mirror of
https://github.com/mangosfour/server.git
synced 2025-12-16 13:37:00 +00:00
343 lines
9.8 KiB
C++
343 lines
9.8 KiB
C++
/*
|
|
* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "MotionMaster.h"
|
|
#include "CreatureAISelector.h"
|
|
#include "Creature.h"
|
|
#include "Traveller.h"
|
|
|
|
#include "ConfusedMovementGenerator.h"
|
|
#include "FleeingMovementGenerator.h"
|
|
#include "HomeMovementGenerator.h"
|
|
#include "IdleMovementGenerator.h"
|
|
#include "PointMovementGenerator.h"
|
|
#include "TargetedMovementGenerator.h"
|
|
#include "WaypointMovementGenerator.h"
|
|
|
|
#include <cassert>
|
|
|
|
inline bool isStatic(MovementGenerator *mv)
|
|
{
|
|
return (mv == &si_idleMovement);
|
|
}
|
|
|
|
void
|
|
MotionMaster::Initialize()
|
|
{
|
|
// clear ALL movement generators (including default)
|
|
while(!empty())
|
|
{
|
|
MovementGenerator *curr = top();
|
|
curr->Finalize(*i_owner);
|
|
pop();
|
|
if( !isStatic( curr ) )
|
|
delete curr;
|
|
}
|
|
|
|
// set new default movement generator
|
|
if(i_owner->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
|
|
push( movement == NULL ? &si_idleMovement : movement );
|
|
top()->Initialize(*i_owner);
|
|
}
|
|
else
|
|
push(&si_idleMovement);
|
|
}
|
|
|
|
MotionMaster::~MotionMaster()
|
|
{
|
|
// clear ALL movement generators (including default)
|
|
while(!empty())
|
|
{
|
|
MovementGenerator *curr = top();
|
|
curr->Finalize(*i_owner);
|
|
pop();
|
|
if( !isStatic( curr ) )
|
|
delete curr;
|
|
}
|
|
}
|
|
|
|
void
|
|
MotionMaster::UpdateMotion(const uint32 &diff)
|
|
{
|
|
if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) )
|
|
return;
|
|
assert( !empty() );
|
|
if (!top()->Update(*i_owner, diff))
|
|
MovementExpired();
|
|
}
|
|
|
|
void
|
|
MotionMaster::Clear(bool reset)
|
|
{
|
|
while( !empty() && size() > 1 )
|
|
{
|
|
MovementGenerator *curr = top();
|
|
curr->Finalize(*i_owner);
|
|
pop();
|
|
if( !isStatic( curr ) )
|
|
delete curr;
|
|
}
|
|
|
|
if (reset)
|
|
{
|
|
assert( !empty() );
|
|
top()->Reset(*i_owner);
|
|
}
|
|
}
|
|
|
|
void
|
|
MotionMaster::MovementExpired(bool reset)
|
|
{
|
|
if( empty() || size() == 1 )
|
|
return;
|
|
|
|
MovementGenerator *curr = top();
|
|
curr->Finalize(*i_owner);
|
|
pop();
|
|
|
|
if( !isStatic(curr) )
|
|
delete curr;
|
|
|
|
assert( !empty() );
|
|
while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
|
|
{
|
|
// Should check if target is still valid? If not valid it will crash.
|
|
curr = top();
|
|
curr->Finalize(*i_owner);
|
|
pop();
|
|
delete curr;
|
|
}
|
|
if( empty() )
|
|
Initialize();
|
|
if (reset) top()->Reset(*i_owner);
|
|
}
|
|
|
|
void MotionMaster::MoveIdle()
|
|
{
|
|
if( empty() || !isStatic( top() ) )
|
|
push( &si_idleMovement );
|
|
}
|
|
|
|
void
|
|
MotionMaster::MoveTargetedHome()
|
|
{
|
|
if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
|
|
return;
|
|
|
|
Clear(false);
|
|
|
|
if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
|
|
{
|
|
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
|
|
Mutate(new HomeMovementGenerator<Creature>());
|
|
}
|
|
else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
|
|
{
|
|
sLog.outError("Pet or controlled creature (Entry: %u GUID: %u) attempt targeted home",
|
|
i_owner->GetEntry(), i_owner->GetGUIDLow() );
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
|
|
}
|
|
}
|
|
|
|
void
|
|
MotionMaster::MoveConfused()
|
|
{
|
|
if(i_owner->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
|
|
Mutate(new ConfusedMovementGenerator<Player>());
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
|
|
i_owner->GetEntry(), i_owner->GetGUIDLow() );
|
|
Mutate(new ConfusedMovementGenerator<Creature>());
|
|
}
|
|
}
|
|
|
|
void
|
|
MotionMaster::MoveChase(Unit* target, float dist, float angle)
|
|
{
|
|
// ignore movement request if target not exist
|
|
if(!target)
|
|
return;
|
|
|
|
i_owner->clearUnitState(UNIT_STAT_FOLLOW);
|
|
if(i_owner->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
|
|
i_owner->GetGUIDLow(),
|
|
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
|
|
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
|
|
Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
|
|
i_owner->GetEntry(), i_owner->GetGUIDLow(),
|
|
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
|
|
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
|
|
Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
|
|
}
|
|
}
|
|
|
|
void
|
|
MotionMaster::MoveFollow(Unit* target, float dist, float angle)
|
|
{
|
|
Clear();
|
|
|
|
// ignore movement request if target not exist
|
|
if(!target)
|
|
return;
|
|
|
|
i_owner->addUnitState(UNIT_STAT_FOLLOW);
|
|
if(i_owner->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
|
|
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
|
|
target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
|
|
Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
|
|
i_owner->GetEntry(), i_owner->GetGUIDLow(),
|
|
target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
|
|
target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
|
|
Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
|
|
}
|
|
}
|
|
|
|
void
|
|
MotionMaster::MovePoint(uint32 id, float x, float y, float z)
|
|
{
|
|
if(i_owner->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
|
|
Mutate(new PointMovementGenerator<Player>(id,x,y,z));
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
|
|
i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
|
|
Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
|
|
}
|
|
}
|
|
|
|
void
|
|
MotionMaster::MoveFleeing(Unit* enemy)
|
|
{
|
|
if(!enemy)
|
|
return;
|
|
|
|
if(i_owner->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
|
|
enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
|
|
enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
|
|
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)",
|
|
i_owner->GetEntry(), i_owner->GetGUIDLow(),
|
|
enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
|
|
enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
|
|
Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
|
|
}
|
|
}
|
|
|
|
void
|
|
MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
|
|
{
|
|
if(i_owner->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
|
|
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
|
|
Mutate(mgen);
|
|
}
|
|
else
|
|
{
|
|
sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
|
|
i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
|
|
}
|
|
}
|
|
|
|
void
|
|
MotionMaster::MoveDistract(uint32 timer)
|
|
{
|
|
if(i_owner->GetTypeId()==TYPEID_PLAYER)
|
|
{
|
|
DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
|
|
i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
|
|
}
|
|
|
|
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
|
|
Mutate(mgen);
|
|
}
|
|
|
|
void MotionMaster::Mutate(MovementGenerator *m)
|
|
{
|
|
if (!empty())
|
|
{
|
|
switch(top()->GetMovementGeneratorType())
|
|
{
|
|
// HomeMovement is not that important, delete it if meanwhile a new comes
|
|
case HOME_MOTION_TYPE:
|
|
// DistractMovement interrupted by any other movement
|
|
case DISTRACT_MOTION_TYPE:
|
|
MovementExpired(false);
|
|
}
|
|
}
|
|
m->Initialize(*i_owner);
|
|
push(m);
|
|
}
|
|
|
|
void MotionMaster::propagateSpeedChange()
|
|
{
|
|
Impl::container_type::iterator it = Impl::c.begin();
|
|
for ( ;it != end(); ++it)
|
|
{
|
|
(*it)->unitSpeedChanged();
|
|
}
|
|
}
|
|
|
|
MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
|
|
{
|
|
if(empty())
|
|
return IDLE_MOTION_TYPE;
|
|
|
|
return top()->GetMovementGeneratorType();
|
|
}
|
|
|
|
bool MotionMaster::GetDestination(float &x, float &y, float &z)
|
|
{
|
|
if(empty())
|
|
return false;
|
|
|
|
return top()->GetDestination(x,y,z);
|
|
}
|