server/dep/include/zthread/Condition.h

154 lines
5.5 KiB
C++

/*
* Copyright (c) 2005, Eric Crahen
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is furnished
* to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __ZTCONDITION_H__
#define __ZTCONDITION_H__
#include "zthread/Lockable.h"
#include "zthread/NonCopyable.h"
#include "zthread/Waitable.h"
namespace ZThread {
class FifoConditionImpl;
/**
* @class Condition
* @author Eric Crahen <http://www.code-foo.com>
* @date <2003-07-16T14:38:59-0400>
* @version 2.2.1
*
* A Condition is a Waitable object used to block a thread until a particular
* condition is met. A Condition object is always used in conjunction with Lockable
* object. This object should be a FastMutex, Mutex, PriorityMutex or PriorityInheritanceMutex.
*
* Condition objects are reminiscent of POSIX condition variables in several ways but
* are slightly different.
*
* A Condition is <i>not</i> subject to spurious wakeup.
*
* Like all Waitable objects, Conditions are sensitive to Thread::interupt() which can
* be used to prematurely end a wait().
*
* @see Thread::interupt()
*
* Before a wait() is performed on a Condition, the associated Lockable object should
* have been acquire()ed. When the wait() begins, that Lockable object is release()d
* (wait() will atomically begin the wait and unlock the Lockable).
*
* A thread blocked by wait() will remain so until an exception occurs, or until
* the thread awakened by a signal() or broadcast(). When the thread resumes execution,
* the associated Lockable is acquire()d before wait() returns.
*
* <b>Scheduling</b>
*
* Threads blocked on a Condition are resumed in FIFO order.
*/
class ZTHREAD_API Condition : public Waitable, private NonCopyable {
FifoConditionImpl* _impl;
public:
/**
* Create a Condition associated with the given Lockable object.
*
* @param l Lockable object to associate with this Condition object.
*/
Condition(Lockable& l);
//! Destroy Condition object
virtual ~Condition();
/**
* Wake <em>one</em> thread waiting on this Condition.
*
* The associated Lockable need not have been acquire when this function is
* invoked.
*
* @post a waiting thread, if any exists, will be awakened.
*/
void signal();
/**
* Wake <em>all</em> threads wait()ing on this Condition.
*
* The associated Lockable need not have been acquire when this function is
* invoked.
*
* @post all wait()ing threads, if any exist, will be awakened.
*/
void broadcast();
/**
* Wait for this Condition, blocking the calling thread until a signal or broadcast
* is received.
*
* This operation atomically releases the associated Lockable and blocks the calling thread.
*
* @exception Interrupted_Exception thrown when the calling thread is interrupted.
* A thread may be interrupted at any time, prematurely ending any wait.
*
* @pre The thread calling this method must have first acquired the associated
* Lockable object.
*
* @post A thread that has resumed execution without exception (because of a signal(),
* broadcast() or exception) will have acquire()d the associated Lockable object
* before returning from a wait().
*
* @see Waitable::wait()
*/
virtual void wait();
/**
* Wait for this Condition, blocking the calling thread until a signal or broadcast
* is received.
*
* This operation atomically releases the associated Lockable and blocks the calling thread.
*
* @param timeout maximum amount of time (milliseconds) this method could block
*
* @return
* - <em>true</em> if the Condition receives a signal or broadcast before
* <i>timeout</i> milliseconds elapse.
* - <em>false</em> otherwise.
*
* @exception Interrupted_Exception thrown when the calling thread is interrupted.
* A thread may be interrupted at any time, prematurely ending any wait.
*
* @pre The thread calling this method must have first acquired the associated
* Lockable object.
*
* @post A thread that has resumed execution without exception (because of a signal(),
* broadcast() or exception) will have acquire()d the associated Lockable object
* before returning from a wait().
*
* @see Waitable::wait(unsigned long timeout)
*/
virtual bool wait(unsigned long timeout);
};
} // namespace ZThread
#endif // __ZTCONDITION_H__