mirror of
https://github.com/mangosfour/server.git
synced 2025-12-27 10:37:02 +00:00
* This let make map local way access for cases when player/all units expected to be at same map (for scripts cases for example). Ofc, still exist many places where code expect world wide player search. Spell casting for support far target cases, groups/guilds/chat/etc packets * Function Unit::GetUnit depricated and will removed soon. * Function GetCreatureOrPetOrVehicle renamed to less horriable GetAnyTypeCreature name.
128 lines
3.8 KiB
C++
128 lines
3.8 KiB
C++
/*
|
|
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "ByteBuffer.h"
|
|
#include "ReactorAI.h"
|
|
#include "Errors.h"
|
|
#include "Creature.h"
|
|
#include "Log.h"
|
|
#include "ObjectAccessor.h"
|
|
|
|
#define REACTOR_VISIBLE_RANGE (26.46f)
|
|
|
|
int
|
|
ReactorAI::Permissible(const Creature *creature)
|
|
{
|
|
if( creature->isCivilian() || creature->IsNeutralToAll() )
|
|
return PERMIT_BASE_REACTIVE;
|
|
|
|
return PERMIT_BASE_NO;
|
|
}
|
|
|
|
void
|
|
ReactorAI::MoveInLineOfSight(Unit *)
|
|
{
|
|
}
|
|
|
|
void
|
|
ReactorAI::AttackStart(Unit *p)
|
|
{
|
|
if(!p)
|
|
return;
|
|
|
|
if(m_creature->Attack(p,true))
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Tag unit GUID: %u (TypeId: %u) as a victim", p->GetGUIDLow(), p->GetTypeId());
|
|
i_victimGuid = p->GetGUID();
|
|
m_creature->AddThreat(p);
|
|
|
|
m_creature->SetInCombatWith(p);
|
|
p->SetInCombatWith(m_creature);
|
|
|
|
m_creature->GetMotionMaster()->MoveChase(p);
|
|
}
|
|
}
|
|
|
|
bool
|
|
ReactorAI::IsVisible(Unit *) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void
|
|
ReactorAI::UpdateAI(const uint32 /*time_diff*/)
|
|
{
|
|
// update i_victimGuid if i_creature.getVictim() !=0 and changed
|
|
if(!m_creature->SelectHostileTarget() || !m_creature->getVictim())
|
|
return;
|
|
|
|
i_victimGuid = m_creature->getVictim()->GetGUID();
|
|
|
|
if( m_creature->isAttackReady() )
|
|
{
|
|
if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
|
|
{
|
|
m_creature->AttackerStateUpdate(m_creature->getVictim());
|
|
m_creature->resetAttackTimer();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
ReactorAI::EnterEvadeMode()
|
|
{
|
|
if (!m_creature->isAlive())
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, he is dead [guid=%u]", m_creature->GetGUIDLow());
|
|
m_creature->GetMotionMaster()->MovementExpired();
|
|
m_creature->GetMotionMaster()->MoveIdle();
|
|
i_victimGuid = 0;
|
|
m_creature->CombatStop(true);
|
|
m_creature->DeleteThreatList();
|
|
return;
|
|
}
|
|
|
|
Unit* victim = m_creature->GetMap()->GetUnit(i_victimGuid);
|
|
|
|
if (!victim)
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, no victim [guid=%u]", m_creature->GetGUIDLow());
|
|
}
|
|
else if (victim->HasStealthAura())
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim is in stealth [guid=%u]", m_creature->GetGUIDLow());
|
|
}
|
|
else if (victim->IsTaxiFlying())
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim is in flight [guid=%u]", m_creature->GetGUIDLow());
|
|
}
|
|
else
|
|
{
|
|
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "Creature stopped attacking, victim %s [guid=%u]", victim->isAlive() ? "out run him" : "is dead", m_creature->GetGUIDLow());
|
|
}
|
|
|
|
m_creature->RemoveAllAuras();
|
|
m_creature->DeleteThreatList();
|
|
i_victimGuid = 0;
|
|
m_creature->CombatStop(true);
|
|
m_creature->SetLootRecipient(NULL);
|
|
|
|
// Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
|
|
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
|
|
m_creature->GetMotionMaster()->MoveTargetedHome();
|
|
}
|