server/dep/include/zthread/BoundedQueue.h

387 lines
11 KiB
C++

/*
* Copyright (c) 2005, Eric Crahen
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is furnished
* to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __ZTBOUNDEDQUEUE_H__
#define __ZTBOUNDEDQUEUE_H__
#include "zthread/Condition.h"
#include "zthread/Guard.h"
#include "zthread/Queue.h"
#include <deque>
namespace ZThread {
/**
* @class BoundedQueue
*
* @author Eric Crahen <http://www.code-foo.com>
* @date <2003-07-16T13:54:04-0400>
* @version 2.3.0
*
* A BoundedQueue provides serialized access to a set of values. It differs from other
* Queues by adding a maximum capacity, giving it the following properties:
*
* - Threads calling the empty() methods will be blocked until the BoundedQueue becomes empty.
* - Threads calling the next() methods will be blocked until the BoundedQueue has a value to
* return.
* - Threads calling the add() methods will be blocked until the number of values in the
* Queue drops below the maximum capacity.
*
* @see Queue
*/
template <class T, class LockType, typename StorageType=std::deque<T> >
class BoundedQueue : public Queue<T>, public Lockable {
//! Maximum capacity for the Queue
size_t _capacity;
//! Serialize access
LockType _lock;
//! Signaled if not full
Condition _notFull;
//! Signaled if not empty
Condition _notEmpty;
//! Signaled if empty
Condition _isEmpty;
//! Storage backing the queue
StorageType _queue;
//! Cancellation flag
volatile bool _canceled;
public:
/**
* Create a BoundedQueue with the given capacity.
*
* @param capacity maximum number of values to allow in the Queue at
* at any time
*/
BoundedQueue(size_t capacity)
: _notFull(_lock), _notEmpty(_lock), _isEmpty(_lock),
_capacity(capacity), _canceled(false) {}
//! Destroy this Queue
virtual ~BoundedQueue() { }
/**
* Get the maximum capacity of this Queue.
*
* @return <i>size_t</i> maximum capacity
*/
size_t capacity() {
return _capacity;
}
/**
* Add a value to this Queue.
*
* If the number of values in the queue matches the value returned by <i>capacity</i>()
* then the calling thread will be blocked until at least one value is removed from
* the Queue.
*
* @param item value to be added to the Queue
*
* @exception Cancellation_Exception thrown if this Queue has been canceled.
* @exception Interrupted_Exception thrown if the thread was interrupted while waiting
* to add a value
*
* @pre The Queue should not have been canceled prior to the invocation of this function.
* @post If no exception is thrown, a copy of <i>item</i> will have been added to the Queue.
*
* @see Queue::add(const T& item)
*/
virtual void add(const T& item) {
Guard<LockType> g(_lock);
// Wait for the capacity of the Queue to drop
while ((_queue.size() == _capacity) && !_canceled)
_notFull.wait();
if(_canceled)
throw Cancellation_Exception();
_queue.push_back(item);
_notEmpty.signal(); // Wake any waiters
}
/**
* Add a value to this Queue.
*
* If the number of values in the queue matches the value returned by <i>capacity</i>()
* then the calling thread will be blocked until at least one value is removed from
* the Queue.
*
* @param item value to be added to the Queue
* @param timeout maximum amount of time (milliseconds) this method may block
* the calling thread.
*
* @return
* - <em>true</em> if a copy of <i>item</i> can be added before <i>timeout</i>
* milliseconds elapse.
* - <em>false</em> otherwise.
*
* @exception Cancellation_Exception thrown if this Queue has been canceled.
* @exception Interrupted_Exception thrown if the thread was interrupted while waiting
* to add a value
*
* @pre The Queue should not have been canceled prior to the invocation of this function.
* @post If no exception is thrown, a copy of <i>item</i> will have been added to the Queue.
*
* @see Queue::add(const T& item, unsigned long timeout)
*/
virtual bool add(const T& item, unsigned long timeout) {
try {
Guard<LockType> g(_lock, timeout);
// Wait for the capacity of the Queue to drop
while ((_queue.size() == _capacity) && !_canceled)
if(!_notFull.wait(timeout))
return false;
if(_canceled)
throw Cancellation_Exception();
_queue.push_back(item);
_notEmpty.signal(); // Wake any waiters
} catch(Timeout_Exception&) { return false; }
return true;
}
/**
* Retrieve and remove a value from this Queue.
*
* If invoked when there are no values present to return then the calling thread
* will be blocked until a value arrives in the Queue.
*
* @return <em>T</em> next available value
*
* @exception Cancellation_Exception thrown if this Queue has been canceled.
* @exception Interrupted_Exception thrown if the thread was interrupted while waiting
* to retrieve a value
*
* @pre The Queue should not have been canceled prior to the invocation of this function.
* @post The value returned will have been removed from the Queue.
*/
virtual T next() {
Guard<LockType> g(_lock);
while ( _queue.empty() && !_canceled)
_notEmpty.wait();
if( _queue.empty()) // Queue canceled
throw Cancellation_Exception();
T item = _queue.front();
_queue.pop_front();
_notFull.signal(); // Wake any thread trying to add
if(_queue.empty()) // Wake empty waiters
_isEmpty.broadcast();
return item;
}
/**
* Retrieve and remove a value from this Queue.
*
* If invoked when there are no values present to return then the calling thread
* will be blocked until a value arrives in the Queue.
*
* @param timeout maximum amount of time (milliseconds) this method may block
* the calling thread.
*
* @return <em>T</em> next available value
*
* @exception Cancellation_Exception thrown if this Queue has been canceled.
* @exception Timeout_Exception thrown if the timeout expires before a value
* can be retrieved.
*
* @pre The Queue should not have been canceled prior to the invocation of this function.
* @post The value returned will have been removed from the Queue.
*/
virtual T next(unsigned long timeout) {
Guard<LockType> g(_lock, timeout);
// Wait for items to be added
while (_queue.empty() && !_canceled) {
if(!_notEmpty.wait(timeout))
throw Timeout_Exception();
}
if(_queue.empty()) // Queue canceled
throw Cancellation_Exception();
T item = _queue.front();
_queue.pop_front();
_notFull.signal(); // Wake add() waiters
if(_queue.empty()) // Wake empty() waiters
_isEmpty.broadcast();
return item;
}
/**
* Cancel this queue.
*
* @post Any threads blocked by an add() function will throw a Cancellation_Exception.
* @post Any threads blocked by a next() function will throw a Cancellation_Exception.
*
* @see Queue::cancel()
*/
virtual void cancel() {
Guard<LockType> g(_lock);
_canceled = true;
_notEmpty.broadcast(); // Wake next() waiters
}
/**
* @see Queue::isCanceled()
*/
virtual bool isCanceled() {
// Faster check since the Queue will not become un-canceled
if(_canceled)
return true;
Guard<LockType> g(_lock);
return _canceled;
}
/**
* @see Queue::size()
*/
virtual size_t size() {
Guard<LockType> g(_lock);
return _queue.size();
}
/**
* @see Queue::size(unsigned long timeout)
*/
virtual size_t size(unsigned long timeout) {
Guard<LockType> g(_lock, timeout);
return _queue.size();
}
/**
* Test whether any values are available in this Queue.
*
* The calling thread is blocked until there are no values present
* in the Queue.
*
* @return
* - <em>true</em> if there are no values available.
* - <em>false</em> if there <i>are</i> values available.
*
* @see Queue::empty()
*/
virtual bool empty() {
Guard<LockType> g(_lock);
while(!_queue.empty()) // Wait for an empty signal
_isEmpty.wait();
return true;
}
/**
* Test whether any values are available in this Queue.
*
* The calling thread is blocked until there are no values present
* in the Queue.
*
* @param timeout maximum amount of time (milliseconds) this method may block
* the calling thread.
*
* @return
* - <em>true</em> if there are no values available.
* - <em>false</em> if there <i>are</i> values available.
*
* @exception Timeout_Exception thrown if <i>timeout</i> milliseconds
* expire before a value becomes available
*
* @see Queue::empty()
*/
virtual bool empty(unsigned long timeout) {
Guard<LockType> g(_lock, timeout);
while(!_queue.empty()) // Wait for an empty signal
_isEmpty.wait(timeout);
return true;
}
public:
virtual void acquire() {
_lock.acquire();
}
virtual bool tryAcquire(unsigned long timeout) {
return _lock.tryAcquire(timeout);
}
virtual void release() {
_lock.release();
}
}; /* BoundedQueue */
} // namespace ZThread
#endif // __ZTBOUNDEDQUEUE_H__