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870 lines
26 KiB
C++
870 lines
26 KiB
C++
// $Id: Timer_Hash_T.cpp 95595 2012-03-07 13:33:25Z johnnyw $
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#ifndef ACE_TIMER_HASH_T_CPP
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#define ACE_TIMER_HASH_T_CPP
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#include "ace/Timer_Hash_T.h"
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#if !defined (ACE_LACKS_PRAGMA_ONCE)
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# pragma once
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#endif /* ACE_LACKS_PRAGMA_ONCE */
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#include "ace/OS_NS_sys_time.h"
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#include "ace/Guard_T.h"
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#include "ace/Log_Msg.h"
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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template <class TYPE>
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class Hash_Token
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{
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public:
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// This constructor is required by ACE_Locked_Free_List::alloc.
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Hash_Token (void) :
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act_ (0),
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pos_ (0),
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orig_id_ (0),
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next_ (0)
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{
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}
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Hash_Token<TYPE> *get_next (void)
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{
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return this->next_;
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}
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void set_next (Hash_Token<TYPE> *next)
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{
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this->next_ = next;
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}
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void set (const void *act,
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size_t pos,
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long orig_id,
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const TYPE &type)
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{
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this->act_ = act;
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this->pos_ = pos;
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this->orig_id_ = orig_id;
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this->type_ = type;
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this->next_ = 0;
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}
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const void *act_;
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size_t pos_;
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long orig_id_;
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TYPE type_;
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/// Pointer to next token.
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Hash_Token<TYPE> *next_;
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};
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// Default constructor
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template <class TYPE, class FUNCTOR, class ACE_LOCK>
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Hash_Upcall (void)
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: timer_hash_ (0)
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{
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// Nothing
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}
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// Constructor that specifies a Timer_Hash to call up to
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template <class TYPE, class FUNCTOR, class ACE_LOCK>
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::ACE_Timer_Hash_Upcall (
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ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK> *timer_hash)
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: timer_hash_ (timer_hash)
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{
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// Nothing
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK> int
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::registration (
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TIMER_QUEUE &,
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ACE_Event_Handler *,
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const void *)
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{
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// Registration will be handled by the upcall functor of the timer
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// hash.
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return 0;
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK> int
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::preinvoke (TIMER_QUEUE &,
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ACE_Event_Handler *,
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const void *,
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int,
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const ACE_Time_Value &,
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const void *&)
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{
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// This method should never be invoked since we don't invoke
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// expire() on the buckets.
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ACE_ASSERT (0);
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return 0;
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK> int
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::postinvoke (
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TIMER_QUEUE &,
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ACE_Event_Handler *,
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const void *,
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int,
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const ACE_Time_Value &,
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const void *)
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{
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// This method should never be invoked since we don't invoke
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// expire() on the buckets.
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ACE_ASSERT (0);
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return 0;
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}
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// Calls up to timer_hash's upcall functor
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template <class TYPE, class FUNCTOR, class ACE_LOCK> int
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::timeout (
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TIMER_QUEUE &,
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ACE_Event_Handler *,
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const void *,
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int,
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const ACE_Time_Value &)
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{
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// This method should never be invoked since we don't invoke
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// expire() on the buckets.
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ACE_ASSERT (0);
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return 0;
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK> int
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::cancel_type (
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TIMER_QUEUE &,
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ACE_Event_Handler *,
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int,
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int &)
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{
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// Cancellation will be handled by the upcall functor of the timer
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// hash.
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return 0;
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK> int
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::cancel_timer (
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TIMER_QUEUE &,
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ACE_Event_Handler *,
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int,
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int)
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{
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// Cancellation will be handled by the upcall functor of the timer
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// hash.
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return 0;
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK> int
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ACE_Timer_Hash_Upcall<TYPE, FUNCTOR, ACE_LOCK>::deletion (
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TIMER_QUEUE &,
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ACE_Event_Handler *event_handler,
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const void *arg)
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{
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// Call up to the upcall functor of the timer hash since the timer
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// hash does not invoke deletion() on its upcall functor directly.
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Hash_Token<TYPE> *h =
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reinterpret_cast<Hash_Token<TYPE> *> (const_cast<void *> (arg));
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int result =
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this->timer_hash_->upcall_functor ().
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deletion (*this->timer_hash_,
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event_handler,
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h->act_);
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return result;
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::ACE_Timer_Hash_Iterator_T (Hash & hash)
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: timer_hash_ (hash)
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{
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this->first ();
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// Nothing
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::~ACE_Timer_Hash_Iterator_T ()
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{
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// Nothing
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}
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// Positions the iterator at the first node in the timing hash table
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
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ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::first (void)
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{
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for (this->position_ = 0;
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this->position_ < this->timer_hash_.table_size_;
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++this->position_)
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{
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// Check for an empty entry
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if (!this->timer_hash_.table_[this->position_]->is_empty ())
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{
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this->iter_ = &this->timer_hash_.table_[this->position_]->iter ();
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this->iter_->first ();
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return;
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}
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}
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// Didn't find any
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this->iter_ = 0;
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}
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// Positions the iterator at the next node in the bucket or goes to the next
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// bucket
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
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ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::next (void)
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{
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if (this->isdone ())
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return;
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// If there is no more in the current bucket, go to the next
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if (this->iter_->isdone ())
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{
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for (++this->position_;
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this->position_ < this->timer_hash_.table_size_;
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++this->position_)
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{
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// Check for an empty entry
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if (!this->timer_hash_.table_[this->position_]->is_empty ())
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{
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this->iter_ = &this->timer_hash_.table_[this->position_]->iter ();
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this->iter_->first ();
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return;
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}
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}
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// Didn't find any.
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this->iter_ = 0;
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}
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else
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this->iter_->next ();
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}
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// Returns true when we are at the end (when bucket_item_ == 0)
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> bool
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ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::isdone (void) const
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{
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return this->iter_ == 0;
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}
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// Returns the node at the current position in the sequence
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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ACE_Timer_Node_T<TYPE> *
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ACE_Timer_Hash_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::item (void)
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{
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if (this->isdone ())
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return 0;
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return this->iter_->item ();
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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ACE_Timer_Queue_Iterator_T<TYPE> &
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::iter (void)
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{
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this->iterator_->first ();
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return *this->iterator_;
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}
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// Create an empty queue.
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::ACE_Timer_Hash_T (
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size_t table_size,
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FUNCTOR *upcall_functor,
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ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist,
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TIME_POLICY const & time_policy)
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: Base_Timer_Queue (upcall_functor, freelist, time_policy),
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size_ (0),
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table_size_ (table_size),
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table_functor_ (this),
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earliest_position_ (0)
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#if defined (ACE_WIN64)
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, pointer_base_ (0)
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#endif /* ACE_WIN64 */
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, token_list_ ()
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{
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ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T");
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ACE_NEW (table_,
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BUCKET *[table_size]);
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for (size_t i = 0;
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i < table_size;
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++i)
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{
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ACE_NEW (this->table_[i],
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BUCKET (&this->table_functor_,
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this->free_list_,
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time_policy));
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}
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ACE_NEW (iterator_,
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HASH_ITERATOR (*this));
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::ACE_Timer_Hash_T (
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FUNCTOR *upcall_functor,
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ACE_Free_List<ACE_Timer_Node_T <TYPE> > *freelist,
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TIME_POLICY const & time_policy)
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: Base_Timer_Queue (upcall_functor, freelist, time_policy),
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size_ (0),
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table_size_ (ACE_DEFAULT_TIMER_HASH_TABLE_SIZE),
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table_functor_ (this),
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earliest_position_ (0)
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#if defined (ACE_WIN64)
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, pointer_base_ (0)
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#endif /* ACE_WIN64 */
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, token_list_ ()
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{
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ACE_TRACE ("ACE_Timer_Hash_T::ACE_Timer_Hash_T");
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ACE_NEW (table_,
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BUCKET *[ACE_DEFAULT_TIMER_HASH_TABLE_SIZE]);
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for (size_t i = 0;
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i < this->table_size_;
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++i)
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{
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ACE_NEW (this->table_[i],
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BUCKET (&this->table_functor_,
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this->free_list_,
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time_policy));
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}
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ACE_NEW (iterator_,
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HASH_ITERATOR (*this));
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}
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// Remove all remaining items in the Queue.
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::~ACE_Timer_Hash_T (void)
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{
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ACE_TRACE ("ACE_Timer_Hash_T::~ACE_Timer_Hash_T");
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ACE_MT (ACE_GUARD (ACE_LOCK, ace_mon, this->mutex_));
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delete iterator_;
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this->close ();
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for (size_t i = 0;
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i < this->table_size_;
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++i)
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delete this->table_[i];
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delete [] this->table_;
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> int
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::close (void)
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{
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ACE_TRACE ("ACE_Timer_Hash_T::close");
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ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
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// Remove all remaining items from the queue.
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while (!this->is_empty())
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{
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ACE_Timer_Node_T<TYPE>* n = this->remove_first();
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this->upcall_functor ().deletion (*this,
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n->get_type(),
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n->get_act());
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this->free_node (n);
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}
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// leave the rest to destructor
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return 0;
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}
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// Checks if queue is empty.
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> bool
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::is_empty (void) const
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{
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ACE_TRACE ("ACE_Timer_Hash_T::is_empty");
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return this->table_[this->earliest_position_]->is_empty ();
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}
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// Returns earliest time in a non-empty bucket
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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const ACE_Time_Value &
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::earliest_time (void) const
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{
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ACE_TRACE ("ACE_Timer_Hash_T::earliest_time");
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return this->table_[this->earliest_position_]->earliest_time ();
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::dump (void) const
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{
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#if defined (ACE_HAS_DUMP)
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ACE_TRACE ("ACE_Timer_Hash_T::dump");
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ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
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ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\ntable_size_ = %d"), this->table_size_));
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ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nearliest_position_ = %d"), this->earliest_position_));
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for (size_t i = 0; i < this->table_size_; ++i)
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if (!this->table_[i]->is_empty ())
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ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\nBucket %d contains nodes"), i));
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ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("\n")));
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ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_HAS_DUMP */
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}
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// Reschedule a periodic timer. This function must be called with the
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// mutex lock held.
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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void
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::reschedule (
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ACE_Timer_Node_T<TYPE> *expired)
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{
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ACE_TRACE ("ACE_Timer_Hash_T::reschedule");
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Hash_Token<TYPE> *h =
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reinterpret_cast<Hash_Token<TYPE> *> (
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const_cast<void *> (expired->get_act ()));
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// Don't use ACE_Utils::truncate_cast<> here. A straight
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// static_cast<> will provide more unique results when the number
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// of seconds is greater than std::numeric_limits<size_t>::max().
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size_t const secs_hash_input =
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static_cast<size_t> (expired->get_timer_value ().sec ());
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h->pos_ = secs_hash_input % this->table_size_;
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h->orig_id_ =
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this->table_[h->pos_]->schedule (expired->get_type (),
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h,
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expired->get_timer_value (),
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expired->get_interval ());
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ACE_ASSERT (h->orig_id_ != -1);
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// Since schedule() above will allocate a new node
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// then here schedule <expired> for deletion. Don't call
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// this->free_node() because that will invalidate <h>
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// and that's what user have as timer_id.
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Base_Timer_Queue::free_node (expired);
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if (this->table_[this->earliest_position_]->is_empty ()
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|| this->table_[h->pos_]->earliest_time ()
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< this->table_[this->earliest_position_]->earliest_time ())
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this->earliest_position_ = h->pos_;
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}
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// Insert a new handler that expires at time future_time; if interval
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// is > 0, the handler will be reinvoked periodically.
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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long
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::schedule_i (
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const TYPE &type,
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const void *act,
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const ACE_Time_Value &future_time,
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const ACE_Time_Value &interval)
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{
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ACE_TRACE ("ACE_Timer_Hash_T::schedule_i");
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// Don't use ACE_Utils::truncate_cast<> here. A straight
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// static_cast<> will provide more unique results when the number
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// of seconds is greater than std::numeric_limits<size_t>::max().
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size_t const secs_hash_input = static_cast<size_t> (future_time.sec ());
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size_t const position = secs_hash_input % this->table_size_;
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// Don't create Hash_Token directly. Instead we get one from Free_List
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// and then set it properly.
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Hash_Token<TYPE> *h = this->token_list_.remove ();
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h->set (act, position, 0, type);
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h->orig_id_ =
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this->table_[position]->schedule (type,
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h,
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future_time,
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interval);
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ACE_ASSERT (h->orig_id_ != -1);
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if (this->table_[this->earliest_position_]->is_empty ()
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|| this->table_[position]->earliest_time ()
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< this->table_[this->earliest_position_]->earliest_time ())
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this->earliest_position_ = position;
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++this->size_;
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#if defined (ACE_WIN64)
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// This is a Win64 hack, necessary because of the original (bad) decision
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// to use a pointer as the timer ID. This class doesn't follow the usual
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// timer expiration rules (see comments in header file) and is probably
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// not used much. The dynamic allocation of Hash_Tokens without
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// recording them anywhere is a large problem for Win64 since the
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// size of a pointer is 64 bits, but a long is 32. Since this class
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// is not much used, I'm hacking this, at least for now. If it becomes
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// an issue, I'll look at it again then.
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intptr_t hi = reinterpret_cast<intptr_t> (h);
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if (this->pointer_base_ == 0)
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this->pointer_base_ = hi & 0xffffffff00000000;
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return static_cast<long> (hi & 0xffffffff);
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#else
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return reinterpret_cast<long> (h);
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#endif
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}
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// Locate and update the inteval on the timer_id
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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int
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::reset_interval (
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long timer_id,
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const ACE_Time_Value & interval)
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{
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ACE_TRACE ("ACE_Timer_Hash_T::reset_interval");
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// Make sure we are getting a valid <timer_id>, not an error
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// returned by <schedule>.
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if (timer_id == -1)
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return -1;
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#if defined (ACE_WIN64)
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unsigned long const timer_offset =
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static_cast<unsigned long> (timer_id);
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ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
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Hash_Token<TYPE> * const h =
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reinterpret_cast<Hash_Token<TYPE> *> (this->pointer_base_ + timer_offset);
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#else
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Hash_Token<TYPE> * const h =
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reinterpret_cast<Hash_Token<TYPE> *> (timer_id);
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// Grab the lock before accessing the table. We don't need to do so
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// before this point since no members are accessed until now.
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ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
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#endif /* ACE_WIN64 */
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return this->table_[h->pos_]->reset_interval (h->orig_id_,
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interval);
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}
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// Locate and remove the single <ACE_Event_Handler> with a value of
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// @a timer_id from the correct table timer queue.
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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int
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::cancel (long timer_id,
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const void **act,
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int dont_call)
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{
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ACE_TRACE ("ACE_Timer_Hash_T::cancel");
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// Make sure we are getting a valid <timer_id>, not an error
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// returned by <schedule>.
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if (timer_id == -1)
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return 0;
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#if defined (ACE_WIN64)
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unsigned long const timer_offset =
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static_cast<unsigned long> (timer_id);
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ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
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Hash_Token<TYPE> * const h =
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reinterpret_cast<Hash_Token<TYPE> *> (this->pointer_base_ + timer_offset);
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#else
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Hash_Token<TYPE> * const h =
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reinterpret_cast<Hash_Token<TYPE> *> (timer_id);
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// Grab the lock before accessing the table. We don't need to do so
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// before this point since no members are accessed until now.
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ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
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#endif /* ACE_WIN64 */
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int const result = this->table_[h->pos_]->cancel (h->orig_id_,
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0,
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dont_call);
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if (result == 1)
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{
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// Call the close hooks.
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int cookie = 0;
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// cancel_type() called once per <type>.
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this->upcall_functor ().cancel_type (*this,
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h->type_,
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dont_call,
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cookie);
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// cancel_timer() called once per <timer>.
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this->upcall_functor ().cancel_timer (*this,
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h->type_,
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dont_call,
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cookie);
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if (h->pos_ == this->earliest_position_)
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this->find_new_earliest ();
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if (act != 0)
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*act = h->act_;
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// We could destruct Hash_Token explicitly but we better
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// schedule it for destruction. In this case next
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// token_list_.remove () will use it.
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this->token_list_.add (h);
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--this->size_;
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}
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return result;
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}
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// Locate and remove all values of <type> from the timer queue.
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY>
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int
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::cancel (const TYPE &type,
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int dont_call)
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{
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ACE_TRACE ("ACE_Timer_Hash_T::cancel");
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size_t i; // loop variable.
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Hash_Token<TYPE> **timer_ids = 0;
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size_t pos = 0;
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ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
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ACE_NEW_RETURN (timer_ids,
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Hash_Token<TYPE> *[this->size_],
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-1);
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for (i = 0;
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i < this->table_size_;
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++i)
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{
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ACE_Timer_Queue_Iterator_T<TYPE> & iter =
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this->table_[i]->iter ();
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for (iter.first ();
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!iter.isdone ();
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iter.next ())
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if (iter.item ()->get_type () == type)
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timer_ids[pos++] =
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reinterpret_cast<Hash_Token<TYPE> *> (
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const_cast<void *> (iter.item ()->get_act ()));
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}
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if (pos > this->size_)
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return -1;
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for (i = 0; i < pos; ++i)
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{
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int const result =
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this->table_[timer_ids[i]->pos_]->cancel (timer_ids[i]->orig_id_,
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0,
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dont_call);
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ACE_ASSERT (result == 1);
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ACE_UNUSED_ARG (result);
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// We could destruct Hash_Token explicitly but we better
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// schedule it for destruction.
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this->token_list_.add (timer_ids[i]);
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--this->size_;
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}
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delete [] timer_ids;
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this->find_new_earliest ();
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// Call the close hooks.
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int cookie = 0;
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// cancel_type() called once per <type>.
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this->upcall_functor ().cancel_type (*this,
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type,
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dont_call,
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cookie);
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for (i = 0;
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i < pos;
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++i)
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{
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// cancel_timer() called once per <timer>.
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this->upcall_functor ().cancel_timer (*this,
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type,
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dont_call,
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cookie);
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}
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return static_cast<int> (pos);
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}
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// Removes the earliest node and finds the new earliest position
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> ACE_Timer_Node_T<TYPE> *
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::remove_first (void)
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{
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if (this->is_empty ())
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return 0;
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ACE_Timer_Node_T<TYPE> *temp =
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this->table_[this->earliest_position_]->remove_first ();
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this->find_new_earliest ();
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--this->size_;
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return temp;
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}
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// Finds a new earliest position
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::find_new_earliest (void)
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{
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for (size_t i = 0; i < this->table_size_; ++i)
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if (!this->table_[i]->is_empty ())
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if (this->table_[this->earliest_position_]->is_empty ()
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|| this->earliest_time () == ACE_Time_Value::zero
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|| this->table_[i]->earliest_time () <= this->earliest_time ())
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this->earliest_position_ = i;
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}
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// Returns the earliest node without removing it
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> ACE_Timer_Node_T<TYPE> *
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::get_first (void)
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{
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ACE_TRACE ("ACE_Timer_Hash_T::get_first");
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if (this->is_empty ())
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return 0;
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return this->table_[this->earliest_position_]->get_first ();
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> void
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::free_node (ACE_Timer_Node_T<TYPE> *node)
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{
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Base_Timer_Queue::free_node (node);
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Hash_Token<TYPE> *h =
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reinterpret_cast<Hash_Token<TYPE> *> (const_cast<void *> (node->get_act ()));
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this->token_list_.add (h);
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}
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> int
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::dispatch_info_i (const ACE_Time_Value &cur_time,
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ACE_Timer_Node_Dispatch_Info_T<TYPE> &info)
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{
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int const result =
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Base_Timer_Queue::dispatch_info_i (cur_time, info);
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if (result == 1)
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{
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Hash_Token<TYPE> *h =
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reinterpret_cast<Hash_Token<TYPE> *> (const_cast<void *> (info.act_));
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info.act_ = h->act_;
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}
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return result;
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}
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// Dummy version of expire to get rid of warnings in Sun CC 4.2
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> int
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::expire ()
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{
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return Base_Timer_Queue::expire();
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}
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// Specialized expire for Timer Hash
|
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|
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template <class TYPE, class FUNCTOR, class ACE_LOCK, class BUCKET, typename TIME_POLICY> int
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ACE_Timer_Hash_T<TYPE, FUNCTOR, ACE_LOCK, BUCKET, TIME_POLICY>::expire (const ACE_Time_Value &cur_time)
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{
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ACE_TRACE ("ACE_Timer_Hash_T::expire");
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int number_of_timers_expired = 0;
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ACE_Timer_Node_T<TYPE> *expired = 0;
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ACE_MT (ACE_GUARD_RETURN (ACE_LOCK, ace_mon, this->mutex_, -1));
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// Go through the table and expire anything that can be expired
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for (size_t i = 0;
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i < this->table_size_;
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++i)
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{
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while (!this->table_[i]->is_empty ()
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&& this->table_[i]->earliest_time () <= cur_time)
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{
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expired = this->table_[i]->remove_first ();
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const void *act = expired->get_act ();
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bool reclaim = true;
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Hash_Token<TYPE> *h =
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reinterpret_cast<Hash_Token<TYPE> *> (const_cast<void *> (act));
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ACE_ASSERT (h->pos_ == i);
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// Check if this is an interval timer.
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if (expired->get_interval () > ACE_Time_Value::zero)
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{
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// Make sure that we skip past values that have already
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// "expired".
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this->recompute_next_abs_interval_time (expired, cur_time);
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|
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// Since this is an interval timer, we need to
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// reschedule it.
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this->reschedule (expired);
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reclaim = false;
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}
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else
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{
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this->free_node (expired);
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}
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|
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ACE_Timer_Node_Dispatch_Info_T<TYPE> info;
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// Get the dispatch info
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expired->get_dispatch_info (info);
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info.act_ = h->act_;
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|
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const void *upcall_act = 0;
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this->preinvoke (info, cur_time, upcall_act);
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this->upcall (info, cur_time);
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this->postinvoke (info, cur_time, upcall_act);
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if (reclaim)
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{
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--this->size_;
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}
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|
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++number_of_timers_expired;
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}
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|
}
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|
|
if (number_of_timers_expired > 0)
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this->find_new_earliest ();
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|
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return number_of_timers_expired;
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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#endif /* ACE_TIMER_HASH_T_CPP */
|