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95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "Vehicle.h"
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#include "Unit.h"
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#include "Util.h"
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Vehicle::Vehicle() : Creature(CREATURE_SUBTYPE_VEHICLE), m_vehicleId(0)
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{
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m_updateFlag = (UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE);
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}
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Vehicle::~Vehicle()
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{
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}
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void Vehicle::AddToWorld()
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{
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///- Register the vehicle for guid lookup
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if(!IsInWorld())
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GetMap()->GetObjectsStore().insert<Vehicle>(GetGUID(), (Vehicle*)this);
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Unit::AddToWorld();
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}
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void Vehicle::RemoveFromWorld()
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{
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///- Remove the vehicle from the accessor
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if(IsInWorld())
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GetMap()->GetObjectsStore().erase<Vehicle>(GetGUID(), (Vehicle*)NULL);
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///- Don't call the function for Creature, normal mobs + totems go in a different storage
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Unit::RemoveFromWorld();
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}
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void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
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{
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Creature::setDeathState(s);
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}
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void Vehicle::Update(uint32 diff)
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{
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Creature::Update(diff);
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}
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bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team)
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{
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SetMap(map);
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Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE);
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if(!InitEntry(Entry, team))
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return false;
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m_defaultMovementType = IDLE_MOTION_TYPE;
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AIM_Initialize();
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SetVehicleId(vehicleId);
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SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
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SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f);
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CreatureInfo const *ci = GetCreatureInfo();
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setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H);
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SelectLevel(ci);
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return true;
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}
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void Vehicle::Dismiss()
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{
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SendObjectDeSpawnAnim(GetGUID());
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CombatStop();
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AddObjectToRemoveList();
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}
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