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Before overflow has been possible at 4294967295 lols for example. ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE in many cases require check special conditions and targets. For this allow call it from scripts: * Add Player::UpdateAchievementCriteria functiona ccessable from scripts * In emote case it allowed call in form player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote_id, achievement_id, target_unit_ptr);
4 lines
108 B
C
4 lines
108 B
C
#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "7391"
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#endif // __REVISION_NR_H__
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