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236 lines
7.3 KiB
C++
236 lines
7.3 KiB
C++
// $Id: Message_Queue_NT.cpp 92900 2010-12-17 14:45:11Z mcorino $
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#include "ace/Message_Queue.h"
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#include "ace/Message_Queue_NT.h"
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#include "ace/Log_Msg.h"
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#if !defined (__ACE_INLINE__)
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#include "ace/Message_Queue_NT.inl"
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#endif /* __ACE_INLINE__ */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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#if defined (ACE_HAS_WIN32_OVERLAPPED_IO)
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ACE_Message_Queue_NT::ACE_Message_Queue_NT (DWORD max_threads)
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: max_cthrs_ (max_threads),
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cur_thrs_ (0),
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cur_bytes_ (0),
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cur_length_ (0),
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cur_count_ (0),
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completion_port_ (ACE_INVALID_HANDLE)
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{
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ACE_TRACE ("ACE_Message_Queue_NT::ACE_Message_Queue_NT");
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this->open (max_threads);
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}
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int
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ACE_Message_Queue_NT::open (DWORD max_threads)
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{
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ACE_TRACE ("ACE_Message_Queue_NT::open");
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this->max_cthrs_ = max_threads;
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this->state_ = ACE_Message_Queue_Base::ACTIVATED;
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this->completion_port_ = ::CreateIoCompletionPort (ACE_INVALID_HANDLE,
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0,
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ACE_Message_Queue_Base::ACTIVATED,
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max_threads);
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if (this->completion_port_ == 0)
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this->state_ = ACE_Message_Queue_Base::DEACTIVATED;
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return (this->completion_port_ == 0 ? -1 : 0);
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}
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int
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ACE_Message_Queue_NT::close (void)
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{
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ACE_TRACE ("ACE_Message_Queue_NT::close");
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ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1);
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this->deactivate ();
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return (::CloseHandle (this->completion_port_) ? 0 : -1 );
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}
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ACE_Message_Queue_NT::~ACE_Message_Queue_NT (void)
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{
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ACE_TRACE ("ACE_Message_Queue_NT::~ACE_Message_Queue_NT");
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this->close ();
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}
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int
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ACE_Message_Queue_NT::enqueue (ACE_Message_Block *new_item,
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ACE_Time_Value *)
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{
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ACE_TRACE ("ACE_Message_Queue_NT::enqueue");
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ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1);
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if (this->state_ != ACE_Message_Queue_Base::DEACTIVATED)
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{
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size_t const msize = new_item->total_size ();
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size_t const mlength = new_item->total_length ();
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// Note - we send ACTIVATED in the 3rd arg to tell the completion
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// routine it's _NOT_ being woken up because of deactivate().
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ULONG_PTR state_to_post;
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state_to_post = ACE_Message_Queue_Base::ACTIVATED;
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if (::PostQueuedCompletionStatus (this->completion_port_,
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static_cast<DWORD> (msize),
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state_to_post,
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reinterpret_cast<LPOVERLAPPED> (new_item)))
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{
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// Update the states once I succeed.
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this->cur_bytes_ += msize;
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this->cur_length_ += mlength;
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return ACE_Utils::truncate_cast<int> (++this->cur_count_);
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}
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}
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else
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errno = ESHUTDOWN;
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// Fail to enqueue the message.
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return -1;
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}
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int
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ACE_Message_Queue_NT::dequeue (ACE_Message_Block *&first_item,
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ACE_Time_Value *timeout)
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{
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ACE_TRACE ("ACE_Message_Queue_NT::dequeue_head");
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{
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ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1);
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// Make sure the MQ is not deactivated before proceeding.
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if (this->state_ == ACE_Message_Queue_Base::DEACTIVATED)
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{
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errno = ESHUTDOWN; // Operation on deactivated MQ not allowed.
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return -1;
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}
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else
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++this->cur_thrs_; // Increase the waiting thread count.
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}
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ULONG_PTR queue_state;
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DWORD msize;
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// Get a message from the completion port.
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int retv = ::GetQueuedCompletionStatus (this->completion_port_,
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&msize,
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&queue_state,
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reinterpret_cast<LPOVERLAPPED *> (&first_item),
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(timeout == 0 ? INFINITE : timeout->msec ()));
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{
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ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1);
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--this->cur_thrs_; // Decrease waiting thread count.
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if (retv)
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{
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if (queue_state == ACE_Message_Queue_Base::ACTIVATED)
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{ // Really get a valid MB from the queue.
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--this->cur_count_;
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this->cur_bytes_ -= msize;
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this->cur_length_ -= first_item->total_length ();
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return ACE_Utils::truncate_cast<int> (this->cur_count_);
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}
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else // Woken up by deactivate () or pulse ().
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errno = ESHUTDOWN;
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}
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}
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return -1;
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}
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int
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ACE_Message_Queue_NT::deactivate (void)
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{
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ACE_TRACE ("ACE_Message_Queue_NT::deactivate");
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ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1);
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int const previous_state = this->state_;
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if (previous_state != ACE_Message_Queue_Base::DEACTIVATED)
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{
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this->state_ = ACE_Message_Queue_Base::DEACTIVATED;
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// Get the number of shutdown messages necessary to wake up all
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// waiting threads.
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DWORD cntr =
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this->cur_thrs_ - static_cast<DWORD> (this->cur_count_);
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while (cntr-- > 0)
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::PostQueuedCompletionStatus (this->completion_port_,
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0,
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this->state_,
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0);
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}
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return previous_state;
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}
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int
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ACE_Message_Queue_NT::activate (void)
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{
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ACE_TRACE ("ACE_Message_Queue_NT::activate");
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ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1);
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int const previous_status = this->state_;
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this->state_ = ACE_Message_Queue_Base::ACTIVATED;
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return previous_status;
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}
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int
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ACE_Message_Queue_NT::pulse (void)
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{
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ACE_TRACE ("ACE_Message_Queue_NT::pulse");
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ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, ace_mon, this->lock_, -1);
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int const previous_state = this->state_;
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if (previous_state != ACE_Message_Queue_Base::DEACTIVATED)
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{
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this->state_ = ACE_Message_Queue_Base::PULSED;
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// Get the number of shutdown messages necessary to wake up all
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// waiting threads.
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DWORD cntr =
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this->cur_thrs_ - static_cast<DWORD> (this->cur_count_);
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while (cntr-- > 0)
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::PostQueuedCompletionStatus (this->completion_port_,
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0,
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this->state_,
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0);
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}
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return previous_state;
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}
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void
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ACE_Message_Queue_NT::dump (void) const
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_Message_Queue_NT::dump");
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ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
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switch (this->state_)
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{
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case ACE_Message_Queue_Base::ACTIVATED:
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ACE_DEBUG ((LM_DEBUG,
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ACE_TEXT ("state = ACTIVATED\n")));
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break;
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case ACE_Message_Queue_Base::DEACTIVATED:
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ACE_DEBUG ((LM_DEBUG,
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ACE_TEXT ("state = DEACTIVATED\n")));
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break;
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case ACE_Message_Queue_Base::PULSED:
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ACE_DEBUG ((LM_DEBUG,
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ACE_TEXT ("state = PULSED\n")));
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break;
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}
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ACE_DEBUG ((LM_DEBUG,
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ACE_TEXT ("max_cthrs_ = %d\n")
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ACE_TEXT ("cur_thrs_ = %d\n")
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ACE_TEXT ("cur_bytes = %d\n")
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ACE_TEXT ("cur_length = %d\n")
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ACE_TEXT ("cur_count = %d\n")
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ACE_TEXT ("completion_port_ = %x\n"),
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this->max_cthrs_,
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this->cur_thrs_,
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this->cur_bytes_,
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this->cur_length_,
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this->cur_count_,
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this->completion_port_));
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ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_HAS_DUMP */
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}
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#endif /* ACE_HAS_WIN32_OVERLAPPED_IO */
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ACE_END_VERSIONED_NAMESPACE_DECL
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