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Important: * You have to re-extract and assemble vmaps * Update your config file, new option 'vmap.enableIndoorCheck' added New features: * Include WMO+DBC area information for correct subarea identification and indoor check * Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments) Technical changes: * New Bounding Interval Hierarchy (BIH) data structure for better performance * Referenced model data for reduced memory usage, needs more files, but reduces overall file size from ~1.9GB to ~550MB Additional Authors: arrai (DBC handling and indoor detection) faramir118 (windows support and bug investigation) And of course thanks Vladimir for a lot of patience and support!
97 lines
4 KiB
C++
97 lines
4 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _MAPTREE_H
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#define _MAPTREE_H
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#include "Platform/Define.h"
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#include "Utilities/UnorderedMap.h"
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#include "BIH.h"
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namespace VMAP
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{
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class ModelInstance;
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class GroupModel;
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class VMapManager2;
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struct LocationInfo
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{
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LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {};
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const ModelInstance *hitInstance;
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const GroupModel *hitModel;
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float ground_Z;
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};
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class StaticMapTree
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{
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typedef UNORDERED_MAP<uint32, bool> loadedTileMap;
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typedef UNORDERED_MAP<uint32, uint32> loadedSpawnMap;
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private:
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uint32 iMapID;
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bool iIsTiled;
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BIH iTree;
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ModelInstance *iTreeValues; // the tree entries
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uint32 iNTreeValues;
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// Store all the map tile idents that are loaded for that map
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// some maps are not splitted into tiles and we have to make sure, not removing the map before all tiles are removed
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// empty tiles have no tile file, hence map with bool instead of just a set (consistency check)
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loadedTileMap iLoadedTiles;
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// stores <tree_index, reference_count> to invalidate tree values, unload map, and to be able to report errors
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loadedSpawnMap iLoadedSpawns;
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std::string iBasePath;
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private:
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float getIntersectionTime(const G3D::Ray& pRay, float pMaxDist, bool pStopAtFirstHit) const;
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//bool containsLoadedMapTile(unsigned int pTileIdent) const { return(iLoadedMapTiles.containsKey(pTileIdent)); }
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public:
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static std::string getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY);
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static uint32 packTileID(uint32 tileX, uint32 tileY) { return tileX<<16 | tileY; }
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static void unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY) { tileX = ID>>16; tileY = ID&0xFF; }
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static bool CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY);
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StaticMapTree(uint32 mapID, const std::string &basePath);
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~StaticMapTree();
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bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const;
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bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
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float getHeight(const G3D::Vector3& pPos) const;
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bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
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bool GetLocationInfo(const Vector3 &pos, LocationInfo &info) const;
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bool InitMap(const std::string &fname, VMapManager2 *vm);
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void UnloadMap(VMapManager2 *vm);
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bool LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm);
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void UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm);
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bool isTiled() const { return iIsTiled; }
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uint32 numLoadedTiles() const { return iLoadedTiles.size(); }
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};
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struct AreaInfo
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{
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AreaInfo(): result(false), ground_Z(-G3D::inf()) {};
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bool result;
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float ground_Z;
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uint32 flags;
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int32 adtId;
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int32 rootId;
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int32 groupId;
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};
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} // VMAP
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#endif // _MAPTREE_H
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