server/src/game/FleeingMovementGenerator.h
2011-01-01 20:33:43 +03:00

79 lines
2.5 KiB
C++

/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_FLEEINGMOVEMENTGENERATOR_H
#define MANGOS_FLEEINGMOVEMENTGENERATOR_H
#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
template<class T>
class MANGOS_DLL_SPEC FleeingMovementGenerator
: public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
{
public:
FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) {}
void Initialize(T &);
void Finalize(T &);
void Interrupt(T &);
void Reset(T &);
bool Update(T &, const uint32 &);
MovementGeneratorType GetMovementGeneratorType() const { return FLEEING_MOTION_TYPE; }
private:
void _setTargetLocation(T &owner);
bool _getPoint(T &owner, float &x, float &y, float &z);
bool _setMoveData(T &owner);
void _Init(T &);
bool is_water_ok :1;
bool is_land_ok :1;
bool i_only_forward:1;
float i_caster_x;
float i_caster_y;
float i_caster_z;
float i_last_distance_from_caster;
float i_to_distance_from_caster;
float i_cur_angle;
uint64 i_frightGUID;
TimeTracker i_nextCheckTime;
DestinationHolder< Traveller<T> > i_destinationHolder;
};
class MANGOS_DLL_SPEC TimedFleeingMovementGenerator
: public FleeingMovementGenerator<Creature>
{
public:
TimedFleeingMovementGenerator(uint64 fright, uint32 time) :
FleeingMovementGenerator<Creature>(fright),
i_totalFleeTime(time) {}
MovementGeneratorType GetMovementGeneratorType() const { return TIMED_FLEEING_MOTION_TYPE; }
bool Update(Unit &, const uint32 &);
void Finalize(Unit &);
private:
TimeTracker i_totalFleeTime;
};
#endif