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79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOS_FLEEINGMOVEMENTGENERATOR_H
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#define MANGOS_FLEEINGMOVEMENTGENERATOR_H
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#include "MovementGenerator.h"
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#include "DestinationHolder.h"
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#include "Traveller.h"
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template<class T>
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class MANGOS_DLL_SPEC FleeingMovementGenerator
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: public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
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{
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public:
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FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) {}
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void Initialize(T &);
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void Finalize(T &);
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void Interrupt(T &);
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void Reset(T &);
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bool Update(T &, const uint32 &);
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MovementGeneratorType GetMovementGeneratorType() const { return FLEEING_MOTION_TYPE; }
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private:
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void _setTargetLocation(T &owner);
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bool _getPoint(T &owner, float &x, float &y, float &z);
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bool _setMoveData(T &owner);
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void _Init(T &);
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bool is_water_ok :1;
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bool is_land_ok :1;
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bool i_only_forward:1;
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float i_caster_x;
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float i_caster_y;
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float i_caster_z;
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float i_last_distance_from_caster;
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float i_to_distance_from_caster;
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float i_cur_angle;
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uint64 i_frightGUID;
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TimeTracker i_nextCheckTime;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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};
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class MANGOS_DLL_SPEC TimedFleeingMovementGenerator
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: public FleeingMovementGenerator<Creature>
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{
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public:
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TimedFleeingMovementGenerator(uint64 fright, uint32 time) :
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FleeingMovementGenerator<Creature>(fright),
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i_totalFleeTime(time) {}
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MovementGeneratorType GetMovementGeneratorType() const { return TIMED_FLEEING_MOTION_TYPE; }
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bool Update(Unit &, const uint32 &);
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void Finalize(Unit &);
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private:
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TimeTracker i_totalFleeTime;
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};
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#endif
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