server/src/game/GuildHandler.cpp
hunuza 8a32a19bad [8072] First step to get rid of data blob.
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.

The update will not work if your database contains characters with an old data field (not fitting to the actual client version).

It's recommended to backup your character database before applying this patch.

Signed-off-by: hunuza <hunuza@gmail.com>
2009-06-23 17:51:48 +02:00

1702 lines
52 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"
#include "GossipDef.h"
#include "SocialMgr.h"
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 4);
uint32 guildId;
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_QUERY");
recvPacket >> guildId;
guild = objmgr.GetGuildById(guildId);
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
guild->Query(this);
}
void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string gname;
//sLog.outDebug("WORLD: Received CMSG_GUILD_CREATE");
recvPacket >> gname;
if(GetPlayer()->GetGuildId())
return;
Guild *guild = new Guild;
if(!guild->create(GetPlayer(),gname))
{
delete guild;
return;
}
objmgr.AddGuild(guild);
}
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string Invitedname, plname;
//sLog.outDebug("WORLD: Received CMSG_GUILD_INVITE");
Player * player = NULL;
recvPacket >> Invitedname;
if(normalizePlayerName(Invitedname))
player = ObjectAccessor::Instance().FindPlayerByName(Invitedname.c_str());
if(!player)
{
SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_PLAYER_NOT_FOUND);
return;
}
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
// OK result but not send invite
if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
return;
// not let enemies sign guild charter
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
{
SendGuildCommandResult(GUILD_INVITE_S, Invitedname, GUILD_NOT_ALLIED);
return;
}
if(player->GetGuildId())
{
plname = player->GetName();
SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_IN_GUILD);
return;
}
if(player->GetGuildIdInvited())
{
plname = player->GetName();
SendGuildCommandResult(GUILD_INVITE_S, plname, ALREADY_INVITED_TO_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_INVITE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
sLog.outDebug("Player %s Invited %s to Join his Guild", GetPlayer()->GetName(), Invitedname.c_str());
player->SetGuildIdInvited(GetPlayer()->GetGuildId());
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_INVITE_PLAYER, GetPlayer()->GetGUIDLow(), player->GetGUIDLow(), 0);
WorldPacket data(SMSG_GUILD_INVITE, (8+10)); // guess size
data << GetPlayer()->GetName();
data << guild->GetName();
player->GetSession()->SendPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_INVITE)");
}
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName;
//sLog.outDebug("WORLD: Received CMSG_GUILD_REMOVE");
recvPacket >> plName;
if(!normalizePlayerName(plName))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if(!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
if(slot->RankId == GR_GUILDMASTER)
{
SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
return;
}
guild->DelMember(plGuid);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), 0);
WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size
data << (uint8)GE_REMOVED;
data << (uint8)2; // strings count
data << plName;
data << GetPlayer()->GetName();
guild->BroadcastPacket(&data);
}
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
Guild *guild;
Player *player = GetPlayer();
//sLog.outDebug("WORLD: Received CMSG_GUILD_ACCEPT");
guild = objmgr.GetGuildById(player->GetGuildIdInvited());
if(!guild || player->GetGuildId())
return;
// not let enemies sign guild charter
if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != objmgr.GetPlayerTeamByGUID(guild->GetLeader()))
return;
if(!guild->AddMember(GetPlayer()->GetGUID(),guild->GetLowestRank()))
return;
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_JOIN_GUILD, GetPlayer()->GetGUIDLow(), 0, 0);
WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
data << (uint8)GE_JOINED;
data << (uint8)1;
data << player->GetName();
guild->BroadcastPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
{
//sLog.outDebug("WORLD: Received CMSG_GUILD_DECLINE");
GetPlayer()->SetGuildIdInvited(0);
GetPlayer()->SetInGuild(0);
}
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
{
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_INFO");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
WorldPacket data(SMSG_GUILD_INFO, (5*4 + guild->GetName().size() + 1));
data << guild->GetName();
data << guild->GetCreatedDay();
data << guild->GetCreatedMonth();
data << guild->GetCreatedYear();
data << guild->GetMemberSize();
data << guild->GetMemberSize();
SendPacket(&data);
}
void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
{
//sLog.outDebug("WORLD: Received CMSG_GUILD_ROSTER");
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
return;
guild->Roster(this);
}
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName;
//sLog.outDebug("WORLD: Received CMSG_GUILD_PROMOTE");
recvPacket >> plName;
if(!normalizePlayerName(plName))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_PROMOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if(!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
if(plGuid == GetPlayer()->GetGUID())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
return;
}
if(slot->RankId < 2 || (slot->RankId-1) < GetPlayer()->GetRank())
return;
uint32 newRankId = slot->RankId < guild->GetNrRanks() ? slot->RankId-1 : guild->GetNrRanks()-1;
guild->ChangeRank(plGuid, newRankId);
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_PROMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), newRankId);
WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
data << (uint8)GE_PROMOTION;
data << (uint8)3;
data << GetPlayer()->GetName();
data << plName;
data << guild->GetRankName(newRankId);
guild->BroadcastPacket(&data);
}
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName;
//sLog.outDebug("WORLD: Received CMSG_GUILD_DEMOTE");
recvPacket >> plName;
if(!normalizePlayerName(plName))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_DEMOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
if(plGuid == GetPlayer()->GetGUID())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_NAME_INVALID);
return;
}
if((slot->RankId+1) >= guild->GetNrRanks() || slot->RankId <= GetPlayer()->GetRank())
return;
guild->ChangeRank(plGuid, (slot->RankId+1));
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), slot->RankId);
WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size
data << (uint8)GE_DEMOTION;
data << (uint8)3;
data << GetPlayer()->GetName();
data << plName;
data << guild->GetRankName(slot->RankId);
guild->BroadcastPacket(&data);
}
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
std::string plName;
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_LEAVE");
guild = objmgr.GetGuildById(_player->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(_player->GetGUID() == guild->GetLeader() && guild->GetMemberSize() > 1)
{
SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
return;
}
if(_player->GetGUID() == guild->GetLeader())
{
guild->Disband();
return;
}
plName = _player->GetName();
guild->DelMember(_player->GetGUID());
// Put record into guildlog
guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0);
WorldPacket data(SMSG_GUILD_EVENT, (2+10)); // guess size
data << (uint8)GE_LEFT;
data << (uint8)1;
data << plName;
guild->BroadcastPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), GUILD_PLAYER_NO_MORE_IN_GUILD);
}
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
std::string name;
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_DISBAND");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
guild->Disband();
//sLog.outDebug("WORLD: Guild Sucefully Disbanded");
}
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string name;
Player *oldLeader = GetPlayer();
Guild *guild;
//sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");
recvPacket >> name;
if(!normalizePlayerName(name))
return;
guild = objmgr.GetGuildById(oldLeader->GetGuildId());
if (!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if (oldLeader->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 newLeaderGUID;
MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
guild->SetLeader(newLeaderGUID);
guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);
WorldPacket data(SMSG_GUILD_EVENT, (2+20)); // guess size
data << (uint8)GE_LEADER_CHANGED;
data << (uint8)2;
data << oldLeader->GetName();
data << name.c_str();
guild->BroadcastPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
Guild *guild;
std::string MOTD;
//sLog.outDebug("WORLD: Received CMSG_GUILD_MOTD");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_SETMOTD))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
if(!recvPacket.empty())
recvPacket >> MOTD;
else
MOTD = "";
guild->SetMOTD(MOTD);
WorldPacket data(SMSG_GUILD_EVENT, (2+MOTD.size()+1));
data << (uint8)GE_MOTD;
data << (uint8)1;
data << MOTD;
guild->BroadcastPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string name,PNOTE;
//sLog.outDebug("WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE");
recvPacket >> name;
if(!normalizePlayerName(name))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EPNOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(name, plGuid);
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
recvPacket >> PNOTE;
guild->SetPNOTE(plGuid, PNOTE);
guild->Roster(this);
}
void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
std::string plName, OFFNOTE;
//sLog.outDebug("WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE");
recvPacket >> plName;
if (!normalizePlayerName(plName))
return;
Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if (!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if (!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_EOFFNOTE))
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
uint64 plGuid;
MemberSlot* slot = guild->GetMemberSlot(plName, plGuid);
if (!slot)
{
SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
return;
}
recvPacket >> OFFNOTE;
guild->SetOFFNOTE(plGuid, OFFNOTE);
guild->Roster(this);
}
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 4+4+1+4*13);
//recvPacket.hexlike();
Guild *guild;
std::string rankname;
uint32 rankId;
uint32 rights, MoneyPerDay;
uint32 BankRights;
uint32 BankSlotPerDay;
//sLog.outDebug("WORLD: Received CMSG_GUILD_RANK");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
else if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
recvPacket >> rankId;
recvPacket >> rights;
recvPacket >> rankname;
recvPacket >> MoneyPerDay;
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
recvPacket >> BankRights;
recvPacket >> BankSlotPerDay;
guild->SetBankRightsAndSlots(rankId, uint8(i), uint16(BankRights & 0xFF), uint16(BankSlotPerDay), true);
}
sLog.outDebug("WORLD: Changed RankName to %s , Rights to 0x%.4X", rankname.c_str(), rights);
guild->SetBankMoneyPerDay(rankId, MoneyPerDay);
guild->SetRankName(rankId, rankname);
if(rankId==GR_GUILDMASTER) // prevent loss leader rights
rights = GR_RIGHT_ALL;
guild->SetRankRights(rankId, rights);
guild->Query(this);
guild->Roster(this);
}
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
Guild *guild;
std::string rankname;
//sLog.outDebug("WORLD: Received CMSG_GUILD_ADD_RANK");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
if(guild->GetNrRanks() >= GUILD_MAX_RANKS) // client not let create more 10 than ranks
return;
recvPacket >> rankname;
guild->CreateRank(rankname, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
guild->Query(this);
guild->Roster(this);
}
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
{
Guild *guild;
std::string rankname;
//sLog.outDebug("WORLD: Received CMSG_GUILD_DEL_RANK");
guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
else if(GetPlayer()->GetGUID() != guild->GetLeader())
{
SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
return;
}
guild->DelRank();
guild->Query(this);
guild->Roster(this);
}
void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str,uint32 cmdresult)
{
WorldPacket data(SMSG_GUILD_COMMAND_RESULT, (8+str.size()+1));
data << typecmd;
data << str;
data << cmdresult;
SendPacket(&data);
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
}
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
//sLog.outDebug("WORLD: Received CMSG_GUILD_INFO_TEXT");
std::string GINFO;
recvPacket >> GINFO;
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
return;
}
if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_MODIFY_GUILD_INFO))
{
SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PERMISSIONS);
return;
}
guild->SetGINFO(GINFO);
}
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 8+4+4+4+4+4);
//sLog.outDebug("WORLD: Received MSG_SAVE_GUILD_EMBLEM");
uint64 vendorGuid;
uint32 EmblemStyle;
uint32 EmblemColor;
uint32 BorderStyle;
uint32 BorderColor;
uint32 BackgroundColor;
recvPacket >> vendorGuid;
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!pCreature)
{
//"That's not an emblem vendor!"
SendSaveGuildEmblem(ERR_GUILDEMBLEM_INVALIDVENDOR);
sLog.outDebug("WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
return;
}
// remove fake death
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
recvPacket >> EmblemStyle;
recvPacket >> EmblemColor;
recvPacket >> BorderStyle;
recvPacket >> BorderColor;
recvPacket >> BackgroundColor;
Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
if(!guild)
{
//"You are not part of a guild!";
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOGUILD);
return;
}
if (guild->GetLeader() != GetPlayer()->GetGUID())
{
//"Only guild leaders can create emblems."
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTGUILDMASTER);
return;
}
if(GetPlayer()->GetMoney() < 10*GOLD)
{
//"You can't afford to do that."
SendSaveGuildEmblem(ERR_GUILDEMBLEM_NOTENOUGHMONEY);
return;
}
GetPlayer()->ModifyMoney(-10*GOLD);
guild->SetEmblem(EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor);
//"Guild Emblem saved."
SendSaveGuildEmblem(ERR_GUILDEMBLEM_SUCCESS);
guild->Query(this);
}
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
// empty
sLog.outDebug("WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
//recvPacket.hexlike();
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
pGuild->DisplayGuildEventlog(this);
}
/****** GUILD BANK *******/
void WorldSession::HandleGuildBankMoneyWithdrawn( WorldPacket & /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
//recv_data.hexlike();
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
}
void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_PERMISSIONS)");
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint32 rankId = GetPlayer()->GetRank();
WorldPacket data(MSG_GUILD_PERMISSIONS, 4*15+1);
data << uint32(rankId); // guild rank id
data << uint32(pGuild->GetRankRights(rankId)); // rank rights
// money per day left
data << uint32(pGuild->GetMemberMoneyWithdrawRem(GetPlayer()->GetGUIDLow()));
data << uint8(pGuild->GetPurchasedTabs()); // tabs count
for(int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
data << uint32(pGuild->GetBankRights(rankId, uint8(i)));
data << uint32(pGuild->GetMemberSlotWithdrawRem(GetPlayer()->GetGUIDLow(), uint8(i)));
}
SendPacket(&data);
sLog.outDebug("WORLD: Sent (MSG_GUILD_PERMISSIONS)");
}
/* Called when clicking on Guild bank gameobject */
void WorldSession::HandleGuildBankerActivate( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
CHECK_PACKET_SIZE(recv_data,8+1);
uint64 GoGuid;
uint8 unk;
recv_data >> GoGuid >> unk;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
if (uint32 GuildId = GetPlayer()->GetGuildId())
{
if(Guild *pGuild = objmgr.GetGuildById(GuildId))
{
pGuild->DisplayGuildBankTabsInfo(this);
return;
}
}
SendGuildCommandResult(GUILD_BANK_S, "", GUILD_PLAYER_NOT_IN_GUILD);
}
/* Called when opening guild bank tab only (first one) */
void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
CHECK_PACKET_SIZE(recv_data,8+1+1);
uint64 GoGuid;
uint8 TabId,unk1;
recv_data >> GoGuid >> TabId >> unk1;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
// Let's update the amount of gold the player can withdraw before displaying the content
// This is usefull if money withdraw right has changed
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
pGuild->DisplayGuildBankContent(this, TabId);
}
void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 GoGuid;
uint32 money;
recv_data >> GoGuid >> money;
if (!money)
return;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
if (GetPlayer()->GetMoney() < money)
return;
CharacterDatabase.BeginTransaction();
pGuild->SetBankMoney(pGuild->GetGuildBankMoney()+money);
GetPlayer()->ModifyMoney(-int(money));
GetPlayer()->SaveGoldToDB();
CharacterDatabase.CommitTransaction();
// logging money
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
_player->GetName(),_player->GetSession()->GetAccountId(),money,GuildId);
}
// log
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, 0);
pGuild->DisplayGuildBankMoneyUpdate();
}
void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
CHECK_PACKET_SIZE(recv_data,8+4);
uint64 GoGuid;
uint32 money;
recv_data >> GoGuid >> money;
if (!money)
return;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
if (pGuild->GetGuildBankMoney()<money) // not enough money in bank
return;
if (!pGuild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_WITHDRAW_GOLD))
return;
CharacterDatabase.BeginTransaction();
if (!pGuild->MemberMoneyWithdraw(money, GetPlayer()->GetGUIDLow()))
{
CharacterDatabase.RollbackTransaction();
return;
}
GetPlayer()->ModifyMoney(money);
GetPlayer()->SaveGoldToDB();
CharacterDatabase.CommitTransaction();
// Log
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), GetPlayer()->GetGUIDLow(), money);
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, 0);
pGuild->DisplayGuildBankMoneyUpdate();
}
void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
//recv_data.hexlike();
uint64 GoGuid;
uint8 BankToBank;
uint8 BankTab, BankTabSlot, AutoStore, AutoStoreCount, PlayerSlot, PlayerBag, SplitedAmount = 0;
uint8 BankTabDst, BankTabSlotDst, unk2, ToChar = 1;
uint32 ItemEntry, unk1;
CHECK_PACKET_SIZE(recv_data,8+1);
recv_data >> GoGuid >> BankToBank;
if (BankToBank)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+4+1+1+4+1+1);
recv_data >> BankTabDst;
recv_data >> BankTabSlotDst;
recv_data >> unk1; // always 0
recv_data >> BankTab;
recv_data >> BankTabSlot;
recv_data >> ItemEntry;
recv_data >> unk2; // always 0
recv_data >> SplitedAmount;
if (BankTabSlotDst >= GUILD_BANK_MAX_SLOTS)
return;
if (BankTabDst == BankTab && BankTabSlotDst == BankTabSlot)
return;
}
else
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+4+1);
recv_data >> BankTab;
recv_data >> BankTabSlot;
recv_data >> ItemEntry;
recv_data >> AutoStore;
if (AutoStore)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1);
recv_data >> AutoStoreCount;
}
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1);
recv_data >> PlayerBag;
recv_data >> PlayerSlot;
if (!AutoStore)
{
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1);
recv_data >> ToChar;
recv_data >> SplitedAmount;
}
if (BankTabSlot >= GUILD_BANK_MAX_SLOTS && BankTabSlot != 0xFF)
return;
}
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
Player *pl = GetPlayer();
// Bank <-> Bank
if (BankToBank)
{
// empty operation
if(BankTab==BankTabDst && BankTabSlot==BankTabSlotDst)
return;
Item *pItemSrc = pGuild->GetItem(BankTab, BankTabSlot);
if (!pItemSrc) // may prevent crash
return;
if(SplitedAmount > pItemSrc->GetCount())
return; // cheating?
else if(SplitedAmount == pItemSrc->GetCount())
SplitedAmount = 0; // no split
Item *pItemDst = pGuild->GetItem(BankTabDst, BankTabSlotDst);
if(BankTab!=BankTabDst)
{
// check dest pos rights (if different tabs)
if(!pGuild->IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
// check source pos rights (if different tabs)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
return;
}
if (SplitedAmount)
{ // Bank -> Bank item split (in empty or non empty slot
GuildItemPosCountVec dest;
uint8 msg = pGuild->CanStoreItem(BankTabDst,BankTabSlotDst,dest,SplitedAmount,pItemSrc,false);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemSrc, NULL );
return;
}
Item *pNewItem = pItemSrc->CloneItem( SplitedAmount );
if( !pNewItem )
{
pl->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL );
return;
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst);
pl->ItemRemovedQuestCheck( pItemSrc->GetEntry(), SplitedAmount );
pItemSrc->SetCount( pItemSrc->GetCount() - SplitedAmount );
pItemSrc->FSetState(ITEM_CHANGED);
pItemSrc->SaveToDB(); // not in inventory and can be save standalone
pGuild->StoreItem(BankTabDst,dest,pNewItem);
CharacterDatabase.CommitTransaction();
}
else // non split
{
GuildItemPosCountVec gDest;
uint8 msg = pGuild->CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,false);
if( msg == EQUIP_ERR_OK ) // merge to
{
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
pGuild->RemoveItem(BankTab, BankTabSlot);
pGuild->StoreItem(BankTabDst, gDest, pItemSrc);
CharacterDatabase.CommitTransaction();
}
else // swap
{
gDest.clear();
msg = pGuild->CanStoreItem(BankTabDst,BankTabSlotDst,gDest,pItemSrc->GetCount(),pItemSrc,true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemSrc, NULL );
return;
}
GuildItemPosCountVec gSrc;
msg = pGuild->CanStoreItem(BankTab,BankTabSlot,gSrc,pItemDst->GetCount(),pItemDst,true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemDst, NULL );
return;
}
if(BankTab!=BankTabDst)
{
// check source pos rights (item swapped to src)
if(!pGuild->IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
// check dest pos rights (item swapped to src)
uint32 remRightDst = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst);
if(remRightDst <= 0)
return;
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
pGuild->LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab);
pGuild->RemoveItem(BankTab, BankTabSlot);
pGuild->RemoveItem(BankTabDst, BankTabSlotDst);
pGuild->StoreItem(BankTab, gSrc, pItemDst);
pGuild->StoreItem(BankTabDst, gDest, pItemSrc);
CharacterDatabase.CommitTransaction();
}
}
pGuild->DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab==BankTabDst ? BankTabSlotDst : -1);
if(BankTab!=BankTabDst)
pGuild->DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
return;
}
// Player <-> Bank
// char->bank autostore click return BankTabSlot = 255 = NULL_SLOT
// do similar for bank->char
if(AutoStore && ToChar)
{
PlayerBag = NULL_BAG;
PlayerSlot = NULL_SLOT;
}
// allow work with inventory only
if(!Player::IsInventoryPos(PlayerBag,PlayerSlot) && !(PlayerBag == NULL_BAG && PlayerSlot == NULL_SLOT) )
{
_player->SendEquipError( EQUIP_ERR_NONE, NULL, NULL );
return;
}
Item *pItemBank = pGuild->GetItem(BankTab, BankTabSlot);
Item *pItemChar = GetPlayer()->GetItemByPos(PlayerBag, PlayerSlot);
if (!pItemChar && !pItemBank) // Nothing to do
return;
if (!pItemChar && !ToChar) // Problem to get item from player
return;
if (!pItemBank && ToChar) // Problem to get bank item
return;
// BankToChar swap or char to bank remaining
if (ToChar) // Bank -> Char cases
{
if(SplitedAmount > pItemBank->GetCount())
return; // cheating?
else if(SplitedAmount == pItemBank->GetCount())
SplitedAmount = 0; // no split
if (SplitedAmount)
{ // Bank -> Char split to slot (patly move)
Item *pNewItem = pItemBank->CloneItem( SplitedAmount );
if( !pNewItem )
{
pl->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL );
return;
}
ItemPosCountVec dest;
uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pNewItem, NULL );
delete pNewItem;
return;
}
// check source pos rights (item moved to inventory)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
{
delete pNewItem;
return;
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount);
pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount);
pItemBank->FSetState(ITEM_CHANGED);
pItemBank->SaveToDB(); // not in inventory and can be save standalone
pl->MoveItemToInventory(dest,pNewItem,true);
pl->SaveInventoryAndGoldToDB();
pGuild->MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
else // Bank -> Char swap with slot (move)
{
ItemPosCountVec dest;
uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pItemBank, false);
if( msg == EQUIP_ERR_OK ) // merge case
{
// check source pos rights (item moved to inventory)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
return;
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
pGuild->RemoveItem(BankTab, BankTabSlot);
pl->MoveItemToInventory(dest,pItemBank,true);
pl->SaveInventoryAndGoldToDB();
pGuild->MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
else // Bank <-> Char swap items
{
// check source pos rights (item swapped to bank)
if(!pGuild->IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
if(pItemChar)
{
if(!pItemChar->CanBeTraded())
{
_player->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL );
return;
}
}
ItemPosCountVec iDest;
msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemBank, NULL );
return;
}
GuildItemPosCountVec gDest;
if(pItemChar)
{
msg = pGuild->CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemChar, NULL );
return;
}
}
// check source pos rights (item moved to inventory)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
return;
if(pItemChar)
{
// logging item move to bank
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
_player->GetName(),_player->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
GuildId);
}
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
if(pItemChar)
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
pGuild->RemoveItem(BankTab, BankTabSlot);
if(pItemChar)
{
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
pItemChar->DeleteFromInventoryDB();
}
if(pItemChar)
pGuild->StoreItem(BankTab, gDest, pItemChar);
pl->MoveItemToInventory(iDest,pItemBank,true);
pl->SaveInventoryAndGoldToDB();
pGuild->MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
}
}
pGuild->DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
return;
} // End "To char" part
// Char -> Bank cases
if(!pItemChar->CanBeTraded())
{
_player->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL );
return;
}
// check source pos rights (item moved to bank)
if(!pGuild->IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
return;
if(SplitedAmount > pItemChar->GetCount())
return; // cheating?
else if(SplitedAmount == pItemChar->GetCount())
SplitedAmount = 0; // no split
if (SplitedAmount)
{ // Char -> Bank split to empty or non-empty slot (partly move)
GuildItemPosCountVec dest;
uint8 msg = pGuild->CanStoreItem(BankTab,BankTabSlot,dest,SplitedAmount,pItemChar,false);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemChar, NULL );
return;
}
Item *pNewItem = pItemChar->CloneItem( SplitedAmount );
if( !pNewItem )
{
pl->SendEquipError( EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL );
return;
}
// logging item move to bank (before items merge
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
_player->GetName(),_player->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),SplitedAmount,GuildId);
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount);
pl->ItemRemovedQuestCheck( pItemChar->GetEntry(), SplitedAmount );
pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount);
pItemChar->SetState(ITEM_CHANGED);
pl->SaveInventoryAndGoldToDB();
pGuild->StoreItem(BankTab, dest, pNewItem);
CharacterDatabase.CommitTransaction();
pGuild->DisplayGuildBankContentUpdate(BankTab,dest);
}
else // Char -> Bank swap with empty or non-empty (move)
{
GuildItemPosCountVec dest;
uint8 msg = pGuild->CanStoreItem(BankTab,BankTabSlot,dest,pItemChar->GetCount(),pItemChar,false);
if( msg == EQUIP_ERR_OK ) // merge
{
// logging item move to bank
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
_player->GetName(),_player->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
GuildId);
}
CharacterDatabase.BeginTransaction();
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
pItemChar->DeleteFromInventoryDB();
pGuild->StoreItem(BankTab,dest,pItemChar);
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
pGuild->DisplayGuildBankContentUpdate(BankTab,dest);
}
else // Char <-> Bank swap items (posible NULL bank item)
{
ItemPosCountVec iDest;
if(pItemBank)
{
msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemBank, NULL );
return;
}
}
GuildItemPosCountVec gDest;
msg = pGuild->CanStoreItem(BankTab,BankTabSlot,gDest,pItemChar->GetCount(),pItemChar,true);
if( msg != EQUIP_ERR_OK )
{
pl->SendEquipError( msg, pItemChar, NULL );
return;
}
if(pItemBank)
{
// check bank pos rights (item swapped with inventory)
uint32 remRight = pGuild->GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
if(remRight <= 0)
return;
}
// logging item move to bank
if(_player->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
sLog.outCommand(_player->GetSession()->GetAccountId(),"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
_player->GetName(),_player->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1,pItemChar->GetEntry(),pItemChar->GetCount(),
GuildId);
}
CharacterDatabase.BeginTransaction();
if(pItemBank)
pGuild->LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
pGuild->LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
pItemChar->DeleteFromInventoryDB();
if(pItemBank)
pGuild->RemoveItem(BankTab, BankTabSlot);
pGuild->StoreItem(BankTab,gDest,pItemChar);
if(pItemBank)
pl->MoveItemToInventory(iDest,pItemBank,true);
pl->SaveInventoryAndGoldToDB();
if(pItemBank)
pGuild->MemberItemWithdraw(BankTab, pl->GetGUIDLow());
CharacterDatabase.CommitTransaction();
pGuild->DisplayGuildBankContentUpdate(BankTab,gDest);
}
}
}
void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
CHECK_PACKET_SIZE(recv_data, 8+1);
//recv_data.hexlike();
uint64 GoGuid;
uint8 TabId;
recv_data >> GoGuid;
recv_data >> TabId;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId==0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint32 TabCost = GetGuildBankTabPrice(TabId) * GOLD;
if (!TabCost)
return;
if (pGuild->GetPurchasedTabs() >= GUILD_BANK_MAX_TABS)
return;
if (TabId != pGuild->GetPurchasedTabs()) // purchased_tabs = 0 when buying Tab 0, that is why this check can be made
{
sLog.outError("Error: trying to buy a tab non contigous to owned ones");
return;
}
if (GetPlayer()->GetMoney() < TabCost) // Should not happen, this is checked by client
return;
// Go on with creating tab
pGuild->CreateNewBankTab();
GetPlayer()->ModifyMoney(-int(TabCost));
pGuild->SetBankMoneyPerDay(GetPlayer()->GetRank(), WITHDRAW_MONEY_UNLIMITED);
pGuild->SetBankRightsAndSlots(GetPlayer()->GetRank(), TabId, GUILD_BANK_RIGHT_FULL, WITHDRAW_SLOT_UNLIMITED, true);
pGuild->Roster(this);
pGuild->DisplayGuildBankTabsInfo(this);
}
void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
//recv_data.hexlike();
CHECK_PACKET_SIZE(recv_data, 8+1+1+1);
uint64 GoGuid;
uint8 TabId;
std::string Name;
std::string IconIndex;
recv_data >> GoGuid;
recv_data >> TabId;
recv_data >> Name;
recv_data >> IconIndex;
if(Name.empty())
return;
if(IconIndex.empty())
return;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
return;
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId==0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
pGuild->SetGuildBankTabInfo(TabId, Name, IconIndex);
pGuild->DisplayGuildBankTabsInfo(this);
pGuild->DisplayGuildBankContent(this, TabId);
}
void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
CHECK_PACKET_SIZE(recv_data, 1);
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint8 TabId;
recv_data >> TabId;
pGuild->DisplayGuildBankLogs(this, TabId);
}
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
CHECK_PACKET_SIZE(recv_data, 1);
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint8 TabId;
recv_data >> TabId;
pGuild->SendGuildBankTabText(this, TabId);
}
void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
CHECK_PACKET_SIZE(recv_data, 1+1);
uint32 GuildId = GetPlayer()->GetGuildId();
if (GuildId == 0)
return;
Guild *pGuild = objmgr.GetGuildById(GuildId);
if(!pGuild)
return;
uint8 TabId;
std::string Text;
recv_data >> TabId;
recv_data >> Text;
pGuild->SetGuildBankTabText(TabId, Text);
}
void WorldSession::SendSaveGuildEmblem( uint32 msg )
{
WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
data << uint32(msg); // not part of guild
SendPacket( &data );
}