server/dep/include/zthread/Queue.h

189 lines
6.1 KiB
C++

/*
* Copyright (c) 2005, Eric Crahen
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is furnished
* to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __ZTQUEUE_H__
#define __ZTQUEUE_H__
#include "zthread/Cancelable.h"
#include "zthread/NonCopyable.h"
namespace ZThread {
/**
* @class Queue
* @author Eric Crahen <http://www.code-foo.com>
* @date <2003-07-16T11:32:42-0400>
* @version 2.3.0
*
* A Queue defines an interface for a value-oriented collection objects (similar to
* STL collections).
*/
template <typename T>
class Queue : public Cancelable, private NonCopyable {
public:
//! Destroy a Queue
virtual ~Queue() { }
/**
* Add an object to this Queue.
*
* @param item value to be added to the Queue
*
* @exception Cancellation_Exception thrown if this Queue has been canceled.
*
* @pre The Queue should not have been canceled prior to the invocation of this function.
* @post If no exception is thrown, a copy of <i>item</i> will have been added to the Queue.
*/
virtual void add(const T& item) = 0;
/**
* Add an object to this Queue.
*
* @param item value to be added to the Queue
* @param timeout maximum amount of time (milliseconds) this method may block
* the calling thread.
*
* @return
* - <em>true</em> if a copy of <i>item</i> can be added before <i>timeout</i>
* milliseconds elapse.
* - <em>false</em> otherwise.
*
* @exception Cancellation_Exception thrown if this Queue has been canceled.
*
* @pre The Queue should not have been canceled prior to the invocation of this function.
* @post If this function returns true a copy of <i>item</i> will have been added to the Queue.
*/
virtual bool add(const T& item, unsigned long timeout) = 0;
/**
* Retrieve and remove a value from this Queue.
*
* @return <em>T</em> next available value
*
* @exception Cancellation_Exception thrown if this Queue has been canceled.
*
* @pre The Queue should not have been canceled prior to the invocation of this function.
* @post The value returned will have been removed from the Queue.
*/
virtual T next() = 0;
/**
* Retrieve and remove a value from this Queue.
*
* @param timeout maximum amount of time (milliseconds) this method may block
* the calling thread.
*
* @return <em>T</em> next available value
*
* @exception Cancellation_Exception thrown if this Queue has been canceled.
* @exception Timeout_Exception thrown if the timeout expires before a value
* can be retrieved.
*
* @pre The Queue should not have been canceled prior to the invocation of this function.
* @post The value returned will have been removed from the Queue.
*/
virtual T next(unsigned long timeout) = 0;
/**
* Canceling a Queue disables it, disallowing further additions. Values already
* present in the Queue can still be retrieved and are still available through
* the next() methods.
*
* Canceling a Queue more than once has no effect.
*
* @post The next() methods will continue to return objects until
* the Queue has been emptied.
* @post Once emptied, the next() methods will throw a Cancellation_Exception.
* @post The add() methods will throw a Cancellation_Exceptions from this point on.
*/
virtual void cancel() = 0;
/**
* Count the values present in this Queue.
*
* @return <em>size_t</em> number of elements available in the Queue.
*/
virtual size_t size() = 0;
/**
* Count the values present in this Queue.
*
* @param timeout maximum amount of time (milliseconds) this method may block
* the calling thread.
*
* @return <em>size_t</em> number of elements available in the Queue.
*
* @exception Timeout_Exception thrown if <i>timeout</i> milliseconds
* expire before a value becomes available
*/
virtual size_t size(unsigned long timeout) = 0;
/**
* Test whether any values are available in this Queue.
*
* @return
* - <em>true</em> if there are no values available.
* - <em>false</em> if there <i>are</i> values available.
*/
virtual bool empty() {
try {
return size() == 0;
} catch(Cancellation_Exception&) { }
return true;
}
/**
* Test whether any values are available in this Queue.
*
* @param timeout maximum amount of time (milliseconds) this method may block
* the calling thread.
*
* @return
* - <em>true</em> if there are no values available.
* - <em>false</em> if there <i>are</i> values available.
*
* @exception Timeout_Exception thrown if <i>timeout</i> milliseconds
* expire before a value becomes available
*/
virtual bool empty(unsigned long timeout) {
try {
return size(timeout) == 0;
} catch(Cancellation_Exception&) { }
return true;
}
}; /* Queue */
} // namespace ZThread
#endif // __ZTQUEUE_H__