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249 lines
6 KiB
C++
249 lines
6 KiB
C++
/*
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* Copyright (c) 2005, Eric Crahen
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is furnished
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* to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef __ZTSINGLETON_H__
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#define __ZTSINGLETON_H__
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#include "zthread/Guard.h"
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#include "zthread/FastMutex.h"
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#include <assert.h>
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namespace ZThread {
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//
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// This policy controls how an object is instantiated
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// as well as how and when its destroyed. Phoenix-style
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// singletons are not supported easily with type of policy,
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// this is intentional since I do not believe that is in
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// the true spirit of a singleton.
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//
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// InstantiationPolicContract {
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//
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// create(pointer_type&)
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//
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// }
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/**
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* @class LocalStaticInstantiation
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* @author Eric Crahen <http://www.code-foo.com>
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* @date <2003-07-16T17:57:45-0400>
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* @version 2.2.0
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*
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* The LocalStaticInstantiation policy allows the creation
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* and lifetime of an instance of a particular type
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* to be managed using static local values. This will
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* abide by the standard C++ rules for static objects
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* lifetimes.
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*/
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class LocalStaticInstantiation {
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protected:
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/**
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* Create an instance of an object, using a local static. The
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* object will be destroyed by the system.
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*
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* @param ptr reference to location to receive the address
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* of the allocated object
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*/
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template <class T>
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static void create(T*& ptr) {
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static T instance;
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ptr = &instance;
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}
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};
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//! Helper class
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template <class T>
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class StaticInstantiationHelper {
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//! Friend class
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friend class StaticInstantiation;
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//! Holder
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static T instance;
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};
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template <class T>
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T StaticInstantiationHelper<T>::instance;
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/**
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* @class StaticInstantiation
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* @author Eric Crahen <http://www.code-foo.com>
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* @date <2003-07-16T17:57:45-0400>
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* @version 2.2.0
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*
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* The StaticInstantiation policy allows the creation
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* and lifetime of an instance of a particular type
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* to be managed using static instantiation. This will
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* abide by the standard C++ rules for static objects
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* lifetimes.
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*/
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class StaticInstantiation {
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protected:
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/**
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* Create an instance of an object using by simply allocating it statically.
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*
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* @param ptr reference to location to receive the address
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* of the allocated object
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*/
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template <class T>
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static void create(T*& ptr) {
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ptr = &StaticInstantiationHelper<T>::instance;
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}
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};
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//! SingletonDestroyer
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template <class T>
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class Destroyer {
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T* doomed;
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public:
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Destroyer(T* q) : doomed(q) {
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assert(doomed);
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}
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~Destroyer();
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};
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template <class T>
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Destroyer<T>::~Destroyer() {
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try {
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if(doomed)
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delete doomed;
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} catch(...) { }
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doomed = 0;
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}
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/**
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* @class LazyInstantiation
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* @author Eric Crahen <http://www.code-foo.com>
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* @date <2003-07-16T17:57:45-0400>
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* @version 2.2.0
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*
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* The LazyInstantiation policy allows the creation
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* and lifetime of an instance of a particular type
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* to be managed using dynamic allocation and a singleton
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* destroyer. This will abide by the standard C++ rules
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* for static objects lifetimes.
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*/
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class LazyInstantiation {
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protected:
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/**
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* Create an instance of an object, using new, that will be
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* destroyed when an associated Destroyer object (allocated
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* statically) goes out of scope.
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*
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* @param ptr reference to location to receive the address
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* of the allocated object
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*/
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template <class T>
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static void create(T*& ptr) {
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ptr = new T;
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static Destroyer<T> destroyer(ptr);
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}
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};
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/**
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* @class Singleton
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* @author Eric Crahen <http://www.code-foo.com>
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* @date <2003-07-16T17:57:45-0400>
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* @version 2.2.0
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*
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* Based on the work of John Vlissidles in his book 'Pattern Hatching'
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* an article by Douglas Schmidtt on double-checked locking and policy
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* templates described by Andrei Alexandrescu.
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*
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* This is a thread safe wrapper for creating Singleton classes. The
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* synchronization method and instantiation methods can be changed
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* easily by specifying different policy implementations as the
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* templates parameters.
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*
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* @code
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*
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* // Most common Singleton
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* Singletion<LonesomeType>
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*
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* // Singleton that uses static storage
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* Singletion<LonesomeType, StaticInstantiation>
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*
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* // Single-threaded singleton that uses static storage (Meyers-like)
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* Singletion<LonesomeType, LocalStaticInstantiation, NotLocked>
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*
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* @endcode
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*/
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template <class T, class InstantiationPolicy=LazyInstantiation, class LockType=FastMutex>
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class Singleton : private InstantiationPolicy, private NonCopyable {
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public:
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/**
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* Provide access to the single instance through double-checked locking
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*
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* @return T* single instance
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*/
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static T* instance();
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};
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template <class T, class InstantiationPolicy, class LockType>
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T* Singleton<T, InstantiationPolicy, LockType>::instance() {
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// Uses local static storage to avoid static construction
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// sequence issues. (regaring when the lock is created)
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static T* ptr = 0;
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static LockType lock;
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if(!ptr) {
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Guard<LockType, LockedScope> g(lock);
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if(!ptr)
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InstantiationPolicy::create(ptr);
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}
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return const_cast<T*>(ptr);
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}
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};
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#endif
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