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https://github.com/mangosfour/server.git
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* loaded all distinct script names into one vector at server startup * added custom loaders to convert the script names to indices * converted all the script lookup functions to use the index instead of the name
92 lines
4.2 KiB
C++
92 lines
4.2 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __SCRIPT_CALLS_H
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#define __SCRIPT_CALLS_H
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#include "Common.h"
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#include "ObjectMgr.h"
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class Creature;
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class CreatureAI;
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class GameObject;
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class Item;
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class Player;
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class Quest;
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class SpellCastTargets;
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class Map;
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class InstanceData;
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bool LoadScriptingModule(char const* libName = "");
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void UnloadScriptingModule();
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typedef void(MANGOS_IMPORT * scriptCallScriptsInit) (const ObjectMgr::ScriptNameMap &scriptNames);
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typedef void(MANGOS_IMPORT * scriptCallScriptsFree) ();
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typedef char const* (MANGOS_IMPORT * scriptCallScriptsVersion) ();
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typedef bool(MANGOS_IMPORT * scriptCallGossipHello) (Player *player, Creature *_Creature );
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typedef bool(MANGOS_IMPORT * scriptCallQuestAccept) (Player *player, Creature *_Creature, Quest const *);
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typedef bool(MANGOS_IMPORT * scriptCallGossipSelect)(Player *player, Creature *_Creature, uint32 sender, uint32 action);
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typedef bool(MANGOS_IMPORT * scriptCallGossipSelectWithCode)( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode );
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typedef bool(MANGOS_IMPORT * scriptCallQuestSelect)( Player *player, Creature *_Creature, Quest const* );
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typedef bool(MANGOS_IMPORT * scriptCallQuestComplete)(Player *player, Creature *_Creature, Quest const*);
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typedef uint32(MANGOS_IMPORT * scriptCallNPCDialogStatus)( Player *player, Creature *_Creature);
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typedef uint32(MANGOS_IMPORT * scriptCallGODialogStatus)( Player *player, GameObject * _GO);
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typedef bool(MANGOS_IMPORT * scriptCallChooseReward)( Player *player, Creature *_Creature, Quest const*, uint32 opt );
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typedef bool(MANGOS_IMPORT * scriptCallItemHello)( Player *player, Item *, Quest const*);
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typedef bool(MANGOS_IMPORT * scriptCallGOHello)( Player *player, GameObject * );
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typedef bool(MANGOS_IMPORT * scriptCallAreaTrigger)( Player *player, AreaTriggerEntry const* );
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typedef bool(MANGOS_IMPORT * scriptCallItemQuestAccept)(Player *player, Item *, Quest const*);
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typedef bool(MANGOS_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObject *, Quest const*);
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typedef bool(MANGOS_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt );
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typedef bool(MANGOS_IMPORT * scriptCallReceiveEmote) ( Player *player, Creature *_Creature, uint32 emote );
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typedef bool(MANGOS_IMPORT * scriptCallItemUse) (Player *player, Item *_Item, SpellCastTargets const& targets);
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typedef CreatureAI* (MANGOS_IMPORT * scriptCallGetAI) ( Creature *_Creature );
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typedef InstanceData* (MANGOS_IMPORT * scriptCallCreateInstanceData) (Map *map);
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typedef struct
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{
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scriptCallScriptsInit ScriptsInit;
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scriptCallScriptsFree ScriptsFree;
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scriptCallScriptsVersion ScriptsVersion;
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scriptCallGossipHello GossipHello;
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scriptCallGOChooseReward GOChooseReward;
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scriptCallQuestAccept QuestAccept;
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scriptCallGossipSelect GossipSelect;
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scriptCallGossipSelectWithCode GossipSelectWithCode;
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scriptCallQuestSelect QuestSelect;
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scriptCallQuestComplete QuestComplete;
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scriptCallNPCDialogStatus NPCDialogStatus;
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scriptCallGODialogStatus GODialogStatus;
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scriptCallChooseReward ChooseReward;
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scriptCallItemHello ItemHello;
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scriptCallGOHello GOHello;
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scriptCallAreaTrigger scriptAreaTrigger;
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scriptCallItemQuestAccept ItemQuestAccept;
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scriptCallGOQuestAccept GOQuestAccept;
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scriptCallReceiveEmote ReceiveEmote;
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scriptCallItemUse ItemUse;
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scriptCallGetAI GetAI;
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scriptCallCreateInstanceData CreateInstanceData;
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MANGOS_LIBRARY_HANDLE hScriptsLib;
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}_ScriptSet,*ScriptsSet;
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extern ScriptsSet Script;
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#endif
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