server/src/game/GMTicketMgr.cpp
VladimirMangos 5f44c4da21 [10363] More wide use ObjectGuid in way remove MAKE_NEW_GUID uses.
Also
* Fixed some amount wrong uses low guids as full player guids.
* Add private without body ObjectGuid(uint32 const&) for catch wrong assigns low guids to ObjectGuid.
  In some cases need assign "0" guid, then use ObjectGuid() instead.
* Fixed .pdump commands work.
2010-08-17 08:22:28 +04:00

90 lines
2.8 KiB
C++

/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "GMTicketMgr.h"
#include "ObjectMgr.h"
#include "ObjectGuid.h"
#include "ProgressBar.h"
#include "Policies/SingletonImp.h"
#include "Player.h"
INSTANTIATE_SINGLETON_1(GMTicketMgr);
void GMTicketMgr::LoadGMTickets()
{
m_GMTicketMap.clear(); // For reload case
QueryResult *result = CharacterDatabase.Query(
// 0 1 2 3 4
"SELECT guid, ticket_text, response_text, UNIX_TIMESTAMP(ticket_lastchange), ticket_id FROM character_ticket ORDER BY ticket_id ASC");
if( !result )
{
barGoLink bar( 1 );
bar.step();
sLog.outString();
sLog.outString(">> Loaded `character_ticket`, table is empty.");
return;
}
barGoLink bar( (int)result->GetRowCount() );
do
{
bar.step();
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
if (!guid)
continue;
GMTicket& ticket = m_GMTicketMap[guid];
if (ticket.GetPlayerLowGuid() != 0) // already exist
{
CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE ticket_id = '%u'", fields[4].GetUInt32());
continue;
}
ticket.Init(guid, fields[1].GetCppString(), fields[2].GetCppString(), time_t(fields[3].GetUInt64()));
m_GMTicketListByCreatingOrder.push_back(&ticket);
} while (result->NextRow());
delete result;
sLog.outString();
sLog.outString(">> Loaded %d GM tickets", GetTicketCount());
}
void GMTicketMgr::DeleteAll()
{
for(GMTicketMap::const_iterator itr = m_GMTicketMap.begin(); itr != m_GMTicketMap.end(); ++itr)
{
if(Player* owner = sObjectMgr.GetPlayer(ObjectGuid(HIGHGUID_PLAYER, itr->first)))
owner->GetSession()->SendGMTicketGetTicket(0x0A, 0);
}
CharacterDatabase.Execute("DELETE FROM character_ticket");
m_GMTicketListByCreatingOrder.clear();
m_GMTicketMap.clear();
}