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287 lines
13 KiB
C++
287 lines
13 KiB
C++
/*
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* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MANGOSSERVER_GOSSIP_H
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#define MANGOSSERVER_GOSSIP_H
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#include "Common.h"
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#include "QuestDef.h"
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#include "NPCHandler.h"
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#include "ObjectGuid.h"
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class WorldSession;
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#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
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#define DEFAULT_GOSSIP_MESSAGE 0xffffff
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enum Gossip_Option
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{
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GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE (0)
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GOSSIP_OPTION_GOSSIP = 1, //UNIT_NPC_FLAG_GOSSIP (1)
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GOSSIP_OPTION_QUESTGIVER = 2, //UNIT_NPC_FLAG_QUESTGIVER (2)
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GOSSIP_OPTION_VENDOR = 3, //UNIT_NPC_FLAG_VENDOR (128)
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GOSSIP_OPTION_TAXIVENDOR = 4, //UNIT_NPC_FLAG_TAXIVENDOR (8192)
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GOSSIP_OPTION_TRAINER = 5, //UNIT_NPC_FLAG_TRAINER (16)
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GOSSIP_OPTION_SPIRITHEALER = 6, //UNIT_NPC_FLAG_SPIRITHEALER (16384)
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GOSSIP_OPTION_SPIRITGUIDE = 7, //UNIT_NPC_FLAG_SPIRITGUIDE (32768)
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GOSSIP_OPTION_INNKEEPER = 8, //UNIT_NPC_FLAG_INNKEEPER (65536)
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GOSSIP_OPTION_BANKER = 9, //UNIT_NPC_FLAG_BANKER (131072)
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GOSSIP_OPTION_PETITIONER = 10, //UNIT_NPC_FLAG_PETITIONER (262144)
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GOSSIP_OPTION_TABARDDESIGNER = 11, //UNIT_NPC_FLAG_TABARDDESIGNER (524288)
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GOSSIP_OPTION_BATTLEFIELD = 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON (1048576)
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GOSSIP_OPTION_AUCTIONEER = 13, //UNIT_NPC_FLAG_AUCTIONEER (2097152)
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GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE (4194304)
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GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER (4096)
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GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_UNLEARNPETSKILLS = 17, //UNIT_NPC_FLAG_TRAINER (16) (bonus option for GOSSIP_OPTION_TRAINER)
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GOSSIP_OPTION_MAX
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};
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enum GossipOptionIcon
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{
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GOSSIP_ICON_CHAT = 0, //white chat bubble
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GOSSIP_ICON_VENDOR = 1, //brown bag
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GOSSIP_ICON_TAXI = 2, //flight
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GOSSIP_ICON_TRAINER = 3, //book
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GOSSIP_ICON_INTERACT_1 = 4, //interaction wheel
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GOSSIP_ICON_INTERACT_2 = 5, //interaction wheel
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GOSSIP_ICON_MONEY_BAG = 6, //brown bag with yellow dot
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GOSSIP_ICON_TALK = 7, //white chat bubble with black dots
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GOSSIP_ICON_TABARD = 8, //tabard
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GOSSIP_ICON_BATTLE = 9, //two swords
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GOSSIP_ICON_DOT = 10, //yellow dot
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GOSSIP_ICON_CHAT_11 = 11, //This and below are most the same visual as GOSSIP_ICON_CHAT
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GOSSIP_ICON_CHAT_12 = 12, //but are still used for unknown reasons.
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GOSSIP_ICON_CHAT_13 = 13,
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GOSSIP_ICON_CHAT_14 = 14, // probably invalid
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GOSSIP_ICON_CHAT_15 = 15, // probably invalid
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GOSSIP_ICON_CHAT_16 = 16,
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GOSSIP_ICON_CHAT_17 = 17,
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GOSSIP_ICON_CHAT_18 = 18,
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GOSSIP_ICON_CHAT_19 = 19,
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GOSSIP_ICON_CHAT_20 = 20,
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GOSSIP_ICON_MAX
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};
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//POI icons. Many more exist, list not complete.
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enum Poi_Icon
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{
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ICON_POI_BLANK = 0, // Blank (not visible), in 2.4.3 have value 15 with 1..15 values in 0..14 range
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ICON_POI_GREY_AV_MINE = 1, // Grey mine lorry
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ICON_POI_RED_AV_MINE = 2, // Red mine lorry
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ICON_POI_BLUE_AV_MINE = 3, // Blue mine lorry
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ICON_POI_BWTOMB = 4, // Blue and White Tomb Stone
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ICON_POI_SMALL_HOUSE = 5, // Small house
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ICON_POI_GREYTOWER = 6, // Grey Tower
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ICON_POI_REDFLAG = 7, // Red Flag w/Yellow !
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ICON_POI_TOMBSTONE = 8, // Normal tomb stone (brown)
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ICON_POI_BWTOWER = 9, // Blue and White Tower
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ICON_POI_REDTOWER = 10, // Red Tower
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ICON_POI_BLUETOWER = 11, // Blue Tower
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ICON_POI_RWTOWER = 12, // Red and White Tower
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ICON_POI_REDTOMB = 13, // Red Tomb Stone
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ICON_POI_RWTOMB = 14, // Red and White Tomb Stone
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ICON_POI_BLUETOMB = 15, // Blue Tomb Stone
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ICON_POI_16 = 16, // Grey ?
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ICON_POI_17 = 17, // Blue/White ?
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ICON_POI_18 = 18, // Blue ?
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ICON_POI_19 = 19, // Red and White ?
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ICON_POI_20 = 20, // Red ?
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ICON_POI_GREYLOGS = 21, // Grey Wood Logs
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ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
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ICON_POI_BLUELOGS = 23, // Blue Wood Logs
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ICON_POI_RWLOGS = 24, // Red and White Wood Logs
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ICON_POI_REDLOGS = 25, // Red Wood Logs
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ICON_POI_26 = 26, // Grey ?
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ICON_POI_27 = 27, // Blue and White ?
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ICON_POI_28 = 28, // Blue ?
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ICON_POI_29 = 29, // Red and White ?
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ICON_POI_30 = 30, // Red ?
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ICON_POI_GREYHOUSE = 31, // Grey House
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ICON_POI_BWHOUSE = 32, // Blue and White House
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ICON_POI_BLUEHOUSE = 33, // Blue House
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ICON_POI_RWHOUSE = 34, // Red and White House
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ICON_POI_REDHOUSE = 35, // Red House
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ICON_POI_GREYHORSE = 36, // Grey Horse
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ICON_POI_BWHORSE = 37, // Blue and White Horse
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ICON_POI_BLUEHORSE = 38, // Blue Horse
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ICON_POI_RWHORSE = 39, // Red and White Horse
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ICON_POI_REDHORSE = 40 // Red Horse
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};
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struct GossipMenuItem
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{
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uint8 m_gIcon;
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bool m_gCoded;
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std::string m_gMessage;
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uint32 m_gSender;
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uint32 m_gOptionId;
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std::string m_gBoxMessage;
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uint32 m_gBoxMoney;
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};
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typedef std::vector<GossipMenuItem> GossipMenuItemList;
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struct GossipMenuItemData
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{
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int32 m_gAction_menu; // negative for close gossip
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uint32 m_gAction_poi;
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uint32 m_gAction_script;
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};
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typedef std::vector<GossipMenuItemData> GossipMenuItemDataList;
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struct QuestMenuItem
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{
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uint32 m_qId;
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uint8 m_qIcon;
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};
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typedef std::vector<QuestMenuItem> QuestMenuItemList;
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class MANGOS_DLL_SPEC GossipMenu
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{
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public:
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explicit GossipMenu(WorldSession* session);
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~GossipMenu();
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void AddMenuItem(uint8 Icon, const std::string& Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded = false);
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// for using from scripts, don't must be inlined
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void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
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void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
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void AddMenuItem(uint8 Icon, int32 itemText, uint32 dtSender, uint32 dtAction, int32 boxText, uint32 BoxMoney, bool Coded = false);
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void SetMenuId(uint32 menu_id) { m_gMenuId = menu_id; }
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uint32 GetMenuId() { return m_gMenuId; }
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void AddGossipMenuItemData(int32 action_menu, uint32 action_poi, uint32 action_script);
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unsigned int MenuItemCount() const
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{
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return m_gItems.size();
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}
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bool Empty() const
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{
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return m_gItems.empty();
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}
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GossipMenuItem const& GetItem( unsigned int Id )
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{
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return m_gItems[ Id ];
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}
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GossipMenuItemData const& GetItemData(unsigned int indexId)
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{
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return m_gItemsData[indexId];
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}
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uint32 MenuItemSender( unsigned int ItemId );
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uint32 MenuItemAction( unsigned int ItemId );
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bool MenuItemCoded( unsigned int ItemId );
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void ClearMenu();
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WorldSession* GetMenuSession() const { return m_session; }
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protected:
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GossipMenuItemList m_gItems;
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GossipMenuItemDataList m_gItemsData;
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uint32 m_gMenuId;
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private:
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WorldSession* m_session;
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};
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class QuestMenu
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{
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public:
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QuestMenu();
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~QuestMenu();
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void AddMenuItem( uint32 QuestId, uint8 Icon);
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void ClearMenu();
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uint8 MenuItemCount() const
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{
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return m_qItems.size();
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}
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bool Empty() const
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{
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return m_qItems.empty();
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}
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bool HasItem( uint32 questid );
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QuestMenuItem const& GetItem( uint16 Id )
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{
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return m_qItems[ Id ];
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}
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protected:
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QuestMenuItemList m_qItems;
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};
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class MANGOS_DLL_SPEC PlayerMenu
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{
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private:
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GossipMenu mGossipMenu;
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QuestMenu mQuestMenu;
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public:
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explicit PlayerMenu(WorldSession *Session);
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~PlayerMenu();
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GossipMenu& GetGossipMenu() { return mGossipMenu; }
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QuestMenu& GetQuestMenu() { return mQuestMenu; }
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WorldSession* GetMenuSession() const { return mGossipMenu.GetMenuSession(); }
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bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
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void ClearMenus();
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uint32 GossipOptionSender( unsigned int Selection );
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uint32 GossipOptionAction( unsigned int Selection );
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bool GossipOptionCoded( unsigned int Selection );
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void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
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void CloseGossip();
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void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
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void SendPointOfInterest( uint32 poi_id );
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void SendTalking( uint32 textID );
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void SendTalking( char const * title, char const * text );
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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void SendQuestGiverStatus(uint8 questStatus, ObjectGuid npcGUID);
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void SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID);
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void SendQuestQueryResponse(Quest const *pQuest);
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void SendQuestGiverQuestDetails(Quest const *pQuest, ObjectGuid npcGUID, bool ActivateAccept);
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void SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnbleNext);
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void SendQuestGiverRequestItems(Quest const *pQuest, ObjectGuid npcGUID, bool Completable, bool CloseOnCancel);
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};
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#endif
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