mirror of
https://github.com/mangosfour/server.git
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212 lines
7.1 KiB
C++
212 lines
7.1 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Object.h"
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#include "Player.h"
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#include "BattleGround.h"
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#include "BattleGroundBE.h"
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#include "Creature.h"
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#include "ObjectMgr.h"
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#include "MapManager.h"
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#include "Language.h"
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BattleGroundBE::BattleGroundBE()
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{
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m_BgObjects.resize(BG_BE_OBJECT_MAX);
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}
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BattleGroundBE::~BattleGroundBE()
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{
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}
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void BattleGroundBE::Update(time_t diff)
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{
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BattleGround::Update(diff);
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// after bg start we get there
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if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
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{
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ModifyStartDelayTime(diff);
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if (!(m_Events & 0x01))
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{
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m_Events |= 0x01;
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for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
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SpawnBGObject(i, RESPAWN_IMMEDIATELY);
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for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
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SpawnBGObject(i, RESPAWN_ONE_DAY);
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SetStartDelayTime(START_DELAY1);
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SendMessageToAll(LANG_ARENA_ONE_MINUTE);
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}
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// After 30 seconds, warning is signalled
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else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
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{
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m_Events |= 0x04;
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SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
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}
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// After 15 seconds, warning is signalled
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else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
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{
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m_Events |= 0x08;
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SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
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}
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// delay expired (1 minute)
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else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
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{
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m_Events |= 0x10;
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for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
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DoorOpen(i);
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for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
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SpawnBGObject(i, 60);
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SendMessageToAll(LANG_ARENA_BEGUN);
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SetStatus(STATUS_IN_PROGRESS);
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SetStartDelayTime(0);
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for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
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if(Player *plr = objmgr.GetPlayer(itr->first))
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plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
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}
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}
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/*if(GetStatus() == STATUS_IN_PROGRESS)
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{
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// update something
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}*/
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}
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void BattleGroundBE::AddPlayer(Player *plr)
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{
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BattleGround::AddPlayer(plr);
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//create score and add it to map, default values are set in constructor
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BattleGroundBEScore* sc = new BattleGroundBEScore;
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m_PlayerScores[plr->GetGUID()] = sc;
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}
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void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
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{
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}
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void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
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{
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if(GetStatus() != STATUS_IN_PROGRESS)
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return;
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if(!killer)
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{
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sLog.outError("Killer player not found");
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return;
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}
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BattleGround::HandleKillPlayer(player, killer);
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uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam());
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++m_TeamKills[killer_team_index]; // add kills to killer's team
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if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam()))
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{
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// all opponents killed
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EndBattleGround(killer->GetTeam());
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}
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}
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void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
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{
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// this is wrong way to implement these things. On official it done by gameobject spell cast.
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if(GetStatus() != STATUS_IN_PROGRESS)
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return;
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//uint32 SpellId = 0;
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//uint64 buff_guid = 0;
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switch(Trigger)
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{
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case 4538: // buff trigger?
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//buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1];
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break;
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case 4539: // buff trigger?
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//buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
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break;
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default:
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sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
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Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
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break;
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}
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//if(buff_guid)
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// HandleTriggerBuff(buff_guid,Source);
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}
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void BattleGroundBE::ResetBGSubclass()
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{
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m_TeamKills[BG_TEAM_ALLIANCE] = 0;
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m_TeamKills[BG_TEAM_HORDE] = 0;
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}
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bool BattleGroundBE::SetupBattleGround()
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{
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// gates
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if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
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|| !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
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// buffs
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|| !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
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|| !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
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{
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sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!");
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return false;
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}
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return true;
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}
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void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
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{
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std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
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if(itr == m_PlayerScores.end()) // player not found...
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return;
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//there is nothing special in this score
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BattleGround::UpdatePlayerScore(Source,type,value);
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}
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/*
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21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
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0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v...........
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0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................
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0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
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0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
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0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
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0050: 00 00 00 00 00 00 | ......
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spell 32724 - Gold Team
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spell 32725 - Green Team
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35774 Gold Team
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35775 Green Team
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*/
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