffsData;
MH2O_Data1 *LiqChunkData1;
float *ChunkLiqHeght, *MapLiqHeight;
char* MapLiqFlag;
uint32 k, m, chunk_num;
void LoadMapChunk(MPQFile &, chunk*);
bool LoadWMO(char* filename);
#endif