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Important: * You have to re-extract and assemble vmaps * Update your config file, new option 'vmap.enableIndoorCheck' added New features: * Include WMO+DBC area information for correct subarea identification and indoor check * Support for WMO liquid (fishing/swimming in cities, instances and oterh WMO based environments) Technical changes: * New Bounding Interval Hierarchy (BIH) data structure for better performance * Referenced model data for reduced memory usage, needs more files, but reduces overall file size from ~1.9GB to ~550MB Additional Authors: arrai (DBC handling and indoor detection) faramir118 (windows support and bug investigation) And of course thanks Vladimir for a lot of patience and support!
336 lines
12 KiB
C++
336 lines
12 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <iostream>
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#include <iomanip>
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#include <string>
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#include <sstream>
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#include "VMapManager2.h"
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#include "MapTree.h"
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#include "ModelInstance.h"
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#include "WorldModel.h"
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#include "VMapDefinitions.h"
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using G3D::Vector3;
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namespace VMAP
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{
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//=========================================================
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VMapManager2::VMapManager2()
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{
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}
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//=========================================================
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VMapManager2::~VMapManager2(void)
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{
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for (InstanceTreeMap::iterator i = iInstanceMapTrees.begin(); i != iInstanceMapTrees.end(); ++i)
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{
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delete i->second;
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}
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for (ModelFileMap::iterator i = iLoadedModelFiles.begin(); i != iLoadedModelFiles.end(); ++i)
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{
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delete i->second.getModel();
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}
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}
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//=========================================================
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Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
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{
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Vector3 pos;
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const float mid = 0.5f * 64.0f * 533.33333333f;
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pos.x = mid - x;
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pos.y = mid - y;
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pos.z = z;
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return pos;
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}
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//=========================================================
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Vector3 VMapManager2::convertPositionToMangosRep(float x, float y, float z) const
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{
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Vector3 pos;
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const float mid = 0.5f * 64.0f * 533.33333333f;
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pos.x = mid - x;
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pos.y = mid - y;
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pos.z = z;
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return pos;
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}
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//=========================================================
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// move to MapTree too?
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std::string VMapManager2::getMapFileName(unsigned int pMapId)
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{
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std::stringstream fname;
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fname.width(3);
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fname << std::setfill('0') << pMapId << std::string(MAP_FILENAME_EXTENSION2);
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return fname.str();
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}
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//=========================================================
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/**
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Block maps from being used.
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parameter: String of map ids. Delimiter = ","
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e.g.: "0,1,590"
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*/
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void VMapManager2::preventMapsFromBeingUsed(const char* pMapIdString)
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{
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iIgnoreMapIds.clear();
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if (pMapIdString != NULL)
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{
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std::string map_str;
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std::stringstream map_ss;
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map_ss.str(std::string(pMapIdString));
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while (std::getline(map_ss, map_str, ','))
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{
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std::stringstream ss2(map_str);
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int map_num = -1;
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ss2 >> map_num;
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if (map_num >= 0)
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{
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DETAIL_LOG("Ignoring Map %i for VMaps", map_num);
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iIgnoreMapIds[map_num] = true;
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// unload map in case it is loaded
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unloadMap(map_num);
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}
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}
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}
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}
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//=========================================================
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int VMapManager2::loadMap(const char* pBasePath, unsigned int pMapId, int x, int y)
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{
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int result = VMAP_LOAD_RESULT_IGNORED;
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if (isMapLoadingEnabled() && !iIgnoreMapIds.count(pMapId))
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{
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if (_loadMap(pMapId, pBasePath, x, y))
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result = VMAP_LOAD_RESULT_OK;
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else
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result = VMAP_LOAD_RESULT_ERROR;
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}
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return result;
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}
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//=========================================================
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// load one tile (internal use only)
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bool VMapManager2::_loadMap(unsigned int pMapId, const std::string &basePath, uint32 tileX, uint32 tileY)
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree == iInstanceMapTrees.end())
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{
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std::string mapFileName = getMapFileName(pMapId);
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StaticMapTree *newTree = new StaticMapTree(pMapId, basePath);
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if (!newTree->InitMap(mapFileName, this))
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return false;
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instanceTree = iInstanceMapTrees.insert(InstanceTreeMap::value_type(pMapId, newTree)).first;
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}
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return instanceTree->second->LoadMapTile(tileX, tileY, this);
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}
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//=========================================================
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void VMapManager2::unloadMap(unsigned int pMapId)
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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instanceTree->second->UnloadMap(this);
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if (instanceTree->second->numLoadedTiles() == 0)
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{
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delete instanceTree->second;
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iInstanceMapTrees.erase(pMapId);
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}
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}
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}
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//=========================================================
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void VMapManager2::unloadMap(unsigned int pMapId, int x, int y)
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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instanceTree->second->UnloadMapTile(x, y, this);
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if (instanceTree->second->numLoadedTiles() == 0)
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{
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delete instanceTree->second;
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iInstanceMapTrees.erase(pMapId);
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}
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}
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}
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//==========================================================
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bool VMapManager2::isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2)
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{
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if (!isLineOfSightCalcEnabled()) return true;
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bool result = true;
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
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Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
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if (pos1 != pos2)
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{
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result = instanceTree->second->isInLineOfSight(pos1, pos2);
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}
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}
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return result;
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}
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//=========================================================
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/**
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get the hit position and return true if we hit something
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otherwise the result pos will be the dest pos
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*/
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bool VMapManager2::getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist)
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{
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bool result = false;
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rx=x2;
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ry=y2;
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rz=z2;
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if (isLineOfSightCalcEnabled())
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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Vector3 pos1 = convertPositionToInternalRep(x1,y1,z1);
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Vector3 pos2 = convertPositionToInternalRep(x2,y2,z2);
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Vector3 resultPos;
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result = instanceTree->second->getObjectHitPos(pos1, pos2, resultPos, pModifyDist);
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resultPos = convertPositionToMangosRep(resultPos.x,resultPos.y,resultPos.z);
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rx = resultPos.x;
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ry = resultPos.y;
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rz = resultPos.z;
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}
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}
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return result;
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}
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//=========================================================
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/**
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get height or INVALID_HEIGHT if no height available
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*/
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float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z)
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{
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float height = VMAP_INVALID_HEIGHT_VALUE; //no height
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if (isHeightCalcEnabled())
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{
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InstanceTreeMap::iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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Vector3 pos = convertPositionToInternalRep(x,y,z);
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height = instanceTree->second->getHeight(pos);
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if (!(height < G3D::inf()))
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{
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height = VMAP_INVALID_HEIGHT_VALUE; //no height
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}
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}
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}
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return height;
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}
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//=========================================================
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bool VMapManager2::getAreaInfo(unsigned int pMapId, float x, float y, float &z, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const
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{
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bool result=false;
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InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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Vector3 pos = convertPositionToInternalRep(x, y, z);
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result = instanceTree->second->getAreaInfo(pos, flags, adtId, rootId, groupId);
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// z is not touched by convertPositionToMangosRep(), so just copy
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z = pos.z;
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}
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return(result);
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}
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bool VMapManager2::GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 ReqLiquidType, float &level, float &floor, uint32 &type) const
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{
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InstanceTreeMap::const_iterator instanceTree = iInstanceMapTrees.find(pMapId);
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if (instanceTree != iInstanceMapTrees.end())
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{
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LocationInfo info;
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Vector3 pos = convertPositionToInternalRep(x, y, z);
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if (instanceTree->second->GetLocationInfo(pos, info))
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{
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floor = info.ground_Z;
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type = info.hitModel->GetLiquidType();
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if (ReqLiquidType && !(type & ReqLiquidType))
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return false;
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if (info.hitInstance->GetLiquidLevel(pos, info, level))
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return true;
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}
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}
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return false;
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}
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//=========================================================
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WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
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{
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ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
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if (model == iLoadedModelFiles.end())
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{
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WorldModel *worldmodel = new WorldModel();
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if (!worldmodel->readFile(basepath + filename + ".vmo"))
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{
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ERROR_LOG("VMapManager2: could not load '%s%s.vmo'!", basepath.c_str(), filename.c_str());
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delete worldmodel;
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return NULL;
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}
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DEBUG_LOG("VMapManager2: loading file '%s%s'.", basepath.c_str(), filename.c_str());
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model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
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model->second.setModel(worldmodel);
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}
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model->second.incRefCount();
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return model->second.getModel();
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}
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void VMapManager2::releaseModelInstance(const std::string &filename)
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{
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ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
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if (model == iLoadedModelFiles.end())
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{
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ERROR_LOG("VMapManager2: trying to unload non-loaded file '%s'!", filename.c_str());
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return;
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}
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if( model->second.decRefCount() == 0)
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{
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DEBUG_LOG("VMapManager2: unloading file '%s'", filename.c_str());
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delete model->second.getModel();
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iLoadedModelFiles.erase(model);
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}
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}
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//=========================================================
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bool VMapManager2::existsMap(const char* pBasePath, unsigned int pMapId, int x, int y)
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{
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return StaticMapTree::CanLoadMap(std::string(pBasePath), pMapId, x, y);
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}
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} // namespace VMAP
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