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100 lines
2.7 KiB
C++
100 lines
2.7 KiB
C++
/** \file Thread.h
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** \date 2004-10-30
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** \author grymse@alhem.net
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**/
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/*
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Copyright (C) 2004-2007 Anders Hedstrom
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This library is made available under the terms of the GNU GPL.
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If you would like to use this library in a closed-source application,
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a separate license agreement is available. For information about
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the closed-source license agreement for the C++ sockets library,
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please visit http://www.alhem.net/Sockets/license.html and/or
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email license@alhem.net.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _SOCKETS_Thread_H
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#define _SOCKETS_Thread_H
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#include "sockets-config.h"
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#ifdef SOCKETS_NAMESPACE
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namespace SOCKETS_NAMESPACE {
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#endif
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#ifdef _WIN32
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// to be
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//typedef DWORD threadfunc_t;
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//typedef LPVOID threadparam_t;
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//#define STDPREFIX WINAPI
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typedef unsigned threadfunc_t;
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typedef void * threadparam_t;
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#define STDPREFIX __stdcall
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#else
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#include <pthread.h>
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typedef void * threadfunc_t;
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typedef void * threadparam_t;
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#define STDPREFIX
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#endif
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/** \defgroup threading Threading */
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/** Thread base class.
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The Thread class is used by the resolver (ResolvServer) and running a detached socket (SocketThread).
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When you know some processing will take a long time and will freeze up a socket, there is always the
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possibility to call Detach() on that socket before starting the processing.
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When the OnDetached() callback is later called the processing can continue, now in its own thread.
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\ingroup threading */
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class Thread
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{
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public:
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Thread(bool release = true);
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virtual ~Thread();
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static threadfunc_t STDPREFIX StartThread(threadparam_t);
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virtual void Run() = 0;
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bool IsRunning();
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void SetRunning(bool x);
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bool IsReleased();
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void SetRelease(bool x);
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bool DeleteOnExit();
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void SetDeleteOnExit(bool x = true);
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bool IsDestructor();
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private:
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Thread(const Thread& ) {}
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Thread& operator=(const Thread& ) { return *this; }
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#ifdef _WIN32
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HANDLE m_thread;
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unsigned m_dwThreadId;
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#else
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pthread_t m_thread;
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#endif
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bool m_running;
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bool m_release;
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bool m_b_delete_on_exit;
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bool m_b_destructor;
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};
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#ifdef SOCKETS_NAMESPACE
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}
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#endif
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#endif // _SOCKETS_Thread_H
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