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Also other classes have been affected, due to the use of search&replace. This will probably break some patches and 3rd party libraries, so make sure to update them if required. Thanks to Phille for the original idea and patch!
92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/*
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* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "HomeMovementGenerator.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "Traveller.h"
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#include "DestinationHolderImp.h"
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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void
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HomeMovementGenerator<Creature>::Initialize(Creature & owner)
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{
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owner.RemoveSplineFlag(SPLINEFLAG_WALKMODE);
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_setTargetLocation(owner);
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}
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void
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HomeMovementGenerator<Creature>::Reset(Creature &)
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{
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}
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void
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HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
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{
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if (owner.hasUnitState(UNIT_STAT_NOT_MOVE))
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return;
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float x, y, z;
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// at apply we can select more nice return points base at current movegen
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if (owner.GetMotionMaster()->empty() || !owner.GetMotionMaster()->top()->GetResetPosition(owner,x,y,z))
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owner.GetRespawnCoord(x, y, z);
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CreatureTraveller traveller(owner);
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uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
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modifyTravelTime(travel_time);
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owner.clearUnitState(UNIT_STAT_ALL_STATE);
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}
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bool
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HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff)
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{
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CreatureTraveller traveller( owner);
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if (i_destinationHolder.UpdateTraveller(traveller, time_diff, false))
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{
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if (!IsActive(owner)) // force stop processing (movement can move out active zone with cleanup movegens list)
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return true; // not expire now, but already lost
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}
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if (time_diff > i_travel_timer)
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{
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owner.AddSplineFlag(SPLINEFLAG_WALKMODE);
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// restore orientation of not moving creature at returning to home
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if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
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{
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if(CreatureData const* data = sObjectMgr.GetCreatureData(owner.GetDBTableGUIDLow()))
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{
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owner.SetOrientation(data->orientation);
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WorldPacket packet;
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owner.BuildHeartBeatMsg(&packet);
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owner.SendMessageToSet(&packet, false);
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}
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}
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owner.LoadCreatureAddon(true);
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owner.AI()->JustReachedHome();
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return false;
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}
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i_travel_timer -= time_diff;
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return true;
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}
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